lohli posted:Well you've sort of jumped ahead of what I suppose was the expected sequence, in going cobalt>ectoplasm, though I'm honestly surprised you were able to last long enough in there to farm that much. Rather than a whole bunch of weird counterintuitive poo poo that only applies to bosses I'd rather they just nerf the spectre armor.
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# ? Oct 7, 2013 06:40 |
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# ? Jun 5, 2024 03:33 |
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Magic damage heals all of the new bosses. Done deal, call it a day.
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# ? Oct 7, 2013 06:49 |
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I don't see how it's weird or counterintuitive to give the bosses some interesting ways to deal with players, if the bosses aren't made more mechanically interesting then every fight is doomed to be a tank-and-spank or just trying to kite stuff endlessly.
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# ? Oct 7, 2013 06:51 |
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Redigit specifically took out the ability to spam chug healing potions and mushrooms infinitely because it made the game totally impossible to balance; either enemies did low damage and were totally trivial for anyone with any healing items or enemies did ludicrous damage that necessitated farming a billion healing items before you did anything. A few exploits like the Hellstone trick aside, the game was in a pretty good place with healing being limited. Now we have an infinite no-cooldown-or-restriction healing source again, which is again impossible to balance. Either you balance bosses around being able to outdamage spectre armor/vampire knives healing and thus gently caress over anyone not abusing it or you balance bosses around not having a totally infinite fountain of healing in which case spectre armor/vampire knives is invincible. There's a really easy way to fix this and it's not to try and code complex AI subroutines in a game where AI consists of "fly/run at player" for 95% of enemy types. Magic in general in 1.2 is pretty unbelievably broken. Spectre Armor is far and away the easiest endgame set to get and is also the most powerful by a landslide. Turtle and Shroomite Armor are both great but they require a shitload of ore farming and drop/mushroom farming to put together, while Spectre Armor requires you to take a Golden Shower to the dungeon for 20-30 minutes, which incidentally also provides you with something like half a dozen incredible weapons in the process.
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# ? Oct 7, 2013 06:52 |
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More unique tactics used by bosses would be neat, but at this point it would be hard to imagine what could exactly be done considering that there's only so much players can use against them. If bosses can disable buffs and heal from certain types of damage occasionally and whatever the hell along with making GBS threads out large amounts of damage and taking forever to kill, it'll just turn into a game of seeing how many players you can get to brute force the poo poo out of the boss so you can ignore the 'special' conditions. The game is fun, but it's pretty simple at heart. The Spectre armor seems like something that was cool in concept but when released to the public quickly turned into an easy way to chump out basically everything, because we all know how people are and how well they can figure this poo poo out. The Spectre armor being relatively easy to make compared to other stuff doesn't help matters, either. (I say most of this because I highly doubt Redigit will go back and add extra crap to the bosses in the 1.2.1 update.)
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# ? Oct 7, 2013 07:19 |
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The Vampire Knives healing isn't so much of an issue if their damage is nerfed (considering how goddamn hard it is to farm a Crimson Key) but the only way I can see to fix the Spectral Armor issues is to remove the healing set bonus altogether. Even if you ignore the holy trifecta of Magnet Sphere/Inferno Fork/Golden Shower, there's still Cursed Flames and Crystal Shards to contend with there as a source of rapid-fire health.
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# ? Oct 7, 2013 07:31 |
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Apply an internal cooldown for an item-based healing source.
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# ? Oct 7, 2013 07:36 |
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The Diamond Scepter is kind of broken. It obsoletes everything up to hard mode and it's not hard to make at all. The gold one is even easier to make and almost as good. It should probably require some sort of dungeon drop to build it.
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# ? Oct 7, 2013 07:59 |
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ToxicSlurpee posted:They only spawn in the buildings, which only spawn in the middle...I want to say third of Hell. They're pretty rare so you won't find many. This isn't entirely true. I can't verify whether this has changed in 1.2, but in 1.1 they could occasionally spawn on ash blocks closer to the surface of hell. Some spelunker potions and jumping along your hellway (hopefully with wings) is a good way to discover if this has happened with any chests.
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# ? Oct 7, 2013 08:03 |
Well here is a dumb thing I am doing. I mined myself into the hardmode underground crimson below a lava pool. I enclosed myself in wood along with a small wooden platform to get to drops. The crimson scepter, when cast at the wood ground, will deal damage below the wood. Pair this with the seeming inability of flying gross to fly through the wood at you, and the lava pool above you, stuff just dies for you to loot. This is nice find since I accidentally lost my mythril pick and had to mine another ;/
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# ? Oct 7, 2013 08:47 |
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Logan 5 posted:This isn't entirely true. I can't verify whether this has changed in 1.2, but in 1.1 they could occasionally spawn on ash blocks closer to the surface of hell. Some spelunker potions and jumping along your hellway (hopefully with wings) is a good way to discover if this has happened with any chests. I had a look at some of my stuff in TEdit and I have a shadow chest that is 700blocks/1400ft away from where the underworld buildings stop. It looks like shadowchests are probably rarer than they used to be overall as well. PlotDevice posted:The Diamond Scepter is kind of broken. It obsoletes everything up to hard mode and it's not hard to make at all. The gold one is even easier to make and almost as good. It should probably require some sort of dungeon drop to build it. Rubies and Diamonds seem rare enough that the gem staves being that good is ok. Edit: ToxicSlurpee posted:They only spawn in the buildings, which only spawn in the middle...I want to say third of Hell. They're pretty rare so you won't find many. lohli fucked around with this message at 08:56 on Oct 7, 2013 |
# ? Oct 7, 2013 08:52 |
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So, this is awesome. I just went to hell, right? You can go to hell in lots of games, that's not the awesome part. No, the awesome part is, I went to hell, and stole the art off their walls. This makes me irrationally happy.
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# ? Oct 7, 2013 09:00 |
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My world finally got the steampunk merchant, so I set up a stargate to the floating island: Afterwards I built a temple to activate the teleporter. New to mechanics, though - what are the best traps for murdering other players? The lava pit is too obvious. One pressure plate closes the door and douses the torches, the other is hooked up to skeleton spawner on a 1s timer. The lever activates the teleporter on a 5s timer, but also shuts you in and drops the floor. Jackard fucked around with this message at 09:25 on Oct 7, 2013 |
# ? Oct 7, 2013 09:14 |
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Meldonox posted:I've been playing multi with my pals and when they're hard at work building their houses I walk in and piss my entire mana pool on the floor in front of them or on their beds or cookpots or (thanks to some fun buggy geometry) through the sloped roofs of their houses into their attics or living rooms. This sounds hilarious, how does it work? Is there actually piss in the game? We have a dedicated server running with my mates where we only play hardcore and since I keep dying, at some point I usually just start loving with their heads and it leads to some funny stuff. I've managed to trick one guy into following me all the way up into the sky where it stops scrolling and then made him fall by mining some dirt from where his hook was attached and he managed to miss his double jump too. Now I just want to piss in his house though. Edit: I'm very much aware that I'm a total jerk. goatse.cx haver fucked around with this message at 09:25 on Oct 7, 2013 |
# ? Oct 7, 2013 09:22 |
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I love the teleporters. Now, I can build both a Sky Fortress AND an Underground Bunker, and I don't need to worry about long walks, zombies or Ice Golems suddenly loving up my poo poo as I go between the two! Speaking of sky castles, I am building one. This is a screenshot from much earlier today, I recently made a lot of progress with an artificial snow biome and an artificial forest biome, as well as starting Hard Mode, getting the Pirate, and getting the Steampunker. I also decided to create a secondary character, hardcore, just to see if I can pull off surviving in a Hard Mode world with nothing but 300 HP, two WIP specialized shelters, a bunch of guns, and lots of bullets. So far with that character, I narrowly survived my first Ice Golem by holy gently caress run away. I also got a Clentaminator and am working on Hallowing the poo poo out of the ground level. Hallowing stuff is so much easier when instead of planting trees or throwing jars, you just buy a huge-rear end raycannon and 900 bottles of blue stuff and go to town.
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# ? Oct 7, 2013 09:37 |
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I have discovered the best buff in a video game. It is the Baby Dinosaur buff. The effect of the Baby Dinosaur buff is that I have a Baby Dinosaur. The Baby Dinosaur has his own personal Baby Pterodactyl for flying. Truly a very powerful buff.
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# ? Oct 7, 2013 10:32 |
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Read posted:Demon Scythe will wreck the WoF. Just tunneled down to Hell, killed two things and got that as a drop. I haven't even beaten the Cthulhu eye yet, I feel like such a badass all of a sudden.
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# ? Oct 7, 2013 11:05 |
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LAY-ZX posted:I have discovered the best buff in a video game. Will it stack with the Pet Bunny buff?
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# ? Oct 7, 2013 11:08 |
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PlotDevice posted:The Diamond Scepter is kind of broken. It obsoletes everything up to hard mode and it's not hard to make at all. The gold one is even easier to make and almost as good. It should probably require some sort of dungeon drop to build it. I've had a tough time finding diamonds, but usually find enough rubies by the time I have a silver/tungsten armor set. It really is good, It's very mana efficient compared to everything else. I'm pretty confident a mythical ruby staff could beat WoF. After that though I'd want at least a decent reforged demon scythe.
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# ? Oct 7, 2013 11:20 |
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Is it just me or were ranged builds kinda shafted in this update? Craftable Jester Arrows were cool, and the shotbow is pretty nice, but my buddy playing a mage spent 20 minutes in the hardmode dungeon and left with six different ways to end the world, and even melee seems to have a wide selection of new sharp sticks to use as well as the crazy turtle armor. Did ranged builds even get a new armor set?
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# ? Oct 7, 2013 11:37 |
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They get Shroomite armor which gives you nuclear crits.
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# ? Oct 7, 2013 11:42 |
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Ah, alright. Haven't bought the Autohammer yet because of its price tag, so I hadn't gotten to look at the shroomite stuff. e: And to be fair, it's called shroomite and is sold to me by a mushroom man calling himself a loving truffle, so I kinda just assumed it would just be a bunch of gimmicky bullshit LAY-ZX fucked around with this message at 11:48 on Oct 7, 2013 |
# ? Oct 7, 2013 11:45 |
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I've noticed that the temple floors are spaced so that on a high enough resolution, you can see lizard dudes spawning in on the next floor down. Going on a marathon circuit through the temple to get power cells was mind numbing, to say the least. But, after nearly a dozen heat rays and other assorted drops, I finally got a Picksaw, allowing me to dig a hole down to the next floor and do this: E I E I O
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# ? Oct 7, 2013 11:59 |
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President Ark posted:Rather than a whole bunch of weird counterintuitive poo poo that only applies to bosses I'd rather they just nerf the spectre armor. The issue is that if you nerf the spectre armor, mages will have literally no ability to solo bosses; they have no defense, low-ish damage, and need an extra accessory slot for an accessory that does nothing but give them mana. What I'd do is cut the invincibility period on hit universally so that mages have to actually make an effort to dodge poo poo and can't just sit there and heal through the boss' damage. LAY-ZX posted:Is it just me or were ranged builds kinda shafted in this update? Craftable Jester Arrows were cool, and the shotbow is pretty nice, but my buddy playing a mage spent 20 minutes in the hardmode dungeon and left with six different ways to end the world, and even melee seems to have a wide selection of new sharp sticks to use as well as the crazy turtle armor. Did ranged builds even get a new armor set? They get the highest DPS in the game... eventually. You'll need the shroomite set and something like the Stynger or the Sniper Rifle.
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# ? Oct 7, 2013 12:00 |
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Heavy neutrino posted:What I'd do is cut the invincibility period on hit universally so that mages have to actually make an effort to dodge poo poo and can't just sit there and heal through the boss' damage. Counterpoint: Cross Necklace exists, as do the recipes that use it. On the other hand, making the Spectre Set have piss-poor defense is a possible compromise. It's still numerically better in Defense than Hallowed mage gear, if only by a single point. Dropping its defense down to the level of Cobalt or even Meteor armor would have a much more noticable effect on the ability to tank, and might make avoiding hits still a necessary measure. This leaves the problem that Turtle Armor + Vampire Knives still exist, but it's possible that nerfing the damage on the knives will make up the difference. KataraniSword fucked around with this message at 12:34 on Oct 7, 2013 |
# ? Oct 7, 2013 12:31 |
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KataraniSword posted:On the other hand, making the Spectre Set have piss-poor defense is a possible compromise. It's still numerically better in Defense than Hallowed mage gear, if only by a single point. Dropping its defense down to the level of Cobalt or even Meteor armor would have a much more noticable effect on the ability to tank, and might make avoiding hits still a necessary measure. I don't think defense matters enough at low values to make a big difference. If you were to drop it to the level of Cobalt, you'd only take on average 8 more damage per hit which isn't much. It would have to be either a nerf to the lifesteal percentage or to the invincibility period. Magnet Sphere also definitely needs a damage nerf. The lifesteal percentage nerf might actually be the best idea; try seeing and dodging enemy projectiles while you have Magnet Sphere and Rainbow Gun out and are blasting Shadowbeam.
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# ? Oct 7, 2013 12:42 |
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Heavy neutrino posted:They get the highest DPS in the game... eventually. You'll need the shroomite set and something like the Stynger or the Sniper Rifle. Cholorophyte bow, magic quiver from the skeleton archers, and an archery potion. I wish there were more bows with unique attributes, it feels like all the creativity is going to guns.
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# ? Oct 7, 2013 12:43 |
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Devour or Fire posted:Cholorophyte bow, magic quiver from the skeleton archers, and an archery potion. I wish there were more bows with unique attributes, it feels like all the creativity is going to guns. I thought guns were bows except for the ammo they used. You mean the Archery potion really is useless for 90% of the ranged builds in the game?
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# ? Oct 7, 2013 12:54 |
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LAY-ZX posted:I have discovered the best buff in a video game. You have no idea how long I've spent trying to get this. I am so jealous.
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# ? Oct 7, 2013 13:06 |
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Well last night I killed the Wall of Flesh and progressed into Hard Mode for the first time ever. Phoenix Blaster and a long runway made short work of the Wall. Smashed all but one of my demon altars, the closest one to my house, to release minerals into the world. The new enemies are hurtful, but I had made a surface mushroom farm and got the Truffle guy. Mine's called Shiitake. Bought his spear, which is really neat. The glowing trail of mushrooms it leaves gives it a ton of range, and it pierces walls, plus being long enough to probe for new caverns near the one I'm in. I found my flying islands, and killed the Wyvern a few times to make a set of Wings. One of the islands is just offscreen from my house, and a lot higher, so I gravity-potioned up there and dropped a long, long rope from the edge to the surface. So far I've gotten enough Palladium to make a pick and armor set, and I'm working towards getting enough for a Mythril set. I'm guessing these two are roughly equivalent to copper and iron in terms of rank. The ores seem to be very sparse, though. Is there any trick to finding more? So far I've just been exploring the underground Hallow and collecting souls of light and crystals with a bunch of potions of spelunking.
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# ? Oct 7, 2013 13:13 |
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I just realized you can paint chests (and any other furniture, really) any colour you want with the paintbrush.
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# ? Oct 7, 2013 13:21 |
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Heavy neutrino posted:The issue is that if you nerf the spectre armor, mages will have literally no ability to solo bosses; they have no defense, low-ish damage, and need an extra accessory slot for an accessory that does nothing but give them mana. What I'd do is cut the invincibility period on hit universally so that mages have to actually make an effort to dodge poo poo and can't just sit there and heal through the boss' damage. "literally no ability to solo bosses" is an interesting interpretation. They have a whopping ten less defense than Shroomite users(who have to stand still for 2 seconds and stay still to utilize their set bonus) and both of them are heavily reliant on dodging hardmode bosses to begin with. Magic being low-ish damage is just wrong; Golden Shower does a tremendous amount of damage to multi-part enemies like the Destroyer and the defense stripping allows you to deal monstrous damage with spells like Inferno Fork, Magnet Sphere, and even the old Crystal Storm and Magic Harp. Melee has nothing to compare until Death Sickle/Terra Blade. Ranged can definitely do more damage in the long run because they have their own source of damage stripping and potential nuclear shroomite crits, but to say magic is low damage is baffling. I'd like to see Spectre get its bonus changed to emphasize the glass cannon huge versatility of mages. If it were possible to code, something like a stacking damage buff for each different spell you've used in the last 10 seconds or so would be really cool.
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# ? Oct 7, 2013 14:23 |
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Geomancing posted:So far I've gotten enough Palladium to make a pick and armor set, and I'm working towards getting enough for a Mythril set. I'm guessing these two are roughly equivalent to copper and iron in terms of rank. The ores seem to be very sparse, though. Is there any trick to finding more? So far I've just been exploring the underground Hallow and collecting souls of light and crystals with a bunch of potions of spelunking. The deeper you are, the more of the more valuable ores there are. This is still true in a hardmode world, so go down to hell and then explore the ceiling and upwards with those spelunker pots, you should find more of mythril/orchalicum and adamantium/titanium that way.
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# ? Oct 7, 2013 14:30 |
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Kanos posted:I'd like to see Spectre get its bonus changed to emphasize the glass cannon huge versatility of mages. If it were possible to code, something like a stacking damage buff for each different spell you've used in the last 10 seconds or so would be really cool. That would be really cool. I cycle through spells pretty often, so that would get a lot of use for me. Ten seconds seems kind of short, though.
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# ? Oct 7, 2013 14:32 |
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LAY-ZX posted:I have discovered the best buff in a video game. Looking at this again: What's that crystal? Is it another light source like the fairy/orb/wisp?
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# ? Oct 7, 2013 15:22 |
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KataraniSword posted:Looking at this again: What's that crystal? Is it another light source like the fairy/orb/wisp? It's the set bonus for the Chlorophyte armor
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# ? Oct 7, 2013 15:33 |
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Kanos posted:"literally no ability to solo bosses" is an interesting interpretation. You're wrong about a couple things; first off the Spectre Armor has 19 less defense than Shroomite, not 10. The Destroyer is the easier boss by far and not a metric for anything (in my view, the Twins or maybe Plantera is the hardest boss in the game) and although I was wrong about low-ish damage (it's much lower than ranged builds, but certainly not bad), the point is that without the lifesteal, mage builds generally can't outlast bosses. Maybe my eyes are just bad but I can't dodge projectiles when there's a Magnet Sphere, a Rainbow Gun, a Hydra and whatever else out on the field since I can't even see them. Another thing that could be done to help with soloing endgame bosses is a modification to movement mechanics so that it's not an awkward pain in the rear end to move around. Increase the base movement speed and left/right acceleration, make upward flight faster.
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# ? Oct 7, 2013 16:01 |
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Heavy neutrino posted:You're wrong about a couple things; first off the Spectre Armor has 19 less defense than Shroomite, not 10. The Destroyer is the easier boss by far and not a metric for anything (in my view, the Twins or maybe Plantera is the hardest boss in the game) and although I was wrong about low-ish damage (it's much lower than ranged builds, but certainly not bad), the point is that without the lifesteal, mage builds generally can't outlast bosses. Maybe my eyes are just bad but I can't dodge projectiles when there's a Magnet Sphere, a Rainbow Gun, a Hydra and whatever else out on the field since I can't even see them. Ten defense or nineteen is not a huge difference because neither of them has any viable future when it comes to face tanking bosses. If you're trying to leverage the good part about Shroomite armor, the cloaking bonus, you're required to stand still for several seconds at a time which can be ridiculously dangerous solo(and if you're not then you might as well be wearing chlorophyte, which mages can do too). The durability difference is a complete wash. I find movement now might as well be permanent free form flight; with a bundle of balloons, carpet, lightning boots, and higher tier wings, you can pretty much stay anywhere you like in the air for almost indefinite amounts of time once you get used to it.
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# ? Oct 7, 2013 16:15 |
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Heavy neutrino posted:You're wrong about a couple things; first off the Spectre Armor has 19 less defense than Shroomite, not 10. The Destroyer is the easier boss by far and not a metric for anything (in my view, the Twins or maybe Plantera is the hardest boss in the game) and although I was wrong about low-ish damage (it's much lower than ranged builds, but certainly not bad), the point is that without the lifesteal, mage builds generally can't outlast bosses. Maybe my eyes are just bad but I can't dodge projectiles when there's a Magnet Sphere, a Rainbow Gun, a Hydra and whatever else out on the field since I can't even see them. Upping the acceleration is the big thing as far as I'm concerned. I mean, I can beat plantera without moving or using potions and come out with more health that I started the fight on, but it would certainly have helped before I got my crimson key. Being able to get around the dungeon and stuff would be loads better if every little turn took less time. It's really frustrating not to be able to dodge or move out of a way of a trap because you're not at full speed.
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# ? Oct 7, 2013 16:17 |
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# ? Jun 5, 2024 03:33 |
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If the Spectre Armour is so broken in its current form, do you guys think it would work well if its life-steal ability was changed to grant supercharged regeneration instead of immediate healing? You could have the regeneration buff scale up its power based on how much damage you've recently dealt, and decay over time whenever you're not murdering poo poo. It would take a short time to crank it up to maximum power so you'd have to fight really carefully at first, and you still wouldn't be invulnerable since massive spike damage would still kill the poo poo out of you if you tried to just sit there and facetank it; you'd be free to fight a bit more aggressively, but you'd want to try to minimize the damage you were taking so that the regeneration effect outpaced it. Also you would never ever want to not be shooting apocalyptic hate magic at everything in sight, which is pretty much the ideal state for mages I think. e: the cool thing about that is that it would let you build the buff up even while not injured, so if you were really doing a lot of damage, you could benefit your whole team by piling up regeneration on them even if they weren't in immediate danger, giving them a bit of a buffer in case things suddenly went south. Angry Diplomat fucked around with this message at 16:28 on Oct 7, 2013 |
# ? Oct 7, 2013 16:25 |