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WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
Too bad Forgeworld's clearly working on HH now, because I'd love to see a Minotaurs accessory bits pack or something like that.

e: And Carcharodons shoulderpads also :mad:

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AbusePuppy
Nov 1, 2012

BEST DAY OF MY LIFE!!!!!! so far.

mmj posted:

Sorry to interrupt jump infantry chat but do tyranids have anything to deal with 12/12/12 fliers? Specifically stormravens? I've been losing games because I just can't dent them until they go into hover mode and vomit tons of models onto objectives that just push me off them and completely overturn the game. I have a flying HT with 2 brainleech devourers but I usually can't put enough glancing hits on a stormraven to bring it down in time.
Tyranids deal with Stormravens et al the same way they deal with everything these days- spamming Termagants onto the table from a Tervigon. Generally my plan is to basically drown whatever on-board forces the enemy is using in my little mans and then deal with their flyers on turn 5+; it's not all that hard to end up holding every single objective on the board if you're doing it right (and your dice don't screw you, but that can happen to any army.)

I can get that not everyone runs 3+ Tervigons, though, and sadly outside of that you don't have a lot of options. The new Firestorm(?) fortification gives a token anti-air presence, since it has two TLLascannons with Skyfire/Interceptor that will shoot on their own, but it's not terribly cheap.

PeterWeller posted:

To be fair, the current nid codex predates the introduction of flyers into the main game, and Forgeworld did make rules for AA spores.
I seem to recall that those (Meiotic Spores?) are incredibly lovely, though. As with basically every Tyranid that FW has ever printed.

Master Twig posted:

I still think gargoyles are a fine close combat unit, but mostly because they're just so drat cheap, so you can take a lot of them and not be hurting for points. They're going to suffer casualties before getting into close combat, sure, but they're usually going to be intact enough that they're going to cause some real damage.
Gargs are a tarpit unit more than a close combat unit, but that's kinda splitting hairs. Their job is just to get in the enemy's way until the rest of your army arrives on the scene and finishes the job. I've run 2x30 of them before and done quite well with them, but they're a pain in the rear end to transport and move around on the table.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Where's this image from? I Haven't seen it in a newsletter yet

Fuegan
Aug 23, 2008

Baruch Obamawitz posted:

Too bad Forgeworld's clearly working on HH now, because I'd love to see a Minotaurs accessory bits pack or something like that.

e: And Carcharodons shoulderpads also :mad:

I'll be waiting for a Lias Issodon model forever :(

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

TheChirurgeon posted:

Where's this image from? I Haven't seen it in a newsletter yet

http://www.forgeworld.co.uk/News/Games_Day_Preview_Two.html

Took me forever to go find it.

Mango Polo
Aug 4, 2007

TheChirurgeon posted:

Where's this image from? I Haven't seen it in a newsletter yet

And the newsletter just hit this very moment, hah.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

AbusePuppy posted:


I seem to recall that those (Meiotic Spores?) are incredibly lovely, though. As with basically every Tyranid that FW has ever printed.


It would probably help if they made a non-apoc tyranid anything.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Does anyone know how i can go about finding a power sword for my Harlequin Troupe Master? It's literally the only thing missing from the sprues, though the other weapons are mostly bent, and I'm about two continents away from the store I bought them in.

If not, I could always make him a One-handed clown I guess.

I'm also after a couple of tank/war walker canopies after i lost one and cracked another, but every bitz seller I can find is sold out.

Mango Polo
Aug 4, 2007

Hencoe posted:

It would probably help if they made a non-apoc tyranid anything.

Malanthropes? They keep getting nerfed (or rather, de-powered and de-costed). Oh and also... well that's kind of it I guess :shobon:

mmj
Dec 22, 2006

I've always been a bit confrontational

AbusePuppy posted:

Tyranids deal with Stormravens et al the same way they deal with everything these days- spamming Termagants onto the table from a Tervigon. Generally my plan is to basically drown whatever on-board forces the enemy is using in my little mans and then deal with their flyers on turn 5+; it's not all that hard to end up holding every single objective on the board if you're doing it right (and your dice don't screw you, but that can happen to any army.)

I can get that not everyone runs 3+ Tervigons, though, and sadly outside of that you don't have a lot of options. The new Firestorm(?) fortification gives a token anti-air presence, since it has two TLLascannons with Skyfire/Interceptor that will shoot on their own, but it's not terribly cheap.

I seem to recall that those (Meiotic Spores?) are incredibly lovely, though. As with basically every Tyranid that FW has ever printed.

Gargs are a tarpit unit more than a close combat unit, but that's kinda splitting hairs. Their job is just to get in the enemy's way until the rest of your army arrives on the scene and finishes the job. I've run 2x30 of them before and done quite well with them, but they're a pain in the rear end to transport and move around on the table.

My problem isn't just that the storm ravens are putting out a decent bit of firepower, it's that they're assault vehicles so in the late game suddenly a full squad of marines and a dreadnaught pop out and wipe my units clean off the objective in assault if any survive the shooting. I need to take them out before they drop those troops off to stand a chance. Also I only have two tervigons to run :smith:

Two Feet From Bread
Apr 20, 2009

I'm. A. Fucking. Nazi.

please punch me in the face
i love it
give it to me daddy
College Slice

AbusePuppy posted:

I seem to recall that those (Meiotic Spores?) are incredibly lovely, though. As with basically every Tyranid that FW has ever printed.

2d6+5 is no joke for AP but that ability was removed the first chance FW got.

It also doesn't help that all GMCs cost more then titans with half the wounds and no D weapons. I don't know why armor points don't cap at 10 like literally every other type of wound.

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

So, since it seems assault is a pretty terrible idea, I'm looking a bit shakier with my BTs. How does this 1k look?

code:
Chaplain	-	145
	Burning Blade

Dreadnought	-	120
	Missile Launcher
	Plasma Cannon

Terminators	-	225
	Chainfist
	Assault Cannon

Crusader Squad	-	255
	9 Initiates
	6 Neophytes
	Sword Brother
	Power Weapon
	Power Fist
	Flamer

Crusader Squad	-	255
	9 Initiates
	6 Neophytes
	Sword Brother
	Power Weapon
	Power Fist
	Flamer

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

So those are amazing. I am glad that FW is slowly making all of the fill-in models for the crummy/legacy Chaos kits.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches






Seems like it's happening

Buffalo squeeze
Dec 19, 2010

Oh noble brogy. Overflowing with meaty wisdom and secret sauce.
New models too though?

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo

TheChirurgeon posted:

So those are amazing. I am glad that FW is slowly making all of the fill-in models for the crummy/legacy Chaos kits.

Also look better than the current GW line

Pacheeco
Feb 26, 2004

NTRabbit posted:



Seems like it's happening

And with one picture the price of Ebay Sisters of Battle models increases 10 fold. Also there's something about Codex: Blood Angels in that picture. Probably the digital version.

If any of that is real at all.

Throne of Bhalz
Dec 11, 2003

Anyone have thoughts on this list? I've played about 20 games with my Daemons thus far, and as much as it'll pain my wallet, I think this is what I'm ultimately moving towards. It'll mean that I'm shelving most of my old models (RIP Flamers), but I like this a lot:

code:
Daemons // 1500 pts

HQ     Fateweaver
HQ     Herald of Tzeentch
         -Grimoire
         -Psyker III
         -Locus of Conjuration
HQ     Herald of Tzeentch
         -Psyker III
         -Locus of Conjuration
TR     20 x Pink Horrors
TR     20 x Pink Horrors
TR     20 x Plaguebearers
FA     09 x Screamers of Tzeentch
HS     Soul Grinder of Slaanesh
         -Warp Gaze
HS     Soul Grinder of Slaanesh
         -Phlegm Bombardment

Total:  1500 pts.

Two Feet From Bread
Apr 20, 2009

I'm. A. Fucking. Nazi.

please punch me in the face
i love it
give it to me daddy
College Slice

NTRabbit posted:



Seems like it's happening

Haha, neat.

radlum
May 13, 2013

NTRabbit posted:



Seems like it's happening

Is that a White Dwarf scan? Is it really happening? Can I finally bother to paint those Sisters of Battle minis I paid with my kidney?

If so, that's great, though I doubt it will come with new models or units.

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

That's cool, I was actually considering picking up a SoB unit and a cannoness for allies.

Deviant
Sep 26, 2003

i've forgotten all of your names.


NTRabbit posted:



Seems like it's happening

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS.

Yesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyes.

Now it is MY TURN to be an army hipster!

Lungboy
Aug 23, 2002

NEED SQUAT FORM HELP
That reads to me like a simple reprint of the WD dex, with tweaks for 6th.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Baruch Obamawitz posted:

Also look better than the current GW line

Yeah, I can't argue with that one--they really do. For the prices they charge, I'm pretty surprised at how GW's models dont' even come close to the FW standard in most cases.

humannature
Apr 28, 2010

I was a vegan Hibernian Warden, but I gave that up to join the flesh-eating Chaotic Socialist Space Republic.
Is that a digital only release or are they getting an actual codex?

Deviant
Sep 26, 2003

i've forgotten all of your names.


Lungboy posted:

That reads to me like a simple reprint of the WD dex, with tweaks for 6th.

It says "Including Warlord Traits". They don't currently have any. Implies they're adding things.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

Two Feet From Bread posted:

2d6+5 is no joke for AP but that ability was removed the first chance FW got.

It also doesn't help that all GMCs cost more then titans with half the wounds and no D weapons. I don't know why armor points don't cap at 10 like literally every other type of wound.

Because S10 T8-9 is sooooo good vs Destroyer class weapons, obviously means they need to cost more.

Why DONT they give them more wounds? They have units with 30+ hull points.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
If there were new models coming out I think we'd probably have heard about them by now, also wake me up when Sisters aren't just bad Marines, and Marines are mediocre as it is. also when you can actually buy the models

Zhent
Oct 18, 2011

The difference between gods and daemons largely depends upon where one is standing at the time.
Even if that is the only thing they add, its an important release for them, because it means they are putting some time into it rather than folding them into Codex: Daemonhunters or something similar.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Lungboy posted:

That reads to me like a simple reprint of the WD dex, with tweaks for 6th.
Yeah, that's what it looks like.

Safety Factor
Oct 31, 2009




Grimey Drawer

VogeGandire posted:

So, since it seems assault is a pretty terrible idea, I'm looking a bit shakier with my BTs. How does this 1k look?

I wouldn't take the burning blade on a chaplain. The basic version just doesn't have the initiative or attacks to really make use of a 55 point sword; I'd probably just leave the guy as basic as possible and use those points on more dudes. Are you taking bolters or chainswords in the crusader squads? Is the power weapon in each on an Initiate and the powerfist on the Sword Brother? Or is it the other way around?

Pacheeco
Feb 26, 2004

Throne of Bhalz posted:

Anyone have thoughts on this list? I've played about 20 games with my Daemons thus far, and as much as it'll pain my wallet, I think this is what I'm ultimately moving towards. It'll mean that I'm shelving most of my old models (RIP Flamers), but I like this a lot:

code:
Daemons // 1500 pts

HQ     Fateweaver
HQ     Herald of Tzeentch
         -Grimoire
         -Psyker III
         -Locus of Conjuration
HQ     Herald of Tzeentch
         -Psyker III
         -Locus of Conjuration
TR     20 x Pink Horrors
TR     20 x Pink Horrors
TR     20 x Plaguebearers
FA     09 x Screamers of Tzeentch
HS     Soul Grinder of Slaanesh
         -Warp Gaze
HS     Soul Grinder of Slaanesh
         -Phlegm Bombardment

Total:  1500 pts.


Pink horrors are always good but I'd cut them back to 16 models per unit if they are going to sit on your objectives. You save 72 points overall but still get max warp charges. A 4+ cover save with re-rollable 1's makes them tough as nails even at T3. I've never not run Pink Horrors as objective campers because, well, they're only T3; I don't want them walking around in the open.

Soul Grinders are awesome; I've never taken Warp Gaze though, one shot hitting on 4+ is too uncertain for me. Also you might want to consider Nurgle marks on them; having a vehicle with a 2+ cover save against shooting (assuming he's parked behind some nice cover) and a 4+ cover save against 8" and closer shooting makes them practically indestructible. Having +3" on their run distance a much less useful ability; every turn spent running is a turn not shooting his guns and he's not a CC powerhouse so getting him into assault ASAP probably isn't the best idea. Nurgle marked grinders won't be able to run but if you're running double Phlegm they won't need to. Or you can give a banner+instrument to one of your Plaguebearer units and Deep Strike a Nurgle marked Soulgrinder with a Baleful Torrent next to them.

I've never gotten much use out of Screamers. They always just get blown away before I can get the unit where they need to go, although 9 might survive long enough to blow up a vehicle or two. I've actually had a lot of success using Plague Drones as anti-vehicle. They can still move a respectable distance (12" + 2D6" in the assault phase) but they are T5 3W 3A and can grab a 2+ cover save usually. Their auto-glance on 6's in CC has wrecked out far more vehicles than the usual 5 model Screamer unit I run, although I might just have been having bad days with the Screamers.

Pacheeco fucked around with this message at 19:51 on Sep 24, 2013

Cessna
Feb 20, 2013

KHABAHBLOOOM

NTRabbit posted:



Seems like it's happening

That's the cover of the Dark Heresy Inquisitor's Handbook.

Wouldn't a new Codex use new art?


Look, don't get me wrong, I have a Sisters army myself, I'd love to see this. But I've had my hopes dashed so many times before...

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

Safety Factor posted:

I wouldn't take the burning blade on a chaplain. The basic version just doesn't have the initiative or attacks to really make use of a 55 point sword; I'd probably just leave the guy as basic as possible and use those points on more dudes. Are you taking bolters or chainswords in the crusader squads? Is the power weapon in each on an Initiate and the powerfist on the Sword Brother? Or is it the other way around?

BP/CCW on crusader squads, power weapon is on sword brother (for challenges), power fist is on an initiate.

What if I dropped the terminators and picked up a few grav-cannon centurions instead? I feel I'm lacking anti-armour or anything to crack 2+.

Gyro Zeppeli fucked around with this message at 19:41 on Sep 24, 2013

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Cessna posted:

That's the cover of the Dark Heresy Inquisitor's Handbook.

Wouldn't a new Codex use new art?


Look, don't get me wrong, I have a Sisters army myself, I'd love to see this. But I've had my hopes dashed so many times before...

I make no guarantees over the veracity of the image, just sharing the link as it was shared to me.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Cessna posted:

That's the cover of the Dark Heresy Inquisitor's Handbook.

Wouldn't a new Codex use new art?
It's not a new codex as it's written, but just a rerelease of the 5th ed White Dwarf dex. The Chaos Marines codex also uses the cover of Blood Gorgons, a Black Library novel.

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo

TheChirurgeon posted:

Yeah, I can't argue with that one--they really do. For the prices they charge, I'm pretty surprised at how GW's models dont' even come close to the FW standard in most cases.

Well, GW's new models are good, but they just don't update their old models like FW spits out designs.

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

Although FW aren't working to a deadline like GW are. GW need to have an entire launch of models to go out in one go, FW can just trickle out models as and when they want.

Safety Factor
Oct 31, 2009




Grimey Drawer

VogeGandire posted:

BP/CCW on crusader squads, power weapon is on sword brother (for challenges), power fist is on an initiate.

What if I dropped the terminators and picked up a few grav-cannon centurions instead? I feel I'm lacking anti-armour or anything to crack 2+.

I'm not sure if I'd run a powerfist on an Initiate just because they don't get an extra attack with it. If one Strength 8 attack is worth 25 points to you, go for it. If you're after AP2, maybe switch the fists to power axes? You'd get an extra attack and good strength out of them. You can always give the Sword Brother meltabombs if you're worried about vehicles.

I don't know how Centurions play yet, but for 225 points you could get a good-sized plasma cannon devastator squad or something along those lines. Maybe a vindicator and 100 points of other junk?

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drgnvale
Apr 30, 2004

A sword is not cutlery!

Zhent posted:

I know there were a couple of good Battlescribe databases for the more recent codices, could someone link them once more? I checked the last 15 or so pages but I was either looking for the wrong thing or just missed them.

Edit: Nevermind, this database is so inaccurate as to be useless.

drgnvale fucked around with this message at 22:43 on Sep 29, 2013

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