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SpiritOfLenin
Apr 29, 2013

be happy :3


PantsOptional posted:

Twelve and a lictor just in one room. Like termites, there's never just a few.

Don't forget the Broodlord like my Genetor did in our group's encounter with genestealers!

No way is that going to come bite us in the rear end later. :shepface:

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Asehujiko
Apr 6, 2011

SpiritOfLenin posted:

Better hope your Ordo Xenos friend isn't too radical because he might make the situation worse if he wants to capture some alive and do experiments on Tyranids. That always goes well. On the other hand if he's too puritan you get into trouble for not immediately blasting the ship to pieces/for knowing what Tyranids are, but what self respecting puritan Inquisitor would make friends with a Rogue Trader anyway?
Amberly from the Ciaphas Cain books has one in her retinue. He tells her of all heretical things he discovers, she gives him an inquisitorial fiat to loot everything else.

SpiritOfLenin
Apr 29, 2013

be happy :3


I think my view of the relationship between Inquisitors and Rogue Traders is a little skewed because of how our group is pretty much constantly under suspicion (because they deserve it by being a bunch of horrible people; more horrible than usual I mean).

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
I am at abit of a loss here. I want to run a Dark Heresy game, using the Only War character creation rules for the classes. In the meantime I also want to preserve the ranks of the original. My plan is to drump up a homeworld regiment (would be the inquisitors training regimen) and just let the players select classes from the Only War. I'm not a fan of giving out different amounts of starting XP and furthermore, one of my players wants to play an assassin. Anyone got any tips on how to solve this?

Clanpot Shake
Aug 10, 2006
shake shake!

The differing XP is an effort to balance out the fact that specialists get more/better starting skills/talents, better gear, and cool special advances. If you're going to play around with those things it makes sense to change starting XP, but if not just leave it.

A Weapon Specialist would do Assassin well if you didn't want to go the Ratling route. Or Stormtrooper for melee assassin. You can always reflavor the starting packages as whatever you want.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Wouldn't the standard DH guardsman be the weapon specialist?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
If you want to use the OW character creation, what are you attempting to preserve the DH ranks for?

I suppose you could assign each career path a set of attributes to be used in place of the OW ones, but the skill and talent costs probably wont mesh with each other at all.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
I like the flavor and the guided character development

Clanpot Shake
Aug 10, 2006
shake shake!

There's a page in the OW book that lists the system changes form each game, DH included. Line up that with the advance tables in DH and you've got a list of OW skills for each class. Talents might be a little trickier since they've changed a bit more, but you get the idea.

PST
Jul 5, 2012

If only Milliband had eaten a vegan sausage roll instead of a bacon sandwich, we wouldn't be in this mess.
There are a couple of Only War for Dark heresy & Rogue Trader conversions kicking around, I've not played with them so I couldn't say how well balanced they are, but if someone else has done the heavy lifting then that could make it easier for you.

https://docs.google.com/folderview?id=0B517sKRcjGNrcmZmV21GSkVoVVU

https://docs.google.com/folderview?id=0B5IhPBoHK3FAbWhiMmZFdG1mdnM

drunkencarp
Feb 14, 2012
I run a Rogue Trader game wherein I've dumped everything about character advancement, ranks, et cetera, and replaced it with the Only War system. Had to assign levels to some talents, but otherwise it came out kind of smoothly. Kind of. It hasn't been as big a problem as the warp travel rules, which, even after the errata & revisions in the Navis Primer, are downright awful.

Game hasn't melted down yet, anyway, even if last session the party inexplicably decided not to loot the xenos space hulk, just because of a few lousy tyrranid... now there's chatter about calling in their Ordo Xenos contact. Who would just want them to capture as many live specimens as possible, I mean come on.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
I say it's a moot point as we're going to be eaten by whatever horrible thing is in that weird ship/station that's coming for us anyway. Assuming we don't shoot it out of the sky or mind control it first.

apostateCourier
Oct 9, 2012


PantsOptional posted:

I say it's a moot point as we're going to be eaten by whatever horrible thing is in that weird ship/station that's coming for us anyway. Assuming we don't shoot it out of the sky or mind control it first.

Mind Controlling tyranids is a very, very bad idea. At least, I know it is if there's a synapse creature anywhere nearby.

Iceshade
Sep 15, 2007
Tactical Ignorance

DJ Dizzy posted:

I am at abit of a loss here. I want to run a Dark Heresy game, using the Only War character creation rules for the classes. In the meantime I also want to preserve the ranks of the original. My plan is to drump up a homeworld regiment (would be the inquisitors training regimen) and just let the players select classes from the Only War. I'm not a fan of giving out different amounts of starting XP and furthermore, one of my players wants to play an assassin. Anyone got any tips on how to solve this?

I'm currently doing something like that, because DH2 isnt done yet.

Players take the DH career (arbitrator, adept, etc), take their starting gear, talents and skills (converted into OW where necessary). They also choose DH origins and background packages (with adjusted xp). The rest is Only War. I took the appropriate aptitudes from this sheet:

https://docs.google.com/document/d/1omlbXPRtjsMC_XqBFxYdrtdeH_BCEMZ1Ud20MukkDcc/edit

They get a final free aptitude to choose, because they'd normally get one from a regiment. And they can define those themselves. And it allows for a bit of flavour, imho.

We're also using Influence from DH2, because thrones are horrible.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
I wont use the homeworlds from DH, but rather use the regiment creation rules to represent an inquisitorial training regimen. This also seperates the fluff of homeworlds with the mechanics

Jack B Nimble
Dec 25, 2007


Soiled Meat
Regarding who you could contact about a hulk:

Since the astartes operate beyond the structure of the imperium I always thought you could just appeal to them directly. Just broadcast something convincing and they'll show up if they feel like it. They keep track of everything going on around them and spring into action when they deem it necessary. Hilariously they aren't always welcome. Sometimes space marines show up, blow up your orbital facilities and gut your capitol city's manufacturing district before storming the palace and putting bolter rounds through all of the members of the military coup (and half the royal family and an entire wing of historical artifacts).

Then they stifle your protests with a "No thanks necessary! Stay solid citizen!" and hop back into their space ships and leave. Whadda ya gonna do, they're space marines; none of their bosses are your bosses.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Marines Malevolent! :argh:

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

apostateCourier posted:

Mind Controlling tyranids is a very, very bad idea. At least, I know it is if there's a synapse creature anywhere nearby.

Thankfully, I don't think the approaching ship is Tyranid in origin. We don't know what it IS, but we're pretty sure of what it's not. You know, because mind controlling a bunch of aliens you've never encountered before is a great idea too.

drunkencarp
Feb 14, 2012

PantsOptional posted:

Thankfully, I don't think the approaching ship is Tyranid in origin. We don't know what it IS, but we're pretty sure of what it's not. You know, because mind controlling a bunch of aliens you've never encountered before is a great idea too.

Oh, you know what it is.



(For reference: all of our Rogue Trader "adventures" so far have been repurposed TNG season one plots. You don't want to know what they did to Farpoint Station.)

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Exterminatused it?

Iceshade
Sep 15, 2007
Tactical Ignorance

drunkencarp posted:

Oh, you know what it is.



(For reference: all of our Rogue Trader "adventures" so far have been repurposed TNG season one plots. You don't want to know what they did to Farpoint Station.)

I take it you got a sonic weapon somewhere, got a heretek of some kind to tweak the weapon to use the right frequency and then killed the "entity"?

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Mind controlled it, psychically murdered it, and sold its corpse to the highest bidder. To be fair, that's probably our plan with this new thing too.

To be really fair, it's probably our plan with just about anything anyways. We are not a proud crew.

DOCTOR ZIMBARDO
May 8, 2006
Does anybody have suggestions on implementing Endeavors? In theory I think my players like the idea of grand-scale planning and reward but in practice they don't really seem to... ever do it.

drunkencarp
Feb 14, 2012

DOCTOR ZIMBARDO posted:

Does anybody have suggestions on implementing Endeavors? In theory I think my players like the idea of grand-scale planning and reward but in practice they don't really seem to... ever do it.

My method, which (like everything else I've tried) works "okay," is to give the party the usual slew of adventure hooks, then when they settle on a system and go there and do stuff, work out during and after the fact how to break up a generic "LOOT THIS SYSTEM" endeavor into various objectives, try to make it clear what those objectives are, and score their results accordingly. The endeavor/objective system seems to work better in the hands of the GM than as a player planning aid, at least for me and my group.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
So, you have to worry about ammo cooking off if you catch on fire, fine. But if you use las weapons, will being on fire reload your guns and spare powerpacks for you?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Only if you're on fire for half an hour or more.

Signal
Dec 10, 2005

goatface posted:

Only if you're on fire for half an hour or more.

So, an Ork?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
An Ork wouldn't use an Imperial Lasgun, they barely even think of them as weapons.

apostateCourier
Oct 9, 2012


goatface posted:

An Ork wouldn't use an Imperial Lasgun, they barely even think of them as weapons.

They might be willing to use a particularly flashed up hellgun, though.

Signal
Dec 10, 2005

goatface posted:

An Ork wouldn't use an Imperial Lasgun, they barely even think of them as weapons.

Who says he has to use just one? :colbert:

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Does fire reloading work on lascannons too? If you had a hot enough fire, could you just continuously fire?

(I know, a how enough fire would be better just aimed directly at the target (or would just be a direct power nuclear fusion reactor), but who cares)

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer

apostateCourier posted:

They might be willing to use a particularly flashed up hellgun, though.

I don't know if the hellgun packs work in the same way, what with being mini-backpacks and all. The fire does have a solid chance of wrecking the power-pack as well.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

thespaceinvader posted:

Does fire reloading work on lascannons too? If you had a hot enough fire, could you just continuously fire?

(I know, a how enough fire would be better just aimed directly at the target (or would just be a direct power nuclear fusion reactor), but who cares)

Fluff states that it takes atleast half a day to recharge a power pack if you throw it into a fire.

Asehujiko
Apr 6, 2011

goatface posted:

An Ork wouldn't use an Imperial Lasgun, they barely even think of them as weapons.
They will if you tell them that it will shoot forever as long as they're on fire.

Doodmons
Jan 17, 2009

goatface posted:

An Ork wouldn't use an Imperial Lasgun, they barely even think of them as weapons.

I'd hate to see what a lasgun could do if a Mekboy souped one up.

apostateCourier
Oct 9, 2012


Doodmons posted:

I'd hate to see what a lasgun could do if a Mekboy souped one up.
It would have a flamethrower pointing at the user, and the end of it would look even more like a cobbled together spotlight.

"an it sets you on fire, see, 'cause when you'ze on fire you don't have ta stop shootin'! Dem humies got somfin right, dey jus don't make it flash 'ard enuff!"

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

DJ Dizzy posted:

Fluff states that it takes atleast half a day to recharge a power pack if you throw it into a fire.

And if the Ork doesn't know that, then we'll all be fine.

S.J.
May 19, 2008

Just who the hell do you think we are?

Doodmons posted:

I'd hate to see what a lasgun could do if a Mekboy souped one up.

He'd probably just slap a bunch of other actual guns onto it and use the lasgun as a center piece to attach them all to.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

The lasgun works as a laser dot that blinks and does a little damage, I guess.

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mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Rockopolis posted:

So, you have to worry about ammo cooking off if you catch on fire, fine. But if you use las weapons, will being on fire reload your guns and spare powerpacks for you?

Dan Abnett has las gun power cells cooking off occasionally in the Gaunt's Ghosts series, so if the GM wants them to explode, there's some justification in the fiction.

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