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Latest test server patch notes, since I haven't seen them here yet.quote:This patch continues our bug-fix drive. It also contains updates to the preview dodge changes that you saw in FC.31.20130824.10. All looks pretty good to me, though I'm not sure why the field surge and PFF stuff is in the preview second since that looks like a straight bug fix to me. I'm still wondering if they'll change Parry w/ Elusive Monk, though. Since it's now the only power in the game still providing dodge rating rather than flat chance. Seems like that's an exception to the apparent design philosophy here that probably shouldn't be left to stand.
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# ? Oct 3, 2013 03:43 |
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# ? May 27, 2024 04:14 |
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Alright goony build gods, perhaps you can guide me in a direction. I just hit 40 with a character that I'd like to be technology based ranged DPS. I've been using Pulse Beam rifle for single target and Orbital Cannon for AoE. Other powers I have that I'm digging the hell out of right now: Pulse Beam Rifle Orbital Canon Implosion Engine Support Drones Quarry Concentration Ego Surge w/ Nimble Mind Evasive Maneuvers MSA My question is, for ranged DPS what primary/secondaries should I aim for? Also, any suggestions on powers to add to (or swap with) for a more efficient build?
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# ? Oct 3, 2013 04:58 |
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I keep trying to come up with some sort of Force Cascade-spam build for Meteor Maiden yet nothing seems to be clicking. Thinking about going the other way and making her a Force-based tank. Assuming the following powers how would you choose superstats and specializations? quote:Link to this build: http://powerhouse.nullware.com/powe...J00000100000000
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# ? Oct 3, 2013 05:39 |
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Not related to superstats or specialisations, but get rid of force eruption. It's terrible. As in, so terrible that even at rank 3 with an offensive passive and 8 stacks of concentration it won't kill an even level henchman. It's useful solely for the advantage that gives a damage bonus, and only sort of even then. Also probably swap IDF for concentration because more damage = more threat which will help you keep up with the ridiculous damage builds. And you likely don't need the extra protection from IDF.
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# ? Oct 3, 2013 07:33 |
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I am horrible at builds. Can any kind goons make me an MA/Two Gun Mojo or Two Katana / Munitions build? Yes, I want to be Ankh (ORINGAL CHAR DO NOT STEAL) aka Deadpool.
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# ? Oct 3, 2013 09:20 |
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General Maximus posted:Is there a reason you have two slotted passives in that build? Just curious. Flexibility and I had room. I switch between them very often, not so much while soloing but for team buffing purposes.
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# ? Oct 3, 2013 10:52 |
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jerichojx posted:I am horrible at builds. Can any kind goons make me an MA/Two Gun Mojo or Two Katana / Munitions build? Try this: http://powerhouse.nullware.com/powerhouse.html?v=7&n=&d=1235TGINKPW63008000820389006403A600AG05AE03AB048I05AH048F03A903QG00DL000n2G3Svt2MGB Might not be so effective after the next patch as it is now because of the changes to dodge and dodge related powers. Swap Quarry out for Lightning Reflexes or anything else if you want to be more tanky.
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# ? Oct 3, 2013 11:15 |
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Here's a more defensive/hybridized version of a gun/blade fighter. Feel free to replace the Arbiter tree with more Guardian/Warden defensecheesy goodness.
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# ? Oct 3, 2013 20:58 |
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Is it just me or is it not really viable to have a melee character in dps stance with an offensive passive in alerts/boss fights? In hybrid stance with regen I get hit for half my health at a time, and that only works because I heal like a madman. If I had Pestilence instead I would constantly be dying, I think.
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# ? Oct 3, 2013 23:30 |
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Melee DPS characters can be fine with some form of self healing, even with an offensive passive. You'd really only run into problems on Gravitar, even then you can teleport out and lunge back in and be ok. Most everything else you can just block. Maybe its due to TK blades being stupidly good at self healing, but that's just my experience. Edit: If you were some sort of bestial supernatural build, Devour Essence is great and I think it's buffed by pestilence as well.
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# ? Oct 4, 2013 00:28 |
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You could put together a fairly sturdy melee DPS character using Unarmed Martial Arts, I think. My Punchline character has 70ish percent dodge and avoidance with Regen as a passive. Swapping to an offensive passive wouldn't be a huge loss in survivability for her. The upcoming dodge changes might be bad news for her, though.
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# ? Oct 4, 2013 00:53 |
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So now that Goonling is 25+ I need to come up with a nemesis for him (it?). Since it's always been something of a comedy character anyway I think I'm going to go with the suggestion I got in-game and make its nemesis a Defender knockoff named Redditor. Question the first: How closely can you recreate Defender's costume (and will doing so get m reported)? And secondly, are there any Nemesis power sets really annoying to deal with in alerts and junk? I was thinking of setting him to Force...
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# ? Oct 4, 2013 06:40 |
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You can try to approach the iconic Defender look, but most of his gear is NPC-only. Force is an rear end in a top hat. People will hate you for it during the Nemesis Smash Alert power hour
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# ? Oct 4, 2013 08:25 |
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Filthy Lucre posted:You could put together a fairly sturdy melee DPS character using Unarmed Martial Arts, I think. My Punchline character has 70ish percent dodge and avoidance with Regen as a passive. Swapping to an offensive passive wouldn't be a huge loss in survivability for her. Mmm yeah if you're getting that through dodge/avoidance RATING, via gear I suppose, don't expect that to work nearly as well once that change is implemented. WarLocke posted:And secondly, are there any Nemesis power sets really annoying to deal with in alerts and junk? I was thinking of setting him to Force... Munitions is generally despised on nemeses because it does tons of knockback, moves around a ton with Breakaway Shot, and uses Lightning Reflexes.
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# ? Oct 4, 2013 08:49 |
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Flesh Forge posted:Munitions is generally despised on nemeses because it does tons of knockback, moves around a ton with Breakaway Shot, and uses Lightning Reflexes.
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# ? Oct 4, 2013 09:24 |
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WarLocke posted:So now that Goonling is 25+ I need to come up with a nemesis for him (it?). Since it's always been something of a comedy character anyway I think I'm going to go with the suggestion I got in-game and make its nemesis a Defender knockoff named Redditor. You can make something that's clearly a Defender knock-off easy enough, but it needs premium and I think even Veteran parts.
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# ? Oct 4, 2013 13:35 |
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So I'm bored at work and going through random threads I used to frequent. Seeing Goonling resurrected brought back so many memories of when this game launched. The Goonling Swarm was not to be trifled with. Secret weapon: Chair Attack! And of course the best goon event ever, Millenia Rangers.
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# ? Oct 4, 2013 14:45 |
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Kerrrrrrr posted:And of course the best goon event ever, Millenia Rangers. I am just waiting for the dodge changes to go in so I can bring back Millennia Violet. e: First draft of Redditor: WarLocke fucked around with this message at 18:41 on Oct 4, 2013 |
# ? Oct 4, 2013 16:18 |
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WarLocke posted:So now that Goonling is 25+ I need to come up with a nemesis for him (it?). Since it's always been something of a comedy character anyway I think I'm going to go with the suggestion I got in-game and make its nemesis a Defender knockoff named Redditor. Were you playing Goonling in some Hi-Pan Alerts last night/yesterday. I was on as Moonfall.
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# ? Oct 4, 2013 19:07 |
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Humbug Scoolbus posted:Were you playing Goonling in some Hi-Pan Alerts last night/yesterday. I was on as Moonfall. Probably. I did alerts for a solid couple hours, smashes and hi-pans.
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# ? Oct 4, 2013 19:10 |
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Kerrrrrrr posted:So I'm bored at work and going through random threads I used to frequent. Seeing Goonling resurrected brought back so many memories of when this game launched. I miss you guys
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# ? Oct 4, 2013 21:59 |
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Man, I still show people that video, to go with the story of the Draysha bug. I kind of hate playing Champions, now - partly because I played the everloving poo poo out of it before, and partly because all the lockbox/alert stuff feels like I'm being served banner ads. It's pretty tragic, because as far as I can tell, the underlying game is tons better than it was then. When I get home, I'll see if I can find the video of the time we dragged the Teleiosaur back to spawn, that was my other favorite Champions moment. Well that, and getting the term 'RPist' banned from the official forums.
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# ? Oct 4, 2013 22:30 |
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LordSaturn posted:I kind of hate playing Champions, now - partly because I played the everloving poo poo out of it before, and partly because all the lockbox/alert stuff feels like I'm being served banner ads. It's pretty tragic, because as far as I can tell, the underlying game is tons better than it was then. Speaking as a returning 2010 player, if you can filter out the "let's print money" aspect of lockboxes, it really is a million times better than it used to be. Alerts are pretty fun most of the time, they're a nice short sharp burst of teaming in a game that otherwise doesn't require or encourage it very much. Almost all the powers are greatly improved from where they used to be, not so much in terms of raw power (although there is certainly that aspect) but they're genuinely working better and in more entertaining ways.
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# ? Oct 4, 2013 22:56 |
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Retconned Goonling again today (yesterday?) into a full-out melee DPS build focus around crits, bleeds, and enrage:quote:PowerHouse http://powerhouse.nullware.com/ Did alerts with goons for several hours afterwards and am pretty drat impressed with this build's output. The only thing I'm thinking of changing with the free level 40 retcon is to swap out Frenzy for Venomous Breath (again). I'd get no damage bonus for it being in melee stance but the huge cone on it would be a lot easier to use in group content than a 10-foot melee cone.
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# ? Oct 5, 2013 09:26 |
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Nice playing with the SuperGoons earlier. I was Immortal. I'll probably resub after j come back from my business trip. Totally gonna make a guns/regen/claw guy. Is Dex/Con/Recover good for that?
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# ? Oct 5, 2013 14:43 |
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I should team with you folks. I mostly treat this as a single-player game anyway... due mostly to the fact I can't see most chat channels... except when I'm on PTS. Anyone ever have that problem? Zone chat is ON but I see *nothing* for Zone chat in Millenium City almost all of the time. I sometimes get it for a little while if I verify files, but it never lasts long. ???
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# ? Oct 5, 2013 15:19 |
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James_Bonnell posted:I should team with you folks. Cryptic's chat system has this 'issue' where it sometimes just stops working randomly. It's not usually that bad though, so I'm not sure if that's what your issue is.
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# ? Oct 5, 2013 15:42 |
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James_Bonnell posted:I mostly treat this as a single-player game anyway... due mostly to the fact I can't see most chat channels... except when I'm on PTS. I have never heard of this problem, you should probably open a ticket about it (hit H, it's on there). Since it works okay on PTS it seems likely it's some problem with your client's installation, PTS has a separate installation. If you are loading a saved UI, it may be that you have various chat channels filtered and saved that way?
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# ? Oct 5, 2013 16:17 |
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Bleh, working on Professor Who's build and I want to use Presence as his primary stat (to buff Aura of Radiant Protection) but that locks me into the Presence spec tree which is a bunch of +healing junk.
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# ? Oct 6, 2013 01:11 |
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WarLocke posted:I'd get no damage bonus for it being in melee stance but the huge cone on it would be a lot easier to use in group content than a 10-foot melee cone. That's one of the big things I miss from CoH when playing melee in this game - all melee sets having a pbaoe. I wish they'd add pbaoes to the melee sets that don't have them.
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# ? Oct 6, 2013 01:20 |
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WarLocke - well, PSS gets you +40 over a secondary (at max level) ... but I have a number of characters for whom the highest stat is NOT the Primary super stat. E.g. a Strength primary Con secondary, more Con for Juggernaut. Or a Dex primary, Int secondary with more Int, to fuel Quarry. So just *slot* more Pre, but PSS whatever makes the most sense for the character tree-wise, so that you get the best of both worlds. It's only +40, even R4 stat mods at 40 give you more than that...
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# ? Oct 6, 2013 01:30 |
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General Maximus posted:That's one of the big things I miss from CoH when playing melee in this game - all melee sets having a pbaoe. I wish they'd add pbaoes to the melee sets that don't have them. I'm actually dealing with Frenzy's cone so far. It's not really a big deal when soloing, because then you can fairly easily maneuver to get 2-3 mobs in range. The real problem is when doing a team alert and mobs are running everywhere and half the screen is covered in graphic effects and in the middle of all of this you are chasing guys around trying to claw them...
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# ? Oct 6, 2013 01:47 |
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General Maximus posted:That's one of the big things I miss from CoH when playing melee in this game - all melee sets having a pbaoe. I wish they'd add pbaoes to the melee sets that don't have them. I miss confuses. I can't go through a whole mission making all the enemies fight each other for me anymore
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# ? Oct 6, 2013 02:33 |
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WarLocke posted:Bleh, working on Professor Who's build and I want to use Presence as his primary stat (to buff Aura of Radiant Protection) but that locks me into the Presence spec tree which is a bunch of +healing junk. No it's not, Presence is really quite a good primary SS: +Offense (a ton) +Defense +Crit chance You might have to "waste" 2 spec points if you just never, ever heal anybody ever, or you never ever hold anything ever. Hold is a pretty nebulous term, and I believe it applies to any type of effect that is broken by Z-mashing. BenRGamer posted:I miss confuses. I can't go through a whole mission making all the enemies fight each other for me anymore There's at least a couple of single target confuses, and they work on everything but archvillains I believe.
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# ? Oct 6, 2013 08:25 |
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Yeah, cones are fine when you're on your own and enemies spawn in nice little groups of four you can hit easily. But in an alert or other team situation you usually may as well not bother trying to aoe anything with most of this game's melee sets. Edit: Hold is the game's generic catch all term for any form of control. There's root which stops movement but lets you activate powers, and there's disable which stops powers but lets you move. Anything else is hold, as far as I'm aware, regardless of the term used in the power description. Also possibly worth noting, the +offense from presence spec isn't counted for the purposes of Aggressive Stance if you take that. General Maximus fucked around with this message at 09:09 on Oct 6, 2013 |
# ? Oct 6, 2013 08:57 |
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How does the game handle stacking multiple auras (Radiant Protection, Sentinel/Sentry/Arbiter, etc)? I've got Meteor Maiden sitting in the power house right now, thinking of changing her into a 'ranged DPS plus AoRP/IDF' character, basically built for ranged damage except with her passive and form chosen to help with alerts and big lair fights and junk. Something like this: quote:PowerHouse http://powerhouse.nullware.com/ And yeah, I know Force Eruption is kind of meh, but sometime it's easier to use a PBAoE than try to get a cone oriented, and I had an extra power slot. I tried a couple other builds with her (combinations of bubble and/or healing aura builds with Presence and Sentinel spec) but it seems like healing auras draw a ton of aggro and bubbling people would be hectic and/or repetitive, so I figured 'shoot stuff while passively giving resistance' would play better. WarLocke fucked around with this message at 11:34 on Oct 6, 2013 |
# ? Oct 6, 2013 11:32 |
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General Maximus posted:Also possibly worth noting, the +offense from presence spec isn't counted for the purposes of Aggressive Stance if you take that. I'm pretty sure it is actually, on the couple of characters that I've taken it that have Defense of 300+.
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# ? Oct 6, 2013 18:44 |
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If it is that's a bug, Best Defense and Aggressive Stance both specifically state that they only affect offense/defense from items. Presence spec isn't an item, thus shouldn't be affected.
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# ? Oct 7, 2013 08:32 |
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I just checked in-game, both live and PTS. Best Defense says: You gain 100% of your Defense as Offense. Aggressive Stance says: Increases your Defense by 20% of your Offense value. Nothing about from items. Maybe I'm missing something. Now, in PRE - Repurpose is only adjusting healing from items. Fortified Gear is only for items. Quite a few do that.
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# ? Oct 7, 2013 10:13 |
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# ? May 27, 2024 04:14 |
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Reviewing the PTS official forum - wow, it's odd how the tiny handful of people occasionally dueling in Ren Center try to drive the entire structure of the game. A lot of the threads are basically "this guy beat me in PVP please nerf everyone that uses this power thanks".
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# ? Oct 7, 2013 19:45 |