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The Zombie Guy posted:I picked up Enemy Unknown last week and I'm starting to get a feel for the game I think. You have to get at least a 90 degree angle on them otherwise it's not a flank. If it still doesn't work it's just because the game is buggy and lovely in that department.
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# ? Oct 29, 2013 06:23 |
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# ? Jun 10, 2024 18:31 |
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Did you get the DLC? Slingshot gets you a higher level than average character pretty quick, which helps unlock the Officer Training School, and then gives you access to some tech before you normally would, but with a balls hard mission to beat in the middle (at least on Classic). You can delay those missions indefinitely while you grind out research, though. A good piece of advice from Beaglerush: Move your farthest on your turn with your first character. Keep your characters together (no need for cover as you move; just set overwatches as you move in a group) until you trigger a mob, then move into full cover at your first opportunity. If you can't get full cover, do not hesitate to use Hunker Down like it's going out of style--your overwatches will miss more often than you'd expect and the enemy won't more often than you expect. I prioritize getting advanced aircraft asap, but that's just me. General advice from the thread has been to get lasers before better armor, and I can agree with that--the extra punch you get with better guns means you'll be taking less fire, which is always better than a two or three hit point buffer. But don't neglect carapace entirely--kevlar (the default armor) is pretty poo poo and you will lose rookies by the score until you get something hardier. Line of Sight can be finnicky, but you'll get the hang of it...nine times out of ten; that one time you'll end up in a map where walls glitch out and someone can flank you through two halves of a UFO.
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# ? Oct 29, 2013 06:29 |
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Are they updating the levels based on mission locations in the expansion? Always bugged me how Shanghai and Chicago look the same.
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# ? Oct 29, 2013 06:30 |
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Lotish posted:Did you get the DLC? My game came with the Elite Soldier DLC, but I haven't picked up Slingshot. Is it worth the price?
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# ? Oct 29, 2013 06:33 |
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The Zombie Guy posted:My game came with the Elite Soldier DLC, but I haven't picked up Slingshot. Is it worth the price? How much do you value Fancy Hats?
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# ? Oct 29, 2013 06:34 |
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I prize hats quite highly. Also I think I have a higher opinion of it than most of the people here, but my copy of the game came with Slingshot for free, so I don't have any lingering feelings of being ripped off; that may have something to do with it.
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# ? Oct 29, 2013 06:36 |
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I never managed to complete the second Slingshot mission even on Normal. Got any advice for me? Also, can you delay that mission or not?
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# ? Oct 29, 2013 06:38 |
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Yeah, you can say "Not now." to the Council missions and they'll come up again in, like, an in-game week. I only narrowly finished it my first time on Ironman Normal and was very, very not ready to handle the second mission on Classic; I ended up delaying it about three times I think.
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# ? Oct 29, 2013 06:43 |
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By the way, if you people haven't seen it yet, there's an interesting gene mod called "Secondary Heart" that makes the operative go critical one time per mission instead of dying. Which pretty much is immortality, unless you somehow manage to get them killed twice in a mission.
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# ? Oct 29, 2013 07:02 |
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I checked out the trailer for Slingshot, and those hats look pretty sexy. I have a few bucks sitting in my MS account since the point switch over that I might as well use on this. The orginal X-Com is one of my all-time favourite games, so I can't imagine myself regretting this decision too much. Nothing beat the feeling of zooming around the end-game in flying suits and completely leveling the entire battlescape with Blaster Bombs. I hope I'll be able to recreate that with Enemy Unknown at some point.
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# ? Oct 29, 2013 07:04 |
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Secondary Heart? There's gene therapy, and then there's straight up WH40K bullshit. They better bleed like crazy when they die
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# ? Oct 29, 2013 07:05 |
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WarpedNaba posted:Secondary Heart? There's gene therapy, and then there's straight up WH40K bullshit. It's not like they have more blood
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# ? Oct 29, 2013 07:15 |
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Jack Trades posted:I never managed to complete the second Slingshot mission even on Normal. Got any advice for me? Depends on if you're PC or not. There's a trick that saves a turn if you're on PC but generally load up on one side.
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# ? Oct 29, 2013 07:19 |
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Spoke Lee posted:Are they updating the levels based on mission locations in the expansion? Always bugged me how Shanghai and Chicago look the same. Dunno, but it sure would be nice. It's kind of a shame that the nice China-themed slingshot tilesets are only used for like two maps.
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# ? Oct 29, 2013 07:19 |
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So what are opinions on the expansion? Just saw this game had one, and I realized I never did the final mission on my last run... think I might start a new game and run through with the expansion stuff too...
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# ? Oct 29, 2013 07:24 |
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Fuzz posted:So what are opinions on the expansion? Just saw this game had one, and I realized I never did the final mission on my last run... think I might start a new game and run through with the expansion stuff too... It's not out for two more weeks. Ask us then.
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# ? Oct 29, 2013 07:28 |
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S.J. posted:It's not like they have more blood Nooo, but they're able to expel it out of their wounds faster. EDIT: Also, one of the new Second Wave options will be "Training Roulette" which doesn't allow you to pick an agent's perk and instead picks a random one. Sounds like fun!
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# ? Oct 29, 2013 07:38 |
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Fuzz posted:So what are opinions on the expansion? Just saw this game had one, and I realized I never did the final mission on my last run... think I might start a new game and run through with the expansion stuff too... if (steamLibrary.enemyWithin.acquired != true && wallet.balance >= 27) then Steam.Buy(EnemyWithin)
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# ? Oct 29, 2013 07:44 |
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How high of a priority is the Firestorm? I usually delay researching them until after the first overseer ship shows as my regular interceptors with their laser cannons can handle any other UFO threat.
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# ? Oct 29, 2013 08:10 |
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Mushball posted:How high of a priority is the Firestorm? I usually delay researching them until after the first overseer ship shows as my regular interceptors with their laser cannons can handle any other UFO threat. Build a bunch of Firestorms before you trigger the Overseer, instead of after. Until then though, you don't really need them.
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# ? Oct 29, 2013 09:30 |
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Jack Trades posted:Nooo, but they're able to expel it out of their wounds faster. An important point is it can pick the random perk from any class (excepting those that need special weapons).
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# ? Oct 29, 2013 10:11 |
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I'm still trying to think what would be the most broken skillset this would generate Run & Gun (Assault) Lightning Reflexes Rapid Fire HEAT Ammo Sprinter Extra Conditioning Holo-targeting
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# ? Oct 29, 2013 13:26 |
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Mr Dog posted:I'm still trying to think what would be the most broken skillset this would generate Fixed.
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# ? Oct 29, 2013 13:58 |
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Mr Dog posted:I'm still trying to think what would be the most broken skillset this would generate
Unsure about :
If they relax the restrictions on class-specific weapons I could see it not being an issue. Doubt it though, they don't test these second wave options that much. Really hope they mess up and allow psi-abilities to appear
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# ? Oct 29, 2013 14:06 |
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Are Ze Aliens deaf, or can they hear what's going on in the fog of war from their perspective?
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# ? Oct 29, 2013 14:24 |
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They hear you when you smash through windows and kick open doors, but not otherwise. This is why it's advantageous to open doors quietly if you're trying to sneak up on them. Not that sneaking up on them seems to give you any of an advantage at all
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# ? Oct 29, 2013 14:36 |
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Cool. Just had a mission where I fired off a couple grenades and then just happened to trigger about three more packs of Sectoids; seems I got unlucky rather than the two being related. R.I.P Rookie Lopez. You took four of those assholes with you.
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# ? Oct 29, 2013 15:10 |
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Boing posted:They hear you when you smash through windows and kick open doors, but not otherwise. This is why it's advantageous to open doors quietly if you're trying to sneak up on them. Not that sneaking up on them seems to give you any of an advantage at all
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# ? Oct 29, 2013 15:39 |
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That why there will be a beacon in Enemy Within. It's supposed to act as a lure.
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# ? Oct 29, 2013 15:44 |
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Oh XCOM, I forgive you for the teleportation bug when this happens. Also while I'd hesitate to call the game beautiful, I still absolutely adore how chunky and how much personality there is in the character models.
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# ? Oct 29, 2013 15:51 |
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Why doesn't the iOS port have any of that fun stuff?
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# ? Oct 29, 2013 16:14 |
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What, grenades? Also holy poo poo my assaults are racking up kills now thanks to the advice from early on. I might have to research heavy lasers instead of precision ones this time around.
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# ? Oct 29, 2013 16:27 |
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Precision lasers includes Scatter lasers, so stick with it if you like Assaults.
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# ? Oct 29, 2013 16:38 |
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zylche posted:I was typing up all the skills that had potential, but it turned into me writing 80% of the skills that aren't weapon-specific. Here's the weapon-specific ones I know of: I don't think they'd add Danger Zone or Mayhem--I don't think they'd let you get Mayhem or Danger Zone, anything that requires you to have another ability wouldn't work because you might not have that ability.
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# ? Oct 29, 2013 17:16 |
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Mr Dog posted:I'm still trying to think what would be the most broken skillset this would generate Come on man. Holo targeting? On a run and gunner? And change that extra conditioning to low profile. Hell, Bulletstorm would still serve better than holotargeting on that list.
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# ? Oct 29, 2013 17:42 |
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Brainamp posted:Come on man. Holo targeting? On a run and gunner? And change that extra conditioning to low profile. Holy poo poo, Run and Gun assault would be loving amazing. All cover is good cover.
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# ? Oct 29, 2013 17:43 |
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Give them Resilience too, so they give no fucks about getting flanked.
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# ? Oct 29, 2013 17:47 |
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I think Ananda Gupta has stated that Heat will only apply to explosives as of Enemy Within. I hope that's not the case.
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# ? Oct 29, 2013 18:28 |
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Fanzay posted:I think Ananda Gupta has stated that Heat will only apply to explosives as of Enemy Within. I hope that's not the case.
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# ? Oct 29, 2013 18:37 |
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# ? Jun 10, 2024 18:31 |
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Fanzay posted:I think Ananda Gupta has stated that Heat will only apply to explosives as of Enemy Within. I hope that's not the case. I think it applies to the gun as well, since I specifically remember him stating that it was nerfed from x2 to x1.5 damage. That, combined with non-cover-seeking enemies defaulting to overwatch when discovered, makes sectopods actually a bit scary.
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# ? Oct 29, 2013 18:38 |