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That loving Sned posted:You're right, it wouldn't be practical to integrate the current Wii U into a tablet, but it might have been possible if they had designed it that way in the first place, instead of making it half tablet half console. Dual OS is not necessary. It's a waste of resources to even implement, especially in a machine that most people will buy for games that are significant step above the garbage that people like to pretend will REPLACE TRADITIONAL GAME SYSTEMS FOREVER. The Android and iOS markets are a thing, they exist and people can't stop fellating their cute mobile devices over how fun it is to awkwardly play anything with a pure touch interface (or a controller you can carry with you at all times) but gently caress 'em. The 3DS proves that Nintendo doesn't need to placate those folks specifically, and the Vita could have if Sony bothered to make use of the momentum the PSP actually did build up worldwide. Use one, efficient OS, that specializes in being easy to work with, and is fast and efficient, and give it plenty of memory to work with. Microsoft might be trying to make multiple-OS this a thing with the Xbone, but honestly? gently caress what Microsoft thinks. Besides, after Nintendo's debacle with the Wii U's OS, I don't want them touching any type of OS setup more complicated than a toaster at this point.
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# ? Sep 29, 2013 02:09 |
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# ? May 31, 2024 15:11 |
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CapnAndy posted:No reason not to believe them. Ubisoft is completely in love with the Wii U, it's really weird to watch every other third party run away while Ubi walks up with flowers. Ubisoft is going to quickly learn what kinds of games sell to Wii U owners, I'll be incredibly surprised if the Wii U version of Rayman Legends isn't the best seller by a extremely solid margin (2 times the nearest system). I'm more worried about the effort they're putting into Watch Dogs. I'd say I was worried about the performance of Splinter Cell, but seeing they've already "patched" the game and mutliplayer is still broken, and local multiplayer doesn't exist, I completely understand why people would skip it.
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# ? Sep 29, 2013 02:12 |
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Rorus Raz posted:They're also removing the multiplayer from the newest Batman game and selling it for ten bucks cheaper on the Wii U. I dunno how good the multiplayer is supposed to be, but given the franchise's history as solely single-player, I imagine that will make the Wii U version ever so slightly more attractive. i bought it on Amazon for $40 the other day, I will gladly pass up whatever lovely multiplayer mode is on the PS3 to save $20 on a launch game.
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# ? Sep 29, 2013 02:28 |
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ImpAtom posted:Like I said, Just Dance made Ubisoft roughly All The Money and that is 90% because of the Wii. I just hope they put out some worthwhile exclusives for the system. Nintendo has still yet to fill the void that Rare left.
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# ? Sep 29, 2013 05:28 |
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WendigoJohnson posted:I just hope they put out some worthwhile exclusives for the system. Nintendo has still yet to fill the void that Rare left. Sure they have, between Retro and Monolith. And Rare left that void about three years before they got sold to Microsoft.
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# ? Sep 29, 2013 05:30 |
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WendigoJohnson posted:I just hope they put out some worthwhile exclusives for the system. Nintendo has still yet to fill the void that Rare left. Rare has still yet to fill the void that Rare occupies.
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# ? Sep 29, 2013 05:45 |
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Rorus Raz posted:They're also removing the multiplayer from the newest Batman game and selling it for ten bucks cheaper on the Wii U. I dunno how good the multiplayer is supposed to be, but given the franchise's history as solely single-player, I imagine that will make the Wii U version ever so slightly more attractive. If it runs anything like Arkham City on the WiiU, I doubt it.
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# ? Sep 29, 2013 08:25 |
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greatn posted:Sure they have, between Retro and Monolith. And Rare left that void about three years before they got sold to Microsoft. The three years where they released 7 games, plus two Gameboy ports, outpacing what Retro has released over the past decade? You can add Monolith's one game in there too, it just does not compare. And its not like those were crappy Rare games either, Conker, PD and Banjo Tooie were all put out during that time period.
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# ? Sep 29, 2013 11:44 |
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OLIVIAS WILDE RIDER posted:If it runs anything like Arkham City on the WiiU, I doubt it. Why was wrong with it?
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# ? Sep 30, 2013 21:50 |
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Cliff Racer posted:The three years where they released 7 games, plus two Gameboy ports, outpacing what Retro has released over the past decade? You can add Monolith's one game in there too, it just does not compare. And its not like those were crappy Rare games either, Conker, PD and Banjo Tooie were all put out during that time period. Uh? Monolith Software alone has put out more games exclusively for Nintendo in that time frame. Edit: Even if you just count the games after Nintendo got a major controlling share in Monolith (far more than they had in Rare) that's still 7 games, not counting them helping out on Brawl. ImpAtom fucked around with this message at 22:04 on Sep 30, 2013 |
# ? Sep 30, 2013 21:58 |
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Astro7x posted:Why was wrong with it? https://www.youtube.com/watch?v=vDEKE-1EAss&t=1137s Basically it ran like hot garbage in fights. You know, the bits you want it to be smooth and fluid.
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# ? Sep 30, 2013 21:59 |
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Astro7x posted:Why was wrong with it? http://www.eurogamer.net/articles/digitalfoundry-batman-arkham-city-wii-u-face-off e;fb
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# ? Sep 30, 2013 21:59 |
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OLIVIAS WILDE RIDER posted:https://www.youtube.com/watch?v=vDEKE-1EAss&t=1137s Well I'll hold off on opening my $40 copy, and return it if its just as bad
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# ? Oct 1, 2013 01:43 |
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Did they not patch this to be much smoother? I recall a goon who played it on all three systems saying it was almost identical.
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# ? Oct 1, 2013 01:54 |
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ImpAtom posted:Uh? Monolith Software alone has put out more games exclusively for Nintendo in that time frame. During those three years Monolith released one game, the original Xenosaga, according to Wikipedia. Or do you mean the past three years, in which case they produced two games on their own, one in cooperation with a third party (Project X Zone, not sure how much control anyone had there) and two where they were working under Nintendo EAD leadership (note: I am being generous and counting the three years as 2010-2012, if I include 2013 but not 2010 they get their co-production of Pikmin but lose two of the games they went solo on.) edit: Whoops, I misread your post. Yeah, they've done more than just one game but if you look at the stuff they did on their own the only thing that stands out is the Xenosaga/Xenoblade series. Cliff Racer fucked around with this message at 05:49 on Oct 1, 2013 |
# ? Oct 1, 2013 05:46 |
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I got Arkham City and didn't get any slowdown at all. I was worried because everyone always says its a terrible port, but it was cheap so I grabbed it. Didn't have any issues luckily!
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# ? Oct 1, 2013 06:23 |
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blackguy32 posted:http://www.eurogamer.net/articles/digitalfoundry-batman-arkham-city-wii-u-face-off Forget competing with next gen. The system can't even compete with the PS3 and the 360.
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# ? Oct 1, 2013 08:41 |
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Al Borland posted:Forget competing with next gen. The system can't even compete with the PS3 and the 360. Ubisoft seems to be saying otherwise with regards to the Wii U version of Watch_Dogs, so maybe a lazy launch port isn't the most optimal gauge here.
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# ? Oct 1, 2013 08:49 |
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Supercar Gautier posted:Ubisoft seems to be saying otherwise with regards to the Wii U version of Watch_Dogs, so maybe a lazy launch port isn't the most optimal gauge here. Ubisoft have made it extremely clear that they don't really care about the Ps3 and 360 versions of Watch_Dogs, and considerth em to be afterthoughts.
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# ? Oct 1, 2013 09:08 |
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Well, I thought we were talking about what was achievable on each platform in a technical sense. They've clearly developed the game to scale to different hardware, and I'm pretty sure they've recently described the Wii U version as close to but ahead of the PS3/360 versions.
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# ? Oct 1, 2013 09:22 |
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Donkey Kong Country has been delayed to February, so in case you still had some insane hope that Nintendo wasn't going to completely squander the rest of their head start on Sony and Microsoft, now you know better.
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# ? Oct 1, 2013 16:57 |
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Why?! What's even the reason for delaying it?
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# ? Oct 1, 2013 16:59 |
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TaurusOxford posted:Why?! What's even the reason for delaying it? Presumably they ran into production problems. https://www.youtube.com/watch?v=wLOKVABfrzw In related news, maybe the "3D World is just a port of 3D Land" stuff can stop now. Shame it's still not going to sell.
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# ? Oct 1, 2013 17:07 |
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TaurusOxford posted:Why?! What's even the reason for delaying it? Because Retro Studios has taken the place of Rareware and as such all their games from now will go over-time and over-budget!
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# ? Oct 1, 2013 17:10 |
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ImpAtom posted:In related news, maybe the "3D World is just a port of 3D Land" stuff can stop now. Shame it's still not going to sell. Hey this actually looks pretty fun! Also as a plus, my Gamecube is still hooked up to my TV so I won't even need to mess with wires.
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# ? Oct 1, 2013 17:32 |
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JordanKai posted:Because Retro Studios has taken the place of Rareware and as such all their games from now will go over-time and over-budget! Doesn't Retro have a lot of the old Rare talent working there? Or am I misinformed?
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# ? Oct 1, 2013 17:47 |
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I'm guessing the real reason is that November/December is a little too hot for Donkey Kong. Of course gamers are gonna get it because it's gonna be loving amazing, but everyone else won't pay attention in the face of the CoDs and third/fourth sequels, and even Mario 3D world filling up the holidays. "Don't make your games compete with eachother" is pretty much publishing 101, and January is "Everyone is loving out of money after Christmas" month, so, Febuary it is. extremebuff fucked around with this message at 17:54 on Oct 1, 2013 |
# ? Oct 1, 2013 17:51 |
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If that's the case its weird it took Nintendo this long to decide November/December was a bad idea. I'd imagine they took that kind of stuff into consideration before announcing a release date at all.
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# ? Oct 1, 2013 17:55 |
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Atomicated posted:If that's the case its weird it took Nintendo this long to decide November/December was a bad idea. I'd imagine they took that kind of stuff into consideration before announcing a release date at all. Yeah but you see Besides, doing it this way gives them the option to release a Mario 3D World bundle or something like that just in time for the holidays, and pump all of their marketing focus into it. Imagine if they did that with Donkey Kong right around the corner? DK would sell like 10,000 copies. I hate that I have to wait to play DK, but this shows Nintendo is fully aware that 3D World is their make-it-or-break-it for the WiiU. If it doesn't move systems, it'll be months before there's another HUGE title that does. extremebuff fucked around with this message at 18:34 on Oct 1, 2013 |
# ? Oct 1, 2013 18:29 |
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This is also a reason not to push all of your titles into the back half of the year.
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# ? Oct 1, 2013 18:32 |
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Anyone remember if it ended up hurting Ubisoft when they released both Sands of Time and Beyond Good and Evil within a week and a half of each other way back in 2003?
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# ? Oct 1, 2013 18:40 |
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Viewtiful Jew posted:Anyone remember if it ended up hurting Ubisoft when they released both Sands of Time and Beyond Good and Evil within a week and a half of each other way back in 2003? God drat, Ubisoft really has been doing that poo poo for a while, haven't they?
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# ? Oct 1, 2013 18:43 |
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Mercury_Storm posted:Hey this actually looks pretty fun! Also as a plus, my Gamecube is still hooked up to my TV so I won't even need to mess with wires. Tell me what it's like to be completely blind
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# ? Oct 1, 2013 18:53 |
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Spiffo posted:Doesn't Retro have a lot of the old Rare talent working there? Or am I misinformed? Misinformed. They do have a lot of old Vigil Games developers and pretty much anyone let go who has worked on a AAA game in Texas.
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# ? Oct 1, 2013 18:59 |
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Viewtiful Jew posted:Anyone remember if it ended up hurting Ubisoft when they released both Sands of Time and Beyond Good and Evil within a week and a half of each other way back in 2003? Ubisoft is known for sending out games to die, especially when it's designed by Michel Ancel. As for Beyond Good and Evil, Ubisoft expected a big hit and produced a lot of copies. However, the game never got the same internal support and marketing campaign that Sands of Time received. PoP was a much easier concept to get behind. Beyond Good and Evil severely underperformed expectations and led to a surplus of copies. Eventually, Ubisoft realized the Beyond Good and Evil goes well with string cheese: Spiffo posted:Doesn't Retro have a lot of the old Rare talent working there? Or am I misinformed? Rare is a developer based in England. Most of the talent there went on to found new studios in England, such as Free Radical Design (now Crytek UK), or joined other English developers, such as Rocksteady and RockStar North. Between their Linkedin accounts and the people I have talked to, Retro has had a lot of people in the Austin area (3D Realms/iD/Vigil/Junction Point), people based in California (especially from Santa Monica), and some legacy employees from Acclaim/Microprose (most of them are gone by now). The company has had a lot of turnover over the years, especially after each game release. Most of its current employees are people who were laid off by another developer in the Austin area addition to new hires from game development hotbeds in California.
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# ? Oct 1, 2013 21:32 |
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Sunning posted:Beyond good and evil string cheese. Holy gently caress. That's the most depressing gaming story I've ever read. Such an amazing gem of a game too.
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# ? Oct 1, 2013 21:35 |
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The new DKC was pretty much the only other Wii U game I was planning to get, so my chances of deciding on getting the console have gone down even further.
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# ? Oct 1, 2013 21:37 |
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Viewtiful Jew posted:Anyone remember if it ended up hurting Ubisoft when they released both Sands of Time and Beyond Good and Evil within a week and a half of each other way back in 2003?
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# ? Oct 2, 2013 01:40 |
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I don't own a Wii U, but I was talking with someone that does and apparently they just released an update that allows you to play Wii games on the Tablet/gamepad. This even works with Wii VC titles, oddly enough you still need a Wiimote to actually control them.
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# ? Oct 2, 2013 02:23 |
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# ? May 31, 2024 15:11 |
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At least it's a good use of the built-in sensor bar on the gamepad? It's honestly a pretty nifty feature, I just wish I could use my gamepad as a classic controller for wii games.
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# ? Oct 2, 2013 02:38 |