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Pseudoscorpion posted:I recently picked up Shin Megami Tensei IV and am having some trouble with it. I just got to Medusa and am having a lot of trouble with most fights that go longer than a turn, and I allocated my app points poorly, so I'm thinking about restarting. That being said, is there anything particular to keep in mind? I read the thread and it's helpful, but any specifics would be much appreciated If you want a way to guaranteeably win recruit a gremlin and level it up to 14(?) where it will transform into a demon that has immunity to all of medusa's attacks. Sure you'll likely end up winning the fight with everyone else dead and just that demon but its a 100% guaranteed victory which is pretty rare in SMT.
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# ? Oct 8, 2013 15:45 |
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# ? May 12, 2024 07:15 |
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Pseudoscorpion posted:I recently picked up Shin Megami Tensei IV and am having some trouble with it. I just got to Medusa and am having a lot of trouble with most fights that go longer than a turn, and I allocated my app points poorly, so I'm thinking about restarting. That being said, is there anything particular to keep in mind? I read the thread and it's helpful, but any specifics would be much appreciated And for Medusa specifically - she can be completely cheesed if you get a Gremlin in the area before and level it up a few times - it'll evolve into a Raiju, who is almost completely immune to anything Medusa can do and can solo her with autobattle. Silly, but effective.
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# ? Oct 8, 2013 15:52 |
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pentyne posted:Shadow of the Colossus: Check the strategy guide for how to beat the bosses, some of them can take up to an hour if you don't know where the weak points are. This is terrible, terrible advice. Please do not do this. Figuring out how to beat the bosses is like the entire game. SolidSnakesBandana fucked around with this message at 15:46 on Oct 10, 2013 |
# ? Oct 10, 2013 15:44 |
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pentyne posted:Shadow of the Colossus: Check the strategy guide for how to beat the bosses, some of them can take up to an hour if you don't know where the weak points are. The game is crazy atmospheric and half the enjoyment is wandering around while searching for the next boss monster. Raise your sword up when near a Colossus and it'll focus on its weak spot. Getting to said weak spot is half the fun.
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# ? Oct 10, 2013 15:49 |
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SolidSnakesBandana posted:This is terrible, terrible advice. Please do not do this. Figuring out how to beat the bosses is like the entire game. Most bosses its not a big issue but there are a couple like the turtle and the one in the city that involve a lot of steps and AI management that can take way too long to figure out just due to their use of one-time mechanics. Well and the turtle boss having a strange hitbox.
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# ? Oct 10, 2013 15:56 |
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Barudak posted:Most bosses its not a big issue but there are a couple like the turtle and the one in the city that involve a lot of steps and AI management that can take way too long to figure out just due to their use of one-time mechanics. Well and the turtle boss having a strange hitbox. The only outright bullshit one is the Bull. hosed if I know how you're meant to get a decent kill on that fire-hating bastard without a VERY lucky jump off the cliff and onto its back.
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# ? Oct 10, 2013 16:01 |
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Barudak posted:Most bosses its not a big issue but there are a couple like the turtle and the one in the city that involve a lot of steps and AI management that can take way too long to figure out just due to their use of one-time mechanics. Well and the turtle boss having a strange hitbox. This is called gameplay. The bosses are puzzles. You're seriously suggesting that a first-time player look up the solution to the puzzles? That's ridiculous and completely against the spirit of this thread.
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# ? Oct 10, 2013 16:01 |
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SolidSnakesBandana posted:This is called gameplay. The bosses are puzzles. You're seriously suggesting that a first-time player look up the solution to the puzzles? That's ridiculous and completely against the spirit of this thread. I didn't say immediately go look them up in a guide just that there are some bosses where you shouldn't be adverse to doing it if you're not having fun. I do know that despite all of my enjoyment had I not looked up how to beat the city boss after about 15 minutes I probably would have quit because I had no idea what the hell the game wanted me to do and his arena is gigantic. Besides, the puzzle aspect of Shadow of the Colossus was my least favorite part; I loved tooling around the visages of the worlds and fighting the bosses. It's like my ideal zone out game and I've beaten it several times but I'm not a huge fan of the turtle or city bosses because they aren't anywhere near as intuitive as everything else in the game.
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# ? Oct 10, 2013 16:06 |
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Shadow of the Colossus is all about attention to detail. If you're stumped just take a breather and look around. But even if you're having trouble after a while Dormin gives you hints that are so obvious I don't know why you would ever need a guide. "You can't beat this guy on the ground." "Dude, higher ground." "Hey dumbshit, see those bridges directly above you?"
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# ? Oct 10, 2013 19:16 |
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Agreed. If you're having trouble, sure, sometimes the hints are counter-intuitive, sometimes we just come down with a case of the morons. But don't loving tell someone to just look it up right away.
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# ? Oct 11, 2013 01:20 |
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Does anyone have anything for Divinity: Dragon Commander?
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# ? Oct 12, 2013 04:00 |
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Master of Magic Is there anyway to get rid of the Death Spells Famine and Pestilence and their effects?
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# ? Oct 12, 2013 20:28 |
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Aratoeldar posted:Master of Magic Note: If you're using the Sorcery school, then you probably have access to an improved version called Disenchant True.
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# ? Oct 12, 2013 20:44 |
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I'm about to start playing The Void again. I played it back when it came out and got to a point where I couldn't progress and had to start over, so I quit. Now, I remember that there's things I need to know going in to avoid inevitably failing and having to restart, but I can't quite remember what they are. I think I recall getting really low on certain colors because I didn't grow them in enough abundance early on? Can anyone give me some tips going in that aren't in the wiki?
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# ? Oct 12, 2013 22:45 |
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Anyone got anything for Unholy Heights?
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# ? Oct 14, 2013 04:24 |
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There's a lot of information on the other games in the series on the wiki, but anything specific for Fire Emblem: Rising Dawn? I'm somewhat familiar with the series.
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# ? Oct 15, 2013 00:49 |
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Cliff posted:There's a lot of information on the other games in the series on the wiki, but anything specific for Fire Emblem: Rising Dawn? I'm somewhat familiar with the series. - The first thing you should know is that they renamed the difficulties. Easy in NA is Normal in Japan, Normal is Hard, Hard is Maniac. If you want to try Hard on your first run, fine, but if you want Normal you actually need to select Easy. This is dumb. - Part 1 is actually the hardest part of the game. The Dawn Brigade is not very good early on. - Leonardo is appalling. The other two Snipers later on are far better (and it's worth using one!). Nolan is probably the best member of the Dawn Brigade. - Anyone can support anyone else, which is both good and bad. It's good because you can pair up anyone you want (and Earth pairs give +45 avoid, which is insanely demented) but bad because pretty much every support is a couple lines of canned dialogue which often don't even go together. Some characterization is still found in the base conversations but it's notably weaker. - Micaiah promotes at the end of Part 1. Getting her to 20 should not be an issue. Also, her unique Sacrifice ability also cures ailments, which can come in handy at a few points! - The game switches perspective a couple times. If you want early access to some stuff from Part 1, give it to Ilyana in the final chapter. - There are third tier promotions! All classes get their Mastery skill (Sol, Luna, etc.) when they promote to third tier - no Occult Scrolls. Laguz need to use Satori Signs. - The bonus experience system is different from Path of Radiance's. There it would roll a normal level up when you used it. Here, giving a unit a level with bonus EXP gives them exactly three stat ups, no more, no less. This means that bonus EXP is best saved until a unit has already capped two or three stats, and you can then boost them up with levels in stats they normally don't get a lot of. It is very easy to have some people cap every single stat at third tier! (You can also use bonus EXP to boost someone up to 99 experience if you want them to catch up faster - I do this sometimes). - Skills can be freely switched around! The only thing to note is that any innate skill (like Astrid's Paragon) does not take up capacity, but if you remove it to put on someone else, it will, even if you put it back on the original user. This allows for things like Paragon/Blossom or Wrath/Resolve to be passed around! - Laguz work differently now. In Path of Radiance, they couldn't do anything until their gauge filled up, at which point they'd automatically transform, gain some stat boosts, and could fight until the gauge depleted. Now, Laguz can do unarmed counterattacks while untransformed (which suck but reward a surprisingly massive amount of experience) and you can choose when to transform them once the gauge fills - and you can also shift back to human form early and keep the gauge. Unfortunately all of this is largely moot because a) instead of having solid bases and getting nice bonuses when transforming, Laguz now have horrible base stats and growths but their stats are doubled when transforming - meaning they're pretty bonkers when transformed and made of wet paper when not, and b) you get some of the Laguz royals towards the end of the game, who have the Formshift skill which lets them stay transformed indefinitely, as well as much better stats and better caps, so there's really little point in using any other Laguz unless you really, really want to. theshim fucked around with this message at 15:01 on Oct 16, 2013 |
# ? Oct 15, 2013 01:08 |
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The wiki is pretty comprehensive, but I was curious if anyone had anything to add for Shin Megami Tensei: Devil Survivor Overclocked? I've never played an SMT game before. I'm assuming I should start on easy?
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# ? Oct 16, 2013 06:30 |
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Smirking_Serpent posted:The wiki is pretty comprehensive, but I was curious if anyone had anything to add for Shin Megami Tensei: Devil Survivor Overclocked? I've never played an SMT game before. I'm assuming I should start on easy? For general SMT advice - always exploit weaknesses! This makes a huge difference, not only in damage dealt, but also in terms of action economy - every SMT game has some way of rewarding the player with extra damages or actions when you exploit weaknesses, so make sure to do this.
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# ? Oct 16, 2013 14:53 |
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Gharbad the Weak posted:Does anyone have anything for Divinity: Dragon Commander? -use the support dragon to start (I think it's the mountain one but read the descriptions) as it simply has higher HP/energy than the others and you can unlock the other skills early on anyways. Don't bother with any support skills that affect a single target as they'll be way too hard to micro starting out. -learn the shortcuts for commanding troops and building while in dragon form as you'll probably want to be in dragon form as much as possible due to how potent it becomes around mid-game -don't worry about wrong political decisions. Everything has good and bad consequences -the key thing to know about the RTS sections: it's very much a rush game with matches designed to go quickly. Take as many recruitment citadels as possible and hold them to starve your opponent of resources -unit special abilities, for the most part, are extremely potent but must be activated manually. Use tab to switch between unit types in the selected grouping to get at the powers quickly.
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# ? Oct 16, 2013 15:19 |
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Mokinokaro posted:-use the support dragon to start (I think it's the mountain one but read the descriptions) as it simply has higher HP/energy than the others and you can unlock the other skills early on anyways. Don't bother with any support skills that affect a single target as they'll be way too hard to micro starting out. Another to add--before completing chapter 1, make sure that you've researched ironclads. The next chapter starts on an island and you'll need a navy fairly quickly or you'll get crushed. If you don't have the capability to actually build ships right away you'll be in a bad place.
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# ? Oct 16, 2013 16:03 |
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theshim posted:About the only things I'd add to the wiki are that you want to make good use of your demons' Racial skills - in particular Devil Speed and Switch can be really useful on escort missions. Definitely listen to this. Switch and Devil Speed can turn what looks like an insanely impossible escort mission into a cakewalk. Let the MC have the bulk of the EXP, as his level determines the maximum base level of demon you can fuse. Any team can crack any skill. Some will appear grey, but all this means is that the team's leader can't equip that skill with their current states. It doesn't prevent them from cracking it. Fuse early, and fuse often. A demon becomes harder to level as he rises above his base level, and level factors into every damage formula. It might be counterintuitive, but it's worth switching to a monster with worse stats and a lower level if his base level is better. The one exception are Tyrant demons: their racial ability is so good that it's worth keeping them long past their prime. Less critically: The way fusion works is that Type A + Type B will always give you a demon of Type C. For example, a Fairy fused with an Avian always gives you a Wilder. (You definitely do NOT need to memorize this; the in-game UI makes it easy enough to peruse your options.) Exactly which Wilder depends on the base levels of the Fairy and Avian: it takes the average of their base levels, then gives you the lowest Wilder with a base level above that. When there's a large gap between one demon and the next of its type, you can sometimes find a fusion that gives you a base level just above the weaker one, allowing you to "slingshot" up to the much more powerful one. I don't remember anything specific examples, but it's something to watch out for.
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# ? Oct 16, 2013 16:04 |
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Ainsley McTree posted:Another to add--before completing chapter 1, make sure that you've researched ironclads. The next chapter starts on an island and you'll need a navy fairly quickly or you'll get crushed. If you don't have the capability to actually build ships right away you'll be in a bad place. Also, don't build Wizard Towers, build basically any other province improvement instead. Wizard Towers have no problem with giving you cards for powers you already own. I recommend Taverns, mercenary cards can make a HUGE difference in autoresolving battles.
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# ? Oct 16, 2013 16:21 |
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Gharbad the Weak posted:Does anyone have anything for Divinity: Dragon Commander? Marry the skeleton. I'm deadly serious. Without going into spoilers, the undead princess has one of the coolest subplots in the game and you have to see it to believe it. Also,
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# ? Oct 16, 2013 17:17 |
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Ainsley McTree posted:Another to add--before completing chapter 1, make sure that you've researched ironclads. The next chapter starts on an island and you'll need a navy fairly quickly or you'll get crushed. If you don't have the capability to actually build ships right away you'll be in a bad place. Ironclads and transports are a must, yeah.
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# ? Oct 16, 2013 17:24 |
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I'm starting to play Dishonored for the first time, and at least in this prologue or whatever I'm proving really really awful at stealth Is there a point of no return for how badly I gently caress up being generally nonlethal? Is that even advisable?
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# ? Oct 16, 2013 18:39 |
Restrain your urge to be perfect. Dishonored is a game about loving up the stealthy approach every now and then.
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# ? Oct 16, 2013 18:42 |
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Ciaphas posted:I'm starting to play Dishonored for the first time, and at least in this prologue or whatever I'm proving really really awful at stealth The game will spell out at the end of the mission what the current level of chaos is. You can replay a mission at any time to lower your level if necessary. It's harder to stay non-lethal in the prologue but you're just about to get blink, dark vision and sleeping darts which allow for a ton of leeway in getting caught and still being able to keep a low chaos run going. Speaking of which, for a low chaos run you should put blink to level 2 immediately. Follow that with dark vision 1, and then raise dark vision or go into agility.
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# ? Oct 16, 2013 18:47 |
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Does anybody have anything on Shin Megami Tensei: Devil Survivor: Soul Hackers? Recently got it, and the only things I really know are that Dumb demons should just do whatever they want, and a Sexy Anime Girlfriend is a broken one.
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# ? Oct 16, 2013 19:22 |
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Metal Meltdown posted:The game will spell out at the end of the mission what the current level of chaos is. You can replay a mission at any time to lower your level if necessary. It's harder to stay non-lethal in the prologue but you're just about to get blink, dark vision and sleeping darts which allow for a ton of leeway in getting caught and still being able to keep a low chaos run going. Maxed out blink should be one of the first things you get no matter how you plan to play. It's just that good. You can't take out tallboys nonlethally (you'll know them when you see them), so don't try, just avoid them.
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# ? Oct 16, 2013 19:22 |
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That said, as long as you aren't butchering a lot of normal guards on the side or going for the absolutely no-kills achievement, you can easily kill every tallboy in the game and still get the good ending.
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# ? Oct 16, 2013 19:29 |
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Is there more to chaos levels than the ending? How granular is it (ie high vs low, or 1-10 scale, or what)?
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# ? Oct 16, 2013 19:29 |
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There are only two ratings, low and high. It's intentionally obfuscated exactly how bloody you can be before you become high chaos, and you don't get to see until the end of a level whether it considered you to have acted in high or low chaos, but according to the wiki as long as you don't kill more than 50% of the population of a level you'll be in low chaos. Killing animals doesn't affect it. Killing weepers does. Knocking a guy unconscious and never touching him at all are exactly the same as far as chaos is concerned, so feel free to leave a trail of peaceful naps in your wake. Edit V: right, there's only two endings. As long as you do most of the future levels in low chaos your high chaos prologue won't lock you into the bad ending. Mzbundifund fucked around with this message at 19:37 on Oct 16, 2013 |
# ? Oct 16, 2013 19:34 |
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Well, least I know why I got high in the prologue then. I assume that means there's only a good and bad ending, for low and high chaos, right?
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# ? Oct 16, 2013 19:36 |
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I've always argued the High Chaos ending is more thematically appropriate and satisfying than the Low Chaos ending. I had the most fun in Dishonored killing people who needed to die for the greater good and seeing how that hosed everything over. I also think the play lends itself best to high chaos.
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# ? Oct 16, 2013 19:49 |
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Ciaphas posted:Well, least I know why I got high in the prologue then. I assume that means there's only a good and bad ending, for low and high chaos, right? Basically. Though the high chaos ending can have a minor variation depending on an event in the last mission. As for the endings' quality, I agree with Woffle on High Chaos being the more fitting ones.
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# ? Oct 16, 2013 19:55 |
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Then fuckit, I'll just play the game without replaying missions and see how it goes. Probably the intended way to play the first time anyway. On a side note, why the hell isn't there a borderless windowed mode?
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# ? Oct 16, 2013 20:01 |
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Woffle posted:I also think the play lends itself best to high chaos. Yeah. I had the same issue with the Splinter Cell games starting with Chaos Theory. You can't just give me a knife but then say "don't ever use it or you'll get the bad ending". Not gonna happen, I'm gonna use the knife Ciaphas posted:Then fuckit, I'll just play the game without replaying missions and see how it goes. Probably the intended way to play the first time anyway. I can't remember if anything besides the endings is affected plot-wise depending on your high vs. low chaos behavior (I think high chaos breeds more rats or something?) but you can always just check youtube after you beat the game to see the endings you missed. Play the game in the way that's most fun for you, that's all that matters!
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# ? Oct 16, 2013 20:02 |
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Ciaphas posted:I'm starting to play Dishonored for the first time, and at least in this prologue or whatever I'm proving really really awful at stealth Getting Blink to lvl 2 should be your first upgrade. Then, get dark sight. Lvl 2 dark sight is basically godmode; you can see everything that you can take or interact with. Don't worry much about Bone Charms, the bonuses are tiny. You aren't Zorro. If you get in a swordfight with more than one person, you'll probably lose. Shoot them in the face with a pistol or Blink away. You can insta-kill anyone by Blinking up to them and hitting sword right away; other than that, you probably shouldn't use the sword at all. Also, if you drop from a ledge onto a guy and hit sword, you insta-kill him and avoid falling damage. There's even a way to solve each mission without even killing the guy you're suppose to kill.
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# ? Oct 16, 2013 21:22 |
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# ? May 12, 2024 07:15 |
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Anything on Clive Barker's Undying? I'll probably need a widescreen patch, but are there any other fixes/etc I should worry about? Working with the GOG version.
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# ? Oct 16, 2013 21:32 |