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Apotheosis posted:Elvarheim (The guy behind The Azincourt and Glimmer) has come out with a new weapon: BTW, this mod goes great with Insanity's Steel Shortsword, which he just released (on my phone so I can't link).
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# ? Sep 30, 2013 02:56 |
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# ? Jun 4, 2024 19:04 |
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GrizzlyCow posted:Have you looked at XCE? To my knowledge it is the least sexualized body mod on the Nexus. XCE is what I'm using right now, but mostly it is just a high res map of the default body with a few tweaks for the feet. The vanilla body has it's own proportion problems, especially around the shoulders. I just want to find a decent looking body that doesn't make me want to snap their fragile spine like Bane on Batman. EDIT. You can't link, but I can.
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# ? Sep 30, 2013 03:18 |
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Anyone know of a mod that makes dawnguard's main questline bearable? I did find this http://skyrim.nexusmods.com/mods/25219// which I don't think I'll ever get tired of. The mod that makes arvak not look like crap seems pretty solid, too. Anything else I've missed?
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# ? Sep 30, 2013 05:45 |
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Some sort of counseling, maybe.
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# ? Sep 30, 2013 05:47 |
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Carnalfex posted:Anyone know of a mod that makes dawnguard's main questline bearable? I did find this http://skyrim.nexusmods.com/mods/25219// which I don't think I'll ever get tired of. The mod that makes arvak not look like crap seems pretty solid, too. Anything else I've missed? Thanks for a new candidate for the bad mods thread!
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# ? Sep 30, 2013 08:02 |
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Apotheosis posted:Elvarheim (The guy behind The Azincourt and Glimmer) has come out with a new weapon:
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# ? Sep 30, 2013 10:38 |
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Cardiovorax posted:The model is nice, but the textures make it look realy plastic-y in that screenshot. Is it the same in-game? That is rendered in software with more power than Skyrim's engine (Marmoset Toolbag). Technically, it will only look worse in all ways in game. That said, I don't think it looks plastic-y here.
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# ? Sep 30, 2013 22:28 |
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So what's the most "complete" lighting overhaul? All I want is a little darkening of nights and interiors(hopefully with appropriate lighting to match) without going overboard, though as used to darkness in the game as I had become, I'd rather have it than not. I used RLO previously, but it was still missing a lot of places and the inconsistency I found a little annoying.
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# ? Oct 1, 2013 03:28 |
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IMO, Climates of Tamriel for exterior lighting and Enhanced Lights and FX for interiors. Add in Lanterns of Skyrim and Wearable Lanterns for some additional lighting.
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# ? Oct 1, 2013 03:47 |
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I'm running around town. An NPC says one of their generic lines to me. I enter a building before they finish talking. The NPC is now standing right inside next to me. Is there any mod that fixes this? It's getting really weird having guards bust into my private home to tell me to stop lollygaggin'.
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# ? Oct 1, 2013 04:03 |
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Scyantific posted:IMO, Climates of Tamriel for exterior lighting and Enhanced Lights and FX for interiors. Add in Lanterns of Skyrim and Wearable Lanterns for some additional lighting. CoT looks good and all, but I have a few questions/concerns. First of which it seems like a bit much for someone who keeps most of the visuals default, the near photo-realistic clouds in particular seem out of a place since my game is far from all super-HD-ified. Also, CoT does seem to do interior lighting adjustments, so I assume it plays nice with ELFX? Speaking of which it looks like ELFX doesn't do Dragonborn yet. Although it looks like most lighting modders haven't made it to DB yet. Are there any fixes for the godawful lighting situation in Hearthfire homes? And on an unrelated note has Deadly Dragons fallen out of favor since I last played? It's not in the new OP.
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# ? Oct 1, 2013 04:44 |
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Uhhh so what do you suppose has put a skeleton overlay over everything in my vision?? This is a clean install. SKSE ENB Reference Mod RealVision 2.3n Bethesda Hi-Res DLC Optimized Texture Pack Combiner Better Dynamic Snow Detailed Rugs - Pelts WATER I don't even..? Edit: It's the ENB. why Super No Vacancy fucked around with this message at 05:30 on Oct 1, 2013 |
# ? Oct 1, 2013 05:00 |
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epitasis posted:Uhhh so what do you suppose has put a skeleton overlay over everything in my vision?? This is a clean install. The real question is why wouldn't you want this
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# ? Oct 1, 2013 05:34 |
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epitasis posted:Uhhh so what do you suppose has put a skeleton overlay over everything in my vision?? This is a clean install. Its hackers. They keep putting skulls on my stuff too.
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# ? Oct 1, 2013 05:34 |
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It's the enblensmask.png in the original ENB v0.223 download. why why
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# ? Oct 1, 2013 05:40 |
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Hackers got into the files and uploaded viruses into them
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# ? Oct 1, 2013 05:41 |
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Viperix posted:CoT looks good and all, but I have a few questions/concerns. First of which it seems like a bit much for someone who keeps most of the visuals default, the near photo-realistic clouds in particular seem out of a place since my game is far from all super-HD-ified. Also, CoT does seem to do interior lighting adjustments, so I assume it plays nice with ELFX? Speaking of which it looks like ELFX doesn't do Dragonborn yet. Although it looks like most lighting modders haven't made it to DB yet. CoT plays nice with ELFX as long as you don't use any of CoT's interior modules. I'm not done with the Gameplay section of the OP yet, but Deadly Dragons will be added. It's still the only good dragon combat overhaul mod out there.
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# ? Oct 1, 2013 05:46 |
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Scyantific posted:CoT plays nice with ELFX as long as you don't use any of CoT's interior modules. Goody, sounds like that'll be the lighting solution I go with. Here's hoping the modder somehow gets to Dragonborn before I actually start playing... Anything to be done about the Hearthfire problem? *sigh* I'm not sure I care, I've run into nothing but annoyance and irritation when it comes to Hearthfire. A great idea but too few options and limitations; and either it's a mess to work with or most modders don't seem to care because no-one has done much with it.
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# ? Oct 1, 2013 06:20 |
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Viperix posted:Goody, sounds like that'll be the lighting solution I go with. Here's hoping the modder somehow gets to Dragonborn before I actually start playing... You could pop open the CK and add/change lighting to your tastes. It's really not all that hard once you get used to it.
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# ? Oct 1, 2013 06:31 |
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Vasudus posted:You could pop open the CK and add/change lighting to your tastes. It's really not all that hard once you get used to it. Yeah, I've been there already, I should probably pop it open and have a go again. Last time I was using a different set of lighting mods and one of them was doing something to the Hearthfire houses to mess up my fiddling. Honestly I just need to get back into modding and make my own drat house. How hard could it be? It's only been 10 years since I last used the Morrowind CS...
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# ? Oct 1, 2013 07:11 |
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Viperix posted:Yeah, I've been there already, I should probably pop it open and have a go again. Last time I was using a different set of lighting mods and one of them was doing something to the Hearthfire houses to mess up my fiddling. Honestly I just need to get back into modding and make my own drat house. How hard could it be? It's only been 10 years since I last used the Morrowind CS... Making my own house has been a project of mine for the last few weeks. I learned most of the basic poo poo with the CK and I've been slowly throwing a few hours at it here and there. It's really easy once you get used to it. I really really like the Dwemer architecture so I've been building basically a dwarven trophy hall with like balconies and waterfalls and poo poo, all underground.
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# ? Oct 1, 2013 07:42 |
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loving finally, Morrowind style rechant over time: http://skyrim.nexusmods.com/mods/42356//
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# ? Oct 1, 2013 17:54 |
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Gyshall posted:loving finally, Morrowind style rechant over time: Yeah that should go in the OP, great mod.
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# ? Oct 1, 2013 18:05 |
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This looks interesting. Dynamic Loot, let's you customize drops according to enemy type. Looks like you can disallow high tier items from dropping, so it might be a suitable Morrowloot-lite.
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# ? Oct 1, 2013 18:09 |
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^ Well you really can't call it a Morrowloot-lite because Morrowloot also disables the crafting of high-tier items as well.Gyshall posted:loving finally, Morrowind style rechant over time: Yep, adding this because gently caress carrying around soul gems for recharging purposes. Between this and SPERG enchanting stuff just got a whole lot more fun. E: OP is finally done, about loving time I finished it. A few notes: -I didn't bother to include massive gameplay overhauls like Requiem or SkyRe, mainly because I don't use them. I'll add them if need be though. -The same can also apply for house mods. If you've got a house mod that would interest people, feel free to post it here and I'll add it to the OP. -If anyone's got more Dawnguard/Dragonborn mods that are actually good, post them and I'll add them. Synthwave Crusader fucked around with this message at 18:49 on Oct 1, 2013 |
# ? Oct 1, 2013 18:17 |
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Alasyre posted:This looks interesting. Dynamic Loot, let's you customize drops according to enemy type. Looks like you can disallow high tier items from dropping, so it might be a suitable Morrowloot-lite. No apostrophe. Lets you customize. And it is absolutely amazing, especially now with MCM support. It DOES NOT alter leveled lists; it works with those that are already in place and then merely adds enchantments onto stuff that would drop normally! Really awesome, it's basically Lootification only without needing to dick around with stuff from outside the game thanks to MCM. Totally awesome.
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# ? Oct 1, 2013 19:11 |
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Gyshall posted:loving finally, Morrowind style rechant over time: Yes. Awesome. Great. I need this, thank you.
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# ? Oct 1, 2013 20:02 |
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Just a heads up guys, the USKP will enter its 2.0 beta phase this weekend. Normally I wouldn't have said anything about it, but Arthmoor and the USKP team are going to be changing up how the USKP works for version 2.0. Arthmoor posted:Due to an increasing number of odd engine related bugs it's been decided among the team that we will need to convert the USKP (and therefore all the DLC patches too) into what's called a "False ESM". That is, and ESP file which is flagged as an ESM by way of changing the flag in TES5Edit. So basically, nothing will change, other than the fact that the Unofficial Patches will now load immediately after their respective ESM files. They are still going to be ESP files, they will simply be flagged as an ESM. This also serves as a heads up to anyone using the Unofficial Patches through the Steam Workshop, that you'll need to switch over to the Nexus versions in the event that they cannot publish the 2.0 series of patches through the workshop. Personally, I will probably jump into the beta period a week after it starts, but if anyone wants to join in on the first wave and report back any problems they might have, feel free to do so. If not, I'll keep you guys updated and let you know when 2.0 officially goes live.
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# ? Oct 1, 2013 20:44 |
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quote:-Seemingly random crashes in and around major cities, and other areas where a lot of data is edited. This one drives me crazy. Hope they fix it.
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# ? Oct 1, 2013 22:44 |
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Apoplexy posted:No apostrophe. Lets you customize. And it is absolutely amazing, especially now with MCM support. It DOES NOT alter leveled lists; it works with those that are already in place and then merely adds enchantments onto stuff that would drop normally! Really awesome, it's basically Lootification only without needing to dick around with stuff from outside the game thanks to MCM. Totally awesome. You mean this adds enchantments to anything in your leveled lists? I'm just confused because the mod description says "weapon drops are mostly vanilla" which makes it sound more predetermined than dynamic. Or wait are they using vanilla to refer to an item's enchantment status rather than of the base game? Also definitely getting those new patches once they're up.
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# ? Oct 1, 2013 23:31 |
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Has anyone checked out this mod? The description is a combination of and , and overall the concept seems like it would conflict with a ton of stuff, but honestly the civil war in Skyrim is so poo poo that a mod that makes it not a chore to play through sounds pretty tempting.
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# ? Oct 2, 2013 00:22 |
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Burns posted:This one drives me crazy. Hope they fix it. That's pretty much my chief source of crashing. It's not mods per say in that 'hey, doing x in y cell with z mod will always crash' nor is it incompatibilities. I just have so many loving mods that sometimes, randomly, the game will just choke on the amount of data being loaded and freeze on me. The cell stabilizer patch thingie kind of made things better, but it still happens.
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# ? Oct 2, 2013 00:59 |
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EgoEgress posted:Has anyone checked out this mod? The description is a combination of and , and overall the concept seems like it would conflict with a ton of stuff, but honestly the civil war in Skyrim is so poo poo that a mod that makes it not a chore to play through sounds pretty tempting. Is that a remake of the old "Civil War" mod?
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# ? Oct 2, 2013 01:08 |
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EgoEgress posted:Has anyone checked out this mod? The description is a combination of and , and overall the concept seems like it would conflict with a ton of stuff, but honestly the civil war in Skyrim is so poo poo that a mod that makes it not a chore to play through sounds pretty tempting. This was quite the buggy piece of poo poo when I tried it. I managed to get most of the way through it before Legate Rikke decided she was going to stick with her dialogue from the previous mission rather than give me the final quest objective.
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# ? Oct 2, 2013 01:11 |
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Gyshall posted:loving finally, Morrowind style rechant over time: I made something like this 18 months ago and nobody gave a poo poo :-(
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# ? Oct 2, 2013 01:14 |
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Link it, yo. I like that this mod uses SKSE and has a MCM menu
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# ? Oct 2, 2013 01:27 |
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I never made it, I made Soulfire instead which is in the OP. But, the recharging script used in Soulfire can, with a few modifications, be used to do this. After I had finished the script I tried to start a discussion on the official forums (I may have mentioned it here too - not sure) about whether to do something like Soulfire or go with Morrowind style recharging. Needless to say said discussion never took place, the thread fell into the abyss, and I made Soulfire which mechanics I prefer anyway. Then this dude goes and makes it and it becomes a featured mod wth
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# ? Oct 2, 2013 01:37 |
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Kilroy posted:I made something like this 18 months ago and nobody gave a poo poo :-( I mentioned Soulfire should be in the OP way early in the thread! It's in the OP, in fact. It's a must have, IMO. Edit: Oh, you mean something else. Soulfire recharges a little fast but it's simple as hell.
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# ? Oct 2, 2013 01:39 |
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J-Spot posted:This was quite the buggy piece of poo poo when I tried it. I managed to get most of the way through it before Legate Rikke decided she was going to stick with her dialogue from the previous mission rather than give me the final quest objective. It got a massive overhaul within the last day or two. Still some bugs left judging from the comments, but apparently it's better now.
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# ? Oct 2, 2013 01:45 |
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# ? Jun 4, 2024 19:04 |
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Soulfire was good, I'm not sure why the passive recharging idea didn't get attention but trying to bounce ideas off of the official forums or nexus mod community was probably bound to never go anywhere. If it's not Immersive Bathrooms - Take a poo poo and Brush Your Teeth or Extra Sweaty Tanned Shiny Skin v7 Redux CBBE UNP Remastered Ultra Edition it'll probably never receive the attention it deserves as purely an idea, only until it's actually made and completed and uploaded. CWO is a really large and ambitious project but I remember the first version was known for being buggy as hell. Would wait for others to report how v2 is. epitasis posted:You mean this adds enchantments to anything in your leveled lists? I'm just confused because the mod description says "weapon drops are mostly vanilla" which makes it sound more predetermined than dynamic.
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# ? Oct 2, 2013 01:56 |