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Huh, I just discovered miracle healing. My Emperor was maimed early on, and later became possessed. One of the possessed events wounded him, and when the wound healed he was no longer maimed and instead only had the scar. It must be one impressive scar.
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# ? Oct 5, 2013 19:08 |
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# ? Jun 3, 2024 22:16 |
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Rincewind posted:I now control three out of five Norse holy sites! Any advice for getting up to 50% moral authority? Burn churches to the ground.
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# ? Oct 5, 2013 19:15 |
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Rumda posted:Burn churches to the ground. The Varg Vikernes approach.
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# ? Oct 6, 2013 00:19 |
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Burning churches does indeed seem like the path of least resistance. I started my first pagan game the other day (despite getting TOG months ago, for some reason) as a one-province count in Lithuania in 1066, thinking it would be terribly difficult, but I had not reckoned with just how easy the Baltic faith is to reform. My starting, non-custom ruler managed to form the kingdom of Lithuania, grab 4/5 holy sites, go on a church-burning tour of northern europe to bring moral authority to 50%, and reformed the faith on the day of his 50th birthday. After that, switched to free infidel revocation (PB separates crown authority into discrete crown laws) and rooted out every Old Baltic diehard in the kingdom. All that's left is converting the provinces. The ease of the early game is counterbalanced by the fact that I'm now all alone fighting regular wars with the triple alliance of Poland-Hungary-Milan every five years over a one-province tribe in de jure Poland that the Poles repeatedly holy war. During peacetime, I raid furiously for cash, because scads of mercenaries are the only way to win against them; in wartime, we fight an enormous battle in that one county. The county has no strategic importance at all, but I consider it a good investment because annihilating the Polish armies every 5 years prevents them from expanding further into Russia. It must be the worst place to live in all of Europe. The stupid thing is that if they just de jure warred it instead, it would be theirs, as I technically am not allied with the high chieftess. By the way, is it just me, or is having no war between vassals highly undesirable? Whenever I'm playing a large kingdom or empire, duchies start to blob up due to intermarriages. When vassals can war each other, it often sorts itself out because they start plots to divide multi-duchies, but I don't think this happens when internal peace is enforced. De jure wars also help clean up duchy borders and reconstitute ones that have dissolved because of weird inheritances. I wish I could ban external war without banning internal war; failed ducal holy wars are always the biggest source of moral authority drain in any empire game I play, but I could care less about internal feuds.
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# ? Oct 6, 2013 00:29 |
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Glass Hand posted:Burning churches does indeed seem like the path of least resistance. I started my first pagan game the other day (despite getting TOG months ago, for some reason) as a one-province count in Lithuania in 1066, thinking it would be terribly difficult, but I had not reckoned with just how easy the Baltic faith is to reform. My starting, non-custom ruler managed to form the kingdom of Lithuania, grab 4/5 holy sites, go on a church-burning tour of northern europe to bring moral authority to 50%, and reformed the faith on the day of his 50th birthday. After that, switched to free infidel revocation (PB separates crown authority into discrete crown laws) and rooted out every Old Baltic diehard in the kingdom. All that's left is converting the provinces. I usually keep internal wars off because they seem to fight together to expand their borders (usually into smaller countries I don't want to war for myself because but it does run the risk of having them grow to powerful. Of course that's also fun, depending on how you're playing. Sometimes I find joy in murderstabbing an entire family that's grown to powerful, breaks up the time between major wars.
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# ? Oct 6, 2013 00:38 |
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Most of the time I try and keep things at peace within my kingdom so I tell vassals to stop warring against one another. Its not hard to find a reason to break some of the intermarriage blobs as someone is plotting and I can find a good reason to jail them and seize lands to raffle off to someone else.
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# ? Oct 6, 2013 00:45 |
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Stravinsky posted:Most of the time I try and keep things at peace within my kingdom so I tell vassals to stop warring against one another. Its not hard to find a reason to break some of the intermarriage blobs as someone is plotting and I can find a good reason to jail them and seize lands to raffle off to someone else. But merely catching someone plotting just gives you cause to imprison them, not to revoke, does it not? I mean, you can sack your spymaster and try to purposefully fail the imprisonment to provoke a war and then revoke afterwards for treason, but that's fairly involved. I never imprison anyone for plots unless a) he's a courtier whom I can banish for cash, b) he's an active member of a dangerous faction, or c) the plot is against me, my heir, or some other critical person, and it wouldn't be safe to just tell them to cut it out.
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# ? Oct 6, 2013 00:53 |
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I spend way too much time setting up ways that land always either comes back to me or someone I want it to go too. So having people rot in a jail and then a hole isn't to bad plus I'm patient.
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# ? Oct 6, 2013 01:02 |
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The most fun I've had is by trying to ignore metagaming as much as possible. Your character is now a cruel barbarian lunatic? Imprison/Execute everyone who gives you the slightest bit of a reason. It may make everyone hate you, but that only makes it more fun!
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# ? Oct 6, 2013 01:08 |
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So, having finally decided to go back to my mega-Poland game and give out Italy, is it best to have only one merchant republic beneath you or several? I wanna create some just for the money, but will having multiple of them cause headaches or should is it okay to split them up to prevent consolidation?
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# ? Oct 6, 2013 01:56 |
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If I conquer Venice in my Byzantine game do I gain control of all their special money making mechanics or does it just turn into a regular county?
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# ? Oct 6, 2013 02:12 |
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Shimrra Jamaane posted:If I conquer Venice in my Byzantine game do I gain control of all their special money making mechanics or does it just turn into a regular county? As I'm just going through this in my Italian conquest: The important thing is that you've created a merchant republic, which is a) coastal and b) a duke (or maybe count) level title held by a mayor.
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# ? Oct 6, 2013 02:19 |
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AfroSquirrel posted:Huh, I just discovered miracle healing. My Emperor was maimed early on, and later became possessed. One of the possessed events wounded him, and when the wound healed he was no longer maimed and instead only had the scar. Maimed is a broad term for extreme injury. Like a broken back or leg chopped off. In role playing terms your dude got smashed in the back by a warhammer and somehow is able to walk again without use of crutches or canes.
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# ? Oct 6, 2013 02:26 |
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Shimrra Jamaane posted:If I conquer Venice in my Byzantine game do I gain control of all their special money making mechanics or does it just turn into a regular county? It'll just turn into a county, but it'll be really easy to turn back into a merchant republic, since it's a 1 province duchy. Just make sure that your ruler is the guy who owns the county and duchy titles, then give both to whoever you make Mayor of one of the cities. As long as they're mayor, first, when they get the duchy, it'll create a new Merchant Republic, and a bunch of (presumably greek---it'll be whatever the mayor is) new dynasties will pop up instead of the old ones.
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# ? Oct 6, 2013 02:44 |
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Rynoto posted:The most fun I've had is by trying to ignore metagaming as much as possible. Your character is now a cruel barbarian lunatic? Imprison/Execute everyone who gives you the slightest bit of a reason. It may make everyone hate you, but that only makes it more fun! In the same game, the Arabian Empire I think just had to decadence revolt. A 5 year old with no parents is now the caliph and kicking in everyone's teeth around him. I've never seen that happen with a 5 year old.
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# ? Oct 6, 2013 03:06 |
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In my present Mali game there is a Byzantine Republic in the great city of Constantinople. I can't pay too much attention as I'm wrestling with ultimogeniture.
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# ? Oct 6, 2013 03:13 |
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In one of my games I had the Byz steamrolled dead by the Mongols, The Ilkhante managed to conquer everything from the east of the map to Luxemburg and all the the Byz's turf. Byzantium held on just as Sicily and the HRE was bisected, Italy was cut off from the northern German portions. Then suddenly Byzantium was a Republic, then suddenly Byzantium was clawing it's way through Greece and Anatolia to Armenia. What they couldn't achieve as a Nobility base society was instantly rectified as a Republic since the ruler had shitloads of gold, he was literally the only Republic in the entire Mediterranean so every tradepost was his. All mercenaries were on retainer at all times, something totally odd for an AI thing to do. I wish I had the save still since I'd like to have seen what the AI would have done given more time. The game ended shortly after they conquered Armenia. But it's becoming quite common for my games to have Cumania organize the Tengri faith then the Mongols just become an unstoppable killing machine.
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# ? Oct 6, 2013 03:45 |
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Tom Smykowski posted:I do this, too. It also makes you appreciate a solid ruler. My current guy has good stats and nice traits, he's basically everyone's best friend. His heir's alright, but his grandson is turning into a jerk. And I'm looking forward to it. Having everyone like me and chill is getting boring. You can't declare war if you've got a regent, so children don't usually get to pick fights unless someone else is kind enough to start the war for them.
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# ? Oct 6, 2013 06:14 |
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I'm the duchess of Austria, kinswoman of the holy roman emperor and member of the HRE (low law level). I have a claim on the Kingdom of Sicily, but when I try to declare war on the Kingdom of Sicily the option to declare war isn't clickable because I don't have a valid cassus belli apparently. Anyone know why this is happening? I'm assuming I can't because the kingdom of sicily is a lower govt (baron - count - duke - king - emperor) than the HRE?
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# ? Oct 6, 2013 06:25 |
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Is it a "weak claim"? You can't press weak claims for women, only strong ones.
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# ? Oct 6, 2013 06:36 |
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I'll check when I get back on later, but I'm fairly certain it is strong.
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# ? Oct 6, 2013 06:37 |
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So my Serbia game is kinda odd. I decided to join up with the Byzantines for Pretty border reasons and, as mentioned earlier hoping to snipe the duchy with Ragusa. Now the Duke of that duchy, the Duchy of Athens and the Duchy of Nicea are in a perpetual cycle of rebellion. It's gotten to the point where I just camp a mercenary army in Ragusa and finish sieging the entire county in about a week. Then the dukes get arrested and released a few days latter and revolt again in about a week. I've tried excommunicating the Duke and having him accused of treason, and for RP-ing reasons I'm loathed to outright stab him (have a Kind, Pious ruler). Is there a way to break this cycle or do I have to start stabbing? And is there a reason I don't have De Jure claims on the duchy even though it's de jure a part of the Kingdom of Serbia?
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# ? Oct 6, 2013 06:57 |
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Tom Smykowski posted:In the same game, the Arabian Empire I think just had to decadence revolt. A 5 year old with no parents is now the caliph and kicking in everyone's teeth around him. I've never seen that happen with a 5 year old. He's also got Quick and Sayyid, and he's Shia, right? That's Rise of the Shia Caliphate. If the Shia Caliphate sits vacant for too long, a Sunni nation will get invaded by NPCs led by a heretofore unknown descendent of Mohammed. If they win, they set up a new Shia Caliphate in that kingdom. YouTuber posted:But it's becoming quite common for my games to have Cumania organize the Tengri faith then the Mongols just become an unstoppable killing machine. I can't even remember the last time I saw the Golden Horde religious conversion event. Cease to Hope fucked around with this message at 12:27 on Oct 6, 2013 |
# ? Oct 6, 2013 12:20 |
Cease to Hope posted:Raid bishoprics and see if you can get the other two sites. I really wish you could reform the roman empire as either an orthodox or hellenistic byzantium empire rather than just the former.
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# ? Oct 6, 2013 13:45 |
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Cease to Hope posted:That's Rise of the Shia Caliphate. If the Shia Caliphate sits vacant for too long, a Sunni nation will get invaded by NPCs led by a heretofore unknown descendent of Mohammed. If they win, they set up a new Shia Caliphate in that kingdom. Any idea if this can only happen once in a game? Or if it can trigger if Shiite Islam has been exterminated? Sort of like a rebirth of the religion?
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# ? Oct 6, 2013 13:58 |
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France has a lot of kings in my game. It's quite amusing. Meanwhile, Spain is consolidated into two kingdoms. England isn't bad, it's just in a civil war.
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# ? Oct 6, 2013 14:10 |
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Seeing that's just reminded me to ask if anyone has a good vanilla map mod. I really, really don't like how the vanilla map looks especially with the new navigable rivers.
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# ? Oct 6, 2013 14:18 |
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Cease to Hope posted:He's also got Quick and Sayyid, and he's Shia, right? Watching the Karlings in the Old Gods start is entertaining from a distance. Western Europe is in Karling-induced fractured chaos. The borders, my god. I tried to stab it into something more coherent, but that only made things worse.
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# ? Oct 6, 2013 14:52 |
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PrinceRandom posted:And is there a reason I don't have De Jure claims on the duchy even though it's de jure a part of the Kingdom of Serbia? As I recall, a) you only get De Jure claims on counties, and b) you need a certain level of Crown Authority to use a De Jure claim if you only have the kingdom and not the duchy. I don't play vanilla so someone else might have to check whether you'll need Medium or High.
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# ? Oct 6, 2013 15:03 |
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It seems like occasionally my VASSALS are changing my crown authority upwards. Or rather, I'm not clicking it for votes, but I got messages saying my authority had gone up. Is that supposed to happen? I was happy with medium (I think that's what I had chosen), and now they are all pissy about the level of authority.
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# ? Oct 6, 2013 17:05 |
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I'm thinking of making a total conversion mod, but I don't know what's possible. Would anyone be able to tell me if these are feasible in the game's engine? -Generally, locking a religion into a specific inheritance law, a la Muslims. Is this just a matter of putting "NOT religion = whatever" on everything else? -Specifically, a religion that locks you into agnatic castle inheritance, but enatic temple inheritance. I want chiefs and high priestesses for this group. I don't know how editing temple laws works though. -A title that only exists for one generation, and then is destroyed instead of passed down. I want the head of a religion to indicate a Genghis Khan type, a title that must be earned rather than inherited. Maybe require a "baddest motherfucker" trait that's only available via decision? -Locking a religion into matrilineal marriages only, like the opposite of a republic. I want an extremely old-school religion that counts all genealogy from the mother's side (they'll be locked into Enatic Tannistry). I'm the least confident about getting this one to work. Edit: I'm also looking for general suggestions on "things to do with excess sons." The combination of merchant republic mechanics and concubines for one of the regions means I'll need a bunch of ways for patricians to shove relatives into every crevice they can find. Free investiture and viking invasions are a couple I've thought of, but I need more. Goon Danton fucked around with this message at 20:17 on Oct 6, 2013 |
# ? Oct 6, 2013 20:03 |
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Nolanar posted:Edit: I'm also looking for general suggestions on "things to do with excess sons." The combination of merchant republic mechanics and concubines for one of the regions means I'll need a bunch of ways for patricians to shove relatives into every crevice they can find. Free investiture and viking invasions are a couple I've thought of, but I need more. Some kind of Varangian Guard equivalent where they head off to work for somebody else and maybe come back later? Like if they're a merchant Republic maybe some kind of event where they head off to seek their fortune in another republic and you get an event showing what happened to them later on? Give it different outcomes like the Varangian one has, like one where they earn a lot of experience and money and then come back later, one where they piss off a patrician in that city and end up getting stabbed to death in a back alley, etc.
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# ? Oct 6, 2013 21:28 |
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Nolanar posted:I'm thinking of making a total conversion mod, but I don't know what's possible. Would anyone be able to tell me if these are feasible in the game's engine? Sure! quote:-Generally, locking a religion into a specific inheritance law, a la Muslims. Is this just a matter of putting "NOT religion = whatever" on everything else? Easy to do. It's just like you said. Follow the pattern for Muslims, who are locked into Agnatic Open. quote:-Specifically, a religion that locks you into agnatic castle inheritance, but enatic temple inheritance. I want chiefs and high priestesses for this group. I don't know how editing temple laws works though. I think that if you were real savvy with event coding, you might be able to hack this, but it'd be pretty difficult. quote:-A title that only exists for one generation, and then is destroyed instead of passed down. I want the head of a religion to indicate a Genghis Khan type, a title that must be earned rather than inherited. Maybe require a "baddest motherfucker" trait that's only available via decision? For this, go into "on_actions" and find the list of death events. Add your new event to the list of events that happen on death. (If you have trouble finding this, search for a birth event, like the bastard events and follow the chain upwards). Make it so that upon death, an event triggers if that person is the holder of that specific title, and make it so that the title is destroyed. quote:-Locking a religion into matrilineal marriages only, like the opposite of a republic. I want an extremely old-school religion that counts all genealogy from the mother's side (they'll be locked into Enatic Tannistry). I'm the least confident about getting this one to work. Sorry! This can't be done, marriageability is a hard-coded thing. quote:Edit: I'm also looking for general suggestions on "things to do with excess sons." The combination of merchant republic mechanics and concubines for one of the regions means I'll need a bunch of ways for patricians to shove relatives into every crevice they can find. Free investiture and viking invasions are a couple I've thought of, but I need more. Maybe make a Varangian guard-like event chain for an adult son who's idle too long?
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# ? Oct 6, 2013 21:42 |
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I tried one of the 1066 starts as the Basque ruler (Je-something) and Spain is loving crazy. There are constant wars between all the Catholic rulers in Spain, who all seem to be related, so I can't really keep track of what's going on. And then I started a holy war with the Muslims in the middle of all the other wars and that dragged in a large part of Europe (the Hungarians arrived like a year after the war started with 9,000 men and saved me). Also my king's sister ran off with the Prince of England after I did a matrilineal marriage, I'm assuming that's some CK2+ feature since they don't have any land? And the Italians keep paying me hundreds of gold to marry my king's relatives, I don't know if that's part of the base game or not.
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# ? Oct 6, 2013 21:58 |
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Yeah 1066 Spain is a clusterfuck. I don't think the three brothers to your west start with any claims on you, though, which will make it slightly easier, but still. And yes, republics have to pay a bribe price to marry noble women, that's in vanilla -- although I've never, in hundreds of hours of gameplay, actually seen them do it. Usually they just ask me to let them marry a random lowborn courtier. Huh.
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# ? Oct 6, 2013 22:08 |
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Allyn posted:I've never, in hundreds of hours of gameplay, actually seen them do it. It may have something to do with geographical proximity. In an earlier game as the King of Burgundy, I would get at least one request every generation from Genoa or (more rarely) Pisa to have one of my daughters marry their heir or other close relation, usually offering 300-something gold each time. It's not a great idea from an alliance perspective, because the alliance is worthless unless the patrician family you married into controls the Doge-ship, but I accepted a few times in the early game when 300-400 is a shitload of cash, and occasionally later on after France broke up and strong alliances were no longer quite as crucial for my defense. Or it could just be that I happened to have free daughters at the same time they happened to have free sons. What's far rarer, at least in my experience, is when Republics just straight up give you gifts - that's happened to me twice. I don't know why they do it, if they're trying to dissuade me from an embargo war or butter me up to accept an embargo war request against their rivals later (though war requests did not directly follow the gifts, so the former seems more likely). Republics are the only AI realms I've ever seen give gifts to the player.
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# ? Oct 7, 2013 00:00 |
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EDIT --This is talking about the Bride Price. They do it as a way of ingratiating themselves to you. I've had it pop up several times in a game where somehow Normandy, of all places, became a republic under France. Since my court was right near there and they had all kinds of posts in the area, they kept spamming my king if he'd be so kind as to lend off his daughters. EDIT As far as the "Just give a guy a shitload of money", I was getting those events like crazy when I was a local Muslim ruler. So I think it's how they dissuade you from being angry at them. That is, I think the AI republics give gifts to rulers that have a poor opinion of them. Veryslightlymad fucked around with this message at 00:23 on Oct 7, 2013 |
# ? Oct 7, 2013 00:18 |
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Veryslightlymad posted:They do it as a way of ingratiating themselves to you. I've had it pop up several times in a game where somehow Normandy, of all places, became a republic under France. Since my court was right near there and they had all kinds of posts in the area, they kept spamming my king if he'd be so kind as to lend off his daughters. I guess as a spinoff question, how often does the AI form a republic? Should I expect any to show up in the Old Gods game I'm eventually porting? I'm not sure I've ever seen one form that I haven't made myself.
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# ? Oct 7, 2013 00:20 |
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PrinceRandom posted:I guess as a spinoff question, how often does the AI form a republic? Should I expect any to show up in the Old Gods game I'm eventually porting? I'm not sure I've ever seen one form that I haven't made myself. As near as I can tell, very rarely. It's kind of disappointing. I've seen more theocracies raised than Republics, but republics is definitely something that pops up from time to time..... To be honest, I'm not even sure what the mechanic is for an AI republic suddenly springing into existence. I know with a theocracy, it's usually some guy with Free Investiture stuck an unwanted relative into a Bishopric, and then someone else decided Mr. Now a Bishop would make one hell of a King, and started a faction for him. With Republics, though, I just don't know. The city has to become the main part of the county, and then that count has to become a duke, somehow. It'd take someone savvier about the AI than I am to figure this one out.
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# ? Oct 7, 2013 00:27 |
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# ? Jun 3, 2024 22:16 |
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As far as I can tell, the AI only forms republics by accident: - A king-level republic creates a coastal duke-level vassal (who, being a republican vassal, often gets a city as his capitol) and then that vassal gains independence. - A duke-level liege with a coastal Lord Mayor vassal loses his demesne in a war, and auto-revokes the lord mayor, thus transmuting himself into a doge. - An existing coastal Lord Mayor is given a duke title by his liege. The first is vanishingly rare, and the latter two are also very rare in vanilla because feudal lords do not seem to purposefully create non-feudal vassals, creating Lord Mayors and Prince-Bishops only when they have no other choice. In SWMH (or possibly other similar map/history mods) it's somewhat more common (but still rare) because there are a number of counties that literally have no castle holding at the start of the game. Thus, they can't become feudal (until a new castle holding is built), so they will automatically become lord mayors/bishops when their liege hands out the title. The more lord mayors there are on the map, the higher the chances of a republic emerging, assuming they're coastal. EDIT: What would be neat is a "communal revolt" event, wherein rebels pop up and target a county with a mayor in it, and if they win the top-level holding is vacated and given to the mayor, making a lord mayor. I don't know if that's actually possible, but it would be nice to have a mechanic that occasionally creates Lord Mayors, particularly in places that historically were enamored of communal liberty (i.e. Lombardy). That wouldn't create a republic automatically, but Lord Mayors are the prerequisites for them. Glass Hand fucked around with this message at 00:53 on Oct 7, 2013 |
# ? Oct 7, 2013 00:47 |