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Anyone knows what the plan with this game, are they planning to add more stuff or just make a playable PC port and then go on a new project? I'm hooked right now. I was wondering the map in itself is not random correct? All the potential homes are always at the same spot?
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# ? Sep 22, 2013 17:48 |
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# ? May 30, 2024 22:01 |
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Le0 posted:Anyone knows what the plan with this game, are they planning to add more stuff or just make a playable PC port and then go on a new project? Well they are still planning on adding a sandbox mode for free. Possible we might see something else as well since the game sold a ton on the 360 and looking to do the same on Steam.
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# ? Sep 22, 2013 17:56 |
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Any goons out there still having trouble playing with the keyboard and mouse, specifically, when trying to call to set up outposts or a new home base, see the below link: http://forums.undeadlabs.com/showthread.php?33518-How-To-Change-keybindings-and-other-graphical-settings
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# ? Sep 22, 2013 19:53 |
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Was there a bug in the 360 version where survivors wouldn't use any facilities after the first day? Because on the PC version there's never anyone up in the watchtower even if they're on duty and my cars don't get repaired. I'm at the Snyder Trucking Warehouse.
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# ? Sep 22, 2013 21:28 |
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Rirse posted:Well they are still planning on adding a sandbox mode for free. Possible we might see something else as well since the game sold a ton on the 360 and looking to do the same on Steam. It's been the top seller since I think an hour or two since it released on Steam, so since it's a $15 game they're raking it in, relatively speaking. If nothing else maybe the MMO sequel won't be terrible?
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# ? Sep 22, 2013 21:53 |
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ShadowMar posted:Was there a bug in the 360 version where survivors wouldn't use any facilities after the first day? Because on the PC version there's never anyone up in the watchtower even if they're on duty and my cars don't get repaired. I'm at the Snyder Trucking Warehouse. Yep, that was indeed a bug in the 360 version until TU2. Guess it got transferred over to the PC version as well.
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# ? Sep 22, 2013 23:01 |
I was enjoying this a lot earlier until I occidentally overwrote my save. Anyhow is it normal for people even when morale is high? I ran into a character I hadn't seen in a while and it said he was expelled even though I had never told him to. Later I did tell a guy with persistent anger issues to leave but he would not get out of the base. Also the op is pretty good, I hadn't figured out how to pick upgrades at all because its really not obvious
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# ? Sep 22, 2013 23:50 |
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So uh. Started getting a radio call in to not bury the dead, and instead wrap them up and put them on the street by a Captain Matt something. Midway through the call I get the call to go rescue Lily's brother. In my last game, I got a similar call from a Judge, and it gave me a quest to go explore the southern town. Thoroughly checked my map this time, and no quest to go find this Captain. Did I just get hosed out of a quest?
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# ? Sep 23, 2013 04:09 |
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I actually love that nighttime is super dark. It's tense and atmospheric and awesome. Nothing like hunting ferals in the dark
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# ? Sep 23, 2013 06:50 |
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A Humble Emperor posted:I actually love that nighttime is super dark. It's tense and atmospheric and awesome. Nothing like hunting ferals in the dark Goddammit, I have to figure out how to get this ASAP.
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# ? Sep 23, 2013 09:18 |
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So someone figured how to modify the textures in game! Which apparently he got around loving the UI as well. Yay for mods I guess maybe?
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# ? Sep 23, 2013 09:35 |
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I'm looking forward to mods that let you play as only one character and let you sleep properly and make it so your character isn't tired after only running around for 15 minutes and doesn't get worn out by swinging their weapon only 10-12 times.
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# ? Sep 23, 2013 09:41 |
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quote:Here's a tip: You have a maximum limit on how much influence you can store every 24 hours. The limit goes up when your fame goes up (I've noticed the journal says fame goes up when I level a skill) but beyond that, you should spend what you've got. Spend it on outposts and scavenger runners. Better yet, make a point to escort the scavenger runners when they get where they are so you can get friendship points with them and earn the ability to control them. It all feeds into each other. How do you do the bolded part? Just call a scavenger and then wait for him? I don't really understand
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# ? Sep 23, 2013 10:54 |
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Loving the PC version so far. I also love that it's listed on Steam as a 'simulation'. Anyone else experiencing some sort of memory leak? Runs perfectly well then the FPS slowly deteriorates after time.
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# ? Sep 23, 2013 10:55 |
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Le0 posted:How do you do the bolded part? Just call a scavenger and then wait for him? I don't really understand Call a scavenger, and then find him on your map. You basically escort them by selecting them as a mission as you would any other.
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# ? Sep 23, 2013 10:58 |
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I had a pretty much maxed out main character, and then I wander into some mission where a super zombie rips me and my party apart. Some guy I'd never seen before. Not one of the fat ones, not a feral. Just some big jacked up monster zombie. So now I'm playing Final Fantasy XIV again. Kill my main character huh? Well I'll just quit playing your game then, dicks.
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# ? Sep 23, 2013 11:32 |
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Question: are there NPCs out there in the PC version who can die, without having to fail a mission first? Something I noticed shortly after getting to the church in the PC version is that one house I explored had two body rucksacks in it (Not the enclave, a different one near it), but I hadn't gotten any missions yet. If they did make it so there's people out there who can get wiped without having to fail a mission, that'd be pretty cool, adds a bit if you ask me. I don't remember seeing anything like it in the XBLA version.Charlie Brown posted:Loving the PC version so far. I also love that it's listed on Steam as a 'simulation'. I've noticed that the FPS lags pretty decently on ultimate settings, while generally running much better on maximum or lower, but I haven't run into a true memory leak yet. Although, I don't sit and play for longer than an hour at a time, so I might just not be in it long enough to even see the leak. A Humble Emperor posted:I actually love that nighttime is super dark. It's tense and atmospheric and awesome. Nothing like hunting ferals in the dark gently caress yes, exploring at night actually feels pretty loving tense now and I love it.
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# ? Sep 23, 2013 13:23 |
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^^^Yes, but it's not usually a random event so much as there were NPC's in an enclave (discovered or not) that got wiped out because you were in range for them to be active, and you didn't notice it.Rookersh posted:So uh. Started getting a radio call in to not bury the dead, and instead wrap them up and put them on the street by a Captain Matt something. Midway through the call I get the call to go rescue Lily's brother. No, that's just random 'flavor' radio chatter. If you play long enough, you will hear the same bullshit over and over.
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# ? Sep 23, 2013 16:47 |
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Basic Chunnel posted:This isn't true, at least in the sense that it implies you get more resources from an outpost than a non-outpost building.* Outposts parcel out existing unclaimed resources in a building every day. If you nick all the unclaimed resources, the outpost is tapped out like a normal building but the trap functions remain. If you make a cleaned out building an outpost, it doesn't have any resource functions. Carecat posted:The AI is pretty loving unreliable. They often don't engage at combat at all and just stand there, which causes a big problem if they get mobbed as most weapons have no AOE. If 6~ zombies get on a downed person and you only have a pistol and a melee weapon that doesn't AOE then welp. The AI also doesn't ever use ranged weapons so even if they do decide to fight they will charge into melee. You also don't need a weapon at all to kill all the zombies on a downed survivor however, it's a game-changer on the level of the drop-kick, once you learn it, so I won't mention how to do so here. Make sure to level and arm up your survivors and their AI improves. And yeah, ranged weapons don't get used much, although if you're shooting a lot, they will as well since they won't worry about the noise. Rookersh posted:One of my psychopath survivors had a quest to "go let out some steam" while she had no weapons. Went with Maya, accidentally fired my gun without a suppressor. 3 hordes in the area heard the sound and swarmed the area. I just ran off and let the survivor die, sorry lady, Maya is more important then you. Reflexes, Powerhouse, job skills, and athletics bonuses are really what's important, although athletics bonuses can be circumvented by spamming snacks and going on a walkabout across the map with each character during missions. I'd say ultimately the job skills are most important, followed by reflexes and powerhouse since you don't really need R/P on EVERY character however, a useless survivor really is just cannon fodder, and potentially a hassle. Le0 posted:How do you do the bolded part? Just call a scavenger and then wait for him? I don't really understand coyo7e fucked around with this message at 17:05 on Sep 23, 2013 |
# ? Sep 23, 2013 16:54 |
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If my main dude is tired, how do I make him sleep? Do I just have to switch characters and let him do it autonomously as an AI or something?
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# ? Sep 23, 2013 18:04 |
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Pornographic Memory posted:If my main dude is tired, how do I make him sleep? Do I just have to switch characters and let him do it autonomously as an AI or something? There are two ways. The first is to swap out at home base with a character who's a friend, the character you just left will go dick around camp until he/she feels better. The other is to find something that boosts your stamina back up and use it, like trucker pills, or calling in a favor from Pastor Will. I think coffee will also do it but it's been a while since I've chugged one.
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# ? Sep 23, 2013 18:17 |
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Shima Honnou posted:There are two ways. The first is to swap out at home base with a character who's a friend, the character you just left will go dick around camp until he/she feels better. The other is to find something that boosts your stamina back up and use it, like trucker pills, or calling in a favor from Pastor Will. I think coffee will also do it but it's been a while since I've chugged one. Also switching characters and turning off the game (for a few hours) lets the other character heal and rest as well.
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# ? Sep 23, 2013 18:19 |
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Honestly, calling someone your main dude is just setting yourself up for disaster. Sure I think Marcus totally wrecks poo poo, but its a good idea to spread the experience around a crew of heavy hitters. Unless everyone's tired then go crazy with the trucker speed.
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# ? Sep 23, 2013 18:33 |
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This game has that XCOM vibe to it, in that you can't let yourself get too attached to a specific character. There's a high chance he or she will die and if you haven't trained anyone else up when that happens, you're SOL.
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# ? Sep 23, 2013 18:53 |
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The first character I ever lost when I started playing on Xbox was Marcus, torn in half by the first fat zombie you have to fight down at the abandoned farmhouse. I then lost another dude I sent in to finish the mission and get his rucksack
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# ? Sep 23, 2013 19:11 |
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homeless snail posted:Unless everyone's tired then go crazy with the trucker speed. You say this like you shouldn't be taking trucker speed at every opportunity.
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# ? Sep 23, 2013 19:19 |
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Shima Honnou posted:There are two ways. The first is to swap out at home base with a character who's a friend, the character you just left will go dick around camp until he/she feels better. The other is to find something that boosts your stamina back up and use it, like trucker pills, or calling in a favor from Pastor Will. I think coffee will also do it but it's been a while since I've chugged one. It gets to the point where you're cruising between buildings in a battered hoopty because you're down to 15-20% of your total stam bar, and you hold on to the drugs until you hop out of the vehicle then pop them, rush in and do a job, then hop back in the car and on to the next case. Once you quit playing the same as one character being your avatar and start pretending that you're the body-hopping demon from that Denzell movie (Fallen?), you'll improve drastically. Just be careful hopping out of characters when they're exhausted and far from base and out of gear..
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# ? Sep 23, 2013 21:21 |
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I've never lost more than 2 fatigue levels of stamina because I'm such a loving packrat and never return back to base without a full backpack and plans to go get another full load.
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# ? Sep 23, 2013 21:27 |
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When you get serious about leveling up all of the survivors rather than pretending you're Marcus, it's easy to keep them out to 80% fatigue .
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# ? Sep 23, 2013 21:32 |
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When I heard this game had permadeath I thought it would also be challenging like XCOM, but I beat the PC version without a single non-required character death and I didn't even realize you could specialize in stuff until the second to last mission. Kinda disappointed about that but I still really like the game.
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# ? Sep 23, 2013 21:41 |
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You pretty much only lose a survivor if you're drastically under-prepared for a bad situation. For instance, clearing an infestation with no stamina consumables, no easy escape route and no help. I almost lost a survivor in a situation like that but even being overwhelmed by somewhere around 20 zombies, all I had to do was run and dodge attacks until they stopped chasing me. I guess it's much more likely if you have a feral among those zombies, but yeah, I can't imagine myself ever losing a survivor now that I've seen the worst the game has to offer. Ignoring some scavenger or ally getting picked off, of course.
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# ? Sep 23, 2013 21:55 |
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ShadowMar posted:When I heard this game had permadeath I thought it would also be challenging like XCOM, but I beat the PC version without a single non-required character death and I didn't even realize you could specialize in stuff until the second to last mission. Kinda disappointed about that but I still really like the game. It's pretty rare to end up killing your characters. I've only seen AI-controlled survivors die a few times; they pull out a grenade and take out the zombies around them after being downed a few times in a row. As a player, odds are you know enough to get away from the really bad situations, leaving you only as being really vulnerable to special zombies and their attacks, regular zombies are virtually harmless unless you've got a whole load of them on you. Even then the game's pretty generous, knocking them all back for you when you get up. Past that there are the situations where you fail to do a mission and the game basically roles a die to determine if the NPC associated with that mission dies or not. coyo7e posted:When you get serious about leveling up all of the survivors rather than pretending you're Marcus, it's easy to keep them out to 80% fatigue Unless you're losing your survivors all over the place, you probably only need 3 or 4 of them going to complete everything. Fighting and your chosen melee specialization get maxed practically in just a few melee horde or infestation busts, and melee ability is about the only thing I've found myself really needing at any point through any of my previous Xbox runs, or in my current PC run.
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# ? Sep 23, 2013 22:03 |
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So I just started playing and it's a bit overwhelming with the upgrading and multiple characters and everything. My main questions: - How do I sleep in this game? - How can I repair melee weapons?
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# ? Sep 23, 2013 22:10 |
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ymgve posted:So I just started playing and it's a bit overwhelming. To sleep, you want to go back to your home base and find someone who has the word "Friend" in green text on their sheet. You can swap over to them and play as them while your other survivor rests. To repair a melee weapon, throw it back in the base inventory for a day. I think you might need a basic workshop for it to get repaired first, though.
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# ? Sep 23, 2013 22:12 |
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ymgve posted:So I just started playing and it's a bit overwhelming with the upgrading and multiple characters and everything. You need a workshop to repair weapons. Just leave them in the safehouse stash for a while and they'll be repaired automatically over time. edit:
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# ? Sep 23, 2013 22:16 |
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My biggest hope is that the sandbox mode has some kind of difficulty modulation, and the ability to eventually regenerate the map. Mostly I just want the story gone though.
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# ? Sep 23, 2013 22:28 |
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If I'm remembering what I've heard right, they're shooting to make sandbox progressively harder, with randomized loot and spawns, and progressively getting harder as you go. Each time you "finish" in the valley and reset it, it gets harder, kinda like a new game plus.
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# ? Sep 23, 2013 22:32 |
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Does the workshop that comes with the trucker place repair weapons, or do I have to build a whole other workshop for that?
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# ? Sep 23, 2013 22:40 |
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Dezztroy posted:Does the workshop that comes with the trucker place repair weapons, or do I have to build a whole other workshop for that? As far as I could tell, it repairs weapons but not vehicles despite saying the opposite. At least it looked that way in my game.
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# ? Sep 23, 2013 22:46 |
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# ? May 30, 2024 22:01 |
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Shima Honnou posted:Unless you're losing your survivors all over the place, you probably only need 3 or 4 of them going to complete everything. That said, gun speccing is pretty much pointless, largely due to the rarity of most of the better types of ammo.
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# ? Sep 23, 2013 23:05 |