|
DarthBlingBling posted:Will refusing open borders make the AI more aggressive towards you? I've had Bismark declaring war a turn after I refused him. I've found that having AI units sealed up behind your borders after they expand makes the AI all kinds of crazy, especially if you deny them open borders. They REALLY WANT that fuckin spearman that you hemmed in when you founded your second city.
|
# ? Oct 25, 2013 15:41 |
|
|
# ? May 31, 2024 02:51 |
|
I have not had that experience in my MP games. The AI won't talk, but it will declare war. Bribing an AI to attack a human player is often trivially cheap. Unless this all got changed in the latest patch, of course.
|
# ? Oct 25, 2013 15:42 |
|
natetimm posted:I've found that having AI units sealed up behind your borders after they expand makes the AI all kinds of crazy, especially if you deny them open borders. They REALLY WANT that fuckin spearman that you hemmed in when you founded your second city. I behave that way too. Give me that trapped horseman back, Gandhi, or I'll burn everything you love. I like the analogy to Germany declaring war on Belgium in 1914.
|
# ? Oct 25, 2013 16:30 |
|
I will declare war if I can't get open borders so I can dump three 10,000-Tourism Great Musicians into your territory for the most metal invasion ever.
|
# ? Oct 25, 2013 17:37 |
|
Gort posted:I will declare war if I can't get open borders so I can dump three 10,000-Tourism Great Musicians into your territory for the most metal invasion ever. "CUSCO! ARE YOU READY TO ROCK?" *open borders denied* *war declaration* *artillery rolls in* "I SAID ARE YOU READY TO ROCK?"
|
# ? Oct 25, 2013 17:40 |
|
No, first you call your religion "TO ROCK" or "THE METAL", then when you declare War you send in Great Musicians and Missionaries. Prague wants TO ROCK. I had a Denmark game where I went Honour and Piety, called my Religion "TO FIGHT!" and took the trait that gives you a combat bonus near enemy cities of the same faith. I spent the first 2000 years spamming missionaries all over the place, then as soon as I could tech to Berserkers, the fun began. SurreptitiousMuffin fucked around with this message at 18:00 on Oct 25, 2013 |
# ? Oct 25, 2013 17:56 |
|
I recently finished my 2nd game ever of this game, and I think that I'm sorta getting the grasp on this game, but I have a few questions. How do I make other Civs like me? In my last game The Huns declared war on me really early into the game and I just defended, didn't take any of their cities, but even far far into the late game both them and Holland still hated me. Was it because I spread my religion to them too aggresively? Spain, Egypt and America liked me, but I don't really understand what I did to make them like me. I never traded with them unless it was for something I needed, and I also sent Great Prophets to bomb their cities like I did with The Huns. Is there any way to expand over sea fast? In both my games, I claim a few cities (2-3) on the continent I start on and then it gets crowded, but by the time I get the ability to travel the oceans the other civs have overcrowded all the other landmasses. And in my first game I'm sure some other Civ came to my continent real early on in the game (Polynesia I think?). Should I just play on a bigger map size? I think I play on Small now, and I my favourite thing is definently settling new cities, even though I can tell from this thread that it usually isn't the best strategy. EDIT: Just as an aside I won one by Culture and the other by Democrazy, both which were fun! Think I'm gonna try to kill dudes now! Werner-Boogle fucked around with this message at 18:05 on Oct 25, 2013 |
# ? Oct 25, 2013 18:02 |
|
Cleretic posted:Okay, this is an embarrassingly rudimentary question, but: how do I warmong?
|
# ? Oct 25, 2013 18:50 |
|
KKKlean Energy posted:It could be - and I'm just guessing here, based on my limited knowledge of MP - that someone in your game is playing on Settler difficulty. That means the whole game is on Settler, and the AI is incapable if declaring war. The AI behaves differently in multi than in singleplayer. In singleplayer the AI will contact you periodically, in multi it will never initiate contact with a player, but you can choose to discuss something with them as normal. The reason Firaxis gives for this decision is game pace, but it would be nice to have the option to enable those interactions if you are playing a game with people you know and can agree to enable it. The AI will, however, declare war on human players and conduct diplomacy with other AI - they just won't initiate contact with human players under any circumstances. I've had both a pre-patch and post-patch multi campaign where the AI declared war on me without me contacting them.
|
# ? Oct 25, 2013 19:01 |
|
In babby's first Venice game, I keep getting fed Camel Archer gifted units from my militaristic CS ally. It's pretty hilarious to whittle an entire city down to rubble before I can even bring a melee unit within range. Melee unit finally shows up, having trekked across the globe, takes a beating from the city's sticks n' stones in the turn he is adjacent, and then captures the city the next turn. I love these Camel Archers so much, maybe my next play will be as the Mongols (never played as them)
|
# ? Oct 25, 2013 19:35 |
|
I just tried three openings on Deity and in all three I was DoWed by every civilization that had met me before turn 45, and of course at that point they have a combined army large enough to fill every hex within 2 range of my city and enough reinforcements to immediately refill any hex that I manage to empty. The siege AI is still really bad and they do silly things like ring my capital with composite bowmen for forty turns but eventually they remember to move one out and get a longswordsman in to finish things off, and even if they didn't actually take the city they starve it by parking on all of the food tiles for long enough that I'd be effectively out of the game anyway. A city built on a hill with walls, a composite bowman, and Oligarchy doesn't seem to be enough to dissuade them (which is fair enough, since it poses no real threat to an army with that many units), but I don't really know what else to do. In the last game Elizabeth and Harald brought the hammer down before I could even get a settler out, so I don't think I even did anything to upset them. Can any of the Deity wizards in the thread give me some tips on how to avoid this? I never had this experience before the patch. EDIT: Make that four! IAmUnaware fucked around with this message at 22:00 on Oct 25, 2013 |
# ? Oct 25, 2013 21:47 |
|
Man, I'm best buddies with Theodora from the ancient period to industrial, then she refuses to stop sending prophets to my best cities. So I denounce her and she goes from friendly to hostile pretty fast. Good thing her military is always pretty drat weak and her war theme is great.
Celery Face fucked around with this message at 00:55 on Oct 26, 2013 |
# ? Oct 25, 2013 21:58 |
|
canyoneer posted:In babby's first Venice game, I keep getting fed Camel Archer gifted units from my militaristic CS ally. It's pretty hilarious to whittle an entire city down to rubble before I can even bring a melee unit within range. Protip: Camel Archers are Harun's UU, for Genghis it's Keshiks and they're even more awesome.
|
# ? Oct 25, 2013 21:59 |
|
Rakthar posted:The AI will, however, declare war on human players and conduct diplomacy with other AI - they just won't initiate contact with human players under any circumstances. I've had both a pre-patch and post-patch multi campaign where the AI declared war on me without me contacting them.
|
# ? Oct 25, 2013 22:24 |
|
Eric the Mauve posted:Protip: Camel Archers are Harun's UU, for Genghis it's Keshiks and they're even more awesome. In my Genghis game it is 1784, I am at war with every Civ on the planet, and I'm winning. The key is to know that more than a few ranged units get bogged down fighting cities, so you just want three to five ranged units and one melee unit per front. Keep your ranged units alive, because a good meatgrinding war will level them all up to the point of being almost unstoppable. This is doubly true with Genghis, because you kite everything and never let a single unit get killed.
|
# ? Oct 26, 2013 03:19 |
|
Chamale posted:In my Genghis game it is 1784, I am at war with every Civ on the planet, and I'm winning. The key is to know that more than a few ranged units get bogged down fighting cities, so you just want three to five ranged units and one melee unit per front. Keep your ranged units alive, because a good meatgrinding war will level them all up to the point of being almost unstoppable. This is doubly true with Genghis, because you kite everything and never let a single unit get killed. Ooh, poo poo, you know I've always crept my army and I've never considered building a second to finish my early war even earlier. I think I'll try that next game, just two or three armies loving everything up. Maybe I'll have conquered my entire empire a thousand years earlier.
|
# ? Oct 26, 2013 04:56 |
|
Haha finding Lake Victoria with Spain is hilariously broken. A 12 food tile in the ancient age? Yes, please!
|
# ? Oct 26, 2013 05:33 |
|
Celery Face posted:Man, I'm best buddies with Theodora from the ancient period to industrial, then she refuses to stop sending prophets to my best cities. So I denounce her and she goes from friendly to hostile pretty fast. Good thing her military is always pretty drat weak and her war theme is great. Next time just buy inquisitors and put them somewhere in the cites. Problem solved.
|
# ? Oct 26, 2013 06:10 |
|
Why is Morocco so good at science? All the best science games I've had have been as them, but their thing seemed to be more geared towards diplomacy/trade. Marrakesh consistently ends up one of the largest cities I've ever build, usually coming in at 45+, without anything fancy like Lake Victoria or the Hanging Gardens. They seem to be great at ringing good games out of lovely starting locations.
|
# ? Oct 26, 2013 07:42 |
|
SurreptitiousMuffin posted:Why is Morocco so good at science? All the best science games I've had have been as them, but their thing seemed to be more geared towards diplomacy/trade. Marrakesh consistently ends up one of the largest cities I've ever build, usually coming in at 45+, without anything fancy like Lake Victoria or the Hanging Gardens. They seem to be great at ringing good games out of lovely starting locations. You just happen to be playing better as them. They have nothing to really give them an edge of science. They do have lots of money, and lots of money allows you to make do with hammer poor locations, but it doesn't offer that good of a science benefit. With their start bias, their capital is usually a good Petra city. Are you building Petra? Having a Petra super city might be what's giving you an edge.
|
# ? Oct 26, 2013 07:46 |
|
Dr. Video Games 0031 posted:You just happen to be playing better as them. They have nothing to really give them an edge of science. They do have lots of money, and lots of money allows you to make do with hammer poor locations, but it doesn't offer that good of a science benefit. With their start bias, their capital is usually a good Petra city. Are you building Petra? Having a Petra super city might be what's giving you an edge. This is just after achieving a science victory. You'll notice that they're still growing at that point. We're talking 5-6 turns per population point. If I'd played smarter with specialists, they would've been much larger than that. I'm tempted to keep playing and see how big they can get more the growth starts to peter off.
|
# ? Oct 26, 2013 08:02 |
|
You have three 40 population cities. Any civ is going to be making GBS threads science like a butthole wearing a labcoat with those cities. The only thing that would've made them stronger would be jungle tiles.
|
# ? Oct 26, 2013 08:12 |
|
So do culture victories usually take an insanely huge amount of time? Last night I just tried to do an Autocracy culture win as France, and I think I did pretty well for my first attempt at such; my main issues were not being ruthless enough (Indonesia remained a huge opponent for me right through the game, but when I had the chance to take their capital I decided not to) and not building up a huge enough navy for my last-ditch move against a runaway Poland. Despite that, I was still running through to the late 400 turns, and even would have gone that long if I did overcome those mistakes. EDIT: The most interesting thing I saw happen was the Arabian Clusterfuck, where after I smashed Arabia to bits on my way to Indonesia (mostly for practice) and took half of its cities, four or five other players declared war on him and tried to take the other half. Did I accidentally trigger a 'kick 'em while they're down' AI subroutine? Cleretic fucked around with this message at 01:39 on Oct 27, 2013 |
# ? Oct 27, 2013 01:34 |
|
Culture victories are difficult to win until you hit the endgame where science starts unlocking stuff that quadruples your total tourism output. Which is not to say that you can't become culturally dominant over at least a few guys by the mid-game, if they've neglected their culture and you've done everything to boost your tourism over them.
|
# ? Oct 27, 2013 01:42 |
|
Cleretic posted:So do culture victories usually take an insanely huge amount of time? Last night I just tried to do an Autocracy culture win as France, and I think I did pretty well for my first attempt at such; my main issues were not being ruthless enough (Indonesia remained a huge opponent for me right through the game, but when I had the chance to take their capital I decided not to) and not building up a huge enough navy for my last-ditch move against a runaway Poland. EDIT: Oh my. I thought they'd replaced Gunboat Diplomacy +6 influence thing with the extra effectiveness for extorting city states, but they actually added it. It does both now. Remember that the +6 is based on whether you're able to extort the CS or not. Two tanks parked nearby is enough to guarantee a permanent alliance. SurreptitiousMuffin fucked around with this message at 15:28 on Oct 27, 2013 |
# ? Oct 27, 2013 02:32 |
|
I did a culture win last night by wiping out the last remaining 'not influenced' culture. Culture win by default
|
# ? Oct 27, 2013 16:04 |
|
I find Freedom to be the most useful for Tourism victories. 33% Tourism bonus against every other civ is hard to beat, plus the bonus to great people and specialists.
|
# ? Oct 27, 2013 18:13 |
|
I'm pretty sure Freedom is what you're supposed to choose if you're going for a culture win.
|
# ? Oct 27, 2013 18:50 |
|
Eric the Mauve posted:I'm pretty sure Freedom is what you're supposed to choose if you're going for a culture win. I've gone Order because I was foolishly all "oh yeah happiness from science buildings and science from Factories!" and just because my specialists produced regular and consumed the normal amount of food alone, my Science win came later and my victory wasn't nearly as landslide as it could've been. Fur20 fucked around with this message at 19:15 on Oct 27, 2013 |
# ? Oct 27, 2013 19:12 |
|
Eric the Mauve posted:I'm pretty sure Freedom is what you're supposed to choose if you're going for a culture win. Yeah, at this point I'm leaning that way, too. The other two have some appealing tenets (Autocracy has Futurism and Police State, while Order has the increased Tourism to less happy nations), but overall they just don't come together quite as well for culture wins.
|
# ? Oct 28, 2013 00:05 |
|
The White Dragon posted:Honestly Freedom is so powerful due to the Specialist-type bonuses, I'm almost inclined to say that it's the best policy to choose for almost everything. Yeah, for anything except domination Freedom is a pretty clear winner.
|
# ? Oct 28, 2013 00:07 |
|
Cleretic posted:EDIT: The most interesting thing I saw happen was the Arabian Clusterfuck, where after I smashed Arabia to bits on my way to Indonesia (mostly for practice) and took half of its cities, four or five other players declared war on him and tried to take the other half. Did I accidentally trigger a 'kick 'em while they're down' AI subroutine? I've seen this happen a couple of times lately too. I just had Rome making GBS threads cities all over a continent and then declare war for more land. After I finished cutting a path through 5 of Caesar's cities and his capitol, everyone else scrambled for the leftovers. (After deciding I was a warmongering rear end in a top hat, of course.)
|
# ? Oct 28, 2013 00:28 |
|
Eric the Mauve posted:I'm pretty sure Freedom is what you're supposed to choose if you're going for a culture win. Freedom is what you're supposed to pick if you're going for any win. I find Freedom is so goddamn useful it even out-wars Autocracy.
|
# ? Oct 28, 2013 01:02 |
|
Fojar38 posted:Freedom is what you're supposed to pick if you're going for any win. I find Freedom is so goddamn useful it even out-wars Autocracy. Sorry but tanks with +1 movement and ignoring ZOC are the best thing ever. If domination weren't the most tedious thing ever I'd do it more often.
|
# ? Oct 28, 2013 04:46 |
Putin It In Mah rear end posted:Sorry but tanks with +1 movement and ignoring ZOC are the best thing ever. If domination weren't the most tedious thing ever I'd do it more often. Incan tanks, altitude training, and autocracy. The smoothest ride over the roughest of hills, across the continent and still able to lob shells into Ghandi's bifocals with unerring accuracy.
|
|
# ? Oct 28, 2013 04:54 |
|
IAmUnaware posted:Yeah, for anything except domination Freedom is a pretty clear winner. Yeah, I've been taking Order mostly because of the happiness boosts, then I realized that's a mistake because Freedom's unhappiness reduction is massively better than any boost Order can get.
|
# ? Oct 28, 2013 05:07 |
|
What the hell am I supposed to do when some rear end in a top hat Great Prophet-bombs my Holy city before I've managed to spread, or even enhanced, my religion? It seems like such a needlessly frustrating thing to program the AI to do, and it's going to make everyone hate me for attacking the Arabs for no reason.
|
# ? Oct 28, 2013 05:46 |
|
Autocratic Diplomacy win is amazing, especially with the new changes to Gunboat Diplomacy. It's especially great if the AI is running freedom and doing the trade thing. You influence rises faster, and doesn't cap out with your trade routes. Also, if they get too much, you can just go to war and cut their supply of influence off while cementing yours at the same time. That was taken pre-buff. Now, I'd need 2-3 less ships, and their threat would carry further away.
|
# ? Oct 28, 2013 05:54 |
Being prophet bombed won't eliminate the holy city's religion completely, that requires a inquisitor to do the work. For your case however, there's a few things you could do next time; 1) Surround the city's hex grid with units, 2) Park an inquisitor in the city, or 3) Capture the prophet before it arrives. Barring that, you said the religion wasn't too advanced, it may not be such a bad thing to just use the invading religion. Check the beliefs of it and see if it fits your play style.
|
|
# ? Oct 28, 2013 05:55 |
|
|
# ? May 31, 2024 02:51 |
|
I just captured Jakarta, I have Iron Curtain, I was Popular with Indonesia, and I didn't get a courthouse. Is this a bug? What can I do about it? edit: Apparently I need to annex a city immediately for Iron Curtain to take effect. The dialogue box that talks about the happiness changes from annexing or puppeting a city tends to be wrong. Chamale fucked around with this message at 06:15 on Oct 28, 2013 |
# ? Oct 28, 2013 06:05 |