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Nahxela
Oct 11, 2008

Execution
The Dagger has the parry move on Assassins, not Striders, the starting Dagger Class. You need to increase the vocation rank to get more skills. I forget when Daggers get to roll, but it's relatively early on through the vocation levels, so don't give up! The combat really starts to get more colorful with the more skills you unlock. I agree, it can be pretty boring early on when you don't have too many cool things.

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Genocyber
Jun 4, 2012

Fight Club Sandwich posted:

I gave up.

Maybe the combat gets fun later but i'm at level 20 with a dagger guy and STILL have no defensive abilities (switched to dagger when someone described it as having a dark souls parry), so combat is just "mash square" and "get healed by pawn" which isn't really fun for me. in the meanwhile the quests/story/running back and forth aren't fun/polished enough to keep me wanting to play more

Different strokes I guess.

Not sure how you're not having fun with the combat though, it's easily one of the better combat systems I've seen in years (certainly the best for an action RPG, save for the Souls games).

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

Fight Club Sandwich posted:

I gave up.

Maybe the combat gets fun later but i'm at level 20 with a dagger guy and STILL have no defensive abilities (switched to dagger when someone described it as having a dark souls parry), so combat is just "mash square" and "get healed by pawn" which isn't really fun for me. in the meanwhile the quests/story/running back and forth aren't fun/polished enough to keep me wanting to play more
Striders also have a bow. :eng101: You generally either stand back and shoot small enemies or climb big enemies and stab them in the face. Their main defense is dodging. If you want to block/parry switch to fighter, assassin, or mystic knight. One of DD's greatest strengths is that with a couple of exceptions every class plays differently.

Sindai fucked around with this message at 05:34 on Oct 27, 2013

Fight Club Sandwich
Apr 29, 2006

you want a piece of me???

Nahxela posted:

The Dagger has the parry move on Assassins, not Striders, the starting Dagger Class. You need to increase the vocation rank to get more skills. I forget when Daggers get to roll, but it's relatively early on through the vocation levels, so don't give up! The combat really starts to get more colorful with the more skills you unlock. I agree, it can be pretty boring early on when you don't have too many cool things.

It's not just the combat (which i assume gets better) but the general lack of polish that the game seems to have, and i assume the following things all stay the same after the combat opens up.

-Your destination is marked in a fogged out area of hte map, figure out how to get there
-HAHA you went left left left instead of left left right, now fight enemies way out of your league only there's no indication that they're way out of your league
-Related to above, shitload of running from A to B but running is limited by your stamina
-Quests are comprised of talking to cookie cutter NPCs
-Without a guide, sidequests indistinguishable from main story quests
-I don't mind a night mechanic but the lantern is dumb as hell. Do I ever get night vision or something

I guess I went in with the expectation that it was a devil may cry/bayonetta-type game and the combat (the first few hours anyway) has taken a back seat to running around towns and talking to people

e: :goonsay:

Fight Club Sandwich fucked around with this message at 17:51 on Oct 27, 2013

NarkyBark
Dec 7, 2003

one funky chicken
Half of those points I would actually consider positives. Unknown exploration is good!

This is not a DMC-style game. It's an action RPG. There's a lot of running, yes, but this also makes resources important when you're making one of those trips out to the middle of nowhere.

Wrist Watch
Apr 19, 2011

What?

Man, I like this game and am pretty open to acknowledging its faults but you're reaching a bit on some of these.

Fight Club Sandwich posted:

-Your destination is marked in a fogged out area of hte map, figure out how to get there
-HAHA you went left left left instead of left left right, now fight enemies way out of your league only there's no indication that they're way out of your league
That's just the kind of game it is? The world is big but it's not that huge, this'll probably happen all of two or three times to you in the whole game because after that the map will be available for you to check what direction you need to go. Most of the time realizing you went down the wrong path just means you start walking in a straight line off the path anyway, so I'm not really sure why it's such a huge deal.

You do realize that you don't have to fight everything, right? You can just keep running past enemies and spam the "come" command to your pawns. Even if they don't follow you immediately, once you get far enough away they'll just teleport over. Them dying is literally a non-issue unless you're depending on them for healing or something, in which case you should probably realize that pawns can only restore the white part of your health bar. You can fill the rest by sleeping in an inn or with healing items (which are literally everywhere on the ground in this game, as well as weighing barely anything and being cheap as dirt so you could load a pawn with like three hundred and never worry about health again).

quote:

-Related to above, shitload of running from A to B but running is limited by your stamina
This is a legit complaint and it sucks, but like with health, stamina recovery items are cheap as hell as well and you can do the same thing. It's a dumb workaround, but the only other way to get around it is to have a small character that weighs as little as possible and make sure their carry weight is as low as you can reasonably get it. Stamina regen is tied to total chararacter size (the size you make at creation) and carry weight.

quote:

-Quests are comprised of talking to cookie cutter NPCs
I actually like the NPCs in this game. The main big town which only has a few real npcs you'll ever need, but it's supposed to be a huge city. In the small town you start in, most if not all the villagers have their own little routine/personality which I thought was a neat touch.

quote:

-Without a guide, sidequests indistinguishable from main story quests
I don't really see this one. Unless you're just mashing through dialogue, it's pretty easy to tell which quests are main story stuff and which aren't. The progression is pretty clear, just look at if whatever quest you're doing relates to the last one at all. My perspective is kinda biased since I've played the game so much, but even on my first run I don't remember having many problems.

quote:

-I don't mind a night mechanic but the lantern is dumb as hell. Do I ever get night vision or something
No. Just rest in an inn at night and explore/quest during the day.

quote:

I guess I went in with the expectation that it was a devil may cry/bayonetta-type game and the combat (so far) has taken a back seat to running around towns and talking to people
I've seen this game compared to stuff like Skyrim or Dark Souls which is debatable, but whoever gave you that impression is an idiot.

Oo Koo
Nov 19, 2012
Also you can pretty much outrun every enemy that's too tough for you if you just pick a direction and don't stop moving. Once you start getting some levels the difficulty of the game starts to drop a lot, since there's no level scaling so enemies that are too tough at the moment become chumps once you get a dozen more levels under your belt.

Also also if you're playing the dark arisen version you start getting fast travel options once you get to the hub city and visit a place called everfall. There's a few teleport anchors that you can drop where ever you like scattered around plot important locations in the game, the first being in the afore mentioned everfall.

You can use a fairly cheap consumable called a ferrystone to teleport between any anchors you've picked up and placed in the world as well as the two fixed ones in the main city and outside the starting village. The two fixed anchors are available as soon as you pick up one of those ferrystones and you can expand the teleport network as you like once you start picking up the extra anchors. You can also pick up the extra anchors again after you've placed them down if you don't like where you've dropped them. If you carry one of the anchors around with you all the time, you can place it down whenever you want to visit the town, as long as you're on the main world map, and you can return where you placed it once you're done shopping/resting/healing, the anchors are a bit heavy though.

Horace Kinch
Aug 15, 2007

Fight Club Sandwich posted:

It's not just the combat (which i assume gets better) but the general lack of polish that the game seems to have, and i assume the following things all stay the same after the combat opens up.

-Your destination is marked in a fogged out area of hte map, figure out how to get there
-HAHA you went left left left instead of left left right, now fight enemies way out of your league only there's no indication that they're way out of your league
-Related to above, shitload of running from A to B but running is limited by your stamina
-Quests are comprised of talking to cookie cutter NPCs
-Without a guide, sidequests indistinguishable from main story quests
-I don't mind a night mechanic but the lantern is dumb as hell. Do I ever get night vision or something

I guess I went in with the expectation that it was a devil may cry/bayonetta-type game and the combat (the first few hours anyway) has taken a back seat to running around towns and talking to people

e: :goonsay:

1. The map is fogged for a reason. Dragon's Dogma rewards exploration. Yes, sometimes you run into a scary monster or some bandits, but sometimes you run into easily-killed goblins and harpies. There's also lots of useful crafting/upgrade materials and treasure lying around.

2. Get used to it. This game is about you fearlessly slaughtering mythological creatures. Keep your distance and study the monster's attacks. This game is made by the same people responsible for Monster Hunter, and the larger bosses attacks are highly telegraphed. If it's still too tough run away and come back after you beef up, or choke down some periapts for damage/defensive boosts. Also, don't let certain monsters size intimidate you, the Cyclops is a slow retarded joke of a boss that can be stunlocked with Lightning elemental damage. You can also trick them into removing their helmets and you can shoot the clubs from their hands. This game rewards striking certain parts of a monster to weaken them. Set a Gryphon's wings on fire and it isn't flying anywhere, sever the snake-head-tail on a Chimera and it loses its ability to poison you, etc. Be creative, if you think something will work, it probably will.

3. Once you start finding portcrystals and ferrystones you can set your own fast-travel destinations. Just be patient and let your pawns do all the heavy lifting for you so your stamina doesn't drain so quickly.

4. Don't judge a book by its cover. Lots of the NPCs have their own little stories and your actions during certain quests actually have a pretty cool impact on what happens later on in the game.

5. Any quest involving the Duke or his Chancellor are story quests, the rest are side quests.

6. Mystic Archers gain a skill that shoots a very bright arrow that sticks to walls and stuff. It does poo poo damage too so it's pretty pointless. The lantern mechanic is a pain in the rear end and I hate it too, but you're stuck with it, and oil takes forever to burn out.

Fight Club Sandwich posted:

I gave up.

Maybe the combat gets fun later but i'm at level 20 with a dagger guy and STILL have no defensive abilities (switched to dagger when someone described it as having a dark souls parry), so combat is just "mash square" and "get healed by pawn" which isn't really fun for me. in the meanwhile the quests/story/running back and forth aren't fun/polished enough to keep me wanting to play more
Visit the Innkeeper in Gran Soren or the one at The Encampment, they handle class development. The first thing you should do is spend all of your discipline on your Strider's Core Skills. Those extend your combos and give you the dodge roll. In fact, whenever you change vocations go ahead and make a bee-line for Core Skills first. They also transfer to Ranger, Assassin, and Magic Archer, so you'll have a stepping stone when you get tired of being a Strider. You can also change classes whenever you please, you don't have to max out one class before switching to another. Any passive skills learned as one class can also be used on another. Play as Warrior for a bit and learn Bastion and Clout, the former will help you withstand more physical damage and the latter will give your own physical damage a very strong boost. Then swap back to Strider or whatever and you'll be far stronger.

The shoulder buttons reveal your special abilities, use the poo poo out of them, the stamina drain isn't that bad. There are mushrooms everywhere for easy stamina regeneration. Also, consider switching your Main Pawn to the Fighter class and teach it Shield Summons/Drum, it will taunt your enemies so you can land some free hits. If you're looking for a class with true "defensive abilities" Strider and Ranger are not for you. The dodge roll is there for escaping really, since those two classes are biased towards shooting volleys of arrows. The Assassin has tons of acrobatic escape moves and parries, and retains the Strider's abilites, plus an enchanced selection of rogue-ish stuff. The Mystic Knight has skills that make perfect blocks highly damaging to the enemy with an awesome fusion of melee and magic dominance.

Horace Kinch fucked around with this message at 10:13 on Oct 28, 2013

Nahxela
Oct 11, 2008

Execution
The Flare Shot that Magick Archers get can actually be useful against the Lich type enemies, as landing it on them forces a hard knock down. The more you know~

Also, Rangers get an augment for boosting Lantern radius and there's the Elite Lantern in BBI, though I don't really care about the former.

Genocyber
Jun 4, 2012

I don't get how the lantern mechanic is a pain in the rear end. For one giving you lightning means they can make night actually dark like it should be (as opposed to something like Skyrim), and the Lantern itself only needs to be re-filled with oil rarely. Only place it may become a bother is in a place with water where it'll go out, but that's kinda the point, as usually those areas have monster ambushes.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
You can actually give lanterns to all your pawns and they'll equip them and have their own light radius. I found that enormously improved dungeon visibility.

Cialis Railman
Apr 20, 2007

Wait, cyclopses are supposed to be bosses? After level 20 or so I was basically one-shotting them by pumping myriad arrows into their eyes. :getin:

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
Only during the prologue really. I think unarmored cyclopses are the weakest of all big monsters.

Harrow
Jun 30, 2012

Sindai posted:

Only during the prologue really. I think unarmored cyclopses are the weakest of all big monsters.

They are. Chimeras are pretty big chumps, too. Armored cyclopes are pretty annoying, though. And then there are gorecyclopes...

The Gunslinger
Jul 24, 2004

Do not forget the face of your father.
Fun Shoe
So I'm finally getting into this and I basically want to break the poo poo out of the game and just have fun with it. I have no intention of doing replays though. Is Magic Archer or Mystic Knight the best way to go? I do have Dark Arisen if that makes a difference.

Horace Kinch
Aug 15, 2007

The Gunslinger posted:

So I'm finally getting into this and I basically want to break the poo poo out of the game and just have fun with it. I have no intention of doing replays though. Is Magic Archer or Mystic Knight the best way to go? I do have Dark Arisen if that makes a difference.

Both classes wreck everything with extreme prejudice. Flip a coin?

Harrow
Jun 30, 2012

The Gunslinger posted:

So I'm finally getting into this and I basically want to break the poo poo out of the game and just have fun with it. I have no intention of doing replays though. Is Magic Archer or Mystic Knight the best way to go? I do have Dark Arisen if that makes a difference.

Mystic Knight and Magick Archer both work well with very similar builds, so why not both? You can switch vocations at any time after you reach the main city for the first time, and you'll probably be jumping between vocations a lot to gain stats and learn useful augments (passive skills). Since Mystic Knight and Magick Archer both benefit from similar stat spreads in that they both use strength and magick (with a heavier emphasis on magick), you can do both very well.

Which is great, because that's exactly what I'm doing. Both of those vocations are seriously fun and seriously powerful.

Harrow fucked around with this message at 20:56 on Oct 28, 2013

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice

The Gunslinger posted:

So I'm finally getting into this and I basically want to break the poo poo out of the game and just have fun with it. I have no intention of doing replays though. Is Magic Archer or Mystic Knight the best way to go? I do have Dark Arisen if that makes a difference.

"I want to smash poo poo with a big mean hammer and a giant fuckoff shield while throwing spirit bombs" = Mystic Knight

"I want to shoot everything with a laser bow that fires homing lasers and lightning bolts like I'm from an '80s metal music video" = Magic Archer

Genocyber
Jun 4, 2012

The Gunslinger posted:

So I'm finally getting into this and I basically want to break the poo poo out of the game and just have fun with it. I have no intention of doing replays though. Is Magic Archer or Mystic Knight the best way to go? I do have Dark Arisen if that makes a difference.

IMO Assassin is the most fun. You get both swords and daggers to work with, a bunch of useful/fun skills for them, as well as bows (great for killing bigger poo poo) and shields (not that great imo).

Otherwise I'd say go Magic Archer. They get daggers and magic bows, both of which have a fun of useful and fun abilities. Magic Archers have pretty poor magic atk growths, though, so you'll probably want to level a bit as Mage/Sorcerer first. Start as Mage, switch to Sorcerer as soon as you can, max it out for its final two Augments (they give a boost to your magic attack and spell casting speed, respectively), then change over to Magic Archer.

Horace Kinch
Aug 15, 2007

Magic Archers can set themselves on fire and you can wreck Undead and Dark-Type enemies with Grand Scension, and it heals you!

What's really fun to do is lure monsters into a narrow area, like a hallway or something, and them spam the poo poo out of Ricochet Hunter. It absolutely WRECKS Garms on Bitterblack Isle, for when you're farming shimmering pelts for silver/gold upgrades.

Basically Magic Archer = Easymode. Mystic Knights are right behind them. Warriors actually get some very mean 2handers if you intend to explore Bitterblack Isle, once you get one they're actually pretty drat viable, like 3k strength unbuffed viable, which is a sickening amount of damage. I found this out when I 2-shot a Man-Eater (chest worm), they have a high damage threshold but surprisingly low HP.

Nahxela
Oct 11, 2008

Execution
Ricochet Hunter is absurd in basically all of BBI. It was how I initially dealt with Death and Daimon in lieu of having a good Gold Forged weapon.

I would recommend against Warrior and Fighter in BBI, at least if you want to explore, simply because they don't have double jump/levitate for mobility, so you can't poke around at stuff as well.

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice
On the contrary, nothing feels better than slamming your Arc of Deliverance onto some big monster and completely destroying it on a molecular level.

Wrist Watch
Apr 19, 2011

What?

Genocyber posted:

Otherwise I'd say go Magic Archer. They get daggers and magic bows, both of which have a fun of useful and fun abilities. Magic Archers have pretty poor magic atk growths, though, so you'll probably want to level a bit as Mage/Sorcerer first. Start as Mage, switch to Sorcerer as soon as you can, max it out for its final two Augments (they give a boost to your magic attack and spell casting speed, respectively), then change over to Magic Archer.

Wait what :stare:

fake edit:
https://www.youtube.com/watch?v=MKeVosqYJiY

Well drat. I've always assumed they wouldn't apply to other vocations' skills but in hindsight it makes a lot of sense. You're still using magic, just through a dagger/bow/sword instead of some boring ol' staff. I guess I need to go back and max Sorcerer now, before I always just did it for 10 or so levels starting off for the extra stat growth before I fail to resist the urge to set myself on fire and ride things around.

see you tomorrow
Jun 27, 2009

Shima Honnou posted:

On the contrary, nothing feels better than slamming your Arc of Deliverance onto some big monster and completely destroying it on a molecular level.

This guy gets it.

Gyoru
Jul 13, 2004



:siren: Dark Arisen is going to be free for all PS+ members next month. :siren:

http://blog.us.playstation.com/2013/10/31/playstation-plus-november-preview/

Harrow
Jun 30, 2012

Gyoru posted:

:siren: Dark Arisen is going to be free for all PS+ members next month. :siren:

http://blog.us.playstation.com/2013/10/31/playstation-plus-november-preview/

On the one hand, I'm kicking myself for having bought it two weeks ago.

On the other, I'm having so much drat fun that sending Capcom $40 is really fine by me.

Genocyber
Jun 4, 2012

I decided I would try doing Everfall solo with my Assassin since it's my second run through. Got an encounter with two cocks and a horde of goblins. Was a very fun fight, felt very Dark Souls-ey.

Horace Kinch
Aug 15, 2007

Your hands must be aching.

Zellyn
Sep 27, 2000

The way he truly is.

Shima Honnou posted:

On the contrary, nothing feels better than slamming your Arc of Deliverance onto some big monster and completely destroying it on a molecular level.

I dunno, a Ranger with Tenfold Flurry and Blast Arrows is pretty magical. :hellyeah: No, Daimon, I didn't plan on letting you do anything, why do you ask?

My general recommendation for a new player is to always be playing Assassin or Magick Archer since they can do most everything 'special' that the other classes can, plus a whole bag of their own tricks. The other 'pure' classes can do a small handful of things better, but none of them are all that interesting while Assassin's get sweet counters, Gale Harness and Invisibility.

Magick Archers also get some pretty insane spells like Explosive Rivet, Ricochet Hunter (only really useful indoors) and Hunter Bolt and a whole slew of AoE dagger attacks. Magick Archer kinda sucks at jumping on dudes, though, if that's your thing.

Nahxela
Oct 11, 2008

Execution
Sounds like it's you who sucks at jumping on dudes, I immolate and jump on dudes all the time :colbert:

Infinity Gaia
Feb 27, 2011

a storm is coming...

My recommendation for new players is to not stick themselves to a single vocation. Play around with all of them. Every vocation besides probably regular ol Mage is fun in some way, and you're really limiting yourself if you stick to only one, or even two vocations.

My favorite vocation is Warrior though, because while he may have terrible defense, terrible mobility, poor range and slow attacks... Nothing beats absolutely DESTROYING whatever you hit with a fully charged Arc. It just feels SO GOOD it makes up for all its flaws.

Horace Kinch
Aug 15, 2007

Also worth mentioning that your current vocation determines your stat growth when you level up. I found this out the hard way when I realized I maybe only had 20 levels as a Warrior and the rest bouncing between Magic Archer and Sorcerer, with some Rangering in between. Now I've got a shitload of magic but my HP could be higher. Of course it's irrelevant in the end since by the time you're 100 you should probably be good at not getting hit in the first place. Sometimes monsters sneak in a lucky hit, and even with low-ish HP you should survive, but god help you if a corrupted pawn gets to cast Maelstrom. You will not survive it, period.

Bakalakadaka
Sep 18, 2004

WeaponBoy posted:

Magick Archer kinda sucks at jumping on dudes, though, if that's your thing.

I don't know how you can say this when Magick Archer is the only class that can light itself on fire and then jump on dudes.

Harrow
Jun 30, 2012

sitchelin posted:

. . . god help you if a corrupted pawn gets to cast Maelstrom. You will not survive it, period.

This has only happened to me once.

I spend the next twenty seconds watching a tornado of pure darkness juggle my corpse before it hit the ground and I could Retry. It was probably funnier than it should have been.

Oo Koo
Nov 19, 2012
Another beginner tip: You can use the blink strike and biting wind move lines as ghetto dodge moves if you're playing a fighter or before your strider can nab the real dodge move.

Zellyn
Sep 27, 2000

The way he truly is.

Bakalakadaka posted:

I don't know how you can say this when Magick Archer is the only class that can light itself on fire and then jump on dudes.

Ok, you set yourself on fire I'll be over here combining Tempest Harness and Thousand Kisses. :shepface:

Nahxela
Oct 11, 2008

Execution
I'm on fire, on a monster's face, and using thousand kisses.

S.J.
May 19, 2008

Just who the hell do you think we are?

Nahxela posted:

I'm on fire, on a monster's face, and using thousand kisses.

ew.

Genocyber
Jun 4, 2012

Does anyone know how long the quest Bad Business lasts? I want to do the duchess quest for the royal guard armor and love-in-the-rough, but I want to try and get Madeleine as my Beloved instead of the duchess, and want to know if I can still do Bad Business after getting Deny Salvation.

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Zellyn
Sep 27, 2000

The way he truly is.
I think you can do Deny Salvation safely, but afterwards DO NOT do the following: talk to the Dragonforged, go through the Door at the bottom of the Deny Salvation castle.

What I'd do is do the Duchess quest, then toss her around her room to make her hate you. Next give the ring to Madeleine then go finish the game. If you go straight there after using the Arisen's Bond that person should be your beloved.

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