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Slaan posted:PHWOOOOW! PHWOOOOW! PHWOOW! You're missing out. One of the greatest things to use the new formations for is making a line of mammoths/elephants that stretches across the battlefield. Not only does it look cool, but it makes it harder for enemies to surround them and thus stab them to death.
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# ? Oct 2, 2013 10:19 |
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# ? May 13, 2024 08:30 |
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Ive had the game permamuted ever since i got bored with the new music.
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# ? Oct 2, 2013 10:20 |
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I wish I could choose which songs I wanted it to play and which I didn't want it to play. (Santa Maria song )
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# ? Oct 2, 2013 10:25 |
NinjaDebugger posted:Pretty sure it means that trample was causing sound effects at a constant volume regardless of the sound effect setting, nerds. Working as intended. https://www.youtube.com/watch?v=2DkykHSSz20
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# ? Oct 2, 2013 13:50 |
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Nuclearmonkee posted:Working as intended. Is this what hell sounds like.
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# ? Oct 2, 2013 14:01 |
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I'm thinking of doing a mod based on the X-COM aliens next.
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# ? Oct 2, 2013 14:37 |
Useful for learning about #secondshape and all that with Crysalid zombies, I suppose, but on the other hand, ehhhh. I know cultural parasitism has a fine heritage in Dominions, but I'm not sure how you fit nineties sci-fi aliens into a world of crossbow wielders.
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# ? Oct 2, 2013 16:45 |
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I can just throw out plasma and such for more conventional weaponry. Sectoid and Ethereal mages, Muton and Snakemen commanders. Specializes mainly in fire and astral magic. There was Dominions 3000, so I think I could do the opposite. amuayse fucked around with this message at 17:11 on Oct 2, 2013 |
# ? Oct 2, 2013 17:01 |
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Sectoids everywhere, blood magic to create freaks such as silicoids. "Terror Site". It makes as much sense as the Super Mario Bros mod, I suppose. Which is: it could be fun. We've already got beings from the stars from Ryleh, so there are aliens. Air (trapeze) might makes sense, or a unique construction spell/racial artifact if possible (ufo).
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# ? Oct 2, 2013 19:41 |
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IS the AI any better? I'd like to get this but I'm broke at the moment and not sure if I want to try MP.
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# ? Oct 2, 2013 19:42 |
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Lorini posted:IS the AI any better? I'd like to get this but I'm broke at the moment and not sure if I want to try MP. AI seems better than Dom3 but not by a lot.
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# ? Oct 2, 2013 19:51 |
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The AI in Dom4 does very rudimentary battle placement and in theory is supposed to be better at designing pretenders and picking recruits (in a brute force kind of way, because troops that suck have been given #ainorec tags). It still isn't much of a challenge, unfortunately.
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# ? Oct 2, 2013 19:56 |
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The issue for me and MP is that I'm honestly not as serious a player as many others are. I'll certainly get my turns in on time and stuff like that, but I'm not going to spend two hours agonizing over turns and this game seems to demand that to have much enjoyment MP. At the same time I love strategy games and micromanagy type strategy games as well.
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# ? Oct 2, 2013 20:14 |
Lorini posted:The issue for me and MP is that I'm honestly not as serious a player as many others are. I'll certainly get my turns in on time and stuff like that, but I'm not going to spend two hours agonizing over turns and this game seems to demand that to have much enjoyment MP. At the same time I love strategy games and micromanagy type strategy games as well. I can say myself, that even in the lategame I have never spend more than 45 minutes on a turn. While the game is complex, and turns can take alot longer than in other strategy games, they dont take hours each.
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# ? Oct 2, 2013 20:35 |
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The new repeat recruitment option and mages automatically researching helps as well in Dom4. R'lyeh and dead Ermor/Lemuria are still a pain when it comes to shuffling your freespawn around, though.
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# ? Oct 2, 2013 20:48 |
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Roland Jones posted:You're missing out. One of the greatest things to use the new formations for is making a line of mammoths/elephants that stretches across the battlefield. Not only does it look cool, but it makes it harder for enemies to surround them and thus stab them to death. In one of my first battles against AI-independents I got massacred with my usual blob of units. In the rematch I organized my spear-carriers in a long, thin line across the battlefield. The line marched forward, crashed into the unorganized indep-blob and enveloped them, stabbing them from all sides at the end. It was glorious! Zero casualties!
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# ? Oct 2, 2013 20:55 |
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Lorini posted:IS the AI any better? I'd like to get this but I'm broke at the moment and not sure if I want to try MP. The biggest problem with the AI, in my opinion, is that it can't counter specific situations. Its army composition does not get very deep, so you can mostly get away with lazy attrition. Late game, especially, is very wshngmchn fucked around with this message at 21:55 on Oct 2, 2013 |
# ? Oct 2, 2013 21:51 |
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I'm trying to figure out Late Age Caelum in Dominions 4. Harab Elders are StR and Cap-Only, and their troops get MASSIVE fatigue due to their armor. Their archers might as well be shooting rubber bands due to it being late age and shortbows. Roland Jones's line of mammoths work pretty well for expansion, but is also pretty expensive. Construction 4 brings out earth boots, and that syncs well with your Iron Crafters, but that means you have to level alteration to get any decent earth combat spells. Any suggestions?
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# ? Oct 2, 2013 22:39 |
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jBrereton posted:Useful for learning about #secondshape and all that with Crysalid zombies, I suppose, but on the other hand, ehhhh. I know cultural parasitism has a fine heritage in Dominions, but I'm not sure how you fit nineties sci-fi aliens into a world of crossbow wielders. We've already got twenties sci-fi aliens, so nineties sci-fi aliens aren't too far off.
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# ? Oct 2, 2013 23:17 |
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Microcline posted:We've already got twenties sci-fi aliens, so nineties sci-fi aliens aren't too far off. Actually that would make a neat disciple game, one side is all Ermors and descendants, other side is all Fantasy-<place that fought Rome>. This would require an all-ages mod but then you'd have EA Ermor MA Ermor MA Sceleria LA Lemuria vs EA Marverni EA Berytos EA Ulm EA C'tis(would fit better if they had a "and now we're literally Ptolemaic reptillians" era but close enough)
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# ? Oct 2, 2013 23:52 |
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Lorini posted:The issue for me and MP is that I'm honestly not as serious a player as many others are. I'll certainly get my turns in on time and stuff like that, but I'm not going to spend two hours agonizing over turns and this game seems to demand that to have much enjoyment MP. At the same time I love strategy games and micromanagy type strategy games as well.
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# ? Oct 3, 2013 00:09 |
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Will the game raise in price after leaving "beta"? I'm still not sure what's new in this version. Everything seems quite the same. Are goons mass migrating to it? Might grab it later on if the price isn't raised.
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# ? Oct 3, 2013 01:05 |
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Yeah, there are enough quality of life fixes built in that I can't see many goons wanting to stick with Dom3. Stuff like being able to shift-click troops and view both incoming and stationary positioning in the Y-menu is really nice No idea on the price but I don't think it will go up after release - there was a "preorder discount" that went away that ended sometime around the original launch date
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# ? Oct 3, 2013 03:32 |
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amuayse posted:I'm trying to figure out Late Age Caelum in Dominions 4. Harab Elders are StR and Cap-Only, and their troops get MASSIVE fatigue due to their armor. Their archers might as well be shooting rubber bands due to it being late age and shortbows. Roland Jones's line of mammoths work pretty well for expansion, but is also pretty expensive. In dom3 the answer was "la caelum kind of sucks but they can rain of stones and that is awesome." I would guess it's still pretty similar.
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# ? Oct 3, 2013 11:42 |
The Three Moves Ahead Podcast talked with some Ilwinter guys about Dominions 4. It's worth a listen. http://threemovesahead.libsyn.com/episode-234-seeking-new-god
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# ? Oct 3, 2013 12:04 |
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amuayse posted:I'm trying to figure out Late Age Caelum in Dominions 4. Harab Elders are StR and Cap-Only, and their troops get MASSIVE fatigue due to their armor. Their archers might as well be shooting rubber bands due to it being late age and shortbows. Roland Jones's line of mammoths work pretty well for expansion, but is also pretty expensive. LA Caelum is bad. There is no getting around it. All their mages suck except their cap-only ones, and Caelum's troops have always sucked. LA it's more noticeable though because not only do they have the problems Caelum has always had, comparatively their equipment is terrible; like their archers, their melee infantry are equipped for EA rather than LA. Not that era-appropriate gear would fix all their other problems, but it certainly doesn't help. Rain of Stones is fun and all, but honestly my advice is to play a different nation. EA and MA Caelum are great if you play them right, but LA Caelum is just not good. Roland Jones fucked around with this message at 16:30 on Oct 3, 2013 |
# ? Oct 3, 2013 16:20 |
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boho posted:I wish I could choose which songs I wanted it to play and which I didn't want it to play. You can replace any of the sound files. I've never done it personally, but a lot of the guys on DomMods forum switch the sound effects around. Don't know how it would work with the music, but the ability is there. dominions4/data/rawsound
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# ? Oct 3, 2013 19:11 |
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LA Man seems pretty interesting now with none of their mages being StR and being drain-resistant. Recruitable longspear men and longbows/crossbows are also useful for expansion.
amuayse fucked around with this message at 21:50 on Oct 3, 2013 |
# ? Oct 3, 2013 20:36 |
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RE: Xcom mod They'd definitely be a blood/arcane, possibly with some earth magic in order to facilitate primitive Cyberdisks(Mechanodisks?) and Sectopods. An ethereal pretender in the vein of the cheap mage human pretenders would be a nice touch, I think. Maybe a little lore touch about how they're sacrificing humans to fuel their war effort, instead of to the gods or something.
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# ? Oct 3, 2013 22:11 |
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Does anyone know when we might get a DB dump for Dom4? Going through and making spreadsheet by hand with all the mage stats is becoming painful.
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# ? Oct 3, 2013 23:42 |
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jng2058 posted:The Three Moves Ahead Podcast talked with some Ilwinter guys about Dominions 4. It's worth a listen. Listened to this, this morning. I was hoping they'd say a bunch of nations names so I could know how to pronounce them. Then they didn't know how to pronounce Berytos. Also, it sounds like they want to move the game towards a Total war style, real time battle, non province map strategy game. While I would buy a fantasy Total war style game set in the dominions universe, I love the board game-esque maps and hands off battles of the current games, so I hope they don't do this.
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# ? Oct 4, 2013 00:15 |
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Eagle King art. It's a bit sad that most of them died in the EA though.
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# ? Oct 4, 2013 00:18 |
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Yes, the perfect marriage of GUI and AI, Dominions: Total War.
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# ? Oct 4, 2013 00:30 |
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I didn't get the impression that they're actually planning to move toward real time battle in Dominions, just that they're itching to do something like that generally because they're sick of programming turn-based poo poo.
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# ? Oct 4, 2013 01:46 |
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rzal posted:Listened to this, this morning. I was hoping they'd say a bunch of nations names so I could know how to pronounce them. Then they didn't know how to pronounce Berytos. Maybe they could make a Total War style game a spin-off? Also, correct me if if I'm wrong, but there doesn't seem to a special reason they couldn't make the battles themselves real-time and still be hands-off.
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# ? Oct 4, 2013 03:45 |
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In a test game playing around with LA Man, I discovered an event basically telling me to send a magister or other mage to a specific province; once there, an event told me basically 'give him some guys and get them to patrol here'. A third event in the series gave me a Daughter of Avalon (N2 sacred mage) after I patrolled (forty guys and an indie commander, and the magister arcane, for three consecutive turns), and also at that time gave me some warnings about dark consequences (but nothing has shown up yet). Has this always been a possible 'thing' that could happen? It seems pretty nice, as otherwise you end up recruiting indie shamans to spend your nature gem income (having no other nature gem guys natively). I looked at a couple of old Dom3 guides for LA Man and they didn't mention the event, so I think it might be new? Regardless, breaking into nature with N2 instead of N1 helps a bit when climbing the "forge boosters" ladder since you don't have to empower from N1 to N2 to forge a Thistle Mace. I will play more of the test game tomorrow and see if any mysterious consequences show up... In other news, the tax and castle strategy is pretty defunct, but Magisters Arcane for low gold costs with decent research/turn are a good compensation. Take drain and good other scales and laugh. Magisters can do a lot of different communion spells, including Wind Guide and Flaming Arrows for a very bow-heavy nation archery buffs, and some really awesome evocations - thunder strike, gift from heavens, etc. etc. They still are as vulnerable and weak as they were before, but they are significantly more expendable, and you can afford enough of them to make decent communions.
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# ? Oct 4, 2013 03:48 |
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Those event chains are a new thing yeah with various endings possible i think such as finding the grove dead and not getting the free mage.
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# ? Oct 4, 2013 05:00 |
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Great Gray Shrike posted:In other news, the tax and castle strategy is pretty defunct, but Magisters Arcane for low gold costs with decent research/turn are a good compensation. Take drain and good other scales and laugh. Magisters can do a lot of different communion spells, including Wind Guide and Flaming Arrows for a very bow-heavy nation archery buffs, and some really awesome evocations - thunder strike, gift from heavens, etc. etc. They still are as vulnerable and weak as they were before, but they are significantly more expendable, and you can afford enough of them to make decent communions. Was that strategy ever actually funct in the first place? I remember it failing miserably whenever I saw it attempted, but that might have just been poor execution.
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# ? Oct 4, 2013 06:30 |
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The main part is overtaxing, really. Castle spam and castle defending with bonuses is kind of stupid and a waste of resources. Overtax -> conquer works.
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# ? Oct 4, 2013 06:32 |
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# ? May 13, 2024 08:30 |
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Kenlon posted:Does anyone know when we might get a DB dump for Dom4? Going through and making spreadsheet by hand with all the mage stats is becoming painful. Edi said he'll be doing one once the mod manual is finished, so 2-3 weeks. I would do it myself, but I'm too
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# ? Oct 4, 2013 11:32 |