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Andre Banzai posted:Oh c'mon. They should just go ahead and add a "Heavy" or Elite variant for the second half of the game.
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# ? Oct 31, 2013 20:50 |
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# ? Jun 10, 2024 11:15 |
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An X-Com anime would be pretty great in the spirit of something like Advance of the Giants/Attack on Titan. Make the commander and support staff and maybe a small hand-full of "face" soldiers, then have a lot of supporting cast that just get horribly murdered every episode.
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# ? Oct 31, 2013 20:57 |
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Anyone know if the giant mechdudes can put on the cosmetic helmets and etc? Their uncovered heads is triggering my sperg.
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# ? Oct 31, 2013 20:58 |
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Lotish posted:An X-Com anime would be pretty great in the spirit of something like Advance of the Giants/Attack on Titan. Make the commander and support staff and maybe a small hand-full of "face" soldiers, then have a lot of supporting cast that just get horribly murdered every episode. So following the plot of the lp then?
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# ? Oct 31, 2013 20:59 |
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Yeah Chryssalids are really crappy right up until you gently caress up and two of them cause a squadwipe.
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# ? Oct 31, 2013 21:02 |
You know, the original X-Com had a particularly anime-esque vibe, particularly the opening cinema. For someone to make an actual XCom anime would be a very "and now the circle is complete" moment.
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# ? Oct 31, 2013 21:07 |
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oswald ownenstein posted:Yeah Chryssalids are really crappy right up until you gently caress up and two of them cause a squadwipe. I just don't like the unit design. OG 2-legged 'lids were much scarier, as those cool anime drawing suggest.
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# ? Oct 31, 2013 21:10 |
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I don't suppose there are any mods out there that retain Classic/Impossible level as far as the tactical side goes but normal for the Geoscape? Difficult/more enemies are fun, but despite all my efforts i'm pretty much guaranteed to lose a country at least every month.
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# ? Oct 31, 2013 21:22 |
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jng2058 posted:You know, the original X-Com had a particularly anime-esque vibe, particularly the opening cinema. For someone to make an actual XCom anime would be a very "and now the circle is complete" moment. The anime-style was actually listed as a feature on the box-art, assuming I didn't just hallucinate it. And--this might just be the product of a fever dream, BUT--I swear there was a short comic that came with one version of the game or another. It featured an X-Com squad getting horribly eaten.
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# ? Oct 31, 2013 21:22 |
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Brainamp posted:So following the plot of the lp then? Pretty much! I think an X-Com LP of the Enemy Within expansion with all the extra set-piece missions could be a fantastic fit for a TV show or anime. You have your first episode for the First Encounter and the launching of X-Com. Punctuate the episode with a heroic battle saving civilians from Sectoids, emphasizing how dangerous those little plasma guns they have are. May want to play it coy at first, not have any deaths upfront, have one guy who's cocksure and full of fire and then one of the sectoids supes up and takes his head off. Then you have the episode where this ~super significant tragic loss~ is mourned, but the heroes band together to be more valiant and fight all the harder. Then PoV shift to a Civvie (Zhang would be perfect) who realizes the menace of the Thin Men infiltrating society and his organization's capitulation in their efforts (hints of EXALT). He contacts X-Com (somehow) and we get to see the Thin Men in action. The aliens in the game have enough gradually deployed gimmicks and elements that every episode could have another surprise from the alien menace as XCom scrambles to understand what's against them. Finally they get a break and shoot down a UFO, capturing its Outsider pilot. They strike the base, things are looking good. Sectoid Commander captured! Then as the interrogation begins a terror attack calls all the best and brightest out of the base and while they're gone the base invasion begins and people are blowing up left and right. They finally get essential staff to safety, they upload the findings from the interrogation just as the enemy is about to free the commander, and the designated hero blows up the base in a suicide effort to stop the enemy from learning too much. Close out season one by showing the remaining Xcom activating their back-up base and preparing for the long haul.
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# ? Oct 31, 2013 21:23 |
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Dongattack posted:Anyone know if the giant mechdudes can put on the cosmetic helmets and etc? Their uncovered heads is triggering my sperg. Yes.
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# ? Oct 31, 2013 21:31 |
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Lotish posted:Pretty much! Do I have a treat for you.
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# ? Oct 31, 2013 21:38 |
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Lotish posted:An X-Com anime would be pretty great in the spirit of something like Advance of the Giants/Attack on Titan. Make the commander and support staff and maybe a small hand-full of "face" soldiers, then have a lot of supporting cast that just get horribly murdered every episode. Not a show, and the writing is rather mediocre, but if you're looking for something anime-ish xcom check out Rebelstar: Tactical Advance for the Gameboy Advance.
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# ? Oct 31, 2013 21:46 |
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Dongattack posted:Anyone know if the giant mechdudes can put on the cosmetic helmets and etc? Their uncovered heads is triggering my sperg. Or a fedora. Lotish posted:Normally I'm inundated with snipers snipers snipers. Snipers are great, sure, but sometimes I just send an entire team of snipers out just to thin the barracks. Crazy Ted posted:I choose flush specifically for Assaults that have low aim. I always play with Not Created Equal and Hidden Potential ticked,
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# ? Oct 31, 2013 21:56 |
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Klyith posted:Obviously second wave options like that will change things up. Things like that make the best of a bad situation, and getting a heavy with max starting aim means you can use a normally weak skill like rapid reaction and make a pretty ridiculous gunner. Yeah, when I use those options I end up with a lot of really blind heavies, so I take Holo-Targeting on the blindest one so he can help out the others. I don't care if he hits anything, so shooting more than once isn't a real concern--he's strictly to make sure others have less chance to miss. He also ends up being a suppression monkey, obviously.
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# ? Oct 31, 2013 21:59 |
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Tentaculats were always scarier than Chryssalids. Bring back floating harbingers of doom!
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# ? Oct 31, 2013 22:30 |
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Vengarr posted:The anime-style was actually listed as a feature on the box-art, assuming I didn't just hallucinate it. It was thought of as a "comic" style, like that of popular 90s badartist Rob Liefeld. The fact that his style was heavily influenced by Japanese media wasn't very well known at the time.
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# ? Oct 31, 2013 22:47 |
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Ernie Muppari posted:It was thought of as a "comic" style, like that of popular 90s badartist Rob Liefeld. The fact that his style was heavily influenced by Japanese media wasn't very well known at the time. It's actually listed in the readme file for the original demo as a feature. quote:--Popular "Manga" look and feel to graphics. So I guess they knew what they were aiming for, even if it wasn't really that pronounced. Knew I wasn't crazy. Well, not THAT crazy, anyway. Still can't find that comic anywhere. Maybe I did dream it.
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# ? Oct 31, 2013 22:57 |
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Torrannor posted:Tentaculats were always scarier than Chryssalids. Bring back floating harbingers of doom! I'm pretty sure they are.
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# ? Oct 31, 2013 23:13 |
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jng2058 posted:You know, the original X-Com had a particularly anime-esque vibe, particularly the opening cinema. For someone to make an actual XCom anime would be a very "and now the circle is complete" moment. Some doors should not be opened and once some things are seen, they cannot be unseen. https://www.youtube.com/watch?v=ACC3BuB7nNc
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# ? Oct 31, 2013 23:30 |
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This, this right here is what The Bureau should have been.
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# ? Oct 31, 2013 23:32 |
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Sashimi posted:This, this right here is what The Bureau should have been. One of the best things about this show is that they didn't have much of a budget- all the office scenes were shot at the BBC offices i believe, there's lots of recycled footage, and they only really made a couple of bits of music, including the theme you hear in the trailer. So if there's a sad scene, like a kid dying or something, they just play the really porn-ey theme tune, but slowed down in a minor key.
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# ? Oct 31, 2013 23:52 |
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Ah UFO, aka that show they showed the Gollop brothers when Microprose suggested that they make Laser Squad 2 into a bigger game.
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# ? Nov 1, 2013 00:51 |
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jng2058 posted:You know, the original X-Com had a particularly anime-esque vibe, particularly the opening cinema. For someone to make an actual XCom anime would be a very "and now the circle is complete" moment. This seems more 90's Saturday morning cartoon than it does anime.
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# ? Nov 1, 2013 01:26 |
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I've been saying this for years, so who do we have to kickstart for an Xcom cartoon?
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# ? Nov 1, 2013 01:40 |
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Revenant Threshold posted:I don't suppose there are any mods out there that retain Classic/Impossible level as far as the tactical side goes but normal for the Geoscape?
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# ? Nov 1, 2013 02:06 |
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Pretty much just marathoned all of Beaglerush's videos and now there's an emptiness in me like a fan of a show that never got finished. I was so, so curious to see what his strategy would look like in mid to late game, heck, I'm not even sure he got to see his first Muton in these videos. Ah well, learned a lot. Hope to see him do some Enemy Within previews.
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# ? Nov 1, 2013 04:42 |
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Crazy Ted posted:Is is just me, or is one of the most enjoyable things to see in the game Overwatch shooting a floater and watching them tumble halfway across the map in flames? My very first run in with heavy floaters was met with an overwatch sniper shot blowing one out of the sky while the support staff went on about how dangerous they looked. Not to be outdone, my Heavy blew the second one finished off the second nearly dead one with a rocket. I think this happened for a few more introduction moments, but I forget which alien types those were.
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# ? Nov 1, 2013 06:31 |
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Mike N Eich posted:Pretty much just marathoned all of Beaglerush's videos and now there's an emptiness in me like a fan of a show that never got finished. I was so, so curious to see what his strategy would look like in mid to late game, heck, I'm not even sure he got to see his first Muton in these videos. Ah well, learned a lot. Hope to see him do some Enemy Within previews. A lot of Beagle's non-XCOM videos are pretty entertaining, to be honest, particularly his Arma II videos. They're pretty interesting to watch, but... yes, I share your pain, along with many. We can only hope that Firaxis sent Beagle a review copy of Enemy Within. Was there any news about that, by the way? Last I hear they were talking to their PR department or something about it.
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# ? Nov 1, 2013 07:01 |
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Mike N Eich posted:Pretty much just marathoned all of Beaglerush's videos and now there's an emptiness in me like a fan of a show that never got finished. I was so, so curious to see what his strategy would look like in mid to late game, heck, I'm not even sure he got to see his first Muton in these videos. Ah well, learned a lot. Hope to see him do some Enemy Within previews. A lot of the really hosed parts of Impossible are dealing with low-level soldiers and the 4 man squad. When you get in lovely positions, you don't have special abilities or enough dudes to open good flanks. Once you get a OTS and a skilled crew, the battlescape has a lot more tactical opportunities. Cosmic Afro posted:A lot of Beagle's non-XCOM videos are pretty entertaining, to be honest, particularly his Arma II videos. They're pretty interesting to watch, but... yes, I share your pain, along with many. We can only hope that Firaxis sent Beagle a review copy of Enemy Within. quote:Was there any news about that, by the way? Last I hear they were talking to their PR department or something about it.
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# ? Nov 1, 2013 07:47 |
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Pomp posted:I've been saying this for years, so who do we have to kickstart for an Xcom cartoon? I've always considered Stargate SG-1 the closest thing to an X-COM television series so far. It has that sense of progress and improvement from retro-engineering alien tech, even if it isn't exactly about defending the world from imminent alien attack (though it often is).
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# ? Nov 1, 2013 10:14 |
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Mike N Eich posted:Pretty much just marathoned all of Beaglerush's videos and now there's an emptiness in me like a fan of a show that never got finished. I was so, so curious to see what his strategy would look like in mid to late game, heck, I'm not even sure he got to see his first Muton in these videos. Ah well, learned a lot. Hope to see him do some Enemy Within previews. I think learning how to handle the early game is ultimately what determines your rate of success in this game. Once you get ranked up squaddies, satellite coverage, and good weapons/armor the game's difficulty starts to nosedive
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# ? Nov 1, 2013 13:14 |
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Boing posted:I've always considered Stargate SG-1 the closest thing to an X-COM television series so far. It has that sense of progress and improvement from retro-engineering alien tech, even if it isn't exactly about defending the world from imminent alien attack (though it often is). To be fair, in SG-1, when the Humans don't care about pesky things like "peaceful contact" and "trade negotiations" they wipe the floor with the aliens quite handily: https://www.youtube.com/watch?v=mRKul5jJQKs Would be pretty neat if you did get the option to just send a cruise missile to take out a downed or landed UFO in X-COM.
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# ? Nov 1, 2013 13:20 |
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http://stevivor.com/review/xcom-enemy-within/ Nothing new, but he likes it. And: quote:I turned my son into a cyborg. Awesome.
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# ? Nov 1, 2013 13:50 |
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Vengarr posted:It's actually listed in the readme file for the original demo as a feature. Huh...well whaddaya know. This makes me feel less embarrassed by my childhood taste in media. Not a whole lot less embarrassed mind, 90s comic art is still pretty bad, regardless of nationality, but it's good to know that Liefeld wasn't quite the be all end all of "stylistic excellence" that I recall him being c. 1994.
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# ? Nov 1, 2013 17:48 |
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Timespy posted:To be fair, in SG-1, when the Humans don't care about pesky things like "peaceful contact" and "trade negotiations" they wipe the floor with the aliens quite handily: In Xenonauts, this is indeed a thing - the local forces will pay you about half the value of the recoverable tech if you let them airstrike the place. Another flavor feature I like in that game is that it tells you each troop's prior combat experience - whether they be a Marine who served in Vietnam or what have you.
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# ? Nov 1, 2013 22:08 |
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I'm killing time until enemy within by playing classic X-com, if anyone else is thinking of firing it up I highly suggest OpenXcom: http://openxcom.org/index.php/downloads/ By default it will install over the steam version of UFO defense, and fixes just about every problem and bug ever. Also saves gear loadouts which is the best loving thing ever.
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# ? Nov 1, 2013 23:38 |
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No Thin Men, gently caress YOU.
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# ? Nov 2, 2013 13:30 |
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poptart_fairy posted:
Yep. That's pretty much how I handle the first slingshot mission--even when the chryssalid drops and tries charging for me I typically bring it down with everyone's reaction fire.
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# ? Nov 2, 2013 14:29 |
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# ? Jun 10, 2024 11:15 |
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There's meant to be a Chrysallid on that mission? I got a Muton.
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# ? Nov 2, 2013 14:37 |