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Zaphod42 posted:Which ones, exactly? Please tell me so I can go play them. I love beat em ups, but most are NOT what you described remotely. There's no strategy. someone never played Violent Storm or Armored Warriors, which are arguably the two best beat-em-ups from that time period. Infact, it's a good idea to play both of these atleast once, as there is more depth to them than nearly the whole genre's combined efforts.
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# ? Oct 23, 2013 18:53 |
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# ? May 21, 2024 04:10 |
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Zaphod42 posted:Which ones, exactly? Please tell me so I can go play them. You need to play this now. And then graduate to the Dungeons & Dragons brawlers (on Steam), and then to Guardian Heroes on XBLA. You're missing out.
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# ? Oct 23, 2013 18:59 |
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Oenis posted:A lot of popular MP3 player brands support the custom firmware Rockbox (http://www.rockbox.org/), which also runs Doom. I have a Sansa Sandisk something with a barebones 2-colour display, and have run Doom on that, albeit badly. It's fun for the novelty, though.
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# ? Oct 23, 2013 19:05 |
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Colon Semicolon posted:someone never played Violent Storm or Armored Warriors, which are arguably the two best beat-em-ups from that time period. Infact, it's a good idea to play both of these atleast once, as there is more depth to them than nearly the whole genre's combined efforts. Nope, haven't played either of those. Thanks, they're on the list now. Dominic White posted:You need to play this now. And then graduate to the Dungeons & Dragons brawlers (on Steam), and then to Guardian Heroes on XBLA. You're missing out. I've played Shadows of Mystarra and the other D&D one, they're okay but each character only gets a couple moves, and even for all the cool D&D style level up and inventory mechanics, you really don't have many more tactical options. Levelling is a passive upgrade that just makes you all-around better, and happens naturally over time. A few items are useful, but that's it. Class variety is cool though, gives it replayability, but during a single run through you don't have many more options than you would in like a Turtles game. Beat guys, and try not to get hit, but you can't really control that so well. Gimme some dodge moves! Gimme some combos! Magic is cool, but Golden Axe had that way back in the day, its just a special "bomb". That is at least something tactical though, you can save them for when you really need them. Guardian Heroes is like the one major exception, I meant to say that in my last post and forgot. But I didn't own a Dreamcast. Cool its on XBLA though, that game rocks hard. You know what did play like a beat em up, but had combos, powers, interesting mechanics, and more? Star Wars Jedi Power Battles. I loving love that game. I want more games like that. Zaphod42 fucked around with this message at 19:16 on Oct 23, 2013 |
# ? Oct 23, 2013 19:13 |
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Zaphod42 posted:
Aw you sumbitch. You just got my hopes up, thinking there was a DC port I'd somehow never heard of. quote:You know what did play like a beat em up, but had combos, powers, interesting mechanics, and more? Word. Power Battles was janky as all hell but it was super fun anyways. (also if you haven't played God Hand, do it) Now, in actual Early FPS news, apparently somehow I'd never heard that Batman Doom got an Update for ZDoom last year, and now I'm happier than a pig in poo poo reliving my childhood. Guys, anyone got a simulator for waiting anxiously for Ghostbusters Doom???
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# ? Oct 23, 2013 19:19 |
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Zaphod42 posted:Which ones, exactly? Please tell me so I can go play them. I love beat em ups, but most are NOT what you described remotely. There's no strategy. Armored Warriors, Battle Circuit, Alien vs Predator, and then the god-tier Sengoku 3... EDIT: Oh, and Vendetta, Splatterhouse 3, and Final Fight 3. These should get you started. TerminusEst13 fucked around with this message at 20:39 on Oct 23, 2013 |
# ? Oct 23, 2013 20:24 |
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abagofcheetos posted:http://www.techdigest.tv/2013/10/10_gadgets_that.html Ooh, that reminds me I wanted to try playing games with my USB keyboard piano.
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# ? Oct 23, 2013 20:29 |
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abagofcheetos posted:http://www.techdigest.tv/2013/10/10_gadgets_that.html I'm pretty sure the VIC-20 one is also a bullshit one.. it looks like the version where the guy put together an admittedly impressive for the system pseudo-2.5d shooter engine and then halfassed copies of the first few Doom 1 levels.
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# ? Oct 23, 2013 20:33 |
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Seeing Doom running on a TI-nspire almost makes me wish I had one of the ones with a color screen (and that I was still in college so I'd actually have a reason to own a graphing calculator besides playing Doom )
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# ? Oct 23, 2013 20:53 |
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LvK posted:Aw you sumbitch. You just got my hopes up, thinking there was a DC port I'd somehow never heard of. gently caress, saturn. Sorry. I always mix up the Sega consoles. Playing God Hand right now, actually! Missed it back in the day. Its also kinda janky like power battles, but I like the silliness. TerminusEst13 posted:Armored Warriors, Battle Circuit, Alien vs Predator, and then the god-tier Sengoku 3... I don't remember Alien v Predator or Splatterhouse having combos. Does Splatterhouse 3? I've played poo poo tons of beat em ups you guys, I love em. I just haven't played many with real combos, that's what I was asking for.
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# ? Oct 23, 2013 20:56 |
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the VIC-20 one I'll let pass. Sure, it's more like a Wolf-like engine with Doom-ish assets, but holy poo poo you got an FPS running on a VIC-20.
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# ? Oct 23, 2013 20:59 |
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LvK posted:Now, in actual Early FPS news, apparently somehow I'd never heard that Batman Doom got an Update for ZDoom last year, and now I'm happier than a pig in poo poo reliving my childhood. Guys, anyone got a simulator for waiting anxiously for Ghostbusters Doom??? There's some cool stuff with the plus version, but it also makes Batman not three feet tall, so you have to crouch to get through some doors or up some stairs sometimes. Still cool though.
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# ? Oct 23, 2013 21:04 |
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Zaphod42 posted:I've played Shadows of Mystarra and the other D&D one, they're okay but each character only gets a couple moves, and even for all the cool D&D style level up and inventory mechanics, you really don't have many more tactical options. Levelling is a passive upgrade that just makes you all-around better, and happens naturally over time. A few items are useful, but that's it. Class variety is cool though, gives it replayability, but during a single run through you don't have many more options than you would in like a Turtles game. Beat guys, and try not to get hit, but you can't really control that so well. Gimme some dodge moves! Gimme some combos! Magic is cool, but Golden Axe had that way back in the day, its just a special "bomb". That is at least something tactical though, you can save them for when you really need them. Uh, every class in the game gets a Dodge, Crouch, and a Slide. Any class with a shield also gets a Block and a Counter. Everyone has a bunch of different attacks and movement options and combos too. Here's a partial list that's missing a few things but is a good example: http://shrines.rpgclassics.com/arcade/ddsom/basics.shtml Also those moves that hurt you to do are absolutely the opposite of useless, they're pretty insanely important in every good beat em up. They require some knowledge of how the game mechanics work to know how to use though. In some games you can use them even if your life is empty so you can really abuse them when your life is low. In some other games they work as breakers, you can escape from taking a large amount of damage from an enemy combo by using them and only eating a small amount of damage. In most of them, they are at least totally invincible, so you can use them to avoid certain attacks while maintaining offense. Making ideal use of them can also require some knowledge of the stages though, if you know a Chicken is coming up you can afford to blow some life because you'll just get it back anyway. Sometimes it's worth it to power through a tough screen full of Andores. Gwyrgyn Blood fucked around with this message at 21:20 on Oct 23, 2013 |
# ? Oct 23, 2013 21:16 |
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Keiya posted:the VIC-20 one I'll let pass. Sure, it's more like a Wolf-like engine with Doom-ish assets, but holy poo poo you got an FPS running on a VIC-20. Actually, it has non perpendicular walls, so it really is more of a doom-engine than a wolf-engine. Wolf used raycasting on a 2D grid, where Doom had to support BSPs. Mind you its running at butt x rear end resolution (inside of a terrible id id id boarder), but holy drat that really is a doom-like running on a VIC-20 Gwyrgyn Blood posted:Uh, every class in the game gets a Dodge, Crouch, and a Slide. Any class with a shield also gets a Block and a Counter. Everyone has a bunch of different attacks and movement options and combos too. Here's a partial list that's missing a few things but is a good example: http://shrines.rpgclassics.com/arcade/ddsom/basics.shtml Well snap. I did not know that. Gotta play those through again. Hell now I'm wondering if games like Knights of the Round or Turtles don't have some more depth to them than I figured, but I'm pretty sure I've done all you can do in those games. Throwing foot clan at the camera is fun, but only useful in 1 fight. Yeah, I guess there are some cases where you can use the moves that hurt you to slight advantage, but you gotta admit its not very satisfying. Being able to do dragon punches or combos is way better. I always feel like I'm doing it wrong when I hurt myself. Bad game feel.
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# ? Oct 23, 2013 21:29 |
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Zaphod42 posted:I've played Shadows of Mystarra and the other D&D one, they're okay but each character only gets a couple moves, and even for all the cool D&D style level up and inventory mechanics, you really don't have many more tactical options. Levelling is a passive upgrade that just makes you all-around better, and happens naturally over time. A few items are useful, but that's it. Class variety is cool though, gives it replayability, but during a single run through you don't have many more options than you would in like a Turtles game. Beat guys, and try not to get hit, but you can't really control that so well. Gimme some dodge moves! Gimme some combos! Magic is cool, but Golden Axe had that way back in the day, its just a special "bomb". That is at least something tactical though, you can save them for when you really need them.
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# ? Oct 23, 2013 21:31 |
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Zaphod42 posted:Well snap. I did not know that. Gotta play those through again. That series is full of strange and mysterious things and it doesn't really go out of it's way to explain them to you. I didn't even know until just now there are two different versions of each character. :I
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# ? Oct 23, 2013 21:51 |
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Zaphod42 posted:I don't remember Alien v Predator or Splatterhouse having combos. Does Splatterhouse 3? Splatterhouse 1 and 2, no. Alien vs Predator and Splatterhouse 3, yes. Splatterhouse 3's combos are quite limited, but playing Lynn and Hunter in AvP really is pretty much combo city--a whole lot of their moves, guns, and special moves link into each other in various interesting ways. If you really want lengthy, in-depth, intricate combos, though, then Sengoku 3 is pretty much the way to go. It only used two buttons for its combos, too--punch and sword, so it'd be pretty easy to do along with the fire/alt-fire in Doom. https://www.youtube.com/watch?v=_atSD0GkhTU
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# ? Oct 23, 2013 22:19 |
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Keiya posted:the VIC-20 one I'll let pass. Sure, it's more like a Wolf-like engine with Doom-ish assets, but holy poo poo you got an FPS running on a VIC-20. See also: MOOD ( do you see? ) for the C64. I might do an effortport on the attempts at Doom-but-on-the-Amiga. There's a lot of technically interesting but crap to play stuff there.
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# ? Oct 23, 2013 23:17 |
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I'm looking for more weird old fps games to play and rant about. I'm reaaally struggling with KISS because I keep getting stuck in the loving scenery. Anyone got any recommendations?
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# ? Oct 23, 2013 23:27 |
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How about Gore: Ultimate soldier? There's the SA review of it already, but it's bizarre enough you might get some fun out of it. One of the enemies is a fat guy holding a beer can who punches you, and when you kill him he complains that he spilled his beer.
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# ? Oct 23, 2013 23:36 |
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FirstPersonShitter posted:I'm looking for more weird old fps games to play and rant about. I'm reaaally struggling with KISS because I keep getting stuck in the loving scenery. Anyone got any recommendations? How about the terminator ones? Redneck Rampage? Maybe something like Deer Avenger 3D? I love reading your writeups. I don't know if good games or horrible games would be more entertaining. I'm thinking horrible ones would be better for us, and worse for you.
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# ? Oct 23, 2013 23:40 |
There's that Mac OS FPS game where you play as the president.
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# ? Oct 23, 2013 23:46 |
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FirstPersonShitter posted:I'm looking for more weird old fps games to play and rant about. I'm reaaally struggling with KISS because I keep getting stuck in the loving scenery. Anyone got any recommendations? Zaphod42 posted:Redneck Rampage? I'd like to read a write-up about Redneck Rampage. I love the game despite all its flaws, so it's not like anything negative you may have to say about the game will be new to me. I've already praised all the positives of the game enough, I believe, either in this thread or the GOG.com thread.
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# ? Oct 23, 2013 23:50 |
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Play Skynet. I want to know if that game is actually good or if it is massive rose tinting on my part.
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# ? Oct 23, 2013 23:54 |
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Prenton posted:See also: MOOD ( do you see? ) for the C64. It was honestly quite weird just how unsuited to creating similar engines the Amiga's hardware was. Doubly so, because it's not like the Mac or PC had been built with 2.5D engine creation in mind. I seem to remember that the system only got something similar once Doom itself had the source code release and someone straight up ported it to the highest end Amiga systems.
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# ? Oct 24, 2013 00:29 |
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Zaphod42 posted:Hell now I'm wondering if games like Knights of the Round or Turtles don't have some more depth to them than I figured, but I'm pretty sure I've done all you can do in those games. Throwing foot clan at the camera is fun, but only useful in 1 fight. Knights of the Round has a block/parry system but I don't think much else in terms of cool poo poo catlord posted:There's some cool stuff with the plus version, but it also makes Batman not three feet tall, so you have to crouch to get through some doors or up some stairs sometimes. Still cool though. Yeah, that's the version I'm playing with. It can get a little hilarious/frustrating in some fights, having to It is still hella insane just how impressive Batman Doom is, man. Especially for its age.
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# ? Oct 24, 2013 04:51 |
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Zaphod42 posted:Actually, it has non perpendicular walls, so it really is more of a doom-engine than a wolf-engine. Wolf used raycasting on a 2D grid, where Doom had to support BSPs. Mind you its running at butt x rear end resolution (inside of a terrible id id id boarder), but holy drat that really is a doom-like running on a VIC-20 Hunh, really? I hadn't noticd any, cool.
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# ? Oct 24, 2013 06:45 |
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Prenton posted:I might do an effortport on the attempts at Doom-but-on-the-Amiga. There's a lot of technically interesting but crap to play stuff there. How about the Duke3D Amiga sourceport? http://users.neoscientists.org/~dante/ Granted, it's not quite as impressive considering it needs AGA and AmigaOS 3.9, but it's there
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# ? Oct 24, 2013 12:58 |
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FirstPersonShitter posted:I'm looking for more weird old fps games to play and rant about. I'm reaaally struggling with KISS because I keep getting stuck in the loving scenery. Anyone got any recommendations? How about some of the Old Build games like TekWar or Witchaven. At least TekWar seems pretty bad. No idea how to get them nowadays though.
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# ? Oct 24, 2013 13:43 |
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I'm still sad I never got Prime Target working on my Mac... cursed technology!
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# ? Oct 24, 2013 13:51 |
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abagofcheetos posted:http://www.techdigest.tv/2013/10/10_gadgets_that.html Prenton posted:I might do an effortport on the attempts at Doom-but-on-the-Amiga. There's a lot of technically interesting but crap to play stuff there.
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# ? Oct 24, 2013 14:04 |
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The Kins posted:I keep wanting to do a website on this subject (poo poo that Doom can run on), but I kept getting worn out by having to write articles for X amount of systems. Maybe I'll just make it a Tumblr or something. I'm pretty sure there was a site dedicated to things that could run Doom (I think it was ItPlaysDoom.com or something like that?).
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# ? Oct 24, 2013 14:36 |
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nekoxid posted:I'm pretty sure there was a site dedicated to things that could run Doom (I think it was ItPlaysDoom.com or something like that?). Yep. Newest version on wayback.
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# ? Oct 24, 2013 15:18 |
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Eulisker posted:How about some of the Old Build games like TekWar or Witchaven. I think I remember seeing a free release of Witchaven by one of the developers a while back. I can't seem to find it now though.
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# ? Oct 24, 2013 15:55 |
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FirstPersonShitter posted:I'm looking for more weird old fps games to play and rant about. I'm reaaally struggling with KISS because I keep getting stuck in the loving scenery. Anyone got any recommendations? Zero Population Count
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# ? Oct 24, 2013 15:59 |
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Doom Talk. I've been having a fun time with Saturn X with ironman HMP and pistol start, until I got to Map 19 on the latest beta: Bingo Pool Halls of Blood. It's a wide-open "city" map with a spider demon and about 5-6 archviles hidden around. I must've tried it about 30 times before giving up. Really great WAD aside from that though. Also, just found this shirt: http://shirtoid.com/62192/iddqd-god-mode/ Tempted to get it, but I don't want people to think I'm a dirty cheater. I promise I'll wear it to first dates.
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# ? Oct 24, 2013 17:46 |
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The 68000 is more advanced but has some weird limitations in its instruction set and architecture that x86 doesn't have to deal with. The 68000 doesn't have hardware support for string manipulation or BCD arithmetic and 32-bit words have to start on even memory addresses for example (if I remember right, haven't done 68000 in a while). I don't know exactly what makes Doom difficult on a 68030/AGA compared to 80486/VGA though.
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# ? Oct 24, 2013 20:06 |
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Eulisker posted:How about some of the Old Build games like TekWar or Witchaven. Yes. Please do TekWar, that game is definitely amusing if lovely. Also it's objectively far better than Witchaven by virtue of having digitized William Shatner angrily berating you for shooting civilians. Convex fucked around with this message at 20:42 on Oct 24, 2013 |
# ? Oct 24, 2013 20:40 |
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Luigi Thirty posted:The 68000 is more advanced but has some weird limitations in its instruction set and architecture that x86 doesn't have to deal with. The 68000 doesn't have hardware support for string manipulation or BCD arithmetic and 32-bit words have to start on even memory addresses for example (if I remember right, haven't done 68000 in a while). I don't know exactly what makes Doom difficult on a 68030/AGA compared to 80486/VGA though. Primarily, the Amiga's video hardware devotes a lot to acceleration of sprite type displays while the VGA (and EGA and CGA) were more about making it easy to dump out bits to the buffer. That's why you need to have basically the top end 68k Amigas with the better video chipset to bruteforce your way to a reliable full screen renderer. Additionally, developers seeking to do it on the Amiga didn't have access to iD's implementation until the 1998 source code release, so they had the additional burden of not knowing how DOOM was pulling off its tricks to get it to run on the more advantageous hardware of PCs and Macs. SNES and 32x DOOM solved similar problems by the way that both of them relied on chunking in coprocessors to take the rendering brunt that the base consoles couldn't handle (The Super FX 2 on the SNES, the whole 32x itself to the Genesis). This wasn't available for the Amiga as a general rule, although you could eventually get expensive add-on boards.
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# ? Oct 24, 2013 21:16 |
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# ? May 21, 2024 04:10 |
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Install Windows posted:SNES and 32x DOOM solved similar problems by the way that both of them relied on chunking in coprocessors to take the rendering brunt that the base consoles couldn't handle (The Super FX 2 on the SNES, the whole 32x itself to the Genesis). This wasn't available for the Amiga as a general rule, although you could eventually get expensive add-on boards. It should be noted that the SNES version of Doom doesn't actually use the Doom engine, instead using one written in-house at Sculptured Software by Randy Linden (called the Rage/Reality Engine), who was also the dude behind the Playstation emulator Bleem! The 32X version was a port of the Jaguar version, which itself was actually ported by id software. The 32X version, which was ported by Sega Technical Institute (I think) was an absolute rushjob though and visibly suffered as a result. SCheeseman fucked around with this message at 21:36 on Oct 24, 2013 |
# ? Oct 24, 2013 21:34 |