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Too bad Forgeworld's clearly working on HH now, because I'd love to see a Minotaurs accessory bits pack or something like that. e: And Carcharodons shoulderpads also
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# ? Sep 24, 2013 18:07 |
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# ? Jun 2, 2024 01:14 |
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mmj posted:Sorry to interrupt jump infantry chat but do tyranids have anything to deal with 12/12/12 fliers? Specifically stormravens? I've been losing games because I just can't dent them until they go into hover mode and vomit tons of models onto objectives that just push me off them and completely overturn the game. I have a flying HT with 2 brainleech devourers but I usually can't put enough glancing hits on a stormraven to bring it down in time. I can get that not everyone runs 3+ Tervigons, though, and sadly outside of that you don't have a lot of options. The new Firestorm(?) fortification gives a token anti-air presence, since it has two TLLascannons with Skyfire/Interceptor that will shoot on their own, but it's not terribly cheap. PeterWeller posted:To be fair, the current nid codex predates the introduction of flyers into the main game, and Forgeworld did make rules for AA spores. Master Twig posted:I still think gargoyles are a fine close combat unit, but mostly because they're just so drat cheap, so you can take a lot of them and not be hurting for points. They're going to suffer casualties before getting into close combat, sure, but they're usually going to be intact enough that they're going to cause some real damage.
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# ? Sep 24, 2013 18:08 |
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Where's this image from? I Haven't seen it in a newsletter yet
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# ? Sep 24, 2013 18:15 |
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Baruch Obamawitz posted:Too bad Forgeworld's clearly working on HH now, because I'd love to see a Minotaurs accessory bits pack or something like that. I'll be waiting for a Lias Issodon model forever
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# ? Sep 24, 2013 18:15 |
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TheChirurgeon posted:Where's this image from? I Haven't seen it in a newsletter yet http://www.forgeworld.co.uk/News/Games_Day_Preview_Two.html Took me forever to go find it.
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# ? Sep 24, 2013 18:17 |
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TheChirurgeon posted:Where's this image from? I Haven't seen it in a newsletter yet And the newsletter just hit this very moment, hah.
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# ? Sep 24, 2013 18:19 |
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AbusePuppy posted:
It would probably help if they made a non-apoc tyranid anything.
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# ? Sep 24, 2013 18:20 |
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Does anyone know how i can go about finding a power sword for my Harlequin Troupe Master? It's literally the only thing missing from the sprues, though the other weapons are mostly bent, and I'm about two continents away from the store I bought them in. If not, I could always make him a One-handed clown I guess. I'm also after a couple of tank/war walker canopies after i lost one and cracked another, but every bitz seller I can find is sold out.
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# ? Sep 24, 2013 18:21 |
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Hencoe posted:It would probably help if they made a non-apoc tyranid anything. Malanthropes? They keep getting nerfed (or rather, de-powered and de-costed). Oh and also... well that's kind of it I guess
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# ? Sep 24, 2013 18:23 |
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AbusePuppy posted:Tyranids deal with Stormravens et al the same way they deal with everything these days- spamming Termagants onto the table from a Tervigon. Generally my plan is to basically drown whatever on-board forces the enemy is using in my little mans and then deal with their flyers on turn 5+; it's not all that hard to end up holding every single objective on the board if you're doing it right (and your dice don't screw you, but that can happen to any army.) My problem isn't just that the storm ravens are putting out a decent bit of firepower, it's that they're assault vehicles so in the late game suddenly a full squad of marines and a dreadnaught pop out and wipe my units clean off the objective in assault if any survive the shooting. I need to take them out before they drop those troops off to stand a chance. Also I only have two tervigons to run
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# ? Sep 24, 2013 18:38 |
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AbusePuppy posted:I seem to recall that those (Meiotic Spores?) are incredibly lovely, though. As with basically every Tyranid that FW has ever printed. 2d6+5 is no joke for AP but that ability was removed the first chance FW got. It also doesn't help that all GMCs cost more then titans with half the wounds and no D weapons. I don't know why armor points don't cap at 10 like literally every other type of wound.
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# ? Sep 24, 2013 18:50 |
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So, since it seems assault is a pretty terrible idea, I'm looking a bit shakier with my BTs. How does this 1k look?code:
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# ? Sep 24, 2013 18:53 |
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PierreTheMime posted:http://www.forgeworld.co.uk/News/Games_Day_Preview_Two.html So those are amazing. I am glad that FW is slowly making all of the fill-in models for the crummy/legacy Chaos kits.
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# ? Sep 24, 2013 18:54 |
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Seems like it's happening
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# ? Sep 24, 2013 18:58 |
New models too though?
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# ? Sep 24, 2013 19:00 |
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TheChirurgeon posted:So those are amazing. I am glad that FW is slowly making all of the fill-in models for the crummy/legacy Chaos kits. Also look better than the current GW line
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# ? Sep 24, 2013 19:00 |
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NTRabbit posted:
And with one picture the price of Ebay Sisters of Battle models increases 10 fold. Also there's something about Codex: Blood Angels in that picture. Probably the digital version. If any of that is real at all.
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# ? Sep 24, 2013 19:02 |
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Anyone have thoughts on this list? I've played about 20 games with my Daemons thus far, and as much as it'll pain my wallet, I think this is what I'm ultimately moving towards. It'll mean that I'm shelving most of my old models (RIP Flamers), but I like this a lot:code:
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# ? Sep 24, 2013 19:02 |
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NTRabbit posted:
Haha, neat.
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# ? Sep 24, 2013 19:03 |
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NTRabbit posted:
Is that a White Dwarf scan? Is it really happening? Can I finally bother to paint those Sisters of Battle minis I paid with my kidney? If so, that's great, though I doubt it will come with new models or units.
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# ? Sep 24, 2013 19:08 |
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That's cool, I was actually considering picking up a SoB unit and a cannoness for allies.
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# ? Sep 24, 2013 19:09 |
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NTRabbit posted:
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS. Yesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyes. Now it is MY TURN to be an army hipster!
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# ? Sep 24, 2013 19:10 |
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That reads to me like a simple reprint of the WD dex, with tweaks for 6th.
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# ? Sep 24, 2013 19:10 |
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Baruch Obamawitz posted:Also look better than the current GW line Yeah, I can't argue with that one--they really do. For the prices they charge, I'm pretty surprised at how GW's models dont' even come close to the FW standard in most cases.
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# ? Sep 24, 2013 19:10 |
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Is that a digital only release or are they getting an actual codex?
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# ? Sep 24, 2013 19:11 |
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Lungboy posted:That reads to me like a simple reprint of the WD dex, with tweaks for 6th. It says "Including Warlord Traits". They don't currently have any. Implies they're adding things.
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# ? Sep 24, 2013 19:11 |
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Two Feet From Bread posted:2d6+5 is no joke for AP but that ability was removed the first chance FW got. Because S10 T8-9 is sooooo good vs Destroyer class weapons, obviously means they need to cost more. Why DONT they give them more wounds? They have units with 30+ hull points.
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# ? Sep 24, 2013 19:11 |
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If there were new models coming out I think we'd probably have heard about them by now, also wake me up when Sisters aren't just bad Marines, and Marines are mediocre as it is. also when you can actually buy the models
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# ? Sep 24, 2013 19:12 |
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Even if that is the only thing they add, its an important release for them, because it means they are putting some time into it rather than folding them into Codex: Daemonhunters or something similar.
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# ? Sep 24, 2013 19:12 |
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Lungboy posted:That reads to me like a simple reprint of the WD dex, with tweaks for 6th.
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# ? Sep 24, 2013 19:13 |
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VogeGandire posted:So, since it seems assault is a pretty terrible idea, I'm looking a bit shakier with my BTs. How does this 1k look? I wouldn't take the burning blade on a chaplain. The basic version just doesn't have the initiative or attacks to really make use of a 55 point sword; I'd probably just leave the guy as basic as possible and use those points on more dudes. Are you taking bolters or chainswords in the crusader squads? Is the power weapon in each on an Initiate and the powerfist on the Sword Brother? Or is it the other way around?
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# ? Sep 24, 2013 19:17 |
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Throne of Bhalz posted:Anyone have thoughts on this list? I've played about 20 games with my Daemons thus far, and as much as it'll pain my wallet, I think this is what I'm ultimately moving towards. It'll mean that I'm shelving most of my old models (RIP Flamers), but I like this a lot: Pink horrors are always good but I'd cut them back to 16 models per unit if they are going to sit on your objectives. You save 72 points overall but still get max warp charges. A 4+ cover save with re-rollable 1's makes them tough as nails even at T3. I've never not run Pink Horrors as objective campers because, well, they're only T3; I don't want them walking around in the open. Soul Grinders are awesome; I've never taken Warp Gaze though, one shot hitting on 4+ is too uncertain for me. Also you might want to consider Nurgle marks on them; having a vehicle with a 2+ cover save against shooting (assuming he's parked behind some nice cover) and a 4+ cover save against 8" and closer shooting makes them practically indestructible. Having +3" on their run distance a much less useful ability; every turn spent running is a turn not shooting his guns and he's not a CC powerhouse so getting him into assault ASAP probably isn't the best idea. Nurgle marked grinders won't be able to run but if you're running double Phlegm they won't need to. Or you can give a banner+instrument to one of your Plaguebearer units and Deep Strike a Nurgle marked Soulgrinder with a Baleful Torrent next to them. I've never gotten much use out of Screamers. They always just get blown away before I can get the unit where they need to go, although 9 might survive long enough to blow up a vehicle or two. I've actually had a lot of success using Plague Drones as anti-vehicle. They can still move a respectable distance (12" + 2D6" in the assault phase) but they are T5 3W 3A and can grab a 2+ cover save usually. Their auto-glance on 6's in CC has wrecked out far more vehicles than the usual 5 model Screamer unit I run, although I might just have been having bad days with the Screamers. Pacheeco fucked around with this message at 19:51 on Sep 24, 2013 |
# ? Sep 24, 2013 19:28 |
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NTRabbit posted:
That's the cover of the Dark Heresy Inquisitor's Handbook. Wouldn't a new Codex use new art? Look, don't get me wrong, I have a Sisters army myself, I'd love to see this. But I've had my hopes dashed so many times before...
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# ? Sep 24, 2013 19:33 |
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Safety Factor posted:I wouldn't take the burning blade on a chaplain. The basic version just doesn't have the initiative or attacks to really make use of a 55 point sword; I'd probably just leave the guy as basic as possible and use those points on more dudes. Are you taking bolters or chainswords in the crusader squads? Is the power weapon in each on an Initiate and the powerfist on the Sword Brother? Or is it the other way around? BP/CCW on crusader squads, power weapon is on sword brother (for challenges), power fist is on an initiate. What if I dropped the terminators and picked up a few grav-cannon centurions instead? I feel I'm lacking anti-armour or anything to crack 2+. Gyro Zeppeli fucked around with this message at 19:41 on Sep 24, 2013 |
# ? Sep 24, 2013 19:34 |
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Cessna posted:That's the cover of the Dark Heresy Inquisitor's Handbook. I make no guarantees over the veracity of the image, just sharing the link as it was shared to me.
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# ? Sep 24, 2013 19:37 |
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Cessna posted:That's the cover of the Dark Heresy Inquisitor's Handbook.
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# ? Sep 24, 2013 19:38 |
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TheChirurgeon posted:Yeah, I can't argue with that one--they really do. For the prices they charge, I'm pretty surprised at how GW's models dont' even come close to the FW standard in most cases. Well, GW's new models are good, but they just don't update their old models like FW spits out designs.
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# ? Sep 24, 2013 19:38 |
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Although FW aren't working to a deadline like GW are. GW need to have an entire launch of models to go out in one go, FW can just trickle out models as and when they want.
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# ? Sep 24, 2013 19:50 |
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VogeGandire posted:BP/CCW on crusader squads, power weapon is on sword brother (for challenges), power fist is on an initiate. I'm not sure if I'd run a powerfist on an Initiate just because they don't get an extra attack with it. If one Strength 8 attack is worth 25 points to you, go for it. If you're after AP2, maybe switch the fists to power axes? You'd get an extra attack and good strength out of them. You can always give the Sword Brother meltabombs if you're worried about vehicles. I don't know how Centurions play yet, but for 225 points you could get a good-sized plasma cannon devastator squad or something along those lines. Maybe a vindicator and 100 points of other junk?
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# ? Sep 24, 2013 19:50 |
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# ? Jun 2, 2024 01:14 |
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Zhent posted:I know there were a couple of good Battlescribe databases for the more recent codices, could someone link them once more? I checked the last 15 or so pages but I was either looking for the wrong thing or just missed them. Edit: Nevermind, this database is so inaccurate as to be useless. drgnvale fucked around with this message at 22:43 on Sep 29, 2013 |
# ? Sep 24, 2013 19:52 |