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So a friend of mine has decided that he wants to get back into FoW, and he's got a huge Finnish force. I've never played Soviets before, and I put together this mid-war list out of whatever I have handy: Mixed Tankovy, 1495 points. 5 x KV-1e, 1 "up"graded to KV-2. 5 x T-26 8 x Matilda II AT Company: Command Rifle, 4 x ZIS-3 Strelkovy Company: Command SMG, 9 Rifle teams, 1 Maxim, 2 Light Mortar Motorised Heavy Mortar Company: Command Rifle, 6 x 120-PM 38 Mortar, Observer Rifle. Does this seem at least playable?
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# ? Oct 16, 2013 22:21 |
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# ? May 11, 2024 06:11 |
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El Estrago Bonito posted:For scaling down 28mm Skirmish games I tend to recommend 1/72 scale over something like 15/12/6mm just because it usually let's you preserve the original base size and movement/range scale. Which is defeating the our purpose for scaling down, extreme transportability and next to no space needed to play. Half of 28mm is 14mm, half again is 7mm, which is close enough to 6mm for our purposes. This way we just take 25% of the original measurement for any distances and it should be totally workable. Long distance 12" becomes 3", medium distance 6" becomes 1.5", Short distance 4" becomes 1", and Very Short distance 2" becomes 1/2". All distances are measured using precut measuring sticks so no dicking around measuring half an inch with a tape measure. Use 1/72 if you like, but 6mm is awesome and adorable at the same time.
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# ? Oct 16, 2013 23:22 |
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If you go 10mm, you can use the same measurement in centimeters instead of inches (e.g., if movement is 6" read it as 6cm). It's almost the exact ratio. Plus it means no math. E: You could actually do that with 6mm too, even if it's not exactly scaled anymore. It'd be way easier.
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# ? Oct 16, 2013 23:48 |
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Colonial Air Force posted:If you go 10mm, you can use the same measurement in centimeters instead of inches (e.g., if movement is 6" read it as 6cm). It's almost the exact ratio. After posting the scaling I proposed, I had almost the exact same though you did. Staying at 6mm for cost and general portability, but having the distance measurements be larger than simply 25% of the listed amounts. I will ask my group and see which is a more popular option. Thanks.
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# ? Oct 17, 2013 15:38 |
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Saga only has 4 measurements so pretty easy to use what you have. Converting to CM would be good for a more variable measurement game though.
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# ? Oct 17, 2013 15:41 |
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drat you guys, now I need to buy some tiny tiny vikings.
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# ? Oct 17, 2013 18:03 |
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Yeah I'm tempted now but I already don't have time to play the tabletop games I've got now.
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# ? Oct 17, 2013 21:30 |
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Since when has that ever stopped any of us from buying miniatures?
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# ? Oct 17, 2013 22:01 |
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Colonial Air Force posted:Since when has that ever stopped any of us from buying miniatures? Not having time doesn't stop me from buying miniatures. Not having money on the other hand...
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# ? Oct 17, 2013 23:00 |
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Arquinsiel posted:So a friend of mine has decided that he wants to get back into FoW, and he's got a huge Finnish force. I've never played Soviets before, and I put together this mid-war list out of whatever I have handy: I guess you mean "do I have a chance of winning?" then your answer is "maybe". Deployment, player skill, and table/mission combination matters a lot more than your list as far as determining who wins. Now that's not a good list but you have most of the basic elements you need to win. The only thing you are really missing is Recon since as Fins he's probably going to be playing infantry and you are going to have to attack him. Most of the time guys running mixed tankovy (from what I've seen) go with 3 of the biggest tank platoons they can get and some armored cars. It's kind of a "LOL TANK SWARM" list and having to take 3 mandatory combat platoons at 1500 is brutal if you want to try combined arms tactics.
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# ? Oct 18, 2013 02:20 |
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Anyone have an opinion on WWII air games? I've been a fan of the old AH Air Force game for many years. I've heard good things about Check Your Six. Opinions?
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# ? Oct 18, 2013 03:34 |
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Scratch Monkey posted:Anyone have an opinion on WWII air games? I've been a fan of the old AH Air Force game for many years. I've heard good things about Check Your Six. Opinions? I've heard very good things about Whistling Death, although the ruleset is on the hefty side.
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# ? Oct 18, 2013 08:22 |
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Trouble Man posted:Oh god I just ordered British Colonial and Zulu army packs from Baccus and it's sinking in just how many little men will turn up. Update to this: so many micromen but so compact! On a 6 x 4 table there'll be actual maneuvers!
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# ? Oct 19, 2013 05:02 |
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Hopefully this is kosher but for those of you interested in getting into Fate of a Nation I've got a box of SU-100s that I'm piecing out. Due to the mismatch in how the SU-100s are sold in boxes of 5 vs. fielded in platoons of up to 6 this can be quite useful. If you're interested in getting one loose let me know. About the Mid-War Soviet list that was posted, I agree with Numlock on just about everything. I would take a good hard look at those AT guns and those T-26s. In Flames of War I think you always need to ask yourself "How am I going to attack a dug in enemy force with this list?" A tiny platoon of Conscript T-26s is unlikely to be able to threaten much and will likely be a liability. Its also really difficult to attack with AT guns, they can be great in defense but your list is unlikely to be defending much at all. Against Finns you'll likely never defend. Here's what I would run based on what you put up 8x M3A1 Stuarts - Tons of MG dice and decent AT for the occasional Finnish tank, also can move very fast to block reserves or enemy movements. 10x Matilda II CS - A huge platoon of Top Armor 2 tanks with RoF 2 FP 3+ guns means that you can sit at short range and shoot the enemy to pieces or assault positions that are vulnerable to tanks 4x KV-1E + 3 KV-2 - These are going to be your main fighting force to face enemy tanks and the like and the KV-2s can be used to smash enemy fortifications. Also note that Bunker Buster guns do not allow infantry or gun saves. Combine this with recon to dig infantry out. 6x BA-64 Armored Cars - These are going to be your recon work horses. Use them one or two at a time to life Gone to Ground from your enemy before blasting them with your heavy tanks. Also note that they move 16" like your Stuarts and get a Recon move at the beginning of the game. Use this to screw up your opponents movement plans. 1500pts on the head.
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# ? Oct 19, 2013 06:31 |
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Trouble Man posted:Update to this: so many micromen but so compact! On a 6 x 4 table there'll be actual maneuvers! If you think British vs. Zulu's is crazy try doing Mahdist Revolt. Hundreds of little mans but this time they're an irregular army made up of dozens of different troop types and styles.
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# ? Oct 19, 2013 07:29 |
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FLGS had 55% off Flames of War stuff this weekend. I guess I'm starting US tanks now....I picked up a box of M4A3s and M4A3 (76mm).
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# ? Oct 20, 2013 02:14 |
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Mix in some M4A3E2 Jumbo Shermans and you have the basis of the best US Tank lists in Late War right now.
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# ? Oct 20, 2013 03:05 |
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Conan the Librarian posted:About the Mid-War Soviet list that was posted, I agree with Numlock on just about everything. I would take a good hard look at those AT guns and those T-26s. In Flames of War I think you always need to ask yourself "How am I going to attack a dug in enemy force with this list?" A tiny platoon of Conscript T-26s is unlikely to be able to threaten much and will likely be a liability. Its also really difficult to attack with AT guns, they can be great in defense but your list is unlikely to be defending much at all. Against Finns you'll likely never defend. 1 x M3A1 Stuart 4 X KV-1e, 1 KV-2. It's possible that I'll get more than a few casual games before everyone forgets about FoW again, but until I've seen six months or so of regular games I don't think I want to drop the cash on getting stuff that Zvezda doesn't make cheap.
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# ? Oct 21, 2013 00:33 |
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Right, so the game has been played. Turns out he was taking a Panssari Company. To the best of my memory, this was it: HQ: CinC T-26, 2iC T-26 Panssarii Platoon: 4 x T-26 Panssarii Platoon: 4 x T-26 Panssarii Platoon: 3 x T-34 Jaakari Platoon: Command Close Defense SMG, 8 x Rifle Anti-tank Platoon: Command Close-defence SMG, 2 x 37 PstK/37 (3.7cm PaK36) 2 x 3-ton truck Armoured Car Platoon: 2 x BA-10 Artillery Battery Command SMG, Staff, Observer Rifle, 2x 76 RK/27 (76mm obr 1927 gun) Landsverk Anti II Panssarii Platoon 2 x Landsverk Anti-II He managed to capture an objective on turn three or four when we realised that tanks can't assault tanks, thus my KVs could shift one T-26 from it, nor contest it. Annoyingly if I could have killed that T-26 I'd have won, since I'd already killed the AA platoon, the Recon, the AT guns and the Jaakari was down to three bases with seven Matildas three inches away. Further annoyingly, that was the point that I realised we'd been doing tank-on-tank assault wrong (IE: at all) and I shouldn't have been able to kill those BA-10 so easily. Ah well, for a first game in a few years it went well, and oddly the lack of ability to hit tanks was what cost me the win. His T-34s sat around doing exactly nothing all game, and really my AT guns just murdered stuff while the mortars chipped away at his Jaakari as the Matildas closed. Lessons learned: move less, kill more. Non-ninja edit: even further annoyingly, I *JUST* realised he wouldn't have been able to kill my T-26s by assaulting, thus not getting onto the objective for another turn and my AT guns having another round of murder. Dang. Arquinsiel fucked around with this message at 01:35 on Oct 23, 2013 |
# ? Oct 23, 2013 01:32 |
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Hen and chicks is rough. The late war tankovy in Red Bear is getting a considerable price drop for that reason (T-34s at 35 points a pop!), I do hope Lees get a bit of a drop, too.
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# ? Oct 23, 2013 01:34 |
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Arquinsiel posted:Tanks Assaulting Tanks Well that's certainly the oddest Newbie story I've seen. Lol What mission were you playing? Where you the defender?
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# ? Oct 23, 2013 02:54 |
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Numlock posted:Well that's certainly the oddest Newbie story I've seen. Lol
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# ? Oct 23, 2013 09:11 |
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Panzeh posted:Hen and chicks is rough. The late war tankovy in Red Bear is getting a considerable price drop for that reason (T-34s at 35 points a pop!), I do hope Lees get a bit of a drop, too. Yeah I just read the article in November's WI about the revised edition of Red Bear, and nowhere in there does it mention a published list of changes for those of us with the current edition. I sure as poo poo am not going to buy another book with what amounts to an errata.
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# ? Oct 23, 2013 17:29 |
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I'm looking for just a handful of 28mm later war Soviet Infantry. I've seen the Bolt Action stuff and it's not bad, but ideally they'd have some more realistic proportions because I CARE A LOT. Does anyone have some suggestions?
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# ? Oct 23, 2013 19:33 |
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Colonial Air Force posted:Yeah I just read the article in November's WI about the revised edition of Red Bear, and nowhere in there does it mention a published list of changes for those of us with the current edition. They've stated elsewhere they'll release a .pdf for all the people who already have the book. The problem with Soviets near as I can tell is that that they don't have any 'specialist' units. It's just Tank Battalion, Guards Tank Battalion, etc. etc. whereas the other major nations get more specific stuff (like say the Brits get 7th, 11th & Guards armoured division) that all gets its own special rules. Hell, they did a massive .pdf for every US infantry division in Normandy. Some of the soviet sub-units probably don't fit in 'trained rating with hen & chicks), but they just don't have any representation. I'm thinking some of the lend-lease units in particular. But no it's monolithic generic hordes of Russians. Hopefully, Desperate Measures will finally break the mold.
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# ? Oct 23, 2013 20:02 |
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There's an intelligence briefing for Naval Infantry that's pretty nice, and there are Soviet Guards.
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# ? Oct 23, 2013 20:10 |
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They should do the 4th Tank army, which operated captured German tanks.
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# ? Oct 23, 2013 20:16 |
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Yeah, it seems like the Soviet lists never really expanded beyond what was in Fortress Europe. When the USA has company-specific lists and the Soviets have "Tankovy, Guards or not" then it's a bit drastic. Of course I guess there's some intelligence and doctrinal issues at play too, since we don't necessarily know much about individual units and how they tended to just roll up into the next one to come through that area when understrength.nuncle jimbo posted:I'm looking for just a handful of 28mm later war Soviet Infantry. I've seen the Bolt Action stuff and it's not bad, but ideally they'd have some more realistic proportions because I CARE A LOT. Does anyone have some suggestions?
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# ? Oct 24, 2013 02:52 |
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nuncle jimbo posted:I'm looking for just a handful of 28mm later war Soviet Infantry. I've seen the Bolt Action stuff and it's not bad, but ideally they'd have some more realistic proportions because I CARE A LOT. Does anyone have some suggestions? Wargames Factory's got you covered.
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# ? Oct 24, 2013 03:31 |
Well I need to cut down on my stuff before moving. Anyone interested in a never used Tomahawk rulebook, Indian War Party and British Wilderness Force? I'm UK based, would sell for Ł65 including p&p, which is basically getting the rulebook for free.
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# ? Oct 26, 2013 10:45 |
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Looks like the Red Bear update was posted: http://www.flamesofwar.com/hobby.aspx?art_id=4182 Rejoice Tankovy comrades!
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# ? Oct 27, 2013 17:35 |
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Paper Mac posted:I've heard very good things about Whistling Death, although the ruleset is on the hefty side. JD Webster's games are the gold standard for air combat games. The rulebook is a bit thick, but the actual procedures for playing the game aren't that bad. Whistling Death covers the Pacific, Speed of Heat does Vietnam, Achtung: Spitfire and Over the Reich handle WW2 in Europe, Buffalo Wings focuses on just the Finnish-Russian fighting, and Air Superiority does Cold War. Good stuff.
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# ? Oct 27, 2013 17:45 |
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Cool, I hope to eventually check those out. Does anyone have any opinion on PicoArmor miniatures? It looks like they pack an impressive amount of detail into 3mm models, but I have no idea if the castings are any good.
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# ? Oct 28, 2013 18:46 |
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They are very good. I've seen a load of their WW2 stuff and it's great. I kind of want to redo my moderns in 3mm.
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# ? Oct 28, 2013 23:52 |
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My tiny Vikings and Normans have arrived! Does anyone have a link to a good 6mm painting tutorial?
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# ? Oct 30, 2013 18:24 |
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Serotonin posted:They are very good. I've seen a load of their WW2 stuff and it's great. I kind of want to redo my moderns in 3mm. Any rulesets you'd be looking at for 3mm modern? I looked at Hind Commander and it seemed neat but I'd like something with a bit more combined arms stuff.
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# ? Oct 30, 2013 19:11 |
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Indolent Bastard posted:My tiny Vikings and Normans have arrived! Does anyone have a link to a good 6mm painting tutorial? Baccus had a few up on the site, but I found just jumping in you learn alot quickly if you have ever painted before. I prime black, block in the colors from skin outward, wash/dip where appropriate (I use washes as I don't want to wash the whole model with ACW figs,I need the blues to be bright) Tips I have learned: Popsicle sticks (tongue depressors) are the best thing ever, glue a row of strips down it with pva, use it to hold them all when painting, helps the assembly line style for those of us that aren't used to it if you are holding a full unit in your hand. Bright colors, take what you think the color should be and lighten it a couple of hues, as once it is on the model and 3 feet away the low amount of surface area will make it look darker.
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# ? Oct 30, 2013 19:21 |
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Paper Mac posted:Any rulesets you'd be looking at for 3mm modern? I looked at Hind Commander and it seemed neat but I'd like something with a bit more combined arms stuff. I use Cold War Commander
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# ? Oct 30, 2013 19:23 |
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Mr.Booger posted:Baccus had a few up on the site, but I found just jumping in you learn alot quickly if you have ever painted before. I prime black, block in the colors from skin outward, wash/dip where appropriate (I use washes as I don't want to wash the whole model with ACW figs,I need the blues to be bright) This is advice I can use. Thanks.
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# ? Oct 30, 2013 22:40 |
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# ? May 11, 2024 06:11 |
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Indolent Bastard posted:This is advice I can use. Thanks. Yes, bright colors are critical. Even for 15mm I go a little brighter. Helps so much seeing the figures on the table, especially if you have a dark playsurface/lots of terrain.
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# ? Oct 31, 2013 15:25 |