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Le0
Mar 18, 2009

Rotten investigator!
Anyone knows what the plan with this game, are they planning to add more stuff or just make a playable PC port and then go on a new project?

I'm hooked right now. I was wondering the map in itself is not random correct? All the potential homes are always at the same spot?

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Rirse
May 7, 2006

by R. Guyovich

Le0 posted:

Anyone knows what the plan with this game, are they planning to add more stuff or just make a playable PC port and then go on a new project?

I'm hooked right now. I was wondering the map in itself is not random correct? All the potential homes are always at the same spot?

Well they are still planning on adding a sandbox mode for free. Possible we might see something else as well since the game sold a ton on the 360 and looking to do the same on Steam.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me
Any goons out there still having trouble playing with the keyboard and mouse, specifically, when trying to call to set up outposts or a new home base, see the below link:

http://forums.undeadlabs.com/showthread.php?33518-How-To-Change-keybindings-and-other-graphical-settings

ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


Was there a bug in the 360 version where survivors wouldn't use any facilities after the first day? Because on the PC version there's never anyone up in the watchtower even if they're on duty and my cars don't get repaired. I'm at the Snyder Trucking Warehouse.

Orv
May 4, 2011

Rirse posted:

Well they are still planning on adding a sandbox mode for free. Possible we might see something else as well since the game sold a ton on the 360 and looking to do the same on Steam.

It's been the top seller since I think an hour or two since it released on Steam, so since it's a $15 game they're raking it in, relatively speaking. If nothing else maybe the MMO sequel won't be terrible? :ohdear:

Mister Bates
Aug 4, 2010

ShadowMar posted:

Was there a bug in the 360 version where survivors wouldn't use any facilities after the first day? Because on the PC version there's never anyone up in the watchtower even if they're on duty and my cars don't get repaired. I'm at the Snyder Trucking Warehouse.

Yep, that was indeed a bug in the 360 version until TU2. Guess it got transferred over to the PC version as well.

Goofballs
Jun 2, 2011



I was enjoying this a lot earlier until I occidentally overwrote my save. Anyhow is it normal for people even when morale is high? I ran into a character I hadn't seen in a while and it said he was expelled even though I had never told him to. Later I did tell a guy with persistent anger issues to leave but he would not get out of the base.

Also the op is pretty good, I hadn't figured out how to pick upgrades at all because its really not obvious

Rookersh
Aug 19, 2010
So uh. Started getting a radio call in to not bury the dead, and instead wrap them up and put them on the street by a Captain Matt something. Midway through the call I get the call to go rescue Lily's brother.

In my last game, I got a similar call from a Judge, and it gave me a quest to go explore the southern town. Thoroughly checked my map this time, and no quest to go find this Captain. Did I just get hosed out of a quest?

A Humble Emperor
Dec 30, 2007

With a big big crown!
I actually love that nighttime is super dark. It's tense and atmospheric and awesome. Nothing like hunting ferals in the dark :getin:

E-Tank
Aug 4, 2011

A Humble Emperor posted:

I actually love that nighttime is super dark. It's tense and atmospheric and awesome. Nothing like hunting ferals in the dark :getin:

Goddammit, I have to figure out how to get this ASAP.

Le0
Mar 18, 2009

Rotten investigator!
So someone figured how to modify the textures in game! Which apparently he got around loving the UI as well.
Yay for mods I guess maybe?

PureRok
Mar 27, 2010

Good as new.
I'm looking forward to mods that let you play as only one character and let you sleep properly and make it so your character isn't tired after only running around for 15 minutes and doesn't get worn out by swinging their weapon only 10-12 times.

Le0
Mar 18, 2009

Rotten investigator!

quote:

Here's a tip: You have a maximum limit on how much influence you can store every 24 hours. The limit goes up when your fame goes up (I've noticed the journal says fame goes up when I level a skill) but beyond that, you should spend what you've got. Spend it on outposts and scavenger runners. Better yet, make a point to escort the scavenger runners when they get where they are so you can get friendship points with them and earn the ability to control them. It all feeds into each other.

How do you do the bolded part? Just call a scavenger and then wait for him? I don't really understand

Charlie Brown
Oct 4, 2000

Infiltrates Your Skull
Loving the PC version so far. I also love that it's listed on Steam as a 'simulation'.

Anyone else experiencing some sort of memory leak?
Runs perfectly well then the FPS slowly deteriorates after time.

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!

Le0 posted:

How do you do the bolded part? Just call a scavenger and then wait for him? I don't really understand

Call a scavenger, and then find him on your map. You basically escort them by selecting them as a mission as you would any other.

RStar
Aug 18, 2013

I had a pretty much maxed out main character, and then I wander into some mission where a super zombie rips me and my party apart. Some guy I'd never seen before. Not one of the fat ones, not a feral. Just some big jacked up monster zombie.


So now I'm playing Final Fantasy XIV again. Kill my main character huh? Well I'll just quit playing your game then, dicks.

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice
Question: are there NPCs out there in the PC version who can die, without having to fail a mission first? Something I noticed shortly after getting to the church in the PC version is that one house I explored had two body rucksacks in it (Not the enclave, a different one near it), but I hadn't gotten any missions yet. If they did make it so there's people out there who can get wiped without having to fail a mission, that'd be pretty cool, adds a bit if you ask me. I don't remember seeing anything like it in the XBLA version.


Charlie Brown posted:

Loving the PC version so far. I also love that it's listed on Steam as a 'simulation'.

Anyone else experiencing some sort of memory leak?
Runs perfectly well then the FPS slowly deteriorates after time.

I've noticed that the FPS lags pretty decently on ultimate settings, while generally running much better on maximum or lower, but I haven't run into a true memory leak yet. Although, I don't sit and play for longer than an hour at a time, so I might just not be in it long enough to even see the leak.

A Humble Emperor posted:

I actually love that nighttime is super dark. It's tense and atmospheric and awesome. Nothing like hunting ferals in the dark :getin:

gently caress yes, exploring at night actually feels pretty loving tense now and I love it.

Atmus
Mar 8, 2002
^^^Yes, but it's not usually a random event so much as there were NPC's in an enclave (discovered or not) that got wiped out because you were in range for them to be active, and you didn't notice it.

Rookersh posted:

So uh. Started getting a radio call in to not bury the dead, and instead wrap them up and put them on the street by a Captain Matt something. Midway through the call I get the call to go rescue Lily's brother.

In my last game, I got a similar call from a Judge, and it gave me a quest to go explore the southern town. Thoroughly checked my map this time, and no quest to go find this Captain. Did I just get hosed out of a quest?

No, that's just random 'flavor' radio chatter. If you play long enough, you will hear the same bullshit over and over.

coyo7e
Aug 23, 2007

by zen death robot

Basic Chunnel posted:

This isn't true, at least in the sense that it implies you get more resources from an outpost than a non-outpost building.* Outposts parcel out existing unclaimed resources in a building every day. If you nick all the unclaimed resources, the outpost is tapped out like a normal building but the trap functions remain. If you make a cleaned out building an outpost, it doesn't have any resource functions.

Anyway, your first instinct as a new player is going to be to set up outposts along a supply route, and while that's not a bad strategy, their optimal use is actually as a defensive cluster around your base. In both the church and the warehouse you can have all street access to the base covered by a handful of outposts, allowing you to automatically defang horde rushes.
Outposts do continue to trickle out resources once they're clean. I believe ammo.

Carecat posted:

The AI is pretty loving unreliable. They often don't engage at combat at all and just stand there, which causes a big problem if they get mobbed as most weapons have no AOE. If 6~ zombies get on a downed person and you only have a pistol and a melee weapon that doesn't AOE then welp. The AI also doesn't ever use ranged weapons so even if they do decide to fight they will charge into melee.
Fully one-third of weapons have AOE before you level them up. All three types have an AOE attack or two once you level up. Also, swinging through survivors is a bad idea.

You also don't need a weapon at all to kill all the zombies on a downed survivor however, it's a game-changer on the level of the drop-kick, once you learn it, so I won't mention how to do so here.

Make sure to level and arm up your survivors and their AI improves. And yeah, ranged weapons don't get used much, although if you're shooting a lot, they will as well since they won't worry about the noise.

Rookersh posted:

One of my psychopath survivors had a quest to "go let out some steam" while she had no weapons. Went with Maya, accidentally fired my gun without a suppressor. 3 hordes in the area heard the sound and swarmed the area. I just ran off and let the survivor die, sorry lady, Maya is more important then you.
Actually, Maya's only skill is Shooting (and the ability to be a bitch.) She's totally disposable outside of interacting with Tam. Shooting bonuses are pointless because you can max shooting in about 20 minutes of play per character once you have an upgraded sniper tower.

Reflexes, Powerhouse, job skills, and athletics bonuses are really what's important, although athletics bonuses can be circumvented by spamming snacks and going on a walkabout across the map with each character during missions. I'd say ultimately the job skills are most important, followed by reflexes and powerhouse since you don't really need R/P on EVERY character however, a useless survivor really is just cannon fodder, and potentially a hassle.

Le0 posted:

How do you do the bolded part? Just call a scavenger and then wait for him? I don't really understand
You can't pick which person comes out, but you can predict it. If you look at the roster and a newbie is not out on a mission or run away, then if you call in scavs, they may come out to play. Then you escort them home once or twice and boom, playable character.

coyo7e fucked around with this message at 17:05 on Sep 23, 2013

Pornographic Memory
Dec 17, 2008
If my main dude is tired, how do I make him sleep? Do I just have to switch characters and let him do it autonomously as an AI or something?

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice

Pornographic Memory posted:

If my main dude is tired, how do I make him sleep? Do I just have to switch characters and let him do it autonomously as an AI or something?

There are two ways. The first is to swap out at home base with a character who's a friend, the character you just left will go dick around camp until he/she feels better. The other is to find something that boosts your stamina back up and use it, like trucker pills, or calling in a favor from Pastor Will. I think coffee will also do it but it's been a while since I've chugged one.

Rirse
May 7, 2006

by R. Guyovich

Shima Honnou posted:

There are two ways. The first is to swap out at home base with a character who's a friend, the character you just left will go dick around camp until he/she feels better. The other is to find something that boosts your stamina back up and use it, like trucker pills, or calling in a favor from Pastor Will. I think coffee will also do it but it's been a while since I've chugged one.

Also switching characters and turning off the game (for a few hours) lets the other character heal and rest as well.

homeless snail
Mar 14, 2007

Honestly, calling someone your main dude is just setting yourself up for disaster. Sure I think Marcus totally wrecks poo poo, but its a good idea to spread the experience around a crew of heavy hitters. Unless everyone's tired then go crazy with the trucker speed.

Collateral Damage
Jun 13, 2009

This game has that XCOM vibe to it, in that you can't let yourself get too attached to a specific character. There's a high chance he or she will die and if you haven't trained anyone else up when that happens, you're SOL.

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice
The first character I ever lost when I started playing on Xbox was Marcus, torn in half by the first fat zombie you have to fight down at the abandoned farmhouse.

I then lost another dude I sent in to finish the mission and get his rucksack :haw:

Bumper Stickup
Jan 7, 2012

Mmm... Offshore Toast!


Grimey Drawer

homeless snail posted:

Unless everyone's tired then go crazy with the trucker speed.

You say this like you shouldn't be taking trucker speed at every opportunity.

coyo7e
Aug 23, 2007

by zen death robot

Shima Honnou posted:

There are two ways. The first is to swap out at home base with a character who's a friend, the character you just left will go dick around camp until he/she feels better. The other is to find something that boosts your stamina back up and use it, like trucker pills, or calling in a favor from Pastor Will. I think coffee will also do it but it's been a while since I've chugged one.
After the first patch they changed stamina items to have decay over time. I don't recall offhand if they have both diminishing returns and faster decay rates the more times you use them in a row, or if they just keep going down and you keep losing more and more total stamina every few hours.. I believe it's the second although I never did extensive testing.

It gets to the point where you're cruising between buildings in a battered hoopty because you're down to 15-20% of your total stam bar, and you hold on to the drugs until you hop out of the vehicle then pop them, rush in and do a job, then hop back in the car and on to the next case.

Once you quit playing the same as one character being your avatar and start pretending that you're the body-hopping demon from that Denzell movie (Fallen?), you'll improve drastically. Just be careful hopping out of characters when they're exhausted and far from base and out of gear.. ;)

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice
I've never lost more than 2 fatigue levels of stamina because I'm such a loving packrat and never return back to base without a full backpack and plans to go get another full load.

coyo7e
Aug 23, 2007

by zen death robot
When you get serious about leveling up all of the survivors rather than pretending you're Marcus, it's easy to keep them out to 80% fatigue
.

ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


When I heard this game had permadeath I thought it would also be challenging like XCOM, but I beat the PC version without a single non-required character death and I didn't even realize you could specialize in stuff until the second to last mission. Kinda disappointed about that but I still really like the game.

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!
You pretty much only lose a survivor if you're drastically under-prepared for a bad situation. For instance, clearing an infestation with no stamina consumables, no easy escape route and no help. I almost lost a survivor in a situation like that but even being overwhelmed by somewhere around 20 zombies, all I had to do was run and dodge attacks until they stopped chasing me.

I guess it's much more likely if you have a feral among those zombies, but yeah, I can't imagine myself ever losing a survivor now that I've seen the worst the game has to offer. Ignoring some scavenger or ally getting picked off, of course.

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice

ShadowMar posted:

When I heard this game had permadeath I thought it would also be challenging like XCOM, but I beat the PC version without a single non-required character death and I didn't even realize you could specialize in stuff until the second to last mission. Kinda disappointed about that but I still really like the game.

It's pretty rare to end up killing your characters. I've only seen AI-controlled survivors die a few times; they pull out a grenade and take out the zombies around them after being downed a few times in a row. As a player, odds are you know enough to get away from the really bad situations, leaving you only as being really vulnerable to special zombies and their attacks, regular zombies are virtually harmless unless you've got a whole load of them on you. Even then the game's pretty generous, knocking them all back for you when you get up. Past that there are the situations where you fail to do a mission and the game basically roles a die to determine if the NPC associated with that mission dies or not.


coyo7e posted:

When you get serious about leveling up all of the survivors rather than pretending you're Marcus, it's easy to keep them out to 80% fatigue
.

Unless you're losing your survivors all over the place, you probably only need 3 or 4 of them going to complete everything. Fighting and your chosen melee specialization get maxed practically in just a few melee horde or infestation busts, and melee ability is about the only thing I've found myself really needing at any point through any of my previous Xbox runs, or in my current PC run.

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
So I just started playing and it's a bit overwhelming with the upgrading and multiple characters and everything.

My main questions:

- How do I sleep in this game?
- How can I repair melee weapons?

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice

ymgve posted:

So I just started playing and it's a bit overwhelming.

My main questions:

- How do I sleep in this game?
- How can I repair melee weapons?

To sleep, you want to go back to your home base and find someone who has the word "Friend" in green text on their sheet. You can swap over to them and play as them while your other survivor rests.

To repair a melee weapon, throw it back in the base inventory for a day. I think you might need a basic workshop for it to get repaired first, though.

Collateral Damage
Jun 13, 2009

ymgve posted:

So I just started playing and it's a bit overwhelming with the upgrading and multiple characters and everything.

My main questions:

- How do I sleep in this game?
- How can I repair melee weapons?
You can't send your character to sleep, but you can switch to another character and let the first one rest. At first you only have Marcus and Maya to switch between, but as you find more survivors and build your relationship with other characters you get more to choose from. If Ed survives you can always switch to him as well.

You need a workshop to repair weapons. Just leave them in the safehouse stash for a while and they'll be repaired automatically over time.

edit: :argh:

Orv
May 4, 2011
My biggest hope is that the sandbox mode has some kind of difficulty modulation, and the ability to eventually regenerate the map. Mostly I just want the story gone though.

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice
If I'm remembering what I've heard right, they're shooting to make sandbox progressively harder, with randomized loot and spawns, and progressively getting harder as you go. Each time you "finish" in the valley and reset it, it gets harder, kinda like a new game plus.

Dezztroy
Dec 28, 2012
Does the workshop that comes with the trucker place repair weapons, or do I have to build a whole other workshop for that?

ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


Dezztroy posted:

Does the workshop that comes with the trucker place repair weapons, or do I have to build a whole other workshop for that?

As far as I could tell, it repairs weapons but not vehicles despite saying the opposite. At least it looked that way in my game.

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coyo7e
Aug 23, 2007

by zen death robot

Shima Honnou posted:

Unless you're losing your survivors all over the place, you probably only need 3 or 4 of them going to complete everything.
If you want to roll in like that, then I would say that you only need 1 character to finish the game, it's not particularly tough to do, and you can do it in one sitting if you know what you're doing.

That said, gun speccing is pretty much pointless, largely due to the rarity of most of the better types of ammo.

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