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new phone who dis
May 24, 2007

by VideoGames
Morbid Hound

DarthBlingBling posted:

Will refusing open borders make the AI more aggressive towards you? I've had Bismark declaring war a turn after I refused him.

I've found that having AI units sealed up behind your borders after they expand makes the AI all kinds of crazy, especially if you deny them open borders. They REALLY WANT that fuckin spearman that you hemmed in when you founded your second city.

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Gort
Aug 18, 2003

Good day what ho cup of tea
I have not had that experience in my MP games. The AI won't talk, but it will declare war. Bribing an AI to attack a human player is often trivially cheap.

Unless this all got changed in the latest patch, of course.

Chamale
Jul 11, 2010

I'm helping!



natetimm posted:

I've found that having AI units sealed up behind your borders after they expand makes the AI all kinds of crazy, especially if you deny them open borders. They REALLY WANT that fuckin spearman that you hemmed in when you founded your second city.

I behave that way too. Give me that trapped horseman back, Gandhi, or I'll burn everything you love. I like the analogy to Germany declaring war on Belgium in 1914.

Gort
Aug 18, 2003

Good day what ho cup of tea
I will declare war if I can't get open borders so I can dump three 10,000-Tourism Great Musicians into your territory for the most metal invasion ever.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Gort posted:

I will declare war if I can't get open borders so I can dump three 10,000-Tourism Great Musicians into your territory for the most metal invasion ever.

"CUSCO! ARE YOU READY TO ROCK?"

*open borders denied*

*war declaration* *artillery rolls in* "I SAID ARE YOU READY TO ROCK?"

SurreptitiousMuffin
Mar 21, 2010
No, first you call your religion "TO ROCK" or "THE METAL", then when you declare War you send in Great Musicians and Missionaries.



Prague wants TO ROCK.


I had a Denmark game where I went Honour and Piety, called my Religion "TO FIGHT!" and took the trait that gives you a combat bonus near enemy cities of the same faith. I spent the first 2000 years spamming missionaries all over the place, then as soon as I could tech to Berserkers, the fun began.

SurreptitiousMuffin fucked around with this message at 18:00 on Oct 25, 2013

Werner-Boogle
Jan 23, 2009
I recently finished my 2nd game ever of this game, and I think that I'm sorta getting the grasp on this game, but I have a few questions.

How do I make other Civs like me? In my last game The Huns declared war on me really early into the game and I just defended, didn't take any of their cities, but even far far into the late game both them and Holland still hated me. Was it because I spread my religion to them too aggresively? Spain, Egypt and America liked me, but I don't really understand what I did to make them like me. I never traded with them unless it was for something I needed, and I also sent Great Prophets to bomb their cities like I did with The Huns.

Is there any way to expand over sea fast? In both my games, I claim a few cities (2-3) on the continent I start on and then it gets crowded, but by the time I get the ability to travel the oceans the other civs have overcrowded all the other landmasses. And in my first game I'm sure some other Civ came to my continent real early on in the game (Polynesia I think?). Should I just play on a bigger map size? I think I play on Small now, and I my favourite thing is definently settling new cities, even though I can tell from this thread that it usually isn't the best strategy.

EDIT: Just as an aside I won one by Culture and the other by Democrazy, both which were fun! Think I'm gonna try to kill dudes now!

Werner-Boogle fucked around with this message at 18:05 on Oct 25, 2013

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Cleretic posted:

Okay, this is an embarrassingly rudimentary question, but: how do I warmong?

I've realized the biggest issue I have with my playstyle is that I just cannot actually build an army. I'm reasonably okay at actually fighting a war, albeit losing a couple more troops than I want, but I can never manage to actually build up the army in question. Sometimes I get a nice fighting force out of Militaristic city-states, but they mostly wind up as a disorganized mish-mash of units that can't do a whole lot offensively.
The trick about building an army is that you should never build an army in the traditional sense. What you should be doing is building one or two melee units TOPS, and then three to six ranged units as the turn count goes up. That's your offensive army, that's it. Everything else you build should be purely defensive, and you need a barebones defense force at best: one ranged unit per city, then a Horseman or other high-mobility unit in isolated or frontier areas to lock barbarians down. Hell, once you've taken your fill of cities, you can retire your main force and use them for barbarian hunting or for keeping the Fog of War explored so they don't spawn near your cities.

Ham Sandwiches
Jul 7, 2000

KKKlean Energy posted:

It could be - and I'm just guessing here, based on my limited knowledge of MP - that someone in your game is playing on Settler difficulty. That means the whole game is on Settler, and the AI is incapable if declaring war.

The AI behaves differently in multi than in singleplayer. In singleplayer the AI will contact you periodically, in multi it will never initiate contact with a player, but you can choose to discuss something with them as normal.

The reason Firaxis gives for this decision is game pace, but it would be nice to have the option to enable those interactions if you are playing a game with people you know and can agree to enable it.

The AI will, however, declare war on human players and conduct diplomacy with other AI - they just won't initiate contact with human players under any circumstances. I've had both a pre-patch and post-patch multi campaign where the AI declared war on me without me contacting them.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
In babby's first Venice game, I keep getting fed Camel Archer gifted units from my militaristic CS ally. It's pretty hilarious to whittle an entire city down to rubble before I can even bring a melee unit within range.
Melee unit finally shows up, having trekked across the globe, takes a beating from the city's sticks n' stones in the turn he is adjacent, and then captures the city the next turn.

I love these Camel Archers so much, maybe my next play will be as the Mongols (never played as them)

IAmUnaware
Jan 31, 2012
I just tried three openings on Deity and in all three I was DoWed by every civilization that had met me before turn 45, and of course at that point they have a combined army large enough to fill every hex within 2 range of my city and enough reinforcements to immediately refill any hex that I manage to empty. The siege AI is still really bad and they do silly things like ring my capital with composite bowmen for forty turns but eventually they remember to move one out and get a longswordsman in to finish things off, and even if they didn't actually take the city they starve it by parking on all of the food tiles for long enough that I'd be effectively out of the game anyway. A city built on a hill with walls, a composite bowman, and Oligarchy doesn't seem to be enough to dissuade them (which is fair enough, since it poses no real threat to an army with that many units), but I don't really know what else to do. In the last game Elizabeth and Harald brought the hammer down before I could even get a settler out, so I don't think I even did anything to upset them. Can any of the Deity wizards in the thread give me some tips on how to avoid this? I never had this experience before the patch.

EDIT: Make that four!

IAmUnaware fucked around with this message at 22:00 on Oct 25, 2013

Celery Face
Feb 18, 2012
Man, I'm best buddies with Theodora from the ancient period to industrial, then she refuses to stop sending prophets to my best cities. So I denounce her and she goes from friendly to hostile pretty fast. Good thing her military is always pretty drat weak and her war theme is great.

Celery Face fucked around with this message at 00:55 on Oct 26, 2013

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

canyoneer posted:

In babby's first Venice game, I keep getting fed Camel Archer gifted units from my militaristic CS ally. It's pretty hilarious to whittle an entire city down to rubble before I can even bring a melee unit within range.
Melee unit finally shows up, having trekked across the globe, takes a beating from the city's sticks n' stones in the turn he is adjacent, and then captures the city the next turn.

I love these Camel Archers so much, maybe my next play will be as the Mongols (never played as them)

Protip: Camel Archers are Harun's UU, for Genghis it's Keshiks and they're even more awesome.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

Rakthar posted:

The AI will, however, declare war on human players and conduct diplomacy with other AI - they just won't initiate contact with human players under any circumstances. I've had both a pre-patch and post-patch multi campaign where the AI declared war on me without me contacting them.
I've never seen in MP the AI Denounce or DoW either a player or another AI, including actively trying to antagonise it by settling up against it's borders.

Chamale
Jul 11, 2010

I'm helping!



Eric the Mauve posted:

Protip: Camel Archers are Harun's UU, for Genghis it's Keshiks and they're even more awesome.

In my Genghis game it is 1784, I am at war with every Civ on the planet, and I'm winning. The key is to know that more than a few ranged units get bogged down fighting cities, so you just want three to five ranged units and one melee unit per front. Keep your ranged units alive, because a good meatgrinding war will level them all up to the point of being almost unstoppable. This is doubly true with Genghis, because you kite everything and never let a single unit get killed.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Chamale posted:

In my Genghis game it is 1784, I am at war with every Civ on the planet, and I'm winning. The key is to know that more than a few ranged units get bogged down fighting cities, so you just want three to five ranged units and one melee unit per front. Keep your ranged units alive, because a good meatgrinding war will level them all up to the point of being almost unstoppable. This is doubly true with Genghis, because you kite everything and never let a single unit get killed.

Ooh, poo poo, you know I've always crept my army and I've never considered building a second to finish my early war even earlier. I think I'll try that next game, just two or three armies loving everything up. Maybe I'll have conquered my entire empire a thousand years earlier.

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound
Haha finding Lake Victoria with Spain is hilariously broken. A 12 food tile in the ancient age? Yes, please!

Ariong
Jun 25, 2012

Get bashed, platonist!

Celery Face posted:

Man, I'm best buddies with Theodora from the ancient period to industrial, then she refuses to stop sending prophets to my best cities. So I denounce her and she goes from friendly to hostile pretty fast. Good thing her military is always pretty drat weak and her war theme is great.

Next time just buy inquisitors and put them somewhere in the cites. Problem solved.

SurreptitiousMuffin
Mar 21, 2010
Why is Morocco so good at science? All the best science games I've had have been as them, but their thing seemed to be more geared towards diplomacy/trade. Marrakesh consistently ends up one of the largest cities I've ever build, usually coming in at 45+, without anything fancy like Lake Victoria or the Hanging Gardens. They seem to be great at ringing good games out of lovely starting locations.

Dr. Video Games 0031
Jul 17, 2004

SurreptitiousMuffin posted:

Why is Morocco so good at science? All the best science games I've had have been as them, but their thing seemed to be more geared towards diplomacy/trade. Marrakesh consistently ends up one of the largest cities I've ever build, usually coming in at 45+, without anything fancy like Lake Victoria or the Hanging Gardens. They seem to be great at ringing good games out of lovely starting locations.

You just happen to be playing better as them. They have nothing to really give them an edge of science. They do have lots of money, and lots of money allows you to make do with hammer poor locations, but it doesn't offer that good of a science benefit. With their start bias, their capital is usually a good Petra city. Are you building Petra? Having a Petra super city might be what's giving you an edge.

SurreptitiousMuffin
Mar 21, 2010

Dr. Video Games 0031 posted:

You just happen to be playing better as them. They have nothing to really give them an edge of science. They do have lots of money, and lots of money allows you to make do with hammer poor locations, but it doesn't offer that good of a science benefit. With their start bias, their capital is usually a good Petra city. Are you building Petra? Having a Petra super city might be what's giving you an edge.
Yeah, I usually try to rush Petra/Colossus for the extra trade routes, then go Order/Iron Curtain and run a ton of internal trade routes in the late game. This is taken from my last game, where I was stupid with assigning too many specialists and messed up my growth for a good 200 years.



This is just after achieving a science victory. You'll notice that they're still growing at that point. We're talking 5-6 turns per population point. If I'd played smarter with specialists, they would've been much larger than that. I'm tempted to keep playing and see how big they can get more the growth starts to peter off.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
You have three 40 population cities. Any civ is going to be making GBS threads science like a butthole wearing a labcoat with those cities. The only thing that would've made them stronger would be jungle tiles.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
So do culture victories usually take an insanely huge amount of time? Last night I just tried to do an Autocracy culture win as France, and I think I did pretty well for my first attempt at such; my main issues were not being ruthless enough (Indonesia remained a huge opponent for me right through the game, but when I had the chance to take their capital I decided not to) and not building up a huge enough navy for my last-ditch move against a runaway Poland.

Despite that, I was still running through to the late 400 turns, and even would have gone that long if I did overcome those mistakes.

EDIT: The most interesting thing I saw happen was the Arabian Clusterfuck, where after I smashed Arabia to bits on my way to Indonesia (mostly for practice) and took half of its cities, four or five other players declared war on him and tried to take the other half. Did I accidentally trigger a 'kick 'em while they're down' AI subroutine?

Cleretic fucked around with this message at 01:39 on Oct 27, 2013

Speedball
Apr 15, 2008

Culture victories are difficult to win until you hit the endgame where science starts unlocking stuff that quadruples your total tourism output. Which is not to say that you can't become culturally dominant over at least a few guys by the mid-game, if they've neglected their culture and you've done everything to boost your tourism over them.

SurreptitiousMuffin
Mar 21, 2010

Cleretic posted:

So do culture victories usually take an insanely huge amount of time? Last night I just tried to do an Autocracy culture win as France, and I think I did pretty well for my first attempt at such; my main issues were not being ruthless enough (Indonesia remained a huge opponent for me right through the game, but when I had the chance to take their capital I decided not to) and not building up a huge enough navy for my last-ditch move against a runaway Poland.

Despite that, I was still running through to the late 400 turns, and even would have gone that long if I did overcome those mistakes.

Well there's your answer. France favours smaller empires (centred around Paris) and Autocracy is the worst ideology for culture victories. If you want to do the dickhead-culture win (i.e. kill everybody who has too much culture to overcome), go Order. They've got stuff to buff your culture and your dude-killing.

EDIT: Oh my. I thought they'd replaced Gunboat Diplomacy +6 influence thing with the extra effectiveness for extorting city states, but they actually added it. It does both now. Remember that the +6 is based on whether you're able to extort the CS or not. Two tanks parked nearby is enough to guarantee a permanent alliance. :stare:

SurreptitiousMuffin fucked around with this message at 15:28 on Oct 27, 2013

DarthBlingBling
Apr 19, 2004

These were also dark times for gamers as we were shunned by others for being geeky or nerdy and computer games were seen as Childs play things, during these dark ages the whispers began circulating about a 3D space combat game called Elite

- CMDR Bald Man In A Box
I did a culture win last night by wiping out the last remaining 'not influenced' culture.

Culture win by default

Gort
Aug 18, 2003

Good day what ho cup of tea
I find Freedom to be the most useful for Tourism victories. 33% Tourism bonus against every other civ is hard to beat, plus the bonus to great people and specialists.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
I'm pretty sure Freedom is what you're supposed to choose if you're going for a culture win.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Eric the Mauve posted:

I'm pretty sure Freedom is what you're supposed to choose if you're going for a culture win.
Honestly Freedom is so powerful due to the Specialist-type bonuses, I'm almost inclined to say that it's the best policy to choose for almost everything. Your population cap is increased gigantically both in terms of food consumption and unhappiness output, and your cities grow that much faster.

I've gone Order because I was foolishly all "oh yeah happiness from science buildings and science from Factories!" and just because my specialists produced regular :mad: and consumed the normal amount of food alone, my Science win came later and my victory wasn't nearly as landslide as it could've been.

Fur20 fucked around with this message at 19:15 on Oct 27, 2013

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Eric the Mauve posted:

I'm pretty sure Freedom is what you're supposed to choose if you're going for a culture win.

Yeah, at this point I'm leaning that way, too. The other two have some appealing tenets (Autocracy has Futurism and Police State, while Order has the increased Tourism to less happy nations), but overall they just don't come together quite as well for culture wins.

IAmUnaware
Jan 31, 2012

The White Dragon posted:

Honestly Freedom is so powerful due to the Specialist-type bonuses, I'm almost inclined to say that it's the best policy to choose for almost everything.

Yeah, for anything except domination Freedom is a pretty clear winner.

Rogue Lemon
Nov 15, 2012

Cleretic posted:

EDIT: The most interesting thing I saw happen was the Arabian Clusterfuck, where after I smashed Arabia to bits on my way to Indonesia (mostly for practice) and took half of its cities, four or five other players declared war on him and tried to take the other half. Did I accidentally trigger a 'kick 'em while they're down' AI subroutine?

I've seen this happen a couple of times lately too. I just had Rome making GBS threads cities all over a continent and then declare war for more land. After I finished cutting a path through 5 of Caesar's cities and his capitol, everyone else scrambled for the leftovers. (After deciding I was a warmongering rear end in a top hat, of course.)

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Eric the Mauve posted:

I'm pretty sure Freedom is what you're supposed to choose if you're going for a culture win.

Freedom is what you're supposed to pick if you're going for any win. I find Freedom is so goddamn useful it even out-wars Autocracy.

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!

Fojar38 posted:

Freedom is what you're supposed to pick if you're going for any win. I find Freedom is so goddamn useful it even out-wars Autocracy.

Sorry but tanks with +1 movement and ignoring ZOC are the best thing ever. If domination weren't the most tedious thing ever I'd do it more often.

Ulvirich
Jun 26, 2007

Putin It In Mah rear end posted:

Sorry but tanks with +1 movement and ignoring ZOC are the best thing ever. If domination weren't the most tedious thing ever I'd do it more often.

Incan tanks, altitude training, and autocracy. The smoothest ride over the roughest of hills, across the continent and still able to lob shells into Ghandi's bifocals with unerring accuracy. :rice:

Chamale
Jul 11, 2010

I'm helping!



IAmUnaware posted:

Yeah, for anything except domination Freedom is a pretty clear winner.

Yeah, I've been taking Order mostly because of the happiness boosts, then I realized that's a mistake because Freedom's unhappiness reduction is massively better than any boost Order can get.

Supersheep
Nov 11, 2009
What the hell am I supposed to do when some rear end in a top hat Great Prophet-bombs my Holy city before I've managed to spread, or even enhanced, my religion? It seems like such a needlessly frustrating thing to program the AI to do, and it's going to make everyone hate me for attacking the Arabs for no reason.

SurreptitiousMuffin
Mar 21, 2010
Autocratic Diplomacy win is amazing, especially with the new changes to Gunboat Diplomacy. It's especially great if the AI is running freedom and doing the trade thing. You influence rises faster, and doesn't cap out with your trade routes. Also, if they get too much, you can just go to war and cut their supply of influence off while cementing yours at the same time.



That was taken pre-buff. Now, I'd need 2-3 less ships, and their threat would carry further away.

Ulvirich
Jun 26, 2007

Being prophet bombed won't eliminate the holy city's religion completely, that requires a inquisitor to do the work. For your case however, there's a few things you could do next time; 1) Surround the city's hex grid with units, 2) Park an inquisitor in the city, or 3) Capture the prophet before it arrives. Barring that, you said the religion wasn't too advanced, it may not be such a bad thing to just use the invading religion. Check the beliefs of it and see if it fits your play style.

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Chamale
Jul 11, 2010

I'm helping!



I just captured Jakarta, I have Iron Curtain, I was Popular with Indonesia, and I didn't get a courthouse. Is this a bug? What can I do about it?

edit: Apparently I need to annex a city immediately for Iron Curtain to take effect. The dialogue box that talks about the happiness changes from annexing or puppeting a city tends to be wrong.

Chamale fucked around with this message at 06:15 on Oct 28, 2013

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