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I don't recall chronological fuckups personally
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# ? Oct 1, 2013 02:11 |
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# ? Jun 3, 2024 22:26 |
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How can anyone hate on Rogue Squadron? I don't know how many times I rained down destruction on that Kile II spaceport as a Y-wing. Make sure to disable all the fleeing Lambda-class shuttles with the ion cannon for extra fun points.
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# ? Oct 1, 2013 04:50 |
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My favorite game as a kid was xwing, RS just wasn't interactive enough for me, though I didn't hate it by any means
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# ? Oct 1, 2013 04:55 |
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Those games were hard though; barring a few missions (like Kile II) it seemed like everything in RS was focused around the central objective of "protect [blank] from TIE Bombers!". X-Wing had better mission variety, though some (like the nonsensical Redemption escort) were likewise a pain in the rear end.
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# ? Oct 1, 2013 05:17 |
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SeanBeansShako posted:Didn't it make enough money for Lucas to consider chancing it with the prequel movies? that is what I thought the end result for Shadows really was myself. According to The Secret History of Star Wars, Lucas pretty much thought the Star Wars hype was over until Heir to the Empire was released to great success. That's what kicked off the huge revival in the 90s and eventually the prequels.
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# ? Oct 1, 2013 05:17 |
X-Wing was great, but TIE Fighter had the better mechanics and story. X-Wing vs TIE Fighter was good too, especially if you could get people together to do the co-op multiplayer. Though our squad never did get past the "Defend the Base" mission in Z-95s.
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# ? Oct 1, 2013 05:20 |
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Cross-Section posted:Those games were hard though; barring a few missions (like Kile II) it seemed like everything in RS was focused around the central objective of "protect [blank] from TIE Bombers!". X-Wing had better mission variety, though some (like the nonsensical Redemption escort) were likewise a pain in the rear end. That mission was worth it solely for showing up in the book like it did, that was loving awesome.
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# ? Oct 1, 2013 05:42 |
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Metal Loaf posted:Since you've read it much more recently than me, does it seem to you as though Jeter forgets when he's writing what's ostensibly a flashback or otherwise confuses the chronology of his trilogy, or am I just misremembering? The flashbacks and present stories are pretty disconnected. I haven't noticed any chronological confusion.
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# ? Oct 1, 2013 05:46 |
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I don't know that I get Jeter. He's best buds with Tim Powers or close to it, but the entire trilogy is really off the wall.
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# ? Oct 1, 2013 06:06 |
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Conquistador posted:That mission was worth it solely for showing up in the book like it did, that was loving awesome. Man, I have PTSD about the Redemption scenario. I was really really bad at X-Wing as a kid.
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# ? Oct 1, 2013 06:15 |
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I seem to recall you could cheese it pretty easily by dumping all shield power to engines, which frankly, is how I usually rolled anyway. A glancing blow or two wasn't likely to kill you and I could usually outfly most of the enemy ships. Man, I think tomorrow I might see about playing some x-wing alliance, but it kinda sucks with a 360 controller and I dont own a joystick anymore because its 2013
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# ? Oct 1, 2013 06:34 |
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Conquistador posted:I seem to recall you could cheese it pretty easily by dumping all shield power to engines, which frankly, is how I usually rolled anyway. A glancing blow or two wasn't likely to kill you and I could usually outfly most of the enemy ships. Oddly enough I seem to recall beating that mission almost exactly the way described in the Rogue Squadron book, which rather amused me when I read it. Don't recall too much else about that game anymore, apart from loving how tightly linked the Y-Wing lasers were ("Wave of three TIE fighters incoming!" *three shots, three kills, continue forward*) and managing to kill the hilariously misnamed Invincible in the first campaign (which was supposedly focused on an elaborate plot to kill said ship) twice in missions which had the courtesy to not launch missile-firing TIE bombers upon attacking the SD. First time I believe was with an X-Wing when the Invincible attacked a convoy in the 4th mission; just parked behind it and fired for a loooong time to finally bring it down, which made the debriefing mourning the unavoidable loss of the convoy ships pretty funny. Second time exploited the other entertainment of the Y-Wing, ion cannons and enough torpedoes to blow the shield towers off an SD (bonus points for disabling one enemy fighter in a wave to prevent respawns). Got horribly stuck on one mission in the final campaign (TIE bombers at point blank range spawning vs. a freighter that died in 6 torpedo hits, that was SO fair) so I wound up editing the campaign to turn the bombers into regular TIEs. Oh, and cheesed the Death Star run by turning the graphics on it so far down the stupid obstacles they added to the trench run were removed. I liked the Rebel fighters much better, but TIE Fighter was so much better as a game it wasn't even funny. And that one at least I could beat without getting cute. I loved that Stackpole obviously took the fighter tactics in the game to heart when writing, made it easier to visualize the fights in my head.
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# ? Oct 1, 2013 10:14 |
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I remember that goddamned freighter mission I think, I'm pretty sure they made you fly an A-Wing for that one at least. TIE Fighter is a way cooler game, and I also do like rebel ships more, but I gotta say it was pretty loving satisfying to blow up an assload of x, y, a, and B wings.
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# ? Oct 1, 2013 10:22 |
Rogue Squadron was awesome, kind of annoying that the games afterwards had a hard on for 'ESCORT THIS FRAGILE THING' in general mission design.
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# ? Oct 1, 2013 15:47 |
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Conquistador posted:Man, I think tomorrow I might see about playing some x-wing alliance, but it kinda sucks with a 360 controller and I dont own a joystick anymore because its 2013 Hope you don't have an AMD card, because in-flight graphics in XWA (and pretty much all the other X-Wing series games) have been broken for a few Catalyst versions. Had to play it through my CPU's integrated chipset; works fine but no anti-aliasing is a bit of a bummer. I've been having a fine time using the 360 controller though, controls map pretty well to the existing buttons. And this is coming from someone with an actual joystick, a Sidewinder. Loved using it as a kid, but nowadays it's kind of obtuse in comparison, really.
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# ? Oct 1, 2013 16:39 |
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I'm on a netbook it's AMD but integrated so who knows
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# ? Oct 1, 2013 16:47 |
Conquistador posted:I'm on a netbook it's AMD but integrated so who knows At the very least you can run TIE Fighter in dosbox. And you should because it's still a great game.
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# ? Oct 1, 2013 16:49 |
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MadDogMike posted:First time I believe was with an X-Wing when the Invincible attacked a convoy in the 4th mission; just parked behind it and fired for a loooong time to finally bring it down, which made the debriefing mourning the unavoidable loss of the convoy ships pretty funny. I really think this is why in TIE Fighter and X-Wing vs. TIE Fighter they almost always had the enemy capships trundling toward a hyperspace point instead of hanging around forever -- so you wouldn't have unlimited time to sit there and gradually kill them with lasers. MadDogMike posted:Second time exploited the other entertainment of the Y-Wing, ion cannons and enough torpedoes to blow the shield towers off an SD (bonus points for disabling one enemy fighter in a wave to prevent respawns). The 1993 version of me is almost certain that TIE fighters would still blow up instead of getting disabled, even when shot with ion cannons. So instead you leave the last one at HULL DMG and the new wave won't spawn until the damaged one flies all the way back home. MadDogMike posted:I loved that Stackpole obviously took the fighter tactics in the game to heart when writing, made it easier to visualize the fights in my head. I agree. Made the dogfights in the book an absolute blast, because I'd "been" there and "done" that.
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# ? Oct 2, 2013 05:42 |
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I honestly don't get how anybody could hate Rogue Squad- THE AT-PT's HAVE BEEN DESTROYED! ROGUE SQUADRON! WHERE'S OUR COVER? Seriously, it was an entire game of escort missions. Whenever you had missions that didn't revolve around stopping bombers, protecting shuttles, protecting loving AT-PT's or Y-Wings or transports or crashed ships or tibana gas platforms or whatever, you were up against 20 missile turrets in a Y-wing. That's why the best missions in that game were the Kuat Drive Yards assault and the Battle of Mon Calamari. I remember reading somewhere that the development crew hadn't had time to tweak the games difficulty before Lucas Arts launched it, hence the retarded difficulty. Rogue Leader still had some escort missions but there was way more variety. Also you were Wedge Antilles and you kill a Star Destroyer solo in a B-Wing (or even TIE fighter, if you're good enough).
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# ? Oct 3, 2013 06:23 |
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Rogue Squadron 1 was very fun, except for the AT-PT mission on Fest, which is the only one on which I could never get a gold, only silver. Rogue Squadron 2 was the peak of the series, and to this day remains one of my favourite games of all time. I also think the graphics have held up pretty well, too. It's the only reason I still have my Gamecube. Rogue Squadron 3 would have been about on par with Rogue Squadron 1, except for those godawful ground missions. The flying parts were as fun as always, and I actually really liked the design of the TIE Hunter (though I've never been sure where, exactly, it stored its torpedoes), but the foot and speederbike missions were a pile of butts.
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# ? Oct 3, 2013 12:46 |
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The Revenge of Kothlis is such a loving awesome mission that I replayed a ton as a kid. That, and the level where you detonate the prototype super star destroyer. That medical frigate, however, can burn in hell.
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# ? Oct 3, 2013 13:23 |
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The Kothlis mission is so fun that it had art made of it, twice, both of which were hand-picked by George Lucas to be in a Star Wars art book.
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# ? Oct 3, 2013 13:42 |
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I didn't own any Nintendo consoles before the Wii came out so I was never able to play any of the X-Wing/TIE Fighter games. I had Jedi Starfighter for the PS2 and never worked out how to switch from first- to third-person perspective. I was more into Jedi Power Battles at the time.
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# ? Oct 3, 2013 13:53 |
VaultAggie posted:That medical frigate, however, can burn in hell. Pack all the AT-PT inside that medical frigate, launch it into one of twin suns of Tatooine!
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# ? Oct 3, 2013 14:08 |
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For me, the biggest indicator that something was wrong with LucasArts was Battlefront III. If I recall, both Battlefront I and II were released within a year of each other, around the time of DVD releases of TPM the OT. Both were both commercial hits (who cares if they got a bit boost from the DVD sales?). That LucasArts (or their licensees) couldn't slap together a new "plot", add new characters, add or expand environments, and expand vehicle interaction within a couple of years at best remains inconceivable to me. It got more ridiculous in the past few years with all of the new assets from the Clone Wars. There wasn't an easier way for the company to print money.
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# ? Oct 3, 2013 14:37 |
What'd everyone think of Empire at War, while we're on the subject of Star Wars games? The ground missions were dumb as hell but I really enjoyed the space battles, and especially enjoyed the campaign map that reminded me of the old Rebellion game.
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# ? Oct 3, 2013 15:16 |
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I loved EaW, but I might not be the best person to ask because I actually (usually) enjoyed the ground missions too.
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# ? Oct 3, 2013 15:46 |
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Ground battles were pretty boring (though the heroes were mind of fun) and I always had issues with the space battles too (a lot of the campaign was poorly scripted I think, it just seemed to break half the time). It did being back reminders of Star Wars: Rebellion though. Now that was a good game.
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# ? Oct 3, 2013 16:06 |
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I didn't hate the ground parts of Empire at War as much as everyone else, but the space combat was great. I should go find my rebellion discs and reinstall that though, that poo poo was amazing.
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# ? Oct 3, 2013 16:13 |
Empire at War's multiplayer kinda sucked, though. That's because Palpatine had this "steal enemy units" aura that completely imbalanced ground combats. The rest of the game was okay for what it was, though. Pain in the rear end though it muchly was, I still liked Rebellion myself. EDIT: Response to following post. Yeah, the space combat in Rebellion needed a lot of help, sadly. jng2058 fucked around with this message at 17:09 on Oct 3, 2013 |
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# ? Oct 3, 2013 16:42 |
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I want a Rebellion remake with the EaW space combat.
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# ? Oct 3, 2013 16:45 |
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astr0man posted:I want a Rebellion remake with the EaW space combat. I can't wait for an evil C-3PO in 3D and a terrible auto-resolver with even more vertices!
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# ? Oct 3, 2013 17:02 |
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Razor's Edge is alright. Kenobi surprised me by being really good, and I was hoping for more of the same. Unfortunately that doesn't seem to be the case.
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# ? Oct 4, 2013 05:56 |
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EAW is a lot of fun as long as you bypass the ground battles. That's what the Death Star is for.
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# ? Oct 4, 2013 06:15 |
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Oh, and gently caress the Sullust Raid.
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# ? Oct 4, 2013 06:25 |
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All this video games talk is giving me horrible flashbacks to Force Commander.
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# ? Oct 4, 2013 06:59 |
Empire At War was alright, It would be a lot more terrible if it didn't have a strong modding community that has kept it going for a lot of people to this day. Still sucked that space combat was just a faster version of ground combat on the same elevation though. It could have been a lot better. Maybe one day we'll get that dream Star Wars RTS/Open world RPG/Successor to X-Wing we keep dreaming about. Hell, It might actually happen now. I have vague memories of Force Commander, why'd they screw up the design of that game so much?
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# ? Oct 4, 2013 13:53 |
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SeanBeansShako posted:Empire At War was alright, It would be a lot more terrible if it didn't have a strong modding community that has kept it going for a lot of people to this day. Still sucked that space combat was just a faster version of ground combat on the same elevation though. Force Commander was their attempt at a fully 3d modeled RTS. I remember it running like poo poo on the PC I had at the time. When it ran at all, I think the UI and controls were so unintuitive that it was difficult to move units and the camera around.
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# ? Oct 4, 2013 13:58 |
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It's pretty funny that they went from fully 3d Force Commander to what is basicly an Age of Empires II mod.
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# ? Oct 4, 2013 14:00 |
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# ? Jun 3, 2024 22:26 |
I vaguely remember the story being kind of interesting for it. A shame it ran and looked like poo poo. I remember trying to play it online on a 56k modem too.
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# ? Oct 4, 2013 14:09 |