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JoeyJoJoJr Shabadoo posted:vv That's true too, but I feel like this game just had a ton of holes in it that could have been filled with, like, missions, or story, instead of chasing Mary Ann and never having her call you again. I'd like to say I want more Mary-Ann missions, but I actually need them.
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# ? Oct 8, 2013 07:12 |
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# ? Jun 1, 2024 23:28 |
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Only tangentially related, but this video is making the rounds: https://www.youtube.com/watch?v=I8XqXkIcA2I
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# ? Oct 8, 2013 07:16 |
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Michael Scott posted:Only tangentially related, but this video is making the rounds: From the title, though, I thought this was gonna be about OG Loc from San Andreas.
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# ? Oct 8, 2013 07:17 |
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Hhahah that was great. That song is basically an earworm. So catchy.
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# ? Oct 8, 2013 07:26 |
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TheLoser posted:So, quick question. What special mission are you expecting exactly? At 100% the only missions left open will be any unfinished strangers and freaks for Michael and Trevor because being able to do them is obviously dependant on the ending.
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# ? Oct 8, 2013 07:37 |
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Grab Meatcastle posted:What special mission are you expecting exactly? At 100% the only missions left open will be any unfinished strangers and freaks for Michael and Trevor because being able to do them is obviously dependant on the ending. There's a S+F called "The Last One" that unlocks at 100%.
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# ? Oct 8, 2013 07:39 |
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TheLoser posted:So, quick question. Just be patient. It took around 10 hours before it unlocked for me after I got 100%. Might help to travel to the mission area, not sure about that though.
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# ? Oct 8, 2013 07:50 |
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Away all Goats posted:It's kind of stupid that the only plane spawns are at the international airport unless you're playing Trevor. If you go to Trevor's airfield as Franklin/Michael the only plane there is a stunt plane that you can't bail out of. Isn't there a crop duster type plane sitting somewhere near the edge of the Alamo Sea?
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# ? Oct 8, 2013 09:28 |
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I'm kind of bummed that you can't save any car in a garage and it will always respawn. There's no reason not to upgrade a car you don't own because unless you head back to your garage it's gone forever. It worked great in Sleeping Dogs because you could buy the car and then call to have it delivered to you anywhere on a street.
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# ? Oct 8, 2013 09:34 |
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I wrote a blog post with my thoughts on GTAV, proposing the "open world test" for missions in GTA-like games. Baically: if it could be done in a non-open-world game, why is it in your game?
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# ? Oct 8, 2013 09:36 |
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kingcobweb posted:I wrote a blog post with my thoughts on GTAV, proposing the "open world test" for missions in GTA-like games. Baically: if it could be done in a non-open-world game, why is it in your game? I don't know where you got the impression that you need to use Auto-aim comes from. The game is balanced around it, but it's not necessary at all. I completed the game without using it at all, and turned it on after I'd finished it while replaying rampages to try and see how many kills I could get and it makes the game mind numbingly easy. The game is better without it, but it's in there for people who need it (like the skip function when you keep dying). And if we removed any element of the game that could be done in a linear game from this genre, you wouldn't be able to do anything in these games at all. You can play Tennis in Top Spin, or Anna Kournikova's Smash Court Tennis, sure, but why is it such a bad thing that you can play a simple version in GTA? I like the Tennis mini-game for what it is, a distraction. I sort of miss Bowling too. Options aren't bad, and I feel as though if open world games had to pass your test, we'd be devoid of them. Borrowing elements from other genres to enhance your game is not bad, it's pretty awesome. The shooting mechanics of the old GTAs are the hardest thing about those games to return to. If we purposely tried to avoid using things like GTA V's shooting because Max Payne 3's was very similar (to the point of recycled animations) we'd have an anachronistic game that wouldn't be great fun to play. Josuke Higashikata fucked around with this message at 09:50 on Oct 8, 2013 |
# ? Oct 8, 2013 09:47 |
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Has anyone figured out the weird "Come back when your story is complete" thing yet? Between that and the weird art in the cable car area, I'm kinda wondering if there's anything cool like a hidden mountain fortress or something. I remember all the stuff about the ULTOR pyramid in SR2, and that was kinda fun. It'd be nice to have something similar here.
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# ? Oct 8, 2013 09:48 |
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kingcobweb posted:I wrote a blog post with my thoughts on GTAV, proposing the "open world test" for missions in GTA-like games. Baically: if it could be done in a non-open-world game, why is it in your game? I don't really like linear missions either but I don't care because there's SO MUCH else to do.
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# ? Oct 8, 2013 09:49 |
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Aurain posted:Borrowing elements from other genres to enhance your game is not bad, it's pretty awesome. The shooting mechanics of the old GTAs are the hardest thing about those games to return to. If we purposely tried to avoid using things like GTA V's shooting because Max Payne 3's was very similar (to the point of recycled animations) we'd have an anachronistic game that wouldn't be great fun to play.
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# ? Oct 8, 2013 09:59 |
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So I was using 3 different save slots and I guess they're all hosed up (or the game just is in general now) because no matter what I do, I can't progress the story after "Surveying the Score", and apparently a gently caress ton of people are having the same problem and Rockstar hasn't said anything. Well, gently caress that.
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# ? Oct 8, 2013 10:30 |
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Beeez posted:So in the Lester missions is there a set point in which it's best to sell your stocks? I'm worried I'll sell too soon or too late and I can't follow the guide in the OP because I'm not going to wait til I beat the game to do these missions since I'm not planning on 100% it this go round. Depending on the stock, they will usually plateau around 80% after about two days, and about 33% for the competitor's rebound, I think. This will decrease greatly with each reload after you've invested, however, so don't do that.
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# ? Oct 8, 2013 13:21 |
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http://www.reddit.com/r/GrandTheftAutoV/comments/1ncdnf/spoilers_how_to_get_max_cash_21b_across_all/ Stock tips.
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# ? Oct 8, 2013 13:30 |
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kingcobweb posted:Any open world game is, by necessity, going to be a genre mashup of eg shooter, driving, RPG, etc. But what annoys me is not using the shooting mechanics from another game- which is fine- but having so many missions that could literally be in games dedicated to that play style (games that, chances are, execute that narrow genre more effectively than a mashup like GTA). GTA should be about shooting and driving in an open world, not going room to room clearing out bad guys. I know what you are saying, but it seems to me that you completely leave out all the other aspects an open world game brings into play. Like the feeling of having total control over where your character will go next, the large open environment with endless room to maneuver and the ability to often choose on your own how to do a mission. It has a completely different atmosphere in this regard than, say, Max Payne 3. I do concur that GTA keeps bringing in way too many scripted mission elements, which totally collide with the openness. For example, I hated the parts in the extraction heist (Franklin), the armored truck heist (Trevor) or the harbour heist (again as Franklin), where you had to shoot down a helicopter. Both times the game aggressively reminds you that a helicopter is on its way to you and it conveniently flys straight to you, so the pilot can be sniped immediately (or the heli blown up with an RPG in one case). They completely take out the challenge of shooting those down. I noticed this happens in almost any mission featuring an enemy helicopter, too.
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# ? Oct 8, 2013 13:43 |
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Stupid_Sexy_Flander posted:Has anyone figured out the weird "Come back when your story is complete" thing yet? Check out this thread; Big Spoiler warning ofcourse. http://forums.somethingawful.com/showthread.php?threadid=3572054 Qwezz fucked around with this message at 14:21 on Oct 8, 2013 |
# ? Oct 8, 2013 14:04 |
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There's a great song that plays when (I think) you're doing the first Franklin mission with the drug deal gone wrong, and it has all these great trumpets on it and stuff. Is that on the OST or the radio? Edit: Got it. Disc 2, track 1 thehustler fucked around with this message at 15:01 on Oct 8, 2013 |
# ? Oct 8, 2013 14:58 |
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kingcobweb posted:I wrote a blog post with my thoughts on GTAV, proposing the "open world test" for missions in GTA-like games. Baically: if it could be done in a non-open-world game, why is it in your game?
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# ? Oct 8, 2013 15:27 |
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SplitSoul posted:Depending on the stock, they will usually plateau around 80% after about two days, and about 33% for the competitor's rebound, I think. This will decrease greatly with each reload after you've invested, however, so don't do that. Alright, thanks. I guess I sold a bit early for the Hotel mission then, as I sold it at about 76%. Aurain posted:http://www.reddit.com/r/GrandTheftAutoV/comments/1ncdnf/spoilers_how_to_get_max_cash_21b_across_all/ As I mentioned, I can't check that out because I don't want end game spoilers. I'm not planning on waiting until post-game to do these missions.
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# ? Oct 8, 2013 15:51 |
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What are some good/stable stocks to invest if I only want to avoid expensive hospital bills?
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# ? Oct 8, 2013 15:55 |
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Beeez posted:As I mentioned, I can't check that out because I don't want end game spoilers. I'm not planning on waiting until post-game to do these missions.
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# ? Oct 8, 2013 16:13 |
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VisAbsoluta posted:What are some good/stable stocks to invest if I only want to avoid expensive hospital bills? Pisswasser and Hawk & Little on BAWSAQ
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# ? Oct 8, 2013 16:30 |
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orcane posted:There are no end game spoilers other than "do this after the last heist for maximum payout" and referencing missions you've already done by the time you start assassination missions. Just don^t follow the links/comments. Oh, good.
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# ? Oct 8, 2013 16:52 |
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I love the reward for the spaceship parts. Does it actually have any special properties or is it just there for the sake of funny? I was going to try for all the Under the Bridges, but some of them are pretty ridiculous so I probably won't bother unfortunately. What are generally considered the best planes to use for the knife flights? Most seem to suggest the fighter jet but are there any others? Just the jumps to go after this.
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# ? Oct 8, 2013 17:32 |
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100% is not really 100%... like I wonder how many people actually have gotten True 100%.
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# ? Oct 8, 2013 17:34 |
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ElwoodCuse posted:Pisswasser and Hawk & Little on BAWSAQ I'm currently over a billion with each character and cashing out & saving in a backup file every day in case Pisswasser finally crashes.
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# ? Oct 8, 2013 17:39 |
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Make sure you check a map for under the bridge to see which ones actually count. Also there are three paths through the downtown canals that will get you on the way real quick
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# ? Oct 8, 2013 17:39 |
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Rapdawg posted:100% is not really 100%... like I wonder how many people actually have gotten True 100%. True, but I'm not going to look a gift horse in the mouth when it comes to things like stunt jumps in a Grand Theft Auto game. ElwoodCuse posted:Make sure you check a map for under the bridge to see which ones actually count. Also there are three paths through the downtown canals that will get you on the way real quick I did this and got most of the Los Santos river ones, yeah. Some were still pretty bad though.
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# ? Oct 8, 2013 17:41 |
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Hedgehog Pie posted:I love the reward for the spaceship parts. Does it actually have any special properties or is it just there for the sake of funny? Was the weird car supposed to be the reward for collecting all spaceship parts? Because I lost that on the way back from that mission
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# ? Oct 8, 2013 17:45 |
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JazzFlight posted:I've made so much on Pisswasser (from investing at 12.70 a share at the end of the game) that it compensated me for accidentally going through the first couple assassination missions without investing properly. I was at over a hundred million on each character from investing in Pisswasser/HAL after the first few heists, without doing any of the end-game assassination missions. Was kind of surprised to find out at the end that apparently there's a money cap of $2.1 billion that you can't go over, no matter how well you invest. Oh well
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# ? Oct 8, 2013 17:49 |
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The money cap is a programming limitation, not a design decision
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# ? Oct 8, 2013 17:56 |
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ElwoodCuse posted:The money cap is a programming limitation, not a design decision
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# ? Oct 8, 2013 18:38 |
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This is just coming from an Intel marketing rep, and it's nothing we didn't already know, but Intel on GTA 5 PC release: "I don't think it will be console exclusive very long"quote:“I think it hurt Halo overall,” he said in reference to Microsoft’s failed attempts to at first keep it console-exclusive and then poorly porting to the PC. “At least with Grand Theft Auto I don’t think it’ll be console exclusive very long. But that’s what happens when you have a brand new launch with two companies that have lots of money trying to make sure they have content.”
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# ? Oct 8, 2013 19:10 |
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orcane posted:Unless there was actually a use to letting people have more money than a signed 32 bit integer can handle (there obviously isn't), so not dealing with that limit is still a design decision on a basic level. The design decision of "eh, whatever it probably won't happen" is the best one.
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# ? Oct 8, 2013 20:19 |
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in this case "eh whatever, it won't matter"
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# ? Oct 8, 2013 20:26 |
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Only just finished it. Does anyone else think that having multiple endings was a really terrible decision and kind of weakened the overall plot/ending/characterisation? I chose C like any sane person would. Having watched the other two, they're awful and completely out of character for all three of them.
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# ? Oct 8, 2013 20:28 |
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# ? Jun 1, 2024 23:28 |
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Steve2911 posted:Only just finished it. Does anyone else think that having multiple endings was a really terrible decision and kind of weakened the overall plot/ending/characterisation? I think it would've been interesting if you had to choose one of the three to die. It'd make the choice have a lot more impact.
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# ? Oct 8, 2013 20:30 |