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StashAugustine posted:Yeah, one thing I didn't like is how fast cultures assimilate in immigration, be nice if you could get hyphenated cultures. I was pretty disappointed when I looked at the US and it's basically all Yankee/Dixie culture with a few Indians and Mexicans. Also, is it just me or are Great Power alliances really, really fluid? Yeah, as an American it's weird how cultures assimilate in America when in reality we're not united like that in any way. We have to point out every piece of our heritage.
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# ? Oct 3, 2013 09:10 |
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# ? Jun 3, 2024 23:49 |
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JGBeagle posted:Yeah, as an American it's weird how cultures assimilate in America when in reality we're not united like that in any way. We have to point out every piece of our heritage. I suppose it more simulates how Irish and Italians were considered their own group and then gradually became "white"
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# ? Oct 3, 2013 09:14 |
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JGBeagle posted:Yeah, as an American it's weird how cultures assimilate in America when in reality we're not united like that in any way. We have to point out every piece of our heritage. Well, yes and no. People here generally consider themselves American first and their lineage as almost a secondary culture. However, in Vicky's timeframe? We certainly were not culturally united. There were tensions between people of different national or cultural backgrounds quite frequently.
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# ? Oct 3, 2013 09:51 |
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Wolfgang Pauli posted:I turned assimilation off entirely just to preserve that kind of cultural diversity. I think the only real reason it's in the game is to take a load off of the CPU. This is true to a large extent although in some places its important for gameplay reasons. Without assimilation the game slows to a crawl late game.
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# ? Oct 3, 2013 12:04 |
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RagnarokAngel posted:I suppose it more simulates how Irish and Italians were considered their own group and then gradually became "white"
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# ? Oct 3, 2013 13:01 |
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How do I use soldiers to accelerate colonization? Is it just a matter of sending in a few brigades to places where I'm colonizing? How many should I send?
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# ? Oct 3, 2013 21:31 |
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DrSunshine posted:How do I use soldiers to accelerate colonization? Is it just a matter of sending in a few brigades to places where I'm colonizing? How many should I send? I don't know about how many, but yes, it's as simple as moving soldiers into the province. I think you just get a flat bonus for having soldiers there (+2% or so iirc) regardless of how many there are, but I could be wrong so don't hold me to it.
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# ? Oct 4, 2013 12:16 |
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WeaponGradeSadness posted:I don't know about how many, but yes, it's as simple as moving soldiers into the province. I think you just get a flat bonus for having soldiers there (+2% or so iirc) regardless of how many there are, but I could be wrong so don't hold me to it. I think the soldier colonization speed bonus was removed in Heart of Darkness, but yes, if you're still playing Vic 2 vanilla or A House Divided, you just need to put a single brigade in the province and it'll colonize 2% faster.
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# ? Oct 4, 2013 12:31 |
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gradenko_2000 posted:I think the soldier colonization speed bonus was removed in Heart of Darkness, but yes, if you're still playing Vic 2 vanilla or A House Divided, you just need to put a single brigade in the province and it'll colonize 2% faster. yes it was removed when we redid the colonization in HoD
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# ? Oct 4, 2013 13:06 |
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https://www.facebook.com/photo.php?fbid=10151985600174575&set=a.430942739574.223458.166743484574&type=1&relevant_count=1&ref=nf Just canceled my preorder of HOI IV.
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# ? Oct 4, 2013 13:45 |
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KoldPT posted:https://www.facebook.com/photo.php?fbid=10151985600174575&set=a.430942739574.223458.166743484574&type=1&relevant_count=1&ref=nf From the comments: "Tecumseh Sherman is marching from the wrong sea" I can't quite wrap my head around how they would've made it fit within Victoria's mechanics, though: I think I read once that the three different types of ponies are represented as POP cultures, but how does assimilation work for Equestria? That seems to imply that humans who migrate there are eventually turned into horses. Or really, why even make it for Victoria? Why not CK2 or EU4?
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# ? Oct 4, 2013 13:58 |
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They don't become horses, they just adopt horse culture.
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# ? Oct 4, 2013 14:05 |
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podcat posted:yes it was removed when we redid the colonization in HoD Ohhh! Well, no wonder it did diddly-squat when I sent some of my fellas out into the great white nothingness! Good to know.
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# ? Oct 4, 2013 14:34 |
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gradenko_2000 posted:Or really, why even make it for Victoria? Why not CK2 or EU4? Pony Pops obviously. as for HoI:
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# ? Oct 4, 2013 14:52 |
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KoldPT posted:https://www.facebook.com/photo.php?fbid=10151985600174575&set=a.430942739574.223458.166743484574&type=1&relevant_count=1&ref=nf Our capitalists have constructed a glue factory
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# ? Oct 4, 2013 14:58 |
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Casus Belli: Ponycaust
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# ? Oct 4, 2013 15:00 |
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gradenko_2000 posted:You should actually NOT subsidize your factories. Capitalists will only build more factories if the current ones are something like 70% full or none are open, but if a factory is unprofitable and is only being kept alive by subsidies, then you're just preventing your Capitalists from trying out a different factory until get to one that actually makes money. Too big to fail, let the free market decide and all that. I strongly disagree with this. It's more important to get as many people working in the factories as possible, and the best way to do that is to subsidize all but the most unprofitable factories, & raise tariffs as high as needed to get the cash to pay the subsidies. (Raising tariffs will also increase the cost of subsidies, of course, but you'll get more cash than you lose overall.) In the late game, once you have huge craftsmen/clerk populations & piles of cash, you can roll back the tariffs & turn off subsidies as appropriate, but the early-game importance of factories isn't "making money" or even "making goods", necessarily, it's "turning people into factory workers". If the Civil War actually lasted more than 6 months in Vicky 2, that would be a plausible event. As it is... huh.
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# ? Oct 4, 2013 19:07 |
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podcat posted:Pony Pops obviously. Silent Workhorse.
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# ? Oct 4, 2013 19:16 |
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Hey Paradox guys, any chance that you'll ever put the mac ports of Vicky and its expansions on Steam? I want to grab HoD, but it kind of sticks in my craw to buy it off GG for the full 40$ while the PC version is on sale for 10.
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# ? Oct 4, 2013 19:36 |
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uPen posted:Silent Workhorse. Does this mean all my spare time work on a day one pony mod for East vs. West will turn all those frowns upside down? There is no pony mod and I would never do that. I'm so sorry.
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# ? Oct 4, 2013 21:47 |
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podcat posted:Pony Pops obviously.
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# ? Oct 4, 2013 21:58 |
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gradenko_2000 posted:I can't quite wrap my head around how they would've made it fit within Victoria's mechanics, though: I think I read once that the three different types of ponies are represented as POP cultures, but how does assimilation work for Equestria? That seems to imply that humans who migrate there are eventually turned into horses.
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# ? Oct 5, 2013 02:09 |
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SkySteak posted:Our capitalists have constructed a glue factory I think you mean glue factroy.
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# ? Oct 5, 2013 03:24 |
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JGBeagle posted:Yeah, as an American it's weird how cultures assimilate in America when in reality we're not united like that in any way. We have to point out every piece of our heritage.
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# ? Oct 5, 2013 03:41 |
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Ofaloaf posted:It's been a while since I last played Vicky 2, but doesn't every pop type of X ethnicity have the capacity to become an X nationalist? Without the assimilation mechanic, then, Germans in America might end up becoming German nationalists if the US of A goes to poo poo, and then that'd get silly quick. That only happens if they're living in a province that is a core of a country of their primary culture. This happens even if that country doesn't exist - Armenians in historical Armenia can become Armenian nationalists, for example, but they can't become Armenian nationalists if they immigrate to the USA, because there isn't an Armenian-culture nation with cores in that area. Also, any minority ethnic group living in a core province of a nation where they are a primary culture will basically never assimilate, whether that nation exists or not, because if they did there wouldn't be any nationalist rebels after about 20 years. Mister Bates fucked around with this message at 06:37 on Oct 5, 2013 |
# ? Oct 5, 2013 06:33 |
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What's the best way to learn V2? I've been interested in getting into it for a while due to the period but it's always look very complex from the outside to me.
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# ? Oct 5, 2013 08:59 |
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Last Emperor posted:What's the best way to learn V2? I've been interested in getting into it for a while due to the period but it's always look very complex from the outside to me. Kersch's LP is a good tutorial though its for the latest expansion which I recommend having.
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# ? Oct 5, 2013 09:54 |
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Last Emperor posted:What's the best way to learn V2? I've been interested in getting into it for a while due to the period but it's always look very complex from the outside to me. This thread is a great place to start. It got me going and I've been addicted ever since. In addition, here's my African report.
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# ? Oct 5, 2013 09:57 |
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I'll check it out, thanks. Will post a trip report when I get set up at some point.
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# ? Oct 5, 2013 14:05 |
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I just went in and released, de-sphered, and un-puppeted every single nation that it is possible to release. BalkanWorld is going to be fun to play!
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# ? Oct 5, 2013 15:33 |
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DrSunshine posted:I just went in and released, de-sphered, and un-puppeted every single nation that it is possible to release. BalkanWorld is going to be fun to play! How did you do that, some sort of save editing?
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# ? Oct 5, 2013 15:45 |
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LP97S posted:How did you do that, some sort of save editing? Well, with De-Sphering it's easy, just go into the diplomatic screen of whatever nation is your sphereling and click "remove from sphere". With De-Puppeting, you release the nation as a vassal, then tag over to it by opening the console menu and typing "tag ---" (like "tag NEN" to switch to New England or "tag CAL" to play as California). Then, as the vassal, click on the overlord nation and declare war on them for independence. Switch back to the overlord, and peace out with the vassal. Then go back to the vassal and accept the overlord's peace offer. This just destroyed most of the great powers' prestige, though, so it's a kind of topsy-turvy world where Russia is the Number 1 great power and nations like Yugoslavia and Denmark are on the Great Powers list.
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# ? Oct 5, 2013 15:56 |
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DrSunshine posted:Well, with De-Sphering it's easy, just go into the diplomatic screen of whatever nation is your sphereling and click "remove from sphere". With De-Puppeting, you release the nation as a vassal, then tag over to it by opening the console menu and typing "tag ---" (like "tag NEN" to switch to New England or "tag CAL" to play as California). Then, as the vassal, click on the overlord nation and declare war on them for independence. Switch back to the overlord, and peace out with the vassal. Then go back to the vassal and accept the overlord's peace offer. If you click 'play as' when you release the nation it doesn't start as a vassal. Then you can just tag back to the host nation and continue Balkanizing.
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# ? Oct 5, 2013 17:40 |
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Is it possible to mod Vicky 2 so that Great Wars can happen earlier? I want to see empires dismantled and multi-GP alliances slugging it out by the 1870s or something.
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# ? Oct 5, 2013 18:12 |
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Honestly, doing it ingame is probably about as much work as changing the province files -- and all you get is a savegame instead of an outright mod.gradenko_2000 posted:Is it possible to mod Vicky 2 so that Great Wars can happen earlier? I want to see empires dismantled and multi-GP alliances slugging it out by the 1870s or something. Wolfgang Pauli fucked around with this message at 21:06 on Oct 5, 2013 |
# ? Oct 5, 2013 21:01 |
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DrSunshine posted:Well, with De-Sphering it's easy, just go into the diplomatic screen of whatever nation is your sphereling and click "remove from sphere". With De-Puppeting, you release the nation as a vassal, then tag over to it by opening the console menu and typing "tag ---" (like "tag NEN" to switch to New England or "tag CAL" to play as California). Then, as the vassal, click on the overlord nation and declare war on them for independence. Switch back to the overlord, and peace out with the vassal. Then go back to the vassal and accept the overlord's peace offer. If you want to do more and go crazy with it, you can use console commands listed here: http://victoria2wiki.com/Console_commands Use the showprovinceid command in combination with changeowner [TAG] [province id], and you can make rearranging the map more interesting. You can actively balance out powers so that Russia doesn't own Siberia or something like that. It depends on how far you want to go, but it can also fix annoying release/territory issues such as making sure Canada owns a tiny sliver of border to keep the US out after you release Quebec, insuring Canada will never be a great power. Combine it with notepad++ for extra complicated editing, such as giving California accepted cultures of Mexican so they can get somewhere (they will -never- have their accepted pops otherwise since yankees don't seem to ever migrate out of the US). If you want to do something super crazy, but super fun, I suggest flipping the civilized status of everyone. In Notepad++ for save game editing, it's super easy. Just look for "civilized=yes" and flip that to "nurp", then switch the "no"s to yes and "nurp" to "no". Now China, Japan, and India are world powers and England ain't nothing...for a few decades. Because Europe is very literate, you can't keep them down for long without editing that. Unless you delete or switch technology discoveries, when England westernizes they're back to their old self too. Worst of all, because there's not many industrial goods to go around industrialization takes a long time to kick off even for China. On the plus side, if you play as a Native American country you get a ton of Chinese immigrants since you're the only civilized countries there. You also get fun results from it like this gem done entirely by the AI: And the newspaper will post some interesting things: Edit: Wolfgang Pauli posted:Honestly, doing it ingame is probably about as much work as changing the province files -- and all you get is a savegame instead of an outright mod. Depends on how much you do, but yeah. If you're going to do a lot just make it a mod. Minor things like tag switching about can be faster than doing a mod, even changing owner stuff can be faster if you're just doing minor things. For those too lazy (like me) who don't want to slog through it all, it's at least an option. Bel Monte fucked around with this message at 21:33 on Oct 5, 2013 |
# ? Oct 5, 2013 21:29 |
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I just thought of a feature that Paradox's games could really use- a glossary, like Civilization has. Rather than paging through a gigantic manual or fan-created, possibly out-of-date wiki, just supplement the in-game tutorials with a glossary of terms and their mechanical effects. This would be great for Hearts of Iron especially, because I'm looking at the effects for slider moves and wondering what exactly many of them do. I could go look them up in the manual, but in-game assistance would be better and a lot of people would get discouraged looking at stuff this complex.
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# ? Oct 6, 2013 06:37 |
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I reinstalled Vic 2 and immediately remembered how much I love modding in this game. I had some time this weekend, so I started working on a new mod for the 1861 campaign: So many more states to create! Edit: vvv Soylent Pudding posted:On the subject of Vic 2 mods, is there a good shattered US style mod out there? This is exactly what I'm working on. ExtraNoise fucked around with this message at 07:08 on Oct 6, 2013 |
# ? Oct 6, 2013 06:45 |
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On the subject of Vic 2 mods, is there a good shattered US style mod out there?
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# ? Oct 6, 2013 07:04 |
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# ? Jun 3, 2024 23:49 |
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Kersch's Vicky 2 LP has finally helped me figure out how to play the drat game, so big thanks on that! Paradox really should fire whoever does their tutorials now and just bring him on, since his EU3 and CK2 LP's were how I learned those games, too.
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# ? Oct 6, 2013 16:56 |