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Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
So a friend of mine has decided that he wants to get back into FoW, and he's got a huge Finnish force. I've never played Soviets before, and I put together this mid-war list out of whatever I have handy:

Mixed Tankovy, 1495 points.

5 x KV-1e, 1 "up"graded to KV-2.
5 x T-26
8 x Matilda II
AT Company: Command Rifle, 4 x ZIS-3
Strelkovy Company: Command SMG, 9 Rifle teams, 1 Maxim, 2 Light Mortar
Motorised Heavy Mortar Company: Command Rifle, 6 x 120-PM 38 Mortar, Observer Rifle.


Does this seem at least playable?

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Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

El Estrago Bonito posted:

For scaling down 28mm Skirmish games I tend to recommend 1/72 scale over something like 15/12/6mm just because it usually let's you preserve the original base size and movement/range scale.

Which is defeating the our purpose for scaling down, extreme transportability and next to no space needed to play. Half of 28mm is 14mm, half again is 7mm, which is close enough to 6mm for our purposes. This way we just take 25% of the original measurement for any distances and it should be totally workable. Long distance 12" becomes 3", medium distance 6" becomes 1.5", Short distance 4" becomes 1", and Very Short distance 2" becomes 1/2". All distances are measured using precut measuring sticks so no dicking around measuring half an inch with a tape measure.

Use 1/72 if you like, but 6mm is awesome and adorable at the same time.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.
If you go 10mm, you can use the same measurement in centimeters instead of inches (e.g., if movement is 6" read it as 6cm). It's almost the exact ratio.

Plus it means no math.

E: You could actually do that with 6mm too, even if it's not exactly scaled anymore. It'd be way easier.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Colonial Air Force posted:

If you go 10mm, you can use the same measurement in centimeters instead of inches (e.g., if movement is 6" read it as 6cm). It's almost the exact ratio.

Plus it means no math.

E: You could actually do that with 6mm too, even if it's not exactly scaled anymore. It'd be way easier.

After posting the scaling I proposed, I had almost the exact same though you did. Staying at 6mm for cost and general portability, but having the distance measurements be larger than simply 25% of the listed amounts. I will ask my group and see which is a more popular option.

Thanks.

Mr.Booger
Nov 13, 2004
Saga only has 4 measurements so pretty easy to use what you have. Converting to CM would be good for a more variable measurement game though.

lilljonas
May 6, 2007

We got crabs? We got crabs!
drat you guys, now I need to buy some tiny tiny vikings.

krushgroove
Oct 23, 2007

Disapproving look
Yeah I'm tempted now but I already don't have time to play the tabletop games I've got now.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.
Since when has that ever stopped any of us from buying miniatures? :confused:

CovfefeCatCafe
Apr 11, 2006

A fresh attitude
brewed daily!

Colonial Air Force posted:

Since when has that ever stopped any of us from buying miniatures? :confused:

Not having time doesn't stop me from buying miniatures. Not having money on the other hand...

Numlock
May 19, 2007

The simplest seppo on the forums

Arquinsiel posted:

So a friend of mine has decided that he wants to get back into FoW, and he's got a huge Finnish force. I've never played Soviets before, and I put together this mid-war list out of whatever I have handy:

Mixed Tankovy, 1495 points.

5 x KV-1e, 1 "up"graded to KV-2.
5 x T-26
8 x Matilda II
AT Company: Command Rifle, 4 x ZIS-3
Strelkovy Company: Command SMG, 9 Rifle teams, 1 Maxim, 2 Light Mortar
Motorised Heavy Mortar Company: Command Rifle, 6 x 120-PM 38 Mortar, Observer Rifle.


Does this seem at least playable?


I guess you mean "do I have a chance of winning?" then your answer is "maybe".

Deployment, player skill, and table/mission combination matters a lot more than your list as far as determining who wins. Now that's not a good list but you have most of the basic elements you need to win.

The only thing you are really missing is Recon since as Fins he's probably going to be playing infantry and you are going to have to attack him.

Most of the time guys running mixed tankovy (from what I've seen) go with 3 of the biggest tank platoons they can get and some armored cars. It's kind of a "LOL TANK SWARM" list and having to take 3 mandatory combat platoons at 1500 is brutal if you want to try combined arms tactics.

Scratch Monkey
Oct 25, 2010

👰Proč bychom se netěšili🥰když nám Pán Bůh🙌🏻zdraví dá💪?
Anyone have an opinion on WWII air games? I've been a fan of the old AH Air Force game for many years. I've heard good things about Check Your Six. Opinions?

Paper Mac
Mar 2, 2007

lives in a paper shack

Scratch Monkey posted:

Anyone have an opinion on WWII air games? I've been a fan of the old AH Air Force game for many years. I've heard good things about Check Your Six. Opinions?

I've heard very good things about Whistling Death, although the ruleset is on the hefty side.

Nude Bog Lurker
Jan 2, 2007
Fun Shoe

Trouble Man posted:

Oh god I just ordered British Colonial and Zulu army packs from Baccus and it's sinking in just how many little men will turn up.

Update to this: so many micromen but so compact! On a 6 x 4 table there'll be actual maneuvers!

Conan the Librarian
Mar 1, 2006

I drink zee beer from zee glass but das boring, das boot? ew yeah das more like it keep pouring
Hopefully this is kosher but for those of you interested in getting into Fate of a Nation I've got a box of SU-100s that I'm piecing out. Due to the mismatch in how the SU-100s are sold in boxes of 5 vs. fielded in platoons of up to 6 this can be quite useful. If you're interested in getting one loose let me know.

About the Mid-War Soviet list that was posted, I agree with Numlock on just about everything. I would take a good hard look at those AT guns and those T-26s. In Flames of War I think you always need to ask yourself "How am I going to attack a dug in enemy force with this list?" A tiny platoon of Conscript T-26s is unlikely to be able to threaten much and will likely be a liability. Its also really difficult to attack with AT guns, they can be great in defense but your list is unlikely to be defending much at all. Against Finns you'll likely never defend.

Here's what I would run based on what you put up

8x M3A1 Stuarts - Tons of MG dice and decent AT for the occasional Finnish tank, also can move very fast to block reserves or enemy movements.
10x Matilda II CS - A huge platoon of Top Armor 2 tanks with RoF 2 FP 3+ guns means that you can sit at short range and shoot the enemy to pieces or assault positions that are vulnerable to tanks
4x KV-1E + 3 KV-2 - These are going to be your main fighting force to face enemy tanks and the like and the KV-2s can be used to smash enemy fortifications. Also note that Bunker Buster guns do not allow infantry or gun saves. Combine this with recon to dig infantry out.
6x BA-64 Armored Cars - These are going to be your recon work horses. Use them one or two at a time to life Gone to Ground from your enemy before blasting them with your heavy tanks. Also note that they move 16" like your Stuarts and get a Recon move at the beginning of the game. Use this to screw up your opponents movement plans.
1500pts on the head.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch

Trouble Man posted:

Update to this: so many micromen but so compact! On a 6 x 4 table there'll be actual maneuvers!

If you think British vs. Zulu's is crazy try doing Mahdist Revolt. Hundreds of little mans but this time they're an irregular army made up of dozens of different troop types and styles.

humannature
Apr 28, 2010

I was a vegan Hibernian Warden, but I gave that up to join the flesh-eating Chaotic Socialist Space Republic.
FLGS had 55% off Flames of War stuff this weekend. I guess I'm starting US tanks now....I picked up a box of M4A3s and M4A3 (76mm).

Conan the Librarian
Mar 1, 2006

I drink zee beer from zee glass but das boring, das boot? ew yeah das more like it keep pouring
Mix in some M4A3E2 Jumbo Shermans and you have the basis of the best US Tank lists in Late War right now.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Conan the Librarian posted:

About the Mid-War Soviet list that was posted, I agree with Numlock on just about everything. I would take a good hard look at those AT guns and those T-26s. In Flames of War I think you always need to ask yourself "How am I going to attack a dug in enemy force with this list?" A tiny platoon of Conscript T-26s is unlikely to be able to threaten much and will likely be a liability. Its also really difficult to attack with AT guns, they can be great in defense but your list is unlikely to be defending much at all. Against Finns you'll likely never defend.

Here's what I would run based on what you put up

8x M3A1 Stuarts - Tons of MG dice and decent AT for the occasional Finnish tank, also can move very fast to block reserves or enemy movements.
10x Matilda II CS - A huge platoon of Top Armor 2 tanks with RoF 2 FP 3+ guns means that you can sit at short range and shoot the enemy to pieces or assault positions that are vulnerable to tanks
4x KV-1E + 3 KV-2 - These are going to be your main fighting force to face enemy tanks and the like and the KV-2s can be used to smash enemy fortifications. Also note that Bunker Buster guns do not allow infantry or gun saves. Combine this with recon to dig infantry out.
6x BA-64 Armored Cars - These are going to be your recon work horses. Use them one or two at a time to life Gone to Ground from your enemy before blasting them with your heavy tanks. Also note that they move 16" like your Stuarts and get a Recon move at the beginning of the game. Use this to screw up your opponents movement plans.
1500pts on the head.
The only problem with doing what you said there is that of the things you mention the ones I own are:

1 x M3A1 Stuart
4 X KV-1e, 1 KV-2.

It's possible that I'll get more than a few casual games before everyone forgets about FoW again, but until I've seen six months or so of regular games I don't think I want to drop the cash on getting stuff that Zvezda doesn't make cheap.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Right, so the game has been played. Turns out he was taking a Panssari Company. To the best of my memory, this was it:


HQ: CinC T-26, 2iC T-26

Panssarii Platoon: 4 x T-26

Panssarii Platoon: 4 x T-26

Panssarii Platoon: 3 x T-34

Jaakari Platoon: Command Close Defense SMG, 8 x Rifle


Anti-tank Platoon: Command Close-defence SMG, 2 x 37 PstK/37 (3.7cm PaK36) 2 x 3-ton truck

Armoured Car Platoon: 2 x BA-10

Artillery Battery Command SMG, Staff, Observer Rifle, 2x 76 RK/27 (76mm obr 1927 gun)

Landsverk Anti II Panssarii Platoon 2 x Landsverk Anti-II

He managed to capture an objective on turn three or four when we realised that tanks can't assault tanks, thus my KVs could shift one T-26 from it, nor contest it. Annoyingly if I could have killed that T-26 I'd have won, since I'd already killed the AA platoon, the Recon, the AT guns and the Jaakari was down to three bases with seven Matildas three inches away. Further annoyingly, that was the point that I realised we'd been doing tank-on-tank assault wrong (IE: at all) and I shouldn't have been able to kill those BA-10 so easily. Ah well, for a first game in a few years it went well, and oddly the lack of ability to hit tanks was what cost me the win. His T-34s sat around doing exactly nothing all game, and really my AT guns just murdered stuff while the mortars chipped away at his Jaakari as the Matildas closed.

Lessons learned: move less, kill more.

Non-ninja edit: even further annoyingly, I *JUST* realised he wouldn't have been able to kill my T-26s by assaulting, thus not getting onto the objective for another turn and my AT guns having another round of murder. Dang.

Arquinsiel fucked around with this message at 01:35 on Oct 23, 2013

Panzeh
Nov 27, 2006

"..The high ground"
Hen and chicks is rough. The late war tankovy in Red Bear is getting a considerable price drop for that reason (T-34s at 35 points a pop!), I do hope Lees get a bit of a drop, too.

Numlock
May 19, 2007

The simplest seppo on the forums

Arquinsiel posted:

Tanks Assaulting Tanks

Well that's certainly the oddest Newbie story I've seen. Lol

What mission were you playing? Where you the defender?

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Numlock posted:

Well that's certainly the oddest Newbie story I've seen. Lol

What mission were you playing? Where you the defender?
Plain old free for all. We've played before, but it wasn't this edition. Or this decade....

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.

Panzeh posted:

Hen and chicks is rough. The late war tankovy in Red Bear is getting a considerable price drop for that reason (T-34s at 35 points a pop!), I do hope Lees get a bit of a drop, too.

Yeah I just read the article in November's WI about the revised edition of Red Bear, and nowhere in there does it mention a published list of changes for those of us with the current edition.

I sure as poo poo am not going to buy another book with what amounts to an errata.

nuncle jimbo
Apr 3, 2009

:pcgaming:
I'm looking for just a handful of 28mm later war Soviet Infantry. I've seen the Bolt Action stuff and it's not bad, but ideally they'd have some more realistic proportions because I CARE A LOT. Does anyone have some suggestions?

Yvonmukluk
Oct 10, 2012

Everything is Sinister


Colonial Air Force posted:

Yeah I just read the article in November's WI about the revised edition of Red Bear, and nowhere in there does it mention a published list of changes for those of us with the current edition.

I sure as poo poo am not going to buy another book with what amounts to an errata.

They've stated elsewhere they'll release a .pdf for all the people who already have the book.

The problem with Soviets near as I can tell is that that they don't have any 'specialist' units. It's just Tank Battalion, Guards Tank Battalion, etc. etc. whereas the other major nations get more specific stuff (like say the Brits get 7th, 11th & Guards armoured division) that all gets its own special rules. Hell, they did a massive .pdf for every US infantry division in Normandy. Some of the soviet sub-units probably don't fit in 'trained rating with hen & chicks), but they just don't have any representation. I'm thinking some of the lend-lease units in particular. But no it's monolithic generic hordes of Russians. Hopefully, Desperate Measures will finally break the mold.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.
There's an intelligence briefing for Naval Infantry that's pretty nice, and there are Soviet Guards.

Forums Terrorist
Dec 8, 2011

They should do the 4th Tank army, which operated captured German tanks. :v:

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Yeah, it seems like the Soviet lists never really expanded beyond what was in Fortress Europe. When the USA has company-specific lists and the Soviets have "Tankovy, Guards or not" then it's a bit drastic. Of course I guess there's some intelligence and doctrinal issues at play too, since we don't necessarily know much about individual units and how they tended to just roll up into the next one to come through that area when understrength.

nuncle jimbo posted:

I'm looking for just a handful of 28mm later war Soviet Infantry. I've seen the Bolt Action stuff and it's not bad, but ideally they'd have some more realistic proportions because I CARE A LOT. Does anyone have some suggestions?
Plastic Soldier Company?

moths
Aug 25, 2004

I would also still appreciate some danger.



nuncle jimbo posted:

I'm looking for just a handful of 28mm later war Soviet Infantry. I've seen the Bolt Action stuff and it's not bad, but ideally they'd have some more realistic proportions because I CARE A LOT. Does anyone have some suggestions?

Wargames Factory's got you covered.

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
Well I need to cut down on my stuff before moving.

Anyone interested in a never used Tomahawk rulebook, Indian War Party and British Wilderness Force?

I'm UK based, would sell for Ł65 including p&p, which is basically getting the rulebook for free.

humannature
Apr 28, 2010

I was a vegan Hibernian Warden, but I gave that up to join the flesh-eating Chaotic Socialist Space Republic.
Looks like the Red Bear update was posted:

http://www.flamesofwar.com/hobby.aspx?art_id=4182

Rejoice Tankovy comrades!

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Paper Mac posted:

I've heard very good things about Whistling Death, although the ruleset is on the hefty side.

JD Webster's games are the gold standard for air combat games. The rulebook is a bit thick, but the actual procedures for playing the game aren't that bad. Whistling Death covers the Pacific, Speed of Heat does Vietnam, Achtung: Spitfire and Over the Reich handle WW2 in Europe, Buffalo Wings focuses on just the Finnish-Russian fighting, and Air Superiority does Cold War.

Good stuff.

Paper Mac
Mar 2, 2007

lives in a paper shack
Cool, I hope to eventually check those out.

Does anyone have any opinion on PicoArmor miniatures? It looks like they pack an impressive amount of detail into 3mm models, but I have no idea if the castings are any good.

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*
They are very good. I've seen a load of their WW2 stuff and it's great. I kind of want to redo my moderns in 3mm.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!
My tiny Vikings and Normans have arrived! Does anyone have a link to a good 6mm painting tutorial?

Paper Mac
Mar 2, 2007

lives in a paper shack

Serotonin posted:

They are very good. I've seen a load of their WW2 stuff and it's great. I kind of want to redo my moderns in 3mm.

Any rulesets you'd be looking at for 3mm modern? I looked at Hind Commander and it seemed neat but I'd like something with a bit more combined arms stuff.

Mr.Booger
Nov 13, 2004

Indolent Bastard posted:

My tiny Vikings and Normans have arrived! Does anyone have a link to a good 6mm painting tutorial?

Baccus had a few up on the site, but I found just jumping in you learn alot quickly if you have ever painted before. I prime black, block in the colors from skin outward, wash/dip where appropriate (I use washes as I don't want to wash the whole model with ACW figs,I need the blues to be bright)

Tips I have learned:

Popsicle sticks (tongue depressors) are the best thing ever, glue a row of strips down it with pva, use it to hold them all when painting, helps the assembly line style for those of us that aren't used to it if you are holding a full unit in your hand.

Bright colors, take what you think the color should be and lighten it a couple of hues, as once it is on the model and 3 feet away the low amount of surface area will make it look darker.

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*

Paper Mac posted:

Any rulesets you'd be looking at for 3mm modern? I looked at Hind Commander and it seemed neat but I'd like something with a bit more combined arms stuff.

I use Cold War Commander

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Mr.Booger posted:

Baccus had a few up on the site, but I found just jumping in you learn alot quickly if you have ever painted before. I prime black, block in the colors from skin outward, wash/dip where appropriate (I use washes as I don't want to wash the whole model with ACW figs,I need the blues to be bright)

Tips I have learned:

Popsicle sticks (tongue depressors) are the best thing ever, glue a row of strips down it with pva, use it to hold them all when painting, helps the assembly line style for those of us that aren't used to it if you are holding a full unit in your hand.

Bright colors, take what you think the color should be and lighten it a couple of hues, as once it is on the model and 3 feet away the low amount of surface area will make it look darker.

This is advice I can use. Thanks.

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CrazyLikeAMadDog
Jul 1, 2007

Indolent Bastard posted:

This is advice I can use. Thanks.

Yes, bright colors are critical. Even for 15mm I go a little brighter. Helps so much seeing the figures on the table, especially if you have a dark playsurface/lots of terrain.

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