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Confession: I first played Doom on the 32x. I had no idea you could change weapons in the game, and still retain an ingrained aversion to berserker packs for that reason.
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# ? Oct 24, 2013 22:09 |
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# ? May 21, 2024 06:01 |
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Install Windows posted:I seem to remember that the system only got something similar once Doom itself had the source code release and someone straight up ported it to the highest end Amiga systems.
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# ? Oct 25, 2013 00:04 |
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ookiimarukochan posted:Alien Breed 3D, which I'm pretty sure is the source of the screenshot in this thread, came out well before the Doom source was opened up, and I remember my Amiga owning friends at the time bragging about how much better than Doom it was (it's not, it's really not) Well it did have platform over platform... however over on the PC at the time loving Descent had been out for 6 months at the time Alien Breed 3D was released and Descent had the realest 3D poo poo as well as the full rotation stuff!
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# ? Oct 25, 2013 00:16 |
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I got Witchaven but I can't get it running. It bitches about being a 32 bit program in a 64 bit world and running it in compatability mode aint helping.
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# ? Oct 25, 2013 00:29 |
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FirstPersonShitter posted:I got Witchaven but I can't get it running. It bitches about being a 32 bit program in a 64 bit world and running it in compatability mode aint helping. It should work through DOSbox, at least thats what I always use when messing around with it
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# ? Oct 25, 2013 01:48 |
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Speaking of crappy old FPS games, I would love to play Forbes Corporate Warrior. Someone put it on a "top 50 worst games" list on Youtube and the premise sounds outrageously dumb to the point where I have to see how dumb it gets.
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# ? Oct 25, 2013 02:25 |
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It's bad. It's really, really bad.
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# ? Oct 25, 2013 05:27 |
Eulisker posted:How about some of the Old Build games like TekWar or Witchaven. I eagerly await your write up on TekWar's VR level and how much fun it was to finish without using cheats or walkthroughs (there are no walkthroughs for it btw).
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# ? Oct 25, 2013 05:41 |
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I have some memories of Chasm: The Rift from watching my step dad play it, some 13 years ago. Don't know if it'll be interesting enough for you to write about, might be a little too mediocre, but I remember it had pretty interesting bosses that could only be defeated through puzzles.
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# ? Oct 25, 2013 13:43 |
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Oenis posted:I have some memories of Chasm: The Rift from watching my step dad play it, some 13 years ago. Don't know if it'll be interesting enough for you to write about, might be a little too mediocre, but I remember it had pretty interesting bosses that could only be defeated through puzzles. My favorite thing about Chasm is something you still don't see much of nowadays: Enemies still attack you when you dismember them. Shoot the arms off a grunt? He'll try to kick your shins to death. It's amazing. God I love that game and I regret throwing it away so much (I was a really loving dumb kid; Full Throttle also went with the culling ). I should probably just download it again and give it a whirl. It won't be the same without the weird rear end soundtrack, though, or the kickass disc art: Mak0rz fucked around with this message at 17:42 on Oct 25, 2013 |
# ? Oct 25, 2013 17:39 |
I remember that Chasm: The Rift's manual provided hints for defeating the bosses. "You'll find a way to blow him away!" when the arena had a giant fan in it; "Eventually he'll see the light" when you had to shoot out the ceiling to kill the boss with sunlight, etc. There were a few interesting idea in the game, but it sucks that it was incapable of making legitimate 3D environments. Pretty much all floors and ceilings were the same height (with a few exceptions) which really limited the things that could be done in a level.
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# ? Oct 25, 2013 20:47 |
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Cream-of-Plenty posted:I remember that Chasm: The Rift's manual provided hints for defeating the bosses. "You'll find a way to blow him away!" when the arena had a giant fan in it; "Eventually he'll see the light" when you had to shoot out the ceiling to kill the boss with sunlight, etc. I didn't know that . I was stuck at the final boss forever. I never actually beat the game!
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# ? Oct 25, 2013 20:59 |
Mak0rz posted:I didn't know that . I was stuck at the final boss forever. I never actually beat the game! I don't remember what the final boss's trick was, but I seem to recall that it was the only one without an actual tip in the manual. QUICK EDIT: I actually just looked it up on Youtube and it seems like the player just shot the final boss a lot
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# ? Oct 25, 2013 22:33 |
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Yodzilla posted:Zero Population Count Man, I wish that game was better, I love the look, but the gameplay and controls are terrible. I still think someone should rip the assets and make a Doom mod with it, kind of like that 'Terrorists' mod that uses TekWar stuff.
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# ? Oct 26, 2013 12:42 |
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well, I got witchaven sort of running, except it has no sound or any way to change the resolution or controls, rip. Gonna try tekwar next. edit: ok I got witchaven and tekwar both running with sound and edited controls, but they run in such tiny windows it's impossible to really figure out whats going on. Witchaven has no hud, which is helpful, and tekwar is just confusing as hell. William Shatner told me some words but what actually happened was I shot some hobos and then the police gunned me down after I got stuck in a train station toilet. juggalo baby coffin fucked around with this message at 17:22 on Oct 26, 2013 |
# ? Oct 26, 2013 17:04 |
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Zeether posted:Speaking of crappy old FPS games, I would love to play Forbes Corporate Warrior. Someone put it on a "top 50 worst games" list on Youtube and the premise sounds outrageously dumb to the point where I have to see how dumb it gets. Welp, that was me. Don't play this game. It was so bad that I couldn't even get footage of it.
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# ? Oct 26, 2013 17:40 |
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Geographica posted:Welp, that was me. In other news, if you feel like inflicting the gift of Doom on the unwitting, Green Man Gaming's selling Steam codes for 50-75% off this weekend. And apparently they're using a screenshot from Mock 2 on the Doom 2 store page, because evidently the stock game they're selling doesn't have enough grid-sized rooms full of Cyberdemons.
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# ? Oct 26, 2013 18:05 |
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FirstPersonShitter posted:well, I got witchaven sort of running, except it has no sound or any way to change the resolution or controls, rip. Gonna try tekwar next. How the heck are you running witchaven? It works fine in dosbox...
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# ? Oct 26, 2013 18:53 |
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FirstPersonShitter posted:William Shatner told me some words but what actually happened was I shot some hobos and then the police gunned me down after I got stuck in a train station toilet. Yep, that's the Tekwar experience summarised pretty succinctly.
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# ? Oct 26, 2013 19:18 |
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Here's an oddity from my youth: Damage Incorporated! I'm pretty sure my friend's mom fished this game out of a bargain bin somewhere. It was released in 1997 for Windows 95 and Mac, and it ran on the Marathon 2 engine. Although it's nowhere near realistic, you can control up to four squadmates, making it sort of a Rainbow Six-lite tactical arcade FPS. It has a campy, ultra-gory 80s military action movie vibe that I find endearing. And it's actually kind of fun to play. The mouse controls are a bit chunky and the controls have to be completely remapped to make them anything like a modern FPS, but the weapons are fun and it's very playable. Most of the weapons can be dual-wielded and have multiple ammo types. The game is notable for the radio chatter from your squadmates, who have dossiers and personalities and spout gems like "These yellow-bellied cowards can't even face the U.S. government like real men!" and "Come on guys, I wanna see dead Reds!" It also features an (obviously unlicensed) use of the song "Cosmic Sea" by Death in the intro and it's littered with Metallica references. The guys who made this game were clearly metal nerds on par with id during the development of Doom. There is a pretty interesting interview with the developer here where he talks about the difficulties of coding squad AI in the Marathon 2 engine and the choice to use the modern military setting when no one else was using it, as well as the very non-traditional enemies (domestic terrorists and white nationalist militia groups). There a couple of videos on Youtube but they don't really show the squad mechanics, which is one of the most interesting aspects. So I recorded the first three levels here. There's an easy-to-find site that states the game is abandonware and offers a download, but I'm not sure how true that is; the official site says nothing about the game being abandonware, but it was last updated in 2002, so who knows. The game runs under Windows 7 with no problems. Just change the colors setting to "thousands" instead of 256 under the options. bleedbackwards fucked around with this message at 19:27 on Oct 26, 2013 |
# ? Oct 26, 2013 19:25 |
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SavageMessiah posted:How the heck are you running witchaven? It works fine in dosbox... I'm running it in dosbox and it works fine apart from appearing in a tiny 640x480 window.
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# ? Oct 26, 2013 20:05 |
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Damage Inc. has a bigger metal connection than them just being fans. Derek Riggs, who is probably best known for his paintings of Iron Maiden's Eddie, did a few paintings for the game. Glenn Fabry, who painted all the Preacher comic covers, also did some stuff for the game. Both of them created box art for it that was rejected by the suits and reused elsewhere in the game itself.
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# ? Oct 26, 2013 22:20 |
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FirstPersonShitter posted:I'm running it in dosbox and it works fine apart from appearing in a tiny 640x480 window. Are you Playing fullscreen and have you tried using a scaler in the graphics options? E: to clarify: in dosbox.conf you should set the output to something other then surface, and scaler to normal2x. If nothing changes try a few different settings. I might be able to try for myself tommorow so I can let you know what works on my pc. Eulisker fucked around with this message at 22:42 on Oct 26, 2013 |
# ? Oct 26, 2013 22:39 |
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bleedbackwards posted:There's an easy-to-find site that states the game is abandonware and offers a download, but I'm not sure how true that is; the official site says nothing about the game being abandonware, but it was last updated in 2002, so who knows. The game runs under Windows 7 with no problems. Just change the colors setting to "thousands" instead of 256 under the options. Remember that abandonware isn't actually a legal status, it's just a short term for "no one seems to be around to sue us for the downloads at this time".
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# ? Oct 27, 2013 00:09 |
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FirstPersonShitter posted:I'm running it in dosbox and it works fine apart from appearing in a tiny 640x480 window. If I remember correctly, hitting ctrl-return toggles fullscreen.
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# ? Oct 27, 2013 02:10 |
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If you use an output device other than "surface", the window size can be set to whatever you'd like. The normal2x and normal3x scalers keep things from turning into a muddy mess.
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# ? Oct 27, 2013 03:24 |
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For the majority of my DOSBOX games, I use "fullresolution=desktop", "output=overlay", "aspect=true", and "scaler=normal2x" and it seems to work fine for my needs. A lot of the time, I care more about preserving aspect ratio so everything doesn't turn into a stretched up mess. It's worse for old point-and-click adventure games and non-DOS Windows games in general, but I was able to fix that using some dumb workaround on my video card. It wouldn't let me select "maintain aspect ratio" under its settings until I dropped my screen resolution to something dumb like 800x600 first. ATI cards
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# ? Oct 27, 2013 03:51 |
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These settings work every time for me: fulldouble=true fullresolution=0x0 output=openglnb aspect=true scaler=none Additionally, these settings seem to eliminate any "clicking" sounds DOSBox makes: rate=44100 blocksize=1024 prebuffer=240
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# ? Oct 27, 2013 15:27 |
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I've been messing around with various mini-mods for Doom and was surprised at how easy it is to modify them to your own end. This is a screenshot of a color correction mod I found that tones down blue and green saturation and a blood fix I modified to have even more distinction between all the enemies. Zombiemen have darker blood, barons have bright green, knight blood is slightly yellow etc. That's also the Doom Extended HUD modified to work with Perk's Smooth Weapons.
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# ? Oct 28, 2013 05:31 |
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I like that HUD, is it compatible with other mods out of the box or requires some modification?
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# ? Oct 28, 2013 09:57 |
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Guillermus posted:I like that HUD, is it compatible with other mods out of the box or requires some modification? That HUD is found in the Doom Expanded pack and will work with anything that doesn't change the weapons out of the box. I further edited it (really simple text process in Slade) to change the K/I/S colors to be more readable, in addition to making it compatible with Perk Smooth Weapons. http://forum.zdoom.org/viewtopic.php?f=19&t=34942&sid=81c9f5c1a81cd6dc8e26075948fefc60
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# ? Oct 28, 2013 13:33 |
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Thanks! Giving it a look as soon as I arrive home.
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# ? Oct 28, 2013 13:44 |
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Man I don't know what's going on with the pixel smoothing in that screenshot but that is not how I like my Doom to look. It's like it got transformed into a Flash game.
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# ? Oct 28, 2013 15:17 |
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Yeah man no filters for me either. Unlessss... are there any Doom source ports that do CRT filtering? I want to pretend I'm playing on my 386's 13 inch monitor. With mouselook.
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# ? Oct 28, 2013 15:22 |
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superh posted:I want to pretend I'm playing on my 386's 13 inch monitor. I'm still disappointed that the new Rise of the Triad doesn't have a reference to that. Unless it's hidden somewhere.
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# ? Oct 28, 2013 15:30 |
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superh posted:Yeah man no filters for me either. https://www.youtube.com/watch?v=ZZz7QKJIu88
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# ? Oct 28, 2013 15:34 |
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Let's not start a doom-experience-authenticity circle jerk. I like filters, you don't have to.
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# ? Oct 28, 2013 16:00 |
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Bouchacha posted:Let's not start a doom-experience-authenticity circle jerk. I like filters, you don't have to. But that's kinda what we do here. And it just looks SO bad Okay, okay. Its more something for the 3D gaming thread, but I've been playing Quake and Doom with the Oculus Rift, (both have been rebuilt to work for it, since Carmack released the source code you don't have to use video hijacking tricks). Its pretty wild walking around in fully 3D virtual spaces that were never designed to be experienced that way, and never even experienced that way by the original artists. And yet, they do feel like real spaces. Quake in particular feels pretty amazing to walk around in, I'm noticing a lot more of the architecture than I have before.
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# ? Oct 28, 2013 16:18 |
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Zaphod42 posted:But that's kinda what we do here. Earlier in this thread is where I found out that some people's brains actually interpret those various filters as being sharper, instead of seeing the muddy mess that most people see. I always thought they were trying to simulate a defocused monitor or something, but it's not supposed to be an authenticity thing at all I guess.
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# ? Oct 28, 2013 16:39 |
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# ? May 21, 2024 06:01 |
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I want to try out the Oculus Rift just to see what it's like. Do any places offer it up for demos? Maybe the local Hacking collective in my city has one...
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# ? Oct 28, 2013 16:42 |