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gatesealer
Apr 9, 2011

So I recently beat normal Ironman. Decided to try out classic with not created equal, hidden potential, and absolute critical. My squad was 3 guys with 55 aim and 1 with 65. I got them into point blank range. 90% chance to kill, miss. 86% chance, miss. This can only mean good things.

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animatorZed
Jan 2, 2008
falling down

Happy Noodle Boy posted:

Oh my God I just started a new game. The very first mission on a gas station level. First move: Move 3 guys into cover and overwatch, dash with a 4th to move up a bit. Right off I uncover all 6 sectoids. One hits my vanguard dude for 4/5. He panics. A second alien kills him. 2 more guys panic. One does nothing. The other shoots the remaining guy and kills him.

Not sure I'd be blaming the game for the following turn of events :)
That said, its a super common mistake that most people make until it eventually just gets beat out of you, since it leads to stuff like this.

Jack Trades
Nov 30, 2010

I like Damage Roulette, is makes everything a bit less predictable.
Sure, an important shot can end up doing 1 damage but the same applies for aliens.

I've been screwed over by damage roulette as often as I've been saved by it.

Mike N Eich
Jan 27, 2007

This might just be the year

Captain Oblivious posted:

Classic is where the game just feels right for me. It doesn't pull punches, but it's also fair. Crushingly and unrelentingly fair.

Impossible meanwhile is a load of poo poo

Fair?! I just finished the bomb defusing mission and after I defused the bomb a bunch of Thin Men dropped from the sky including, yes, a Thin Man landing exactly on the square my Sniper was on and immediately going Overwatch. Which means even if I kill him I'm guaranteed to get poisoned. I reloaded my game 3 times to set up a scenario where my Sniper didn't immediately get shot in the back. I don't feel bad about save scumming this one.

I'm not mad. I'm just finally figuring out what :xcom: is all about.

Jack Trades
Nov 30, 2010

Is the penalty for abandoning a mission the same as not taking it in the first place?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Mike N Eich posted:

Fair?! I just finished the bomb defusing mission and after I defused the bomb a bunch of Thin Men dropped from the sky including, yes, a Thin Man landing exactly on the square my Sniper was on and immediately going Overwatch. Which means even if I kill him I'm guaranteed to get poisoned. I reloaded my game 3 times to set up a scenario where my Sniper didn't immediately get shot in the back. I don't feel bad about save scumming this one.

I'm not mad. I'm just finally figuring out what :xcom: is all about.

Yup, fair. Balls-crushingly fair. Normal literally cheats for you (when the AI crits it nerfs all enemy crit chances for a few turns). Classic's a bit rough, but when you're getting your rear end kicked you know it's nothing more than the RNG. Also, don't be afraid to lose soldiers left and right. My last campaign I had a list of something like 20 dead.

Jack Trades posted:

I like Damage Roulette, is makes everything a bit less predictable.
Sure, an important shot can end up doing 1 damage but the same applies for aliens.

I've been screwed over by damage roulette as often as I've been saved by it.

Jack Trades posted:

Is the penalty for abandoning a mission the same as not taking it in the first place?

Damage Roulette is honestly not as bad as people make it out to be, stats wise. However it is absolutely infuriating as it adds yet another chance of RNG screw. If you like it, go ahead. However I have to suggest that most people will not enjoy it.

As for abandoning a mission, I'm pretty sure that it's like you didn't take the mission in the first place except you've lost however many soldiers before the survivors ran/limped back to the skyranger.

dud root
Mar 30, 2008
Whats the vanilla menthod for calculating damage?

Happy Noodle Boy
Jul 3, 2002


This is how I arrived to the first terror mission



I think I need to get better at this.

Flython
Oct 21, 2010

Having a good time with Long War on normal. Just finished the first council mission with 2 dead due to a poorly placed battle scanner and a misclick but I'm not too torn up about it. The thing is I've got a large UFO sighting that I can't seem to shoot down with a full six interceptors. How many missiles do I need to hit it with and can I even take on what's in there?

Class Warcraft
Apr 27, 2006


Flython posted:

Having a good time with Long War on normal. Just finished the first council mission with 2 dead due to a poorly placed battle scanner and a misclick but I'm not too torn up about it. The thing is I've got a large UFO sighting that I can't seem to shoot down with a full six interceptors. How many missiles do I need to hit it with and can I even take on what's in there?

You mostly gotta ignore bigger UFO's in the beginning, you don't have the firepower to shoot em down.

o muerte
Dec 13, 2008

Darkrenown posted:

Well that was special. Temple ship on classic, lost a guy to mutons, oh well. Killed the Sectopods and the elite mutons, but as I flew my sniper over the Sectopod room he got stuck in the roof somehow. I can't get him down, so I head into the final room with 4 people, but I activate the Etherals and they MC 3 of my squad, leaving the Volunteer hosed as he can't one-shot any of the Etherals and the combined zoom kills him at turn over. Autosave kicked in after the MCs too. gently caress.

I learned the hard way to basically avoid rooftops on the alien base, temple ship and battleship maps. You can grapple or fly up but you can't move around and you'd better pray you're in range of somewhere you can drop down to the main level or you're completely screwed. Movement and the camera on those maps is really screwy when you fly/grapple.

fennesz
Dec 29, 2008

Happy Noodle Boy posted:

This is how I arrived to the first terror mission



I think I need to get better at this.

I feel you bro. I was just given 4 missions in as many days. Our infirmary has more soldiers than our barracks does :qq:

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

Happy Noodle Boy posted:

Oh my God I just started a new game. The very first mission on a gas station level. First move: Move 3 guys into cover and overwatch, dash with a 4th to move up a bit. Right off I uncover all 6 sectoids. One hits my vanguard dude for 4/5. He panics. A second alien kills him. 2 more guys panic. One does nothing. The other shoots the remaining guy and kills him.

I'm down to two panicked guys in the second turn of the game.

OK so maybe it wasn't clear from the previous reply to this, but the reason they were ragging on you was that you dashed and uncovered ground as your last action.

Literally never do this. It will get your guys killed.

Andre Banzai
Jan 2, 2012

Guys. Medals for your soldiers:

http://www.polygon.com/2013/10/23/4867186/making-heroics-matter-making-death-sadder-in-xcom-enemy-within

Chexoid
Nov 5, 2009

Now that I have this dating robot I can take it easy.
God loving damnit.

That's even better than hats.

Miltank
Dec 27, 2009

by XyloJW
I want to watch some LP while I play pokemon. Who are the high level XCOM players?

wolfman101
Feb 8, 2004

PCXL Fanboy

animatorZed posted:

Not sure I'd be blaming the game for the following turn of events :)
That said, its a super common mistake that most people make until it eventually just gets beat out of you, since it leads to stuff like this.

Yeah, that was basically a "how not to play your turn guide". Overwatching before you are done moving everyone on the team is never a good idea.

Andre Banzai
Jan 2, 2012

Chexoid posted:

God loving damnit.

That's even better than hats.

I gotta post this. I laughed REALLY hard at this. I literally almost pissed my pants.

Space Hamlet
Aug 24, 2009

not listening
not listening
I hope they've fixed the flank/overwatch glitch in EW. It's easy to over-rely on and can make the game a bit dull.

TomWaitsForNoMan
May 28, 2003

By Any Means Necessary
http://www.rockpapershotgun.com/2013/10/23/enemy-within-preview/

RPS previewed the expansion, and overall it's very positive. They did bring up something that I've been worried about through:

quote:

I’ll probably talk more about the gene mods, which add new abilities and skill buffs to ‘standard’ soldiers, when I’m Wot I Thinking Enemy Within; being primarily statistical they’re less interesting to both talk about and play with than the Mechs, but they do perform a useful function in terms of making soldiers more specialist and dealing with the issue of redundant or outdated kit – for instance, a suitably augmented sniper can now leap on to rooftops or turn invisible without having to wear Skeleton or Ghost armour. Options are good thing, but the trouble there is that there’s now little reason to ever research Skeleton Suits or Ghost armour. For the most part, Enemy Within has been fitted to Enemy Unknown in a way where the gaps don’t show, but that’s one of those instances where it’s a little more obvious that a whole load of new stuff has been crammed in wherever it will fit.

I've been wondering how gene mods will coexist with regular armours, and it looks as if there's more risk of them making non-Titan armour redundant than previously thought

Boing
Jul 12, 2005

trapped in custom title factory, send help

This is loving awesome. Stop it Ananda, you are getting me way too hyped :allears:

Double Bill
Jan 29, 2006

Miltank posted:

I want to watch some LP while I play pokemon. Who are the high level XCOM players?

Also watch some TFTD LPs while you're at it, the desperation is usually pretty amusing.

Andre Banzai
Jan 2, 2012

Boing posted:

This is loving awesome. Stop it Ananda, you are getting me way too hyped :allears:

Since apparently you can NAME YOUR MEDALS and give them to the soldier that you want, I expect XCOM's hilarity to increase exponentially with EW.

Emong
May 31, 2011

perpair to be annihilated


Andre Banzai posted:

Since apparently you can NAME YOUR MEDALS and give them to the soldier that you want, I expect XCOM's hilarity to increase exponentially with EW.

Can't wait to posthumously award my soldiers the Golden Dong of Valor.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

TomWaitsForNoMan posted:

I've been wondering how gene mods will coexist with regular armours, and it looks as if there's more risk of them making non-Titan armour redundant than previously thought

The press still don't have the full version, so I'm not sure how far he can play currently, but it all come down to how much meld you can get. If you have enough to gene-mod everyone fully and still rock some mechs early on it's gonna be dumb, but if it's fairly scarce you'll still have to make the decision between jumpy-legs and skeleton armour. There's also the opportunity cost purely on that soldier, if you have jumpy legs you can't have regenerating HP. If you have stealth skin you can't have bio-sensing skin etc. As long as meld is not too abundant it should still come down to difficult choices.

Filthy Monkey
Jun 25, 2007

Emong posted:

Can't wait to posthumously award my soldiers the Golden Dong of Valor.
What is the medal that soldiers get for eating a crit behind full cover and instantly dying? That is the medal mine need.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Emong posted:

Can't wait to posthumously award my soldiers the Golden Dong of Valor.

Not sure if they can be rewarded posthumously. They do give minor stat increases.

EDIT: \/ That's correct. RPS was talking about how some of the gene mods remove the need for skeleton suits and other equipment but they forgot to mention you can transfer such items between soldiers whereas you can't with mods. Losing a genemodded soldier or a mec hurts, according to them since they're bigger investments than the normal equipment.

Rookies with skeleton suits and a laser (or plasma, later on) rifle are pretty drat decent.

Mokinokaro fucked around with this message at 15:04 on Oct 23, 2013

Pumpking
Oct 27, 2007

Who is number 1?
Also as far as I know you can't recover any upgrades if the modded soldier dies whereas you can recover armor and equipment.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
Maybe Valen could graft a living rookie's head onto a genemod's corpse?

I believe you can recover the MEC suit though.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Darkrenown posted:

I believe you can recover the MEC suit though.

You can get its weapons/equipment back, but I think you still need to use up resources to make a new MEC.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

Edit: Wait, misunderstood that. Nvm.

superoxen
Feb 13, 2012
I got this game a few days ago and I'm having a lot of fun with it so far. Been playing on normal, I'm up to the alien base now and I've gotten to a point where I have a full 6-man squad of highly promoted vets who have been around since the first couple of missions, all in skeleton suits and toting heavy lasers and light plasma rifles I got from kidnapping Thin Men and Floaters.

I don't know how close I am to the end of the base but I've killed about 8 chrysallids, a few mutons and a handful of drones, and honestly it feels pretty easy now that I have 3 colonel assaults kicking rear end with their plasma guns and a medic/2 heavies supporting them. Is the alien base pretty close to end game? I want to see what the end game is like and play with the cool toys and stuff, but if it's just going to be a total faceroll until the final mission, I think I'd rather restart on Classic.

Also, for whenever I do restart on Classic, how the hell are people even talking about getting sattelites up in the first month? I took engineers as my first abduction reward, instantly built a workshop (10 days I think?), then an uplink (14 days), then satellites (20 days each) when the uplink was done. I don't see how you can get a single satellite before the 2nd council report, so I must be missing something really obvious.

Wiggly Wayne DDS
Sep 11, 2010



superoxen posted:

I got this game a few days ago and I'm having a lot of fun with it so far. Been playing on normal, I'm up to the alien base now and I've gotten to a point where I have a full 6-man squad of highly promoted vets who have been around since the first couple of missions, all in skeleton suits and toting heavy lasers and light plasma rifles I got from kidnapping Thin Men and Floaters.

I don't know how close I am to the end of the base but I've killed about 8 chrysallids, a few mutons and a handful of drones, and honestly it feels pretty easy now that I have 3 colonel assaults kicking rear end with their plasma guns and a medic/2 heavies supporting them. Is the alien base pretty close to end game? I want to see what the end game is like and play with the cool toys and stuff, but if it's just going to be a total faceroll until the final mission, I think I'd rather restart on Classic.

Also, for whenever I do restart on Classic, how the hell are people even talking about getting sattelites up in the first month? I took engineers as my first abduction reward, instantly built a workshop (10 days I think?), then an uplink (14 days), then satellites (20 days each) when the uplink was done. I don't see how you can get a single satellite before the 2nd council report, so I must be missing something really obvious.
Who said you need an uplink built to create satellites? :ssh:

Darkhold
Feb 19, 2011

No Heart❤️
No Soul👻
No Service🙅

superoxen posted:

Also, for whenever I do restart on Classic, how the hell are people even talking about getting sattelites up in the first month? I took engineers as my first abduction reward, instantly built a workshop (10 days I think?), then an uplink (14 days), then satellites (20 days each) when the uplink was done. I don't see how you can get a single satellite before the 2nd council report, so I must be missing something really obvious.
You start building the Sats before you start the uplink. You also have to sell alot of the junk you get from the UFO missions.

Since the alien base can be taken early or late it's hard to tell how far you are from the endgame. I'd guess about halfway through if you took it at a normalish pace.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

superoxen posted:

Is the alien base pretty close to end game? I want to see what the end game is like and play with the cool toys and stuff, but if it's just going to be a total faceroll until the final mission, I think I'd rather restart on Classic.

No, the alien base is maybe halfway through the game depending on how you do things. Also, it hasn't finished with its traps yet. You'll see.

ThePeavstenator
Dec 18, 2012

:burger::burger::burger::burger::burger:

Establish the Buns

:burger::burger::burger::burger::burger:

superoxen posted:

Also, for whenever I do restart on Classic, how the hell are people even talking about getting sattelites up in the first month? I took engineers as my first abduction reward, instantly built a workshop (10 days I think?), then an uplink (14 days), then satellites (20 days each) when the uplink was done. I don't see how you can get a single satellite before the 2nd council report, so I must be missing something really obvious.

Satellite uplinks can have 2 satellites each, assuming no adjacency bonuses. You only have one satellite to start and one uplink so build that second one ASAP. You can always build that workshop later after the first downed ufo mission. It's way more important to have a satellite ready in case of early unchecked panic. Plus having the extra funding from the second country will help you a lot more down the road than an extra 5 engineers.

quiggy
Aug 7, 2010

[in Russian] Oof.


Courtesy coffeetable:

superoxen
Feb 13, 2012
Alright, I'll keep going with my Normal game, then. I was hoping that the alien base would have something new, I guess I just haven't gotten to it yet. I'll have to wait another 8 hours to find out :(

Thanks for the tips about the satellites. Thinking back on it, I realize that when I started my game by immediately trying to build some, I couldn't click the buttan (because engineers? that's why I took them as a reward and then went straight for a workshop) and Bradford told me we would need another uplink, so I just assumed that I couldn't even build satellites beyond what my current uplink capacity allows. I guess knowing that will make things a lot easier.

superoxen fucked around with this message at 16:15 on Oct 23, 2013

Popehoist
Feb 5, 2008

There you go rubens, all your fault! You went on the wrong side of the car!
So after buying this game and doing 2 Classic runs that both ended in August, I'm doing a Normal run purely cause I just want to beat the game and see all the content before I have another go at Classic. I was rolling around with a squad of 6 colonels when I built the psi labs, tested them all and got nothing. so I started testing my cannon fodder and only got a hit after I built the gollop thing. Turns out this guy can use the machine which starts the last mission of the game, which is pretty handy, so I do it.

Turns out I have to take this guy on the final mission. Did I mention he's a Squaddie Heavy?

I still just barely made it to the final room (turns out sectopods are hard when you wasted your rockets on cyberdisks earlier!) and instantly got 3 guys mind controlled which was basically game over. I'm pretty annoyed at losing an hour's progress to what is essentially an RNG check. I couldn't see a way to enter that room and get behind cover without dashing and granting the aliens a free turn to RNG check you with mind control. Pretty annoying.

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Ravenfood
Nov 4, 2011
Do we know anything about the new hats other than that fedora? This is important.

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