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Deuce posted:We get to observe the successful test. But what happened in the days or weeks of research? How many scientists are on the memorial wall? Scientists? You got it all wrong, friend. What you should be asking is what happened to all those Sectiods you've captured.
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# ? Oct 26, 2013 04:11 |
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# ? Jun 10, 2024 23:16 |
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poptart_fairy posted:Thin Man poisons soldier for a single point of damage. Entire squad freaks out and hunkers down beside a burning car, also inside the gas cloud. I feel like they must have changed something in a patch, because I had a VIP get poisoned the other day and it wore off a turn later. I definitely had a VIP get poisoned soon after release, and he lost 3 HP and died a turn away from the Skyranger (after panicking at 1 HP). One of the few times I ever rage-reloaded in X-Com. I hate Thin Men. Real glad that they're the only race that doesn't get an Elite version.
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# ? Oct 26, 2013 04:20 |
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Is it wrong that I hope for a surprise Thin Mec in EW? Give them plasma sniper rifles and AOE poison bombs.
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# ? Oct 26, 2013 04:27 |
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Doobie Keebler posted:Is it wrong that I hope for a surprise Thin Mec in EW? Give them plasma sniper rifles and AOE poison bombs.
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# ? Oct 26, 2013 04:38 |
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Deuce posted:We get to observe the successful test. But what happened in the days or weeks of research? How many scientists are on the memorial wall? Once a redshirt scientist conducts an unsuccessful test, he gets fired a day BEFORE that test, according to the papers. Groetgaffel posted:A thins Mec that throws Thin Men. Thin MECs spit clouds of Thin Men at your soldiers.
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# ? Oct 26, 2013 06:11 |
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Dr.Oblivious posted:Scientists? You got it all wrong, friend. What you should be asking is what happened to all those Sectiods you've captured. Did you ever see District 9?
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# ? Oct 26, 2013 10:58 |
Coq au Nandos posted:Did you ever see District 9? I chop them up and feed them to my Nigerian trooper nicknamed "Congo" so that he can absorb their strength in some sort of pre-Meld voodoo?
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# ? Oct 26, 2013 11:13 |
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Vengarr posted:I feel like they must have changed something in a patch, because I had a VIP get poisoned the other day and it wore off a turn later. I definitely had a VIP get poisoned soon after release, and he lost 3 HP and died a turn away from the Skyranger (after panicking at 1 HP). One of the few times I ever rage-reloaded in X-Com. Yeah, that mission made me swear out loudly, unironically. It was just...jesus gently caress guys, you survived a terror mission, killed a load of his buddies and have top of the line equipment. Why does a single point of something you've been hit by before end up being too much for your minds to deal with.
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# ? Oct 26, 2013 11:25 |
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Dr.Oblivious posted:Scientists? You got it all wrong, friend. What you should be asking is what happened to all those Sectiods you've captured. Well, we never see any rations being brought in...
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# ? Oct 26, 2013 11:50 |
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WarpedNaba posted:Well, we never see any rations being brought in... I sell all my sectoid corpses to cat food factories.
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# ? Oct 26, 2013 12:04 |
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Dr.Oblivious posted:Scientists? You got it all wrong, friend. What you should be asking is what happened to all those Sectiods you've captured. McRib is back!
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# ? Oct 26, 2013 12:41 |
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Jose Mengelez posted:I sell all my sectoid corpses to cat food factories. The grey market entry does claim that the corpses give off a foul smell after a couple of days. Cats probably go crazy for them.
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# ? Oct 26, 2013 14:12 |
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Cream-of-Plenty posted:I chop them up and feed them to my Nigerian trooper nicknamed "Congo" so that he can absorb their strength in some sort of pre-Meld voodoo? Is it bad that my first thought was that the poor guy should see a manager about racism in the workplace?
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# ? Oct 26, 2013 15:08 |
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Did the Polygon article/video get posted? http://www.polygon.com/2013/10/23/4867186/making-heroics-matter-making-death-sadder-in-xcom-enemy-within Warning: Player is awful, watching him will cause you pain and he gives out several bits of plain wrong information. On the plus side, you can see some medals being awarded and MECs being built.
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# ? Oct 26, 2013 17:22 |
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Brainamp posted:Is it bad that my first thought was that the poor guy should see a manager about racism in the workplace? XCOM - Social Justice Within
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# ? Oct 26, 2013 17:39 |
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Vengarr posted:I feel like they must have changed something in a patch, because I had a VIP get poisoned the other day and it wore off a turn later. I definitely had a VIP get poisoned soon after release, and he lost 3 HP and died a turn away from the Skyranger (after panicking at 1 HP). One of the few times I ever rage-reloaded in X-Com.
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# ? Oct 26, 2013 18:23 |
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And that's why my Support with the medkit often is the one accompanying the VIP. Being poison immune at the same time helps too.
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# ? Oct 26, 2013 18:25 |
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XCOM's taunting me. My alien containment facility had less than 24 hours to completion. And it gives me 2 missions across the world. Both times I grab an alien only to find out "Nope, you were too fast". So my A-team managed to fly from Kansas, do a mission in China, back to Kansas, and then clear a UFO in South Africa before returning to Kansas in less than a day. Both times only for Dr. Vahlen to go "Nope, we couldn't keep them alive long enough to interrogate them." For fucks sake, if the XCOM team can keep an alien under control for a transatlantic flight, an entire UN Black-Ops base can keep them stunned and under control long enough for the three remaining hours it will take the intern to instal and debug "PsychicInterrogation.exe". Honestly, I suspect the Alien Containment is less for the team's safety and more to keep the aliens away from Dr. Vahlen long enough for the project to get some actual information out of them.
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# ? Oct 26, 2013 20:25 |
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I really wish that the new facilities were headed by this man:
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# ? Oct 26, 2013 20:38 |
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Hammerstein posted:I really wish that the new facilities were headed by this man: There would be a note in the wreckage of the alien base. "The Mittani sends his regards."
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# ? Oct 26, 2013 20:46 |
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Playing classic ironman before enemy within comes out. Got through my first terror mission without carapace or lasers (didn't have enough alloy to research), only lost 2 soldiers and came out alright. Cleared the second slingshot mission with only 1 death. Have most countries covered with satellites and am looking good for getting full cover out by the end of month 4. A large scout lands, most of my main squad was already hurt and couldn't go. I field a team of 2 vets and 4 rookies. Uncover a group of thin men and a group of mutons when the aliens move. For some reason one muton is able to shot even though he shouldn't have. severely hurts a vet. From there rookies spiral into panic, both vets get to 1 health each while all the rookies die. Before I can get back to the ship, every soldier dies. I now only have 4 soldiers left and they are all hurt.
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# ? Oct 26, 2013 23:02 |
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gatesealer posted:Playing classic ironman before enemy within comes out. Got through my first terror mission without carapace or lasers (didn't have enough alloy to research), only lost 2 soldiers and came out alright. Cleared the second slingshot mission with only 1 death. Have most countries covered with satellites and am looking good for getting full cover out by the end of month 4. A large scout lands, most of my main squad was already hurt and couldn't go. I field a team of 2 vets and 4 rookies. Uncover a group of thin men and a group of mutons when the aliens move. For some reason one muton is able to shot even though he shouldn't have. severely hurts a vet. From there rookies spiral into panic, both vets get to 1 health each while all the rookies die. Before I can get back to the ship, every soldier dies. I now only have 4 soldiers left and they are all hurt. I'm going to suggest you don't put any of that on the recruitment posters.
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# ? Oct 27, 2013 00:15 |
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Any idea if it will be possible to convert a bio-augmented soldier to a mec soldier ? I guess arms and legs will be out of question, but what about eyes and the anti-psi enhancement ?
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# ? Oct 27, 2013 00:29 |
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Hammerstein posted:Any idea if it will be possible to convert a bio-augmented soldier to a mec soldier ? I guess arms and legs will be out of question, but what about eyes and the anti-psi enhancement ? You can't do both on the same dude.
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# ? Oct 27, 2013 00:29 |
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S.J. posted:You can't do both on the same dude. I think you can but they lose all their gene mods so you really shouldn't
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# ? Oct 27, 2013 00:36 |
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Hammerstein posted:I really wish that the new facilities were headed by this man: I'm not very good at this game and usually rely on save-scumming. Sorry about this.
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# ? Oct 27, 2013 00:38 |
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Mike N Eich posted:I think you can but they lose all their gene mods so you really shouldn't So you can, but you can't? Okay
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# ? Oct 27, 2013 01:47 |
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God drat it. UFO landing goes to hell and while everyone makes it out alive my top 4 members are gravely wounded. Less than a day later? Terror mission with no choice but to bring out the B&C team. This is not going to end well
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# ? Oct 27, 2013 02:02 |
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Discussion on the last few pages has greatly improved my attempts at ironman. Mistakes I was making: 1. Getting carapace armour before lasers - Even with carapace armour you're still not going to be able to survive a single hit from a chryssalid so what's the point? Increasing your damage output increases the chances you'll be able to shred them before they reach you. A cyberdisc is probably going to kill one of your soldiers every turn it's alive, and it's a safer bet to just try and take it down as fast as possible rather than gamble on the odd chance that your men will survive a couple of volleys. 2. Going for carapace/titan armour over skeleton/ghost armour. Again, you don't want to be trading shots, and the tactical armours give you more opportunities to kill things without exposing yourself. Opportunities multiply when seized and all that. I was looking at it all from a min-maxing statistics-y viewpoint, when I should've been channeling Sun Tzu instead. poptart_fairy posted:Thin Man poisons soldier for a single point of damage. Entire squad freaks out and hunkers down beside a burning car, also inside the gas cloud. Poisoned by thin man One point of damage taken Six panic as one 02-6611-0142-1 fucked around with this message at 03:38 on Oct 27, 2013 |
# ? Oct 27, 2013 03:34 |
I liked when, after clearing an area of any visible enemies, one of my dudes walked into a poisonous cloud and panicked, causing two other team members to panic as well. Fortunately none of them tried shooting each other but I wouldn't mind if the panic mechanics were reworked so that a dude scraping his knee wouldn't result in a squad-wide meltdown.
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# ? Oct 27, 2013 03:42 |
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Cream-of-Plenty posted:I liked when, after clearing an area of any visible enemies, one of my dudes walked into a poisonous cloud and panicked, causing two other team members to panic as well. Fortunately none of them tried shooting each other but I wouldn't mind if the panic mechanics were reworked so that a dude scraping his knee wouldn't result in a squad-wide meltdown. They said they did actually redo the panic mechanics in the EW. At the very least they said soldiers panic firing a) have a debuff to accuracy and b) are much less likely to shoot friendlies.
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# ? Oct 27, 2013 04:05 |
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There's also: A genemod that makes you immune to panic. Another genemod removes panic on nearby friendlies (and gives some other buffs) when the soldier with it kills something. An OTS upgrade that lets lower ranked soldiers use a higher ranked soldier's will value for will checks [only if it's higher I hope] At least one medal can grant will for either different nationalities on the squad or per XCOM's continent bonuses.
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# ? Oct 27, 2013 10:26 |
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I bet this game will be a lot of fun now that every new thing has been revealed and talked to death weeks before it's even out.
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# ? Oct 27, 2013 14:02 |
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I too hate it when people talk about games on the games forum.
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# ? Oct 27, 2013 14:34 |
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Finally finished my first game on Normal, and it only got easier past the alien base. You guys aren't kidding when you say Ghost armor is totally overpowered, I wiped out everything in the final boss room in one turn. Now I've started a new game on Classic, and I am really getting my rear end whooped. I lost two rookies in the first two missions (Burger King and the larger of the two construction site maps - the one with all the crates right near the spawn) and I just lost my first and only Heavy a few turns into my first council mission. I'm wondering about two things that have already happened several times in this playthrough: 1) Packs activate without my guys having sight on them. This happened twice on the Burger King map - sectoids across the map, on the other side of the building, activated during my turn without my guys having sight at any point during the turn, through full concealment. Also, on my first council mission, I lost my Heavy because a Thin Man jumped up onto the opposite side of the rooftop from where I was scooting my guys around the edge with the VIP and KO'd the Heavy with a flank shot. It seemed that he popped up there for the express purpose of doing so, but he couldn't have possibly known I was there. I hadn't made contact until that point, and the only active enemy on the map was a Thin Man who airdropped FAR away from me in the fog and went into overwatch. My guys were moving away from him. So, are the random activations/cheating Thin Man just bugs or does the AI know your position on Classic? 2) On no less than 4 occasions my guys have moved to flank Sectoids and not gotten a flank bonus, even though the Sectoid received a flank bonus on my guy after moving him into position. I've never had that happen before. Random bug or related to difficulty level somehow? Sorry if these are common knowledge things. I've got a lot to learn about this game... superoxen fucked around with this message at 15:45 on Oct 27, 2013 |
# ? Oct 27, 2013 15:43 |
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Those are both pretty well known bugs. And yeah the big construction site is one of the nastiest maps. Try doing it after mutons come in on classic.
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# ? Oct 27, 2013 16:08 |
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Can psionic enemies MC or psi-attack your dudes when they're cloaked?
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# ? Oct 27, 2013 16:13 |
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superoxen posted:Sorry if these are common knowledge things. #2 is easier, so we'll start with that: the game uses the actual graphical engine to calculate things like LOS and flanking. Unfortunately that means that random bits of level geometry can interrupt flanks that they shouldn't. Ladders are particularly well-known for this, and one particular semi-truck. Nothing to do about it but learn the maps (I doubt this issue will be fixed by EW). As for #1, that's a combination of bugged behavior and working as intended. The thin men airdropping into overwatch is what they do, and if you get unlucky they can do it into fog where you can't see them. On classic you should try to do poke checks and any other way of getting visibility without triggering overwatch. Packs that activate without LOS and beyond visual range is a bug though, and likely related to the infamous teleport bug.
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# ? Oct 27, 2013 16:13 |
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Klyith posted:On classic you should try to do poke checks and any other way of getting visibility without triggering overwatch. Battle scanners on snipers are REALLY useful for this.
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# ? Oct 27, 2013 16:21 |
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# ? Jun 10, 2024 23:16 |
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Mr Dog posted:Can psionic enemies MC or psi-attack your dudes when they're cloaked? No. They need line of sight, like all attacks.
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# ? Oct 27, 2013 16:25 |