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Here's something cool: Andrew Hulshult, the composer on ROTT 2013, is redoing a bunch of the Doom soundtrack for Brutal Doom. https://www.youtube.com/watch?v=twz3vUHDz-A
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# ? Oct 11, 2013 04:47 |
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# ? May 15, 2024 07:16 |
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The Kins posted:Here's something cool: Andrew Hulshult, the composer on ROTT 2013, is redoing a bunch of the Doom soundtrack for Brutal Doom. Wow. These are by far the best doom remixes i've heard so far, hope he remixes all the music in doom 1 and 2.
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# ? Oct 11, 2013 09:50 |
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Man, those mixes are absolutely fantastic. I really hope he does them all as well.
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# ? Oct 11, 2013 10:57 |
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King Vidiot posted:I think I found an eBay auction for the only one that anybody ever bought: http://www.ebay.com/itm/Extreemly-rare-Madcatz-Panther-XL-joystick-trackball-mouse-PC-bundle-/310762251100?pt=Mice&hash=item485adfa35c Haha, you think that's the only one? I bring you http://assassin3d.squarespace.com/ There's a semi-active discussion board and everything. These dudes are seriously obsessed with their ancient Win95 gaming peripherals (and modern trackball+joystick recreations). Theoretically, you'll gain a benefit from the analogue movement afforded by the joystick. For instance, in Half-Life you can move almost as fast as running speed, without making any noise, supposedly really effective in deathmatches. But almost no FPS since has supported analog movement control, apart from possible a couple of console ports.
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# ? Oct 11, 2013 12:04 |
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Hey Dominic White, five pages too late but theres always Psychic for doom as well. http://forum.zdoom.org/viewtopic.php?f=19&t=21681&sid=08bfcfcadf9a382c14ae942c3bd01e61 Infact, the source where i got this from might be of benefit: http://lparchive.org/Doom-Mods/
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# ? Oct 11, 2013 21:40 |
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An Enormous Boner posted:Didn't Descent 3 have a competitive scene? A pretty massive one at that. those who won tournaments got special icons put into the game for them via some of the patches. hell, even up to the point of 2004-5 it was still going quite well. the only reason it died is because the master server was killed. Zaphod42 posted:Have you played Retrovirus? Its on steam and they're messing with Oculus Rift support the issue with Retrovirus is that it's based off that one weird Toonami minigame, so you can only have one weapon at a time and the first one you get is pretty much the best one. the rest are particularly gimmicky and situational. Diabetes Forecast fucked around with this message at 22:11 on Oct 11, 2013 |
# ? Oct 11, 2013 21:57 |
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Colon Semicolon posted:A pretty massive one at that. those who won tournaments got special icons put into the game for them via some of the patches. hell, even up to the point of 2004-5 it was still going quite well. the only reason it died is because the master server was killed. I thought so. I remember someone telling me about a friend of his who was way into it. It had some weird movement tricks, like Quake, except not... "triple banding" or something, where you would move forwards and up and sideways all at the same time, because it stacked.
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# ? Oct 11, 2013 22:11 |
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An Enormous Boner posted:I thought so. I remember someone telling me about a friend of his who was way into it. It had some weird movement tricks, like Quake, except not... "triple banding" or something, where you would move forwards and up and sideways all at the same time, because it stacked. it made you move about 1.7 times faster. the strategy guide for the game even makes mention of how you pretty much HAVE to do this to be competitive online.
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# ? Oct 11, 2013 22:21 |
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An Enormous Boner posted:I thought so. I remember someone telling me about a friend of his who was way into it. It had some weird movement tricks, like Quake, except not... "triple banding" or something, where you would move forwards and up and sideways all at the same time, because it stacked. "tri-chording" Yeah, it worked like that in all the Descents. If you couldn't do it, you couldn't possibly win in a fight with someone who could.
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# ? Oct 12, 2013 00:22 |
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So I had to reinstall my OS and files after constant BSODs finally screwed up the core files. Obviously, I've had to redownload G/ZDooM, but despite driver updates, everything looks stretched out and I can't fully aim up or down, instead of the free aiming and distortion-free aiming I had last.
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# ? Oct 12, 2013 06:43 |
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Make sure you have OpenGL enabled in the video settings.
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# ? Oct 12, 2013 06:58 |
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So, um, I'm kinda new to the whole Doom modding thing. I've played some of the gameplay changers and they're fun, but I haven't seen good recomendations for packs that are essentially 'more Doom', and I really like the core gameplay's mix of inviting simplicity and intriguing death. Is there a good bestof list for that sort of thing, across the entire twenty years the game's been out? edit: DEPTH, I MEANT DEPTH. But death is too funny a typo to overwrite.
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# ? Oct 12, 2013 15:35 |
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Keiya posted:So, um, I'm kinda new to the whole Doom modding thing. I've played some of the gameplay changers and they're fun, but I haven't seen good recomendations for packs that are essentially 'more Doom', and I really like the core gameplay's mix of inviting simplicity and intriguing death. Is there a good bestof list for that sort of thing, across the entire twenty years the game's been out? Best of 1994-2003 2004 Cacowards 2005 Cacowards 2006 Cacowards 2007 Cacowards 2008 Cacowards 2009 Cacowards 2010 Cacowards 2011 Cacowards 2012 Cacowards
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# ? Oct 12, 2013 16:10 |
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Keiya posted:So, um, I'm kinda new to the whole Doom modding thing. I've played some of the gameplay changers and they're fun, but I haven't seen good recomendations for packs that are essentially 'more Doom', and I really like the core gameplay's mix of inviting simplicity and intriguing death. Is there a good bestof list for that sort of thing, across the entire twenty years the game's been out? For "More Doom", Doom the Way id Did (for Doom), and Doom 2 the Way id Did (shockingly, for Doom 2), is literally that- Doom levels done in the style of the originals. For tougher challenges, try: Scythe (doesn't start as tough as most "classic" megawads, so it's a good place to start) Scythe II Alien Vendetta Kama Sutra Speed of Doom Oh, and play Plutonia from Final Doom, if you haven't done that yet. And once you do that, play Plutonia 2, and PCRP.wad. and this is just really skimming the surface, there's a ton of great stuff out there.
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# ? Oct 12, 2013 17:10 |
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Here's a fun question: how often do you save when playing through a megawad? GZDoom autosaves at the beginning of each level, and I gladly take that, but I've been allowing myself one 'halfway save' for every level, which I can take at any point after more than half of the enemies are dead. I'm not a pistol-start kind of person, but I'm curious how much other people let themselves save.Fag Boy Jim posted:For "More Doom", Doom the Way id Did (for Doom), and Doom 2 the Way id Did (shockingly, for Doom 2), is literally that- Doom levels done in the style of the originals. For tougher challenges, try: Is D2TWID out? mingest fucked around with this message at 20:06 on Oct 12, 2013 |
# ? Oct 12, 2013 20:00 |
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mingest posted:Is D2TWID out? It's out in beta, at least. The version I have is done except for the secret maps.
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# ? Oct 12, 2013 20:14 |
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Delerion posted:Wow. These are by far the best doom remixes i've heard so far, hope he remixes all the music in doom 1 and 2. It's going to be really tough to chose between this and PSXMUSIC.WAD.
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# ? Oct 12, 2013 20:14 |
Delerion posted:Wow. These are by far the best doom remixes i've heard so far, hope he remixes all the music in doom 1 and 2. I hope he does Sign of Evil. That's my favorite Doom song.
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# ? Oct 12, 2013 20:25 |
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mingest posted:Here's a fun question: how often do you save when playing through a megawad? GZDoom autosaves at the beginning of each level, and I gladly take that, but I've been allowing myself one 'halfway save' for every level, which I can take at any point after more than half of the enemies are dead. I'm not a pistol-start kind of person, but I'm curious how much other people let themselves save.
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# ? Oct 12, 2013 20:31 |
mingest posted:Here's a fun question: how often do you save when playing through a megawad? GZDoom autosaves at the beginning of each level, and I gladly take that, but I've been allowing myself one 'halfway save' for every level, which I can take at any point after more than half of the enemies are dead. I'm not a pistol-start kind of person, but I'm curious how much other people let themselves save. I try to play through each level without saving or dying. If I make it to the end of the level in one piece, I keep everything I've got for the next level (no automatic pistol start). If I die in a level, I pistol-start the level over again. Generally, if a level has more than 200 enemies in it, I'll allow a save.
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# ? Oct 12, 2013 20:33 |
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Hi! This seems like an appropriate enough place to announce this, hopefully some of you guys can help me out. I'm the author of Chocolate Doom (linked in the first post of this thread), and I've just released the first beta of version 2. If you use Chocolate Doom regularly then it would be very helpful if you could try out the beta binaries and let me know about any bugs you encounter. Thanks!
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# ? Oct 12, 2013 21:11 |
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So, late last year (around Christmas time), my cousin (13, but kinda more like 11) found a copy of Ultimate Doom, and since I played a bunch of Doom, he wanted me to help set it up. His computer doesn't really have OpenGL capabilities, so instead of GZDoom I set him up with ZDoom and Doom the way Id Did and Aeons of Death. I figured I'd ask, what are some Ultimate Doom .wads that are compatable with standard ZDoom? Edit: vv I'm tempted to, that just might be his Christmas present. catlord fucked around with this message at 21:30 on Oct 12, 2013 |
# ? Oct 12, 2013 21:28 |
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Why not give him the Doom 2 wad?
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# ? Oct 12, 2013 21:29 |
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Here's what came to mind: Megawads: Base Ganymede Complete Ultimate Needs More Detail Wonderful Doom 2002 A Doom Odyssey DTWiD: Lost Episodes ConC.E.R.Ned Single Episodes: Double Impact The Classic Episode The Classic Episode, part 2 Phobos Massacre CH Retro Simply Phobos Redemption Phobos Revisited Phobos Anomaly Reborn Inferno Back To Basics Subversion
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# ? Oct 12, 2013 22:18 |
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fragglet posted:Hi! This seems like an appropriate enough place to announce this, hopefully some of you guys can help me out. Cool stuff, I build from the v2-branch a while ago but having a unified UI for Mac is nice to have again (as opposed to running from the commandline).
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# ? Oct 12, 2013 22:42 |
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catlord posted:So, late last year (around Christmas time), my cousin (13, but kinda more like 11) found a copy of Ultimate Doom, and since I played a bunch of Doom, he wanted me to help set it up. His computer doesn't really have OpenGL capabilities, so instead of GZDoom I set him up with ZDoom and Doom the way Id Did and Aeons of Death. I figured I'd ask, what are some Ultimate Doom .wads that are compatable with standard ZDoom? Why doesn't it have OpenGL capabilities?
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# ? Oct 12, 2013 22:59 |
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Bouchacha posted:Why doesn't it have OpenGL capabilities? Either he's mistaken, or the parents should be nailed for child abuse for giving their son a computer that's almost twice as old as he us.
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# ? Oct 12, 2013 23:09 |
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BattleMaster posted:Either he's mistaken, or the parents should be nailed for child abuse for giving their son a computer that's almost twice as old as he us. Seriously, even my old EeePC with a single core Atom had OpenGL.
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# ? Oct 12, 2013 23:12 |
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I don't see what the big deal is. My laptop doesn't support OpenGL.
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# ? Oct 12, 2013 23:14 |
Maybe his laptop has an AMD card!
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# ? Oct 12, 2013 23:18 |
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Bouchacha posted:Why doesn't it have OpenGL capabilities? It's like, a $200 machine. It think it does have OpenGL capabilities, but I don't think very well, and it's not really a great PC overall. I dunno, it's an eMachine, but I have no idea what kind, just that it's a couple years old now. I was just trying to get him something that ran well, I originally tried setting him up with Chocolate Doom, but he requested mods and I figured ZDoom would be easier to find them for.
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# ? Oct 12, 2013 23:19 |
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catlord posted:It's like, a $200 machine. It think it does have OpenGL capabilities, but I don't think very well, and it's not really a great PC overall. I dunno, it's an eMachine, but I have no idea what kind, just that it's a couple years old now. I was just trying to get him something that ran well, I originally tried setting him up with Chocolate Doom, but he requested mods and I figured ZDoom would be easier to find them for. You should give it a try, it's not as though Doom is fairly graphics intensive. I was playing GL Doom Legacy back on a computer with an integrated ATI Rage Pro back in the 90s, so certainly even a cruddy budget machine can do that now.
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# ? Oct 12, 2013 23:23 |
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BattleMaster posted:You should give it a try, it's not as though Doom is fairly graphics intensive. I was playing GL Doom Legacy back on a computer with an integrated ATI Rage Pro back in the 90s, so certainly even a cruddy budget machine can do that now. Worth a shot, I guess. Who knows, GZDoom worked on my older laptop. SavageMessiah posted:Here's what came to mind: That looks like a good list, I'll send him the links. Edit: And I should tell him to get Chex Quest. Is there a version of Samsara without Duke? 'Cause I think he'd like it, but I suspect my aunt would not be pleased with Duke in it. catlord fucked around with this message at 00:02 on Oct 13, 2013 |
# ? Oct 12, 2013 23:27 |
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BattleMaster posted:You should give it a try, it's not as though Doom is fairly graphics intensive. I was playing GL Doom Legacy back on a computer with an integrated ATI Rage Pro back in the 90s, so certainly even a cruddy budget machine can do that now.
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# ? Oct 12, 2013 23:36 |
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I know you're on probation, but if you are reading this I just wanted to thank you for including a Blue's News link. That site, and one called 3D Gamers or similar I think, were effectively synonomous with early FPS games for me. I was really surprised to find recently that Blue's News is still active (and aesthetically almost unchanged from when I read it 10+ years ago). It's also sad to think about how that site was named after the guy's dog, Blue, who he would mention in updates and who is definitely way dead now.
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# ? Oct 13, 2013 00:37 |
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catlord posted:Edit: And I should tell him to get Chex Quest. Is there a version of Samsara without Duke? 'Cause I think he'd like it, but I suspect my aunt would not be pleased with Duke in it. There's two ways you can go about this. In the console, please enter one of the two: samsara_cl_ballgag 1 - This command basically tells Duke to put a clap on that trap, and he'll keep his mouth shut without any of his quips. No kill messages, no death messages, no gib messages, etc. samsara_banduke 1 - This, well, forbids Duke Nukem from being played at all. It uses a Spectate system to kick people out of the game that try to enter as Duke, though, which Zandronum has but ZDoom doesn't--so I'm not entirely sure if it will work or not. If neither of these work, please let me know and I'll whip up a quick version!
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# ? Oct 13, 2013 01:28 |
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Zero Star posted:Haha, we used Doom 95 in our computer repair lessons as a test program in (UK) college. The first thing we did on our computers in my Cisco networking class in school was download Doom and "test" our setups with a deathmatch. This was in like 2007
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# ? Oct 13, 2013 01:32 |
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TerminusEst13 posted:There's two ways you can go about this. Well, the problem is is that he's two states away and he's probably not going to remember to enter console commands. Also, had him check his graphics card, it's actually better than I expected. I thought it'd be an Intel chip or something, which I know doesn't really work with GZDoom, but turns out it's some sort of Nvidia card, so thanks for that, that'll help out a lot.
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# ? Oct 13, 2013 01:42 |
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A Fancy 400 lbs posted:Clearly the best control scheme for Descent: I played the gently caress out of some PSX Descent.
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# ? Oct 13, 2013 02:49 |
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# ? May 15, 2024 07:16 |
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I play GZdoom with some rather intense wads and it works beautifully on my Macbook air 2011 with all details on
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# ? Oct 13, 2013 03:52 |