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TacticalUrbanHomo
Aug 17, 2011

by Lowtax
So... That... That just doesn't make any sense. NPC's can lug poo poo around all on their own... Unless they're already there? :psyduck:

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Danith
May 20, 2006
I've lurked here for years
So far I'm finding it really fun. I just wish you could order one of your dudes out to go rescue someone or find new survivors, getting tired of having to do all of radio ladies missions myself.

Carecat
Apr 27, 2004

Buglord
Still can't set up a potential homesite to find out how they work. It doesn't give me any radio option to do it. 12 survivors, neighbors don't trust me enough to join me. I don't have enough construction resources to do it right now but earlier with plenty and 10 survivors I also had no option.

Rookersh
Aug 19, 2010
So, how do Outposts work? I ransacked the fast food place in the first town, and found the two medical bags. Decided to set up an outpost there, and it's telling me something about the steps to set it up. Yet nobody is coming to actually build the place up at all. I told it to start setting up traps, but the bar isn't moving at all. Do I actually have to go around and do that?

I also grabbed a bag of the medicine, and ran it back to my base, since we were almost all out, but left the other bag there. About how long does that stuff last? Should I have just left both bags?

Carecat
Apr 27, 2004

Buglord
I don't think anyone physically visits outposts. You just get a supply crate at that location which shares inventory with your home and can also swap characters there. Traps are only triggered by zombie hordes and it looks like it's a toggle.

Rirse
May 7, 2006

by R. Guyovich

Carecat posted:

Still can't set up a potential homesite to find out how they work. It doesn't give me any radio option to do it. 12 survivors, neighbors don't trust me enough to join me. I don't have enough construction resources to do it right now but earlier with plenty and 10 survivors I also had no option.

Have you got a mission from Jakob about scouting for new homes yet? I don't think you can move until that happens, unless he is dead then it skips it.

Also outposts can only be setup in buildings after both killing all zombies, clearing all dots on the minimap, and checking all possible spots where items are at (don't need to take them through). Then at the moment down on the D-Pad to pull up the radio menu and select Establish Outpost.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!

Carecat posted:

I don't think anyone physically visits outposts. You just get a supply crate at that location which shares inventory with your home and can also swap characters there. Traps are only triggered by zombie hordes and it looks like it's a toggle.

People might not actually stop at them but outposts do increase their chances of living through a field trip. Especially when they are on their own.

Carecat
Apr 27, 2004

Buglord

Rirse posted:

Have you got a mission from Jakob about scouting for new homes yet? I don't think you can move until that happens, unless he is dead then it skips it.

That was the problem. I cleared that and got enough supplies but I couldn't build because someone was missing on a mission, I rescued them but then they died due to a feral zombie. Then a character died due to the plot so I'm two people down and it's not giving me any missions to make the four groups of survivors I know join.

homeless snail
Mar 14, 2007

Rookersh posted:

So, how do Outposts work? I ransacked the fast food place in the first town, and found the two medical bags. Decided to set up an outpost there, and it's telling me something about the steps to set it up. Yet nobody is coming to actually build the place up at all. I told it to start setting up traps, but the bar isn't moving at all. Do I actually have to go around and do that?

I also grabbed a bag of the medicine, and ran it back to my base, since we were almost all out, but left the other bag there. About how long does that stuff last? Should I have just left both bags?
It all happens immediately when you press the button. Check out the map and you'll notice the safe zone gets bigger after you order the traps. They mostly only trigger on passing hordes, though.

Any resources in the building get eaten when you turn it into an outpost, and then the outpost will trickle out whatever resource was most plentiful.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

thehumandignity posted:

So... That... That just doesn't make any sense. NPC's can lug poo poo around all on their own... Unless they're already there? :psyduck:
Anything else would probably a coding nightmare. Making it so that only NPCs marked as idle and at base can undertake tasks is a simple way of eliminating the likely possibility of STALKER-level AI weirdness. Companions running off unprompted, tasks overwriting each other and glitching out, survivors being task-locked out of playability, etc. The alternative would probably be to eliminate the base AI's ability to do things on its own, which by itself isn't a particularly popular feature but it's important to the atmosphere of the game. It's not meant to be a total zombie survival sim. We'll be waiting on Dead State for that. It'll be a different style of game but one that's likely to thoroughly provide for many of the feature shortcomings in State of Decay.

homeless snail posted:

Any resources in the building get eaten when you turn it into an outpost, and then the outpost will trickle out whatever resource was most plentiful.
This isn't true, at least in the sense that it implies you get more resources from an outpost than a non-outpost building.* Outposts parcel out existing unclaimed resources in a building every day. If you nick all the unclaimed resources, the outpost is tapped out like a normal building but the trap functions remain. If you make a cleaned out building an outpost, it doesn't have any resource functions.

That doesn't make much sense on its face but it's more sensible if you're working with a small home base with low resource thresholds. Outposts allow you to automatically gain small amounts of supplies where in many cases, lugging a rucksack back to base would result in some portion of the haul being automatically discarded. So they're a bulwark against resource waste, at least in the early game. When you move to the trucking warehouse there stops being a reason not to just clean house.

Anyway, your first instinct as a new player is going to be to set up outposts along a supply route, and while that's not a bad strategy, their optimal use is actually as a defensive cluster around your base. In both the church and the warehouse you can have all street access to the base covered by a handful of outposts, allowing you to automatically defang horde rushes.

* Unless it was changed in a title update, I guess

Basic Chunnel fucked around with this message at 19:42 on Sep 21, 2013

quiggy
Aug 7, 2010

[in Russian] Oof.


So how do I move my home base? I found the farmhouse, have the population and materials requirements, and yet there's no option to establish a home base here.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

There's a mission that starts after you rescue Lily's brother, you'll have to go on a short tour with him and then the option will be available.

Rirse
May 7, 2006

by R. Guyovich

Carecat posted:

That was the problem. I cleared that and got enough supplies but I couldn't build because someone was missing on a mission, I rescued them but then they died due to a feral zombie. Then a character died due to the plot so I'm two people down and it's not giving me any missions to make the four groups of survivors I know join.

You can ask Lilly to hunt up survivors for your camp if you go to the camp menu (up d-pad and and to the page showing the base layout) and select the icon for the navigation. You then use some influence for Lilly to hunt up people to add, which usually takes 20 real time minutes. That gives about three or so people when it works.

quiggy
Aug 7, 2010

[in Russian] Oof.


Basic Chunnel posted:

There's a mission that starts after you rescue Lily's brother, you'll have to go on a short tour with him and then the option will be available.

So I need a mission proc to rescue this brother? :sigh:

Sedisp
Jun 20, 2012


So how is the early access for PC? Worth the twenty or hold off for now?

Cainer
May 8, 2008

Sedisp posted:

So how is the early access for PC? Worth the twenty or hold off for now?

I just picked it up last night, really enjoying it so far though some of it is a little off putting. I don't know if its this dark on consoles but holy poo poo at night and with your flash light on you can't see poo poo. Lost some survivors when I fought a few zombies in a building at night. Had my flash light on but I couldn't see poo poo. No keyboard and mouse support so you need a controller. I'm using my PS3 controller, works pretty good. There are a lot of problems with resolution and aspect ratio, I had to dick around with it for a bit till it fit correctly. One other thing is that I have yet to see the opening cinematic, if you have dual monitors it just doesn't work.

Not a technical problem but one thing I find odd is that I can't just take these rucksacks of supplies I keep getting and put them in my dam truck. I hate calling for survivors to pick up supplies cause they just lather themselves up with BBQ sauce and run straight into hordes of hungry hungry zombies.

Poopinstein
Apr 1, 2003

Yeah you did it!

Cainer posted:

I don't know if its this dark on consoles but holy poo poo at night and with your flash light on you can't see poo poo. Lost some survivors when I fought a few zombies in a building at night. Had my flash light on but I couldn't see poo poo.p with BBQ sauce and run straight into hordes of hungry hungry zombies.

Glad I wasn't the only one, I thought my TV was having brightness issues. It's pitch black and all you can do is flail blindly with your melee weapon. There's no brightness adjustment in the options yet either.

Dreadwroth
Dec 12, 2009

by R. Guyovich
I thought the darkness was also a bit high, and the flashlight dosent illuminate npcs unless you are aiming it up slightly.
Game does have some potential if they work on the pc port more.

Mr.Sloth
May 20, 2007
Question for the console guys. Did that version of the game have aiming occur when you move the right thumbstick even a little? It's like I'll be running away from a horde and then my dude will suddenly decide to slow down and aim his gun.

Is there a way to disable this?

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Basic Chunnel posted:

Anything else would probably a coding nightmare. Making it so that only NPCs marked as idle and at base can undertake tasks is a simple way of eliminating the likely possibility of STALKER-level AI weirdness. Companions running off unprompted, tasks overwriting each other and glitching out, survivors being task-locked out of playability, etc. The alternative would probably be to eliminate the base AI's ability to do things on its own, which by itself isn't a particularly popular feature but it's important to the atmosphere of the game. It's not meant to be a total zombie survival sim. We'll be waiting on Dead State for that. It'll be a different style of game but one that's likely to thoroughly provide for many of the feature shortcomings in State of Decay.


So why can't I just talk to the guy following me and say "carry this"? I am a layman but that doesn't seem like it should be that complicated.

Mr.Sloth posted:

Question for the console guys. Did that version of the game have aiming occur when you move the right thumbstick even a little? It's like I'll be running away from a horde and then my dude will suddenly decide to slow down and aim his gun.

Is there a way to disable this?

I am going to guess that this is a problem with the software for your gamepad, because it doesn't happen to me and there doesn't seem to be any kind of option for that in the game.

Mr.Sloth
May 20, 2007

thehumandignity posted:

So why can't I just talk to the guy following me and say "carry this"? I am a layman but that doesn't seem like it should be that complicated.


I am going to guess that this is a problem with the software for your gamepad, because it doesn't happen to me and there doesn't seem to be any kind of option for that in the game.

Okay must be something up with x360ce as I'm using a logitech controller emulated as a 360 one. I'll try fiddling with the settings. Cheers.

A Fancy 400 lbs
Jul 24, 2008

Poopinstein posted:

Glad I wasn't the only one, I thought my TV was having brightness issues. It's pitch black and all you can do is flail blindly with your melee weapon. There's no brightness adjustment in the options yet either.

Yes there is, turn up the Gamma.

Orv
May 4, 2011

Mr.Sloth posted:

Okay must be something up with x360ce as I'm using a logitech controller emulated as a 360 one. I'll try fiddling with the settings. Cheers.

Doing the same here and haven't had that issue. Is your controller particularly old, maybe it's getting false inputs/sticking?

Naky
May 30, 2001

Resident Crackhead
For anyone on the fence about getting the PC port for 20 bucks, it's worth it. There's a shitload of game here even for 40 bucks much less 20. Hell, I'm comfortable using the gamepad now and don't even care about the k/b mouse poo poo at this point. I'd actually prefer them to fix the little detail poo poo like not being able to hand over your partner gear or at least to tell them to grab a loot rucksack even if it cost influence points or some poo poo like that.

stanislaus
Aug 5, 2008
I impulse bought this and it's almost great, but are they planning on changing the graphics at all for the PC version? Shadows/darkness are way too dark like everyone else has mentioned, the game seems almost unplayable at night unless I'm doing something wrong. I just end up sneaking everywhere and looking at my minimap more than the game, I wish there were some way to sleep through nights or similar.

Damegane
May 7, 2013
Is there any way to manually make your people go to sleep or pass the time or something? I'm still in the early game, so the only people I can take control of are Marcus and Maya. Maya just got fatigued while I was picking up some supplies, and the game decided to send a tired Marcus out to scavenge the rest of the building I just left. :smithicide:

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe

Damegane posted:

Is there any way to manually make your people go to sleep or pass the time or something? I'm still in the early game, so the only people I can take control of are Marcus and Maya. Maya just got fatigued while I was picking up some supplies, and the game decided to send a tired Marcus out to scavenge the rest of the building I just left. :smithicide:

No, but you should have some coffee or energy drinks in your stash. They'll remove the fatigue penalty, but you really shouldn't have to worry about it until your stamina has dropped a couple of notches.

Le0
Mar 18, 2009

Rotten investigator!
having fun with the game but I suck I guess I just lost Marcus and another Josh guy because I was out soloing and then got eaten :P
They really need to tweak brightness and make it more PC friendly, I'm at full Gamma and night is really boring.

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.
So is the game at all playable on KB&M? I do not have a gaem padd :(

Carecat
Apr 27, 2004

Buglord

Le0 posted:

having fun with the game but I suck I guess I just lost Marcus and another Josh guy because I was out soloing and then got eaten :P
They really need to tweak brightness and make it more PC friendly, I'm at full Gamma and night is really boring.

The AI is pretty loving unreliable. They often don't engage at combat at all and just stand there, which causes a big problem if they get mobbed as most weapons have no AOE. If 6~ zombies get on a downed person and you only have a pistol and a melee weapon that doesn't AOE then welp. The AI also doesn't ever use ranged weapons so even if they do decide to fight they will charge into melee.

I'm starting to feel that unless you take a shotgun or full auto weapon at all times you're going to risk an AI character dying in mob situations and you never know when it might happen. Fire bombs have friendly fire so forget that.

Dezztroy
Dec 28, 2012

Illegal Username posted:

So is the game at all playable on KB&M? I do not have a gaem padd :(

It's playable, but not ideal. I've been playing with M+KB for a couple hours without any significant issues. The largest one I've had was not knowing what the hell to press when a zombie has grabbed you, which lead to me losing Maya at the very first mission due to a feral surprising the gently caress out of me.

The mouse look is also simulated analog, so it's quite annoying to use.

http://steamcommunity.com/sharedfiles/filedetails/?id=180023767#147509 has a list of all the keys you need.

Rookersh
Aug 19, 2010
Yeah no, I have no idea what you guys are talking about. The nighttime is amazing.

I played a bit on console, and night was just daytime but with more hordes to avoid. Here on the PC, nighttime is terror fuel central, where 7+ hordes patrol every road, your minimap becomes useless, every building becomes a deathtrap outside of the larger ones, and you can't even see. I use nighttime to train up my friends with low combat skills, drive around exploring/doing some surveying of nearby areas, checking my outpost ring, and maybe do some trades. Anything past that and I'll probably die.

One of my psychopath survivors had a quest to "go let out some steam" while she had no weapons. Went with Maya, accidentally fired my gun without a suppressor. 3 hordes in the area heard the sound and swarmed the area. I just ran off and let the survivor die, sorry lady, Maya is more important then you. After that incident, I learned very quickly to never, ever do anything involving zombies at night.

So how does one actually find expert tool users, or whatever for my specialist buildings? I built a workshop, but apparently until I find an "expert", I can't upgrade it to actually fix stuff. Do I just get one through the course of the story, or am I really being forced to randomly survivor hunt for one.

Le0
Mar 18, 2009

Rotten investigator!
Interesting so you're saying they buffed the difficulty during nighttime? I mean I'm perfectly fine with that my only complain about night is that it's way too loving dark.

Rookersh
Aug 19, 2010

Le0 posted:

Interesting so you're saying they buffed the difficulty during nighttime? I mean I'm perfectly fine with that my only complain about night is that it's way too loving dark.

Most of the difficulty comes from the inability to see, at least for me.

Maybe everyone's gamma is way off, but in my game at least, I can make out shapes, and my flashlight does some minor illumination, so I "could" technically do stuff. Just I'd likely die because the increased hordes that pop out/guys that come out of my now nonexistent peripheral vision.

I can see why people would find it annoying since it slows down their nighttime push. I find it great since it turns SoD nighttime into "gently caress the player" mode. Which is exactly what I want out of my zombie survival game.

A Fancy 400 lbs
Jul 24, 2008
If you Alt-F4 out during the death animation, you won't lose your survivor. Great for when you get killed by the collision detection being rear end causing a zombie to pop through a wall.

Dezztroy
Dec 28, 2012
Night would be way better if the flashlight pointed to where the camera is looking instead of where the character is looking.

Underwhelmed
Mar 7, 2004


Nap Ghost

Rookersh posted:

Yeah no, I have no idea what you guys are talking about. The nighttime is amazing.

I played a bit on console, and night was just daytime but with more hordes to avoid. Here on the PC, nighttime is terror fuel central, where 7+ hordes patrol every road, your minimap becomes useless, every building becomes a deathtrap outside of the larger ones, and you can't even see. I use nighttime to train up my friends with low combat skills, drive around exploring/doing some surveying of nearby areas, checking my outpost ring, and maybe do some trades. Anything past that and I'll probably die.

One of my psychopath survivors had a quest to "go let out some steam" while she had no weapons. Went with Maya, accidentally fired my gun without a suppressor. 3 hordes in the area heard the sound and swarmed the area. I just ran off and let the survivor die, sorry lady, Maya is more important then you. After that incident, I learned very quickly to never, ever do anything involving zombies at night.

So how does one actually find expert tool users, or whatever for my specialist buildings? I built a workshop, but apparently until I find an "expert", I can't upgrade it to actually fix stuff. Do I just get one through the course of the story, or am I really being forced to randomly survivor hunt for one.

I got to agree on the night part mostly. On the console night was just a purple tint, now it is something that I look forward to ending because holy poo poo is it dangerous to go into buildings when you can;t see a loving thing. If they tweak the lighting properties to make actors stand out a little more when the light is shined on them, I think people would have less trouble with it.

On the Expert: There was a tool expert in one of the first batches of survivors I brought in from another encampment in the very early game. I don't even know who it was, I was just surprised to see all the advanced options open when I went to build shortly after I got back. There may be one in the story that is placed, but the nature of this game makes it sort of hard to tell what is fixed and what isn't unless you are really familiar with the game (I am not particularly)




Dezztroy posted:

Night would be way better if the flashlight pointed to where the camera is looking instead of where the character is looking.

It bugs me a little that I can't see where the light is actually coming from on my guy.

quiggy
Aug 7, 2010

[in Russian] Oof.


Dezztroy posted:

Night would be way better if the flashlight pointed to where the camera is looking instead of where the character is looking.

This is probably my biggest complaint about night. I love that the game shifts into a paranoia-fueled stealth game when night hits but it would be really nice if I could actually loving see when it matters.

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!

THE PWNER posted:

I'm so mad. I've wanted to play this game for so long and I poo poo my pants when I saw it up on steam, only to be denied by the controller requirement

If you're willing to put up with the default controls and terrible camera control, the game is definitely playable with M&KB. Basically, no shooting unless you're feeling a little masochist, but otherwise it's fine.

I'm using a controller, though.


Rookersh posted:

Most of the difficulty comes from the inability to see, at least for me.

Maybe everyone's gamma is way off, but in my game at least, I can make out shapes, and my flashlight does some minor illumination, so I "could" technically do stuff. Just I'd likely die because the increased hordes that pop out/guys that come out of my now nonexistent peripheral vision.

I can see why people would find it annoying since it slows down their nighttime push. I find it great since it turns SoD nighttime into "gently caress the player" mode. Which is exactly what I want out of my zombie survival game.

Initially the game was a bit too dark for my taste, so I turned the gamma up slightly, and then it was fine. I could turn it up so high that night time would effectively be the same as day, but that's no fun.

Like you, I really like night time in this game. It's probably one of the few games I've played where it actually feels like it's night, and it's great. It hasn't really affected the difficulty of the game for me, though. It's simply a lot more atmospheric than day time so I prefer doing stuff during the night.

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Damegane
May 7, 2013

Jonny Retro posted:

No, but you should have some coffee or energy drinks in your stash. They'll remove the fatigue penalty, but you really shouldn't have to worry about it until your stamina has dropped a couple of notches.

Thanks. I've only got a few of them though. I'll probably just stick with it and take the stamina penalty.

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