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Orv
May 4, 2011

Hakkesshu posted:

Please don't suck :pray:

Never has a prayer fallen on deafer ears.

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double nine
Aug 8, 2013

So I've started with the broke assassin pilot. Question: how does one rekindle the relation with the Boron (and possibly the Split), who hate you from the start of the game? I can only see 1 option right now, camp near a gate that goes to a boron border world, hope that a pirate squad spawns and lure them in the gate so I can kill them inside the boron territory. That seems like a lot of work for not a lot of benefit... Does anyone know a better way?

Babby Sathanas
May 16, 2006

bearbating is now adorable

Hakkesshu posted:

Please don't suck :pray:

Even if it does suck I'm going to enjoy flying through those environments for hours at a time.

Someguy
Jul 15, 2001

by Lowtax
God I hope I really hope it's not dumbed down, that is like my biggest fear.

Raskolnikov
Nov 25, 2003

Someguy posted:

God I hope I really hope it's not dumbed down, that is like my biggest fear.
And the only way I am going to play it. Seriously. I don't want to configure crap for hours.

Mr. Crow
May 22, 2008

Snap City mayor for life

Someguy posted:

God I hope I really hope it's not dumbed down, that is like my biggest fear.

The whole point is its dumbed down.

I'm hoping there's significantly more variety in the ships than they've shown, being there isn't though :(

Someguy
Jul 15, 2001

by Lowtax

Mr. Crow posted:

The whole point is its dumbed down.

I'm hoping there's significantly more variety in the ships than they've shown, being there isn't though :(

There is a difference between streamlining legitimately clumsy gameplay elements and dumbing down the more complex but still fun stuff. We'll have to wait and see I guess.

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
I'm amused this is still floating around.
http://www.online-universe.net/44index.htm

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I just want the fighters to be faster. Dogfighting in X3 was usually pretty lame since everything save M5 was so slow. Same reason I couldn't get into Freespace 2.

Also hopefully missiles are better now, very few anti-fighter missiles in X3:TC/AP were worth using.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.
I hope remote control of other ships isn't limited to rinkydink repair and air duct explorer bots or even one-missile kamikaze bots.

Does anybody know if we'll be able to remote control other ships, like say... regular fighters, or traders?

I'm kind if thinking that if the whole remote control gimmick is just the developer's way of replacing the old manual exiting and entering spaceman mechanic with an "instant ship change" feature that happens to have the added benefit of the player never actually "dying" unless the skunk is blown up, that would be pretty much perfect.

Leal
Oct 2, 2009

double nine posted:

So I've started with the broke assassin pilot. Question: how does one rekindle the relation with the Boron (and possibly the Split), who hate you from the start of the game? I can only see 1 option right now, camp near a gate that goes to a boron border world, hope that a pirate squad spawns and lure them in the gate so I can kill them inside the boron territory. That seems like a lot of work for not a lot of benefit... Does anyone know a better way?

Can you go into a Boron border sector and get quests from the stations? If not I think you can even do quests in other sectors that are given by a Boron and it'll give Boron relations.

EDIT: For example I did a quest for a Paranid from a pirate station and I believe got Paranid relations for it.

BastardySkull
Apr 12, 2007

GreatGreen posted:

I hope remote control of other ships isn't limited to rinkydink repair and air duct explorer bots or even one-missile kamikaze bots.

Does anybody know if we'll be able to remote control other ships, like say... regular fighters, or traders?

I'm kind if thinking that if the whole remote control gimmick is just the developer's way of replacing the old manual exiting and entering spaceman mechanic with an "instant ship change" feature that happens to have the added benefit of the player never actually "dying" unless the skunk is blown up, that would be pretty much perfect.

As far as I have heard you can't actively fly anything other than your ship and the little bots.

program666
Aug 22, 2013

A giant carnivorous dinosaur

double nine posted:

how does one rekindle the relation with the Boron (and possibly the Split)
all of those are true:

Leal posted:

Can you go into a Boron border sector and get quests from the stations? If not I think you can even do quests in other sectors that are given by a Boron and it'll give Boron relations.

EDIT: For example I did a quest for a Paranid from a pirate station and I believe got Paranid relations for it.
Border and pirate sectors tend to have a good mixture of races and you might find a quest being asked by someone of the race you want to please. But pirate sectors tend to have hostile missions that might worsen your relations with another race so border sectors that belong to another race is your best bet.

But I have to ask, why start with broken assassin if you want to be cool with everyone. I just did that but I'm playing as a pirate and I attack borons all the time, so no chance for good relations with them never for me.

Orv
May 4, 2011

BastardySkull posted:

As far as I have heard you can't actively fly anything other than your ship and the little bots.

You can give direct orders to your cap ships, but whether that means a menu or docking and watching them carry it out from the bridge has yet to be said.

Duodecimal
Dec 28, 2012

Still stupid
I got the impression that we're going back to like how it was in the first one, X:BTF, being stuck in one ship.

kedo
Nov 27, 2007

If their UI isn't something that looks like it was designed by an autistic list fanatic, I will be content with this game.



Also if my fleet doesn't plow directly into every single object in space, blowing themselves up.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

double nine posted:

So I've started with the broke assassin pilot. Question: how does one rekindle the relation with the Boron (and possibly the Split), who hate you from the start of the game? I can only see 1 option right now, camp near a gate that goes to a boron border world, hope that a pirate squad spawns and lure them in the gate so I can kill them inside the boron territory. That seems like a lot of work for not a lot of benefit... Does anyone know a better way?

AI freighters will buy poo poo from your stations even if their race hates you, and every trade makes them like you a little more. If you can build a station in a border sector without getting it blown up, run the game on 10x SETA overnight. Boring and wasteful, but effective.

Snaxx
Apr 5, 2009

GreatGreen posted:

I hope remote control of other ships isn't limited to rinkydink repair and air duct explorer bots or even one-missile kamikaze bots.

https://www.youtube.com/watch?v=uN3y3XiazHs

This is one of the rare gameplay demos in english. He covers drones a bit in the first few minutes, including sending out an awesome swarm of attack bots that tore poo poo up on their own. The rest of the demo is terrible.

program666
Aug 22, 2013

A giant carnivorous dinosaur
Probably a dumb question but is this Demo something that was available to the public in some form? Like after a pre-purchase or something. Probably not otherwise there would be people commenting on the game already in this thread but it doesn't hurt to ask.

Snaxx
Apr 5, 2009

program666 posted:

Probably a dumb question but is this Demo something that was available to the public in some form? Like after a pre-purchase or something. Probably not otherwise there would be people commenting on the game already in this thread but it doesn't hurt to ask.

No. It was provided to select journalists and was at their GDC 2013 booth. If it makes you feel any better, it is extremely time and feature limited, and the Skunk is game-breakingly overpowered.

Hwurmp
May 20, 2005

Those demo videos mention walking around your ships and talking to the crew. Does that mean that even though you can't take the helm of your capital ships directly, you can strut around the bridge going "MAKE IT SO" and control them that way?

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
Ok, for those like me that have tried to get into X3 multiple times and been put off, this is what you need to do:

1) Get the SA script pack in the OP, install it all.
2) Download this which is a modified version of the cheats pack in the SA script pack. Install this instead of the Cycrow cheats package. I'll explain what it does in a bit.
3) Download this. This is a modified "free jump" mod.
4) Get OK Traders here.

Okay, now here's what you do. Run through the game as usual, following the basic structure in the OP. Do your first 3 missions, get your Centaur, and get some money. Then, you're going to use these mods I mentioned. First one is OK Traders. Like EST, it lets you tell ships to jump around the universe and trade wares. But it's far, far easier to manage. It has no requirements, no pilot leveling, no pilot salaries to manage. You just select any ship you own, hit c for commands, choose trade, and then OK Trade. You may want to choose Settings, Blacklist Sectors, Add Pirate, War, and Non-Jumpable sectors as well.

OK Traders will search the entire universe for goods right off the bat. They will use their jump drive right off the bat. They will purchase drones, shields, equipment, and repair themselves right off the bat. They are the lowest-maintainence, easiest-to-use traders x3 has. Go to Legend's Home, buy Mistral freighters from the OTAS shipyard, and set them and forget it.

Now, what I've discovered is a special synergy between OK Traders and another mod I use, which allows the AI (and you) to use the jump drive without spending energy cells. OK Traders will use "free jump" by default, and use it remarkably quickly. They'll jump so fast around the universe that their trading volume will massively increase. This means 1) more money for you and 2) a quicker jumpstart to the economy, which starts out very undersupplied and anemic. And because they jump everywhere, they stay out of trouble for the most part. Over a night at 10x seta, I'll lose maybe 1-2 traders out of 30. That's 1-2 traders over ~100 hours of gameplay.

Finally, the cheat pack has been modified slightly. Under global commands is the "add satellites to every sector" command. I've changed it in two ways. 1) Satellites are added at (20km, 20km, 20km) coordinates, rather than at (0,0,0) in the middle of the sector. This reduces their chances of getting blown up by passing enemies. Second, I made the command scan for and remove all existing advanced satellites before planting new ones. That way, you can use this command over and over to replace lost satellites without having your safe sectors clogged up with another extra each time you run the command. It's a minor thing, but it works.

These three changes together have improved my gameplay so much. OK Traders are easy to use, Free Jump makes them even easier to use and more effective, and adding satellites lets you maintain a big trade network for the most efficient trading.

Now you can leave your game running overnight at 10x speed, wake up in the morning and enjoy your piles of credits. Spend them on big ships and stations, and start enjoying your game. Are free jump and free satellites a bit cheaty? Sure, but that's what it took for me to actually enjoy things.

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES

Cantorsdust posted:

Now you can leave your game running overnight at 10x speed, wake up in the morning and enjoy your piles of credits. Spend them on big ships and stations, and start enjoying your game. Are free jump and free satellites a bit cheaty? Sure, but that's what it took for me to actually enjoy things.

Why not just cheat yourself the money directly and save some of the time? Or both?

Unimpressed
Feb 13, 2013

Some of you might find this interview with Egosoft interesting: http://www.ez-guild.com/news.php?readmore=839

Snaxx
Apr 5, 2009

Really Pants posted:

Those demo videos mention walking around your ships and talking to the crew. Does that mean that even though you can't take the helm of your capital ships directly, you can strut around the bridge going "MAKE IT SO" and control them that way?

Yep. Nope.

That answered a lot of questions. Thanks, Unimpressed.

Snaxx fucked around with this message at 23:49 on Oct 25, 2013

Shalebridge Cradle
Apr 23, 2008


Snaxx posted:

Yep. Nope.

That answered a lot of questions. Thanks, Unimpressed.

Thats how I hoped it would work too. Disappointment aside I am certain there will be modders working on that as soon as the game launches. The draw of playing Star Fleet captain is to strong to resist.

GhostDog
Jul 30, 2003

Always see everything.
I rather be in my flagship giving orders remotely and looking at the capital ship move and fight than being on some bridge interacting with NPC mannequins standing around arkwardly. I mean if the bridge was fully funtional with instruments and walls of working monitors and the NPCs active and well animated you might have something, but that seems way out of scope.

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm

Unimpressed posted:

Some of you might find this interview with Egosoft interesting: http://www.ez-guild.com/news.php?readmore=839

Egosoft Interview posted:

[8. We know that player-owned trade ships can be set to automatically perform trading for player owned stations; will they also be able to be automated to perform trades between AI stations without relying on player intervention to set up specific buy-sell orders?

Only with limitations. The manager of a station can command the ships you assign to him to buy goods from AI stations of course. But there will not be a mode to just buy and sell between NPC stations like the auto traders in earlier games. There will be no automatic money machines ;-)

Emphasis mine. Hadn't read about this before, this is certainly going to be different.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I wonder how viable a piracy lifestyle would be. While everyone else was building corporate empires in X3:TC/AP I was eaking out a meager living under a harsh set of self-imposed rules that basically summed up as "kill everyone (but pirates), you have to steal anything you can't get from pirate bases".

It'd also be nice if the ships I steal didn't have virtually all their equipment/cargo magically disappear when the pilot bails.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Galaga Galaxian posted:

I wonder how viable a piracy lifestyle would be. While everyone else was building corporate empires in X3:TC/AP I was eaking out a meager living under a harsh set of self-imposed rules that basically summed up as "kill everyone (but pirates), you have to steal anything you can't get from pirate bases".

It'd also be nice if the ships I steal didn't have virtually all their equipment/cargo magically disappear when the pilot bails.

I'll admit to never getting very far in X3:TC, but finally managing to capture my first little transport ship (vanilla no scripts) felt good riiiight until the moment I floated my spacesuit man into it, only to discover it held absolutely loving nothing, not even shields. Still, it was my first capture so I used the one insurance I had to save.

Getting the thing back to a dock I had enough reputation to actually land in from there was a surprising hassle, because ships that didn't bother shooting at me personally as I flew past them seemed to have some kind of grudge on an empty husk of a of a transport following its order to dock with the nearest station I was allowed to park on.

I mean, gently caress. Capturing a ship against the odds of the pilot just fighting to the death, managing to park it somewhere, and finding that putting shields on it (if you could even find them for sale) cost more money than buying the ship legitimately made even trying feel sorta pointless. Outside of getting good enough at the game to survive and thrive in the pirate lifestyle being cool itself.

Section Z fucked around with this message at 03:12 on Oct 26, 2013

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Haha, the only thing worth more to me playing pirate than salvaged 25MJ shields were working jump drives. You jumped for joy the days you saw a tech hauler carrying more 5 or 25 mj shields than he could actually use. Especially since I used the Unholy Traitor start, which starts you in an M3+ equipped with only a single 5mh shield (and only PBEs and no Fight software).

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.
I think I might have broken my game a bit. I took a Corp Troubles mission where I had to protect two convoys from Yaki. The transports got destroyed (because gently caress escort missions), but instead of failing the job, I now get endlessly harassed by Yaki fighters. The mission target switched from the transports to the station where I got my mission from, but now enemies always spawn in the sector I'm currently in. Is there any way to turn this off with some magical console command or something? The enemies pose no threat to me, but it's annoying as gently caress, because they spawn like every 5 minutes.

BTW, I can't abort the mission, the option is greyed out.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Galaga Galaxian posted:

It'd also be nice if the ships I steal didn't have virtually all their equipment/cargo magically disappear when the pilot bails.

When ships take hull damage, their equipment/cargo gets randomly destroyed. It happens to player ships too, but if you're taking hull damage you're probably hosed anyway.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Friend Commuter posted:

When ships take hull damage, their equipment/cargo gets randomly destroyed. It happens to player ships too, but if you're taking hull damage you're probably hosed anyway.

Certainly, but I've had guys bail the second they start taking hull damage and everything is still gone save for maybe one or two extension and some angru beef. For whatever reason, the game intentionally randomly deletes stuff during a bailout with very high odds of any given item being deleted.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Friend Commuter posted:

When ships take hull damage, their equipment/cargo gets randomly destroyed. It happens to player ships too, but if you're taking hull damage you're probably hosed anyway.

No, it's not the damage, it's part of capturing the ship for some reason, it's especially obvious in case of capital ship boarding - you didn't do any extra damage, but as the ship control is being transferred the shields, most of guns and equipment suddely vanishes. It's been like that even in X3 reunion if not earlier - probably so you buy/build equipment and not just steal all of it.

Renegret
May 26, 2007

THANK YOU FOR CALLING HELP DOG, INC.

YOUR POSITION IN THE QUEUE IS *pbbbbbbbbbbbbbbbbt*


Cat Army Sworn Enemy

Galaga Galaxian posted:

Certainly, but I've had guys bail the second they start taking hull damage and everything is still gone save for maybe one or two extension and some angru beef. For whatever reason, the game intentionally randomly deletes stuff during a bailout with very high odds of any given item being deleted.

This is the main reason why I don't understand how people can play like a pirate in this game. How do you steal stuff if it all disappears once you capture the ship?

Or are pirate runs just a matter of doing the same poo poo, just being friends with pirates?

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Well, your main target, at least when you're trying to get equipment, was tech and weapon haulers carrying the stuff as cargo, as opposed to trying to strip it off a bailed ship. Or just install a pirate guild mod, wherein they start selling a LOT more stuff and you can just fund the purchase of that stuff with stolen TSes.

But it was a pretty slow, miserable existence whose main attraction (at least to me) was simply seeing how long I could survive while doing my damnedest to piss everyone off.

program666
Aug 22, 2013

A giant carnivorous dinosaur

Renegret posted:

Or are pirate runs just a matter of doing the same poo poo, just being friends with pirates?
I just started a "pirate run" but I only attack Borons and try to stay reasonably friendly with the other races, but I'm only 50 hours in so take what I say as a noob pirate point of view.
I think the point of doing pirate stuff, if you are playing just on game rules as opposed to some self-imposed masochism (I only play on game rules) is that you can get a lot of stuff from haulers. Even if they barely bail out, they eject their cargo all the time. Also, you tend to accept missions that are hostile against races if you're not being super careful to be a good guy, like attacking convoys, that are usually easy missions that gives you a lot of money, and you rapidly realize the reputation damage is not that big of a problem.
So the non-masochist pirate life would be something like this: you get all scanners, go to a pirate sector with a lot of traffic, scan all ships from a race you plan to be hostile against anyway (let's say borons) and when you find a ship full of expensive cargo you shoot and ask for surrender/cargo drop. They drop a lot of stuff you keep attacking anyway and ask for more. Collect everything and sell what you won't use. I got all my aurora missiles like this. After a while a base on the pirate sector will have a missions to attack some boron convoy, you accept, enter boron space and destroy the mostly stationary convoy while dodging huge globs of plasma.
It's really loving rad.

program666 fucked around with this message at 04:23 on Oct 27, 2013

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Its actually not super-masochistic if you go and install one of the mods that gives the pirates a shipyard and improves the selection their other bases have, like the Pirate guild mode (Pirate Guild stations have a much better selection of equipment than the regular ones).

My earlier comments are for unmodded though, so yeah a "Steal anything you can't get from pirates" unmodded game is quite self-hating.

Though the true masochism of my setup was trying to get that undershielded, undertuned, barely armed Paranid Medusa Prototype M3+ out of a split core sector alive when both the Split and Paranid already have you as kill-on-sight and are sending bounty hunters after you. Gotta love the Unholy Traitor start. :getin:

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program666
Aug 22, 2013

A giant carnivorous dinosaur
Oh sure, I just like to point out that some of that stuff that sometimes seem inviable or pointless on the vanilla game are probably the result of trying to balance this stuff against the rest of the game. It's not that it's impossible to have a pirate life in the vanilla game for example, it's just that you can have a lot of money living like this so the rep mechanics (and the lack of pirate equipment) need to be in place to balance it out.
Another example would be that capturing ships might not give you a lot of equipment because otherwise could exploit it to make some really easy money since equipped ships sell really well and a lot of pilots bail out when you have a lot of fighter rep.

Someone in this thread complained that you lose a lot of traders doing universal trading. I would bet that this was left kind of dysfunctional (traders entering Xenon space out of the blue, not being able to recharge energy for jumps sometimes, taking too much time between jumps) because it would generate too much money otherwise. Now that I'm doing a pirate run I imagine I would keep things more local, like only allowing traders to do limited jumps instead of letting them jump everywhere, so they will stay on a area I know is safe. And I wonder if that's what the developers had in mind initially instead of having 30 traders jumping anywhere.

program666 fucked around with this message at 04:51 on Oct 27, 2013

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