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Barono posted:Definitely worth doing a little bit on the bigger oni, but remember there is a 240 point difference between O3 and T3 so they shouldn't really be comparable. Someone did mention giving the nation the spreadschaos tag. That way they'll spread chaos like Niefelheim spreads cold, which will be functionally similar as Niefel jarls fight like rear end in heat. Plus I also like obnoxious dominion/nation effects that aren't game changers like pop kill. Counterpoint: There's a 30% income difference between O3 and T3. That's equivalent to a full scales build wroth of income.
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# ? Oct 20, 2013 16:46 |
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# ? May 25, 2024 13:06 |
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You might also try cranking up the raiding/pillaging bonus to absolutely ridiculous levels, and putting it on more units.
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# ? Oct 20, 2013 16:48 |
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I really like that approach conceptually and now I wish I'd taken more detailed notes during my raiding test.
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# ? Oct 20, 2013 18:02 |
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Is there some hidden mechanic for reducing encumbrance (possibly experience)? I have an arch devil and an ice devil that both have one less encumbrance than they should have (i.e. 0 for an ice devil wearing a 0-enc shadow robe, when their starting enc. is 1).
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# ? Oct 20, 2013 23:17 |
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How do people feel about Luck 3 scales? It seems to me like they're far better in Dom4 than in Dom3-- I put those on my pretender and almost every turn magic items and gems and stuff just poo poo out everywhere in my dominion.
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# ? Oct 20, 2013 23:20 |
-Troika- posted:How do people feel about Luck 3 scales? It seems to me like they're far better in Dom4 than in Dom3-- I put those on my pretender and almost every turn magic items and gems and stuff just poo poo out everywhere in my dominion. Which is terribly conservative, but certainly something you have to work with. jBrereton fucked around with this message at 23:39 on Oct 20, 2013 |
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# ? Oct 20, 2013 23:34 |
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Re: Yomi, could you add some Turmoil-based nation-specific random events to make up for the income hit a little bit?
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# ? Oct 20, 2013 23:45 |
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Misfortune 3 seems really,really horrible from my experience. Only worth it if you're building major blesses or if the events are set to rare.
amuayse fucked around with this message at 01:59 on Oct 21, 2013 |
# ? Oct 21, 2013 01:32 |
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-Troika- posted:How do people feel about Luck 3 scales? It seems to me like they're far better in Dom4 than in Dom3-- I put those on my pretender and almost every turn magic items and gems and stuff just poo poo out everywhere in my dominion.
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# ? Oct 21, 2013 01:43 |
Give their demons +1 or +2 stats, remove turmoil related abilities, and be done with the whole disaster.
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# ? Oct 21, 2013 02:55 |
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Decrepus posted:Give their demons +1 or +2 stats, remove turmoil related abilities, and be done with the whole disaster. And even then they'd still be a nation of over-costed units, with armies that can't be led by indie commanders and only one barely-decent general, that fold up and die to the first opponent they meet with H3 priests. But they look so cool.
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# ? Oct 21, 2013 07:49 |
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Give their priests the mass mr boosting spell Ermor has. edit: or make chaos power boost mr too.
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# ? Oct 21, 2013 09:41 |
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So I have been playing around with yomi and noticed that chaos power is also boosted by unrest values in a province. Virtually every unit in yomi is an effective pillager and bandits can stealth raid. If these effective turmoils can be above 3 then you could hammer a province with unrest and roll in your demons even more beefed up. RAIDING PARTY!
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# ? Oct 21, 2013 10:19 |
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AtomikKrab posted:So I have been playing around with yomi and noticed that chaos power is also boosted by unrest values in a province. Virtually every unit in yomi is an effective pillager and bandits can stealth raid. If these effective turmoils can be above 3 then you could hammer a province with unrest and roll in your demons even more beefed up. RAIDING PARTY! This costs an extra turn and from what I understand raiding is really underwhelming / poorly implemented right now.
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# ? Oct 21, 2013 10:20 |
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Tuxedo Catfish posted:This costs an extra turn and from what I understand raiding is really underwhelming / poorly implemented right now. I think raid goes before an attack in the turn order. So you do both at once. Though i'm not sure.
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# ? Oct 21, 2013 10:49 |
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AtomikKrab posted:I think raid goes before an attack in the turn order. So you do both at once. Though i'm not sure. Oh, cool. So basically you just need an escort of bandits with your demon armies.
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# ? Oct 21, 2013 11:02 |
AtomikKrab posted:So I have been playing around with yomi and noticed that chaos power is also boosted by unrest values in a province. Virtually every unit in yomi is an effective pillager and bandits can stealth raid. If these effective turmoils can be above 3 then you could hammer a province with unrest and roll in your demons even more beefed up. RAIDING PARTY! You get an compensatory point of Chaos Power per 15 unrest, up to the maximum at 90 in O3. Aka-Oni already pillage like... super loving hard. Get a couple of dozen of them together and pillage and you can get Unrest up to like 400 in a single turn, as well as basically ruining a province forever with the pop loss. Very useful as a defensive ability if you believe there's some massive army about to come down on you like a ton of bricks and you need your demons at their best. Not actually a useful offensive ability until you get remote unrest on the go.
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# ? Oct 21, 2013 11:46 |
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Illwinter said that they'll eventually rework pillage so it makes more gold and that it counts troops more instead of making the number of commanders the deciding bonus.
amuayse fucked around with this message at 15:56 on Oct 21, 2013 |
# ? Oct 21, 2013 15:46 |
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Big Sean posted:Is there some hidden mechanic for reducing encumbrance (possibly experience)? I have an arch devil and an ice devil that both have one less encumbrance than they should have (i.e. 0 for an ice devil wearing a 0-enc shadow robe, when their starting enc. is 1). It's probably experience. Your guys have some experience discs from fighting a lot?
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# ? Oct 21, 2013 16:30 |
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Which version number of Dom4 is the most up-to-date? I'm having a hell of a time connecting to Desura at all. Like I can't even connect to their website from my home computer. Is anyone else having the same weirdness?
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# ? Oct 21, 2013 18:09 |
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I think it's 4.01
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# ? Oct 21, 2013 18:13 |
Roland Jones posted:It's probably experience. Your guys have some experience discs from fighting a lot? I checked the Dom4 manual and maybe I missed it, but what's the rough formula for unit xp?
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# ? Oct 21, 2013 18:38 |
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Smerdyakov posted:I checked the Dom4 manual and maybe I missed it, but what's the rough formula for unit xp? http://dom3.servegame.com/wiki/User:Lch/Sunray%27s_FAQ#What_are_the_levels_of_experience_.28grey_star_shields.29_for_units_.3F Dom3 wiki is still useful for many things.
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# ? Oct 21, 2013 19:02 |
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Tuxedo Catfish posted:And even then they'd still be a nation of over-costed units, with armies that can't be led by indie commanders and only one barely-decent general, that fold up and die to the first opponent they meet with H3 priests. If the big StR guy could actually lead an appreciable number of squads before the combination of his terrible normal leadership (that limits him to one squad) and undisciplined tanks their morale, that would be nice. Also, I think they have a low level national summon that they cannot get the path combination for on their recruitables, which just seems a bit weird.
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# ? Oct 21, 2013 19:26 |
goatface posted:If the big StR guy could actually lead an appreciable number of squads before the combination of his terrible normal leadership (that limits him to one squad) and undisciplined tanks their morale, that would be nice. Caelum has its Adorable Ones, Man has various Death summons, Bandar Log has all kinds of interesting summons it doesn't have access to outside of heroes or their pretender, and so on. Yomi, and that whole tree, in fact, has really decent access to mages that bootstrap to progressively higher path levels. Anything Conj-5+ is very likely to get you some nice mages, and basically any of their unit summons are worth a go as well.
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# ? Oct 21, 2013 21:38 |
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jBrereton posted:I dunno, quite a lot of nations have this. Thematically I think the Yomi summons are more affiliated with Shinuyama/Jomon but all the various tengu/monsters are living in the neighborhoood so can be summoned in any age.
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# ? Oct 22, 2013 00:04 |
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goatface posted:If the big StR guy could actually lead an appreciable number of squads before the combination of his terrible normal leadership (that limits him to one squad) and undisciplined tanks their morale, that would be nice. The Dai Oni isn't really a troop leader, though, he's a recruitable thug/SC. You wouldn't want to use him with an army most of the time anyways. He's just (as I understand it, this is very secondhand) not a very good one compared to what Hinnom or Jotunheim can pump out in the EA.
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# ? Oct 22, 2013 00:10 |
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Dai Oni's got diverse paths, so he can stack buffs easily without carting around blood slaves.
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# ? Oct 22, 2013 00:19 |
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A Dai Oni is a mediocre to bad thug for people who are desperate or way too gold rich. What they're good at is battle magic. All of the battle magic. You want fire? Rocks? Banefire? More rocks, that fall out of the sky? Some life drain? Maybe some protection buffs for your oni hordes? A little lightning on the side, even? Dai Oni's got you covered.
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# ? Oct 22, 2013 00:44 |
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Irony.or.Death posted:A Dai Oni is a mediocre to bad thug for people who are desperate or way too gold rich. What they're good at is battle magic. All of the battle magic. You want fire? Rocks? Banefire? More rocks, that fall out of the sky? Some life drain? Maybe some protection buffs for your oni hordes? A little lightning on the side, even? Dai Oni's got you covered. Yeah, you bring up an interesting point though, which is how true does TheDemon want to be to the flavor of dominions 4. Because I think you would be hard pressed to reasonably argue that Yomi's flavor is anything other than sucker fools in and then punch them in the junk.
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# ? Oct 22, 2013 01:51 |
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Dai Oni are a very good chassis for thug SC duty, they just *need* equipment and some buffs. I think the main draw of Niefelheim is that with a strong bless like N9E9 a jarl can solo provinces with no research and no equipment as long as it isn't barbarians or hot.
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# ? Oct 22, 2013 04:05 |
Barono posted:Dai Oni are a very good chassis for thug SC duty Use them as Flaming Arrows/Rain of Stones/whatever casters, or forgers - yep. Throw them along with a whole bunch of equipment, and probably some backup mages at your problem - ehhhh.
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# ? Oct 22, 2013 04:32 |
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Dai Oni are a terrible thug chassis because their rout themselves with the autosummoned dogs.
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# ? Oct 22, 2013 04:52 |
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dis astranagant posted:Dai Oni are a terrible thug chassis because their rout themselves with the autosummoned dogs. Did they have those in Dominions 3? EDIT: I guess they did in vanilla. Maybe one of the mods removed them at some point? Tuxedo Catfish fucked around with this message at 05:31 on Oct 22, 2013 |
# ? Oct 22, 2013 05:28 |
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dis astranagant posted:Dai Oni are a terrible thug chassis because their rout themselves with the autosummoned dogs. I remember hearing that autosummoned stuff no longer counts for HP routing, but I've never confirmed it.
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# ? Oct 22, 2013 06:18 |
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Dirk the Average posted:I remember hearing that autosummoned stuff no longer counts for HP routing, but I've never confirmed it. JK said that autosummons should only count 50% of their hp for autorout.
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# ? Oct 22, 2013 06:21 |
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Do you know if the ability of the Mother of Monsters to give birth to monster actually does anything? I'm playing in a game where I have it as my Discipline and it hasn't birthed anything so far.
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# ? Oct 22, 2013 16:08 |
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Nine dominion mother of monster, awake, first year, prophetized scout, sitting in capitol. Two foul spawn by the end of the first year, early spring got me a regenerating draco lion, directly into her squad. As a side note, most of these freespawn don't have the poison resistance necessary to survive next to her. By next early spring I had a total of: 3 Foul Spawn (4 claws, tail) 1 Draco Lion (regenerating, dragon poison gas, flight) 1 Cockatrice (poison, not petrification, flight, poison resistance) 1 Foul Beast (4 tentacles, Fear) 1 Basilisk (poison resistance, gaze of death) Although I don't believe it should make a difference, is your Mother of Monsters a Pretender or Disciple? How many candles do you have in that province? The monsters spawn outside of combat, unlike some of the titans.
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# ? Oct 22, 2013 17:01 |
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For anyone who's played MA Ulm, in general what's a good stock infantry to use? Right now I'm mostly just grabbing the chainmail battleaxe guys. Is the full plate just inherently better (and cost more resources)? How are the shield troops, I imagine it makes them ungodly tough, but they don't have as much killing power. How much does taking the shields effect their attack power? It seems their damage is already pretty high, and the battle axes are mostly overkill. Does anyone with more experience in this have any tips?
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# ? Oct 22, 2013 17:55 |
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# ? May 25, 2024 13:06 |
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DarkAvenger211 posted:For anyone who's played MA Ulm, in general what's a good stock infantry to use? Right now I'm mostly just grabbing the chainmail battleaxe guys. Is the full plate just inherently better (and cost more resources)? How are the shield troops, I imagine it makes them ungodly tough, but they don't have as much killing power. How much does taking the shields effect their attack power? It seems their damage is already pretty high, and the battle axes are mostly overkill. Use guys in black plate. You should have taken max prod scales and your priest smiths will provide even more resources.
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# ? Oct 22, 2013 18:01 |