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USSMICHELLEBACHMAN posted:i'll pay you friday for a hotdog today trigger warning when you misquote wimpy plz
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# ? Oct 8, 2013 18:43 |
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# ? May 9, 2024 08:33 |
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Why are you trying to bring this young entrepreneur down?
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# ? Oct 8, 2013 18:45 |
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SoundMonkey posted:I gotta go with the 'roods on this one, I pitched in for the comedy. lol yeah sure buddy
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# ? Oct 8, 2013 21:11 |
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ThatPazuzu posted:If I say something edgy about hot dogs can I get Cool Guy Internet points? What if I do it every day in multiple forums?
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# ? Oct 8, 2013 21:13 |
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in non-hot dog kickstarter news, cyan has given up on making computer games and turned to pen & paper rpgs to try and keep myst going kinda makes sense because myst people have been clamoring for a moddable myst for ages :iamafag: but cyan sucks at programming too bad pen & paper rpgs are for nerds. oh well
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# ? Oct 8, 2013 23:06 |
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i get that myst was popular originally because ~beautiful pre rendered 640x480 graphics~ in 1992 or whatever but whats the appeal in it past that. it was a middling at best graphic adventure and the sequels didn't really improve on it either
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# ? Oct 8, 2013 23:08 |
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i liked the books when i was 12, they set up a neat universe and uru was supposed to explore a lot more of that. ended up being way too ambitious. it was pretty as hell, but the "gameplay" or whatever you'd call it was laughably bad, and their "interactive, player-driven story" amounted to a few cyan employees roleplaying as characters in the chat and forums
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# ? Oct 8, 2013 23:12 |
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it was a beautiful game that was also a good game for the time. also it sold a lot of CD rom drives it felt like the future when it came out
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# ? Oct 8, 2013 23:12 |
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Werthog 95 posted:i liked the books when i was 12, they set up a neat universe and uru was supposed to explore a lot more of that. ended up being way too ambitious. it was pretty as hell, but the "gameplay" or whatever you'd call it was laughably bad, and their "interactive, player-driven story" amounted to a few cyan employees roleplaying as characters in the chat and forums lol did they really. i've quite frankly never heard of that stuff. i mean i played the sequel games and all but
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# ? Oct 8, 2013 23:17 |
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i mean it's one of the first games where you really had a beautiful world and to explore. the atmospsphere was mysterious and creepy and the player felt super engaged in what was going on it's really the first game to do that.
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# ? Oct 8, 2013 23:20 |
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Install Windows posted:lol did they really. i've quite frankly never heard of that stuff. exactly idk if i'd find it worthwhile now anymore but when i was a kid i digged the weird logic they came up with to rationalize all the poo poo they threw into myst for no good reason
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# ? Oct 8, 2013 23:22 |
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I funded that japanese megaman clone thing and i'm not really sure why since I don't really remember any megaman but X. I feel like i am just funding dumb game kickstarters so I can complain when they come out and don't suit my needs
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# ? Oct 8, 2013 23:22 |
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Cryin Burnigan posted:I funded that japanese megaman clone thing and i'm not really sure why since I don't really remember any megaman but X. I feel like i am just funding dumb game kickstarters so I can complain when they come out and don't suit my needs you are the problem now
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# ? Oct 8, 2013 23:23 |
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USSMICHELLEBACHMAN posted:i mean it's one of the first games where you really had a beautiful world and to explore. the atmospsphere was mysterious and creepy and the player felt super engaged in what was going on yup compare to uru, where the rear end in a top hat-physics puzzles often required you to awkwardly steer your 3d avatar around so he'd bump into an object just the right way to roll it onto a switch. so immersive
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# ? Oct 8, 2013 23:23 |
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Rude. posted:you are the problem now the only person i am a problem to is myself. it is much like I have 250 steam games and have probably played 60 of them
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# ? Oct 8, 2013 23:24 |
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USSMICHELLEBACHMAN posted:i mean it's one of the first games where you really had a beautiful world and to explore. the atmospsphere was mysterious and creepy and the player felt super engaged in what was going on well yeah i know about all that, but not why people apparently were still interested in it after decades and especially in why they were going to be interested in an story by the makers of Impressive 1992 Graphics The Game.
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# ? Oct 8, 2013 23:39 |
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Install Windows posted:well yeah i know about all that, but not why people apparently were still interested in it after decades and especially in why they were going to be interested in an story by the makers of Impressive 1992 Graphics The Game. yeah that's dumb
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# ? Oct 8, 2013 23:41 |
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mayhaps you've heard of text adventures, with stories and interaction as rich and deep as the most famous works of literature, the scenes as grand and vivid as your mind can conjure, and your options limited only by your vocabulary
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# ? Oct 8, 2013 23:49 |
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EMILY BLUNTS posted:mayhaps you've heard of text adventures, with stories and interaction as rich and deep as the most famous works of literature, the scenes as grand and vivid as your mind can conjure, and your options limited only by your vocabulary text adventures own but all cyan can/could manage was slapping cutting edge graphics at the time over a mediocre graphic adventure game
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# ? Oct 8, 2013 23:54 |
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EMILY BLUNTS posted:mayhaps you've heard of text adventures, with stories and interaction as rich and deep as the most famous works of literature, the scenes as grand and vivid as your mind can conjure, and your options limited only by your vocabulary For several reasons, we can expect to see future adventures grow in sophistication. The amount of memory in the typical home computer is steadily growing. The 16K "standard" main memory is giving way to 64K or even 128K - and by the time you read this, even more memory may be the norm. Increasingly powerful processors are also moving into home computers, and compilers for programming languages such as C and Modula-2 are becoming available as well. Better processors and languages will ease the programmer's job in creating fancier parsers and action routines. Floppy disk drives are getting cheaper, making it more feasible to get away from tape-loaded programs that have to fit everything into memory at once.
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# ? Oct 8, 2013 23:54 |
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Finally, buyers' expectations will rise. When players see what Cyborg or Zork can do, they aren't likely to remain satisfied with adventures that limit them to two-word sentences. The more complex an adventure program gets in terms of what it can handle, the simpler the player's job will be. The ideal would be a program that could handle any grammatical command or question and come up with a reasonable response. If this sort of program existed, the player could deal with it as easily and flexibly as with a human gamesmaster in a Dungeons and Dragons game. Getting to that point within the next century might be too much to hope for. But you can be sure that the state of the art will keep advancing.
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# ? Oct 8, 2013 23:56 |
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the z machine unironically owns
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# ? Oct 8, 2013 23:59 |
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this game blew my friggin nuts clean off amazing
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# ? Oct 9, 2013 00:06 |
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ultimately it doesn't matter if myst was good or not (it wasn't), iirc it was the top selling computer game of all time until the sims came out
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# ? Oct 9, 2013 00:28 |
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i've never played myst, but i thought its big selling point was that it was a cerebral game that required actual puzzle-solving skills, rather than the "try every item on everything" system in games like monkey island
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# ? Oct 9, 2013 00:39 |
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Install Windows posted:i get that myst was popular originally because ~beautiful pre rendered 640x480 graphics~ in 1992 or whatever but whats the appeal in it past that.
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# ? Oct 9, 2013 00:40 |
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Sweevo posted:i've never played myst, but i thought its big selling point was that it was a cerebral game that required actual puzzle-solving skills, rather than the "try every item on everything" system in games like monkey island and it didn't come with a cheat book with reference clues for poo poo a.k.a. "come up to a puzzle and turn to page 31 for the plainly obvious solution" it came with vague hints and poo poo in the video books in the library, and iirc came with a phamplet in the box with some cheats if you got stuck... but the point is to play the game you also pretty much had to have a pen and notebook of your own and take notes and reference them later in completely different areas of the game you had to literally write the own crutch booklet as you played from poo poo you observed in the game, that is what made it the coolest to me
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# ? Oct 9, 2013 00:44 |
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Sweevo posted:i've never played myst, but i thought its big selling point was that it was a cerebral game that required actual puzzle-solving skills, rather than the "try every item on everything" system in games like monkey island
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# ? Oct 9, 2013 00:44 |
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Sham bam bamina! posted:myst (1993 f.y.i.) was poo poo but riven was literally perfect i never played riven, what was better than myst about it?
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# ? Oct 9, 2013 00:45 |
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Sham bam bamina! posted:not really, it's more along the lines of iirc if you knew the matrix code to the inside of the fireplace you could skip like 99% of the game and just go straight to the end but its been a lonnnnnng time
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# ? Oct 9, 2013 00:46 |
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Sweevo posted:i've never played myst, but i thought its big selling point was that it was a cerebral game that required actual puzzle-solving skills, rather than the "try every item on everything" system in games like monkey island what no, it was seriously a completely standard graphic adventure game its big selling point was the high tech 256 color 640x480 prerendered graphics.
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# ? Oct 9, 2013 00:47 |
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Sniep posted:i never played riven, what was better than myst about it?
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# ? Oct 9, 2013 00:47 |
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Sniep posted:iirc if you knew the matrix code to the inside of the fireplace you could skip like 99% of the game and just go straight to the end https://www.youtube.com/watch?v=oAh8F6u_dPE
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# ? Oct 9, 2013 00:47 |
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Sniep posted:iirc if you knew the matrix code to the inside of the fireplace you could skip like 99% of the game and just go straight to the end gj cyan for not taking five seconds to randomize this or anything else
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# ? Oct 9, 2013 00:49 |
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okay, i 'get' speed runs, and how they can be entertaining to watch for a great majority of games but myst type games speed run is the stupidest thing ive seen in a long time. there's no skill in it.
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# ? Oct 9, 2013 00:55 |
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you can also plow through riven in five minutes if you memorize the firemarble positions on that map thingy, that's a pretty dumb metric for judging a myst game
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# ? Oct 9, 2013 00:56 |
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yes I know they're called firemarbles big deal wanna fight about it
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# ? Oct 9, 2013 00:57 |
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Sniep posted:okay, i 'get' speed runs, and how they can be entertaining to watch for a great majority of games the point of it is to that yes, myst is over in 60 seconds if you already figure out that one fireplace code like u said
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# ? Oct 9, 2013 00:58 |
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can we all just agree that the longest journey was pretty much the best
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# ? Oct 9, 2013 01:03 |
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# ? May 9, 2024 08:33 |
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Sniep posted:and it didn't come with a cheat book with reference clues for poo poo a.k.a. "come up to a puzzle and turn to page 31 for the plainly obvious solution" yeah I had to make a map for the mine cart maze and you have to be able to match musical notes at one point
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# ? Oct 9, 2013 01:04 |