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Snipee
Mar 27, 2010
Anyone who plays Epic? How does it affect the AI's behavior? The barbs? I typically love playing the early and midgame, but I feel like the endgame is almost always about slowly mopping up. It's common for me to quit after consolidating a solid lead ahead of all the other civs (emperor difficulty).

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DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

I never stop being amused at every World Congress vote for host consisting of every nation voting for itself.

Gort
Aug 18, 2003

Good day what ho cup of tea

DeathChicken posted:

I never stop being amused at every World Congress vote for host consisting of every nation voting for itself.

It's so exploitable, too. You can tell exactly who is going to win based on the number of votes (since he with most votes always wins) and then either vote for someone else to win, who automatically will as long as your votes plus theirs exceeds those of the leader, or you can vote for whoever was going to win anyway, and they will love you for it despite it making zero practical difference.

SurreptitiousMuffin
Mar 21, 2010
I wish they'd form blocs and try to work together for world leader. The diplomacy endgame is all just focused on getting CS alliances, but it would be cool if the the AI formed huge party lines along (say) Ideology or Religion and tried to vote in the founder. It would give more reason to try and spread your religion/ideology rather than just having them be these passive internal things.

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!
Just finished a culture game as Spain. I really kind of stumbled into that win. I started on a solo island with some city states, one having Mt Sinai so I thought I'd do the religion thing and conquer them after I built Stonehenge.

I've seen people reliably nail Stonehenge before turn 40 but I consistently seem to finish it by around 48-52, and this was with the turbo gold from finding Mt Sinai and Lake Victoria, marble, and a salt heavy start. I missed it this game by like 2 turns :welp:

In the end I did go piety though and took culture as my founder bonus. Unfortunately I missed out on the good reformations so I took the one that gave tourism for religious buildings even though I only had pagodas. In spite of all that, I think the power of tradition won this game for me by helping me get a decent tech lead from a really quick national college, and the aggressive AIs seem to have clobbered any other Civs thinking of going for culture.

Game highlights:
  • Japan building statue of Zeus in the industrial era
  • Getting Uffizi even though I didn't start aesthetics until the information era
  • Being the only Freedom Civ and not once getting DOWed over ideology
  • Barely scraping 100gpt for most of the game because my island was so drat far from the other Civs and the closest ones getting embargoed by the time my trade routes could reach far enough.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I just entered the Medieval era in 1400 BC.

I love Korea. :allears:

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
So I did the Monty population boom build and managed to land all the pop stuff. Fast forward to turn 125 and I'm at -10 happiness with 3 cities and a tradition start. In retrospect, I should have locked my other two cities to 5 or so pop, though having 2 15 pop cities and a 35 pop cap before hitting Industrialization is hilariously absurd. Also worth mentioning that your cap ends up at 75% increased growth. And unhappiness is a -75% modifier. It never stops growing.

Phobophilia
Apr 26, 2008

by Hand Knit
Trade resources with others, get Consulates and Friend/Ally City States, tech Engineering for Notre Dame, nothing you can't handle.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Phobophilia posted:

Trade resources with others, get Consulates and Friend/Ally City States, tech Engineering for Notre Dame, nothing you can't handle.

I'm so far ahead in tech that the game is essentially over. My smallest city is twice the size of what anyone else has. I'm teching faster than I do in Babylon games. It feels like cheating.

Supersheep
Nov 11, 2009
Some times, Spain gets the most ridiculously over-powered start:



I moved inland to get Mt Sinai, and it gave me a pantheon on the turn after I'd settled. A little bit further south is Barcelona with Cerro de Potosi, giving me 20 gpt.

I haven't built a single unit all game. Holy Warriors is amazing.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
My Zulu game is going pretty well now.
For those who tuned in earlier, I started a Zulu game, continents, 8 players, standard/king with dreams of world domination, and found myself all alone on a continent.
It turned out OK, because I was able to build two more fantastic cities and spammed food trade routes internally for a population explosion. Now the smaller of my three cities has more population than the biggest capitals of my competitors.
Korea was running away with it on the bigger continent, with a ~10 tech lead (of course) and nearly every world wonder built to date.
I captured Seoul with help from the neighbors, because everyone hated Korea and their prosperity. They went from having a score at 1250 down to 700 in a single turn.
I have a whole carpet of veteran units from the great Afro-Korean war all parked on the big continent with everyone else. I've open-bordered everyone, and I've filled out the Freedom tree and think I can pull off a culture victory (babby's first culture victory in BNW). Every other civ is too afraid of my army to try anything stupid, and none of the civs are running away in the diplomacy game (they all have an ally or two, but no more).

Some observations:
3 movement from Impi warriors is awesome. It's even better when upgrading them into the gunpowder line, and keeping their 3 movement and unique Zulu promotion effects.
Filling out Freedom, Liberty, and Tradition means I'm swimming in happiness with my capitol, 2 built cities, and a puppeted Seoul. I think I'm at something like 50 happiness.
This continents map had an internal sea maybe 9 hexes in diameter on the biggest donut shaped continent. With so much coast, Korea used turtle ships to incredible effect.
I had access to seven improved tiles for ivory. The world's pianos have never been better supplied.
I think I had 8 archaeologists bring back artifacts for the world renowned Zulu museums.
Even though I captured their capitol and bumped them from first place to 6th place 50 years ago, Korea is super friendly because we share the Freedom ideology :shrug:

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Point of curiosity: if Spain is the first civ to find El Dorado, how much gold does it get?

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Jedit posted:

Point of curiosity: if Spain is the first civ to find El Dorado, how much gold does it get?
Something stupid like 1500 gold. More than enough to get a Settler on any speed. They get 20 :) from Fountain of Youth, too.

I am Reverend
Sep 21, 2008

Pheromosa's Special Attack rose!
What the gently caress am I supposed to do about pre-Renaissance rushes on Immortal? Twice in a row now I've been declared war on by turn 100 and between the civ itself and their allied city states it's like there's no way to avoid losing a city unless I just completely give up on expanding or building anything but Composite Bows.

misguided rage
Jun 15, 2010

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

The White Dragon posted:

Something stupid like 1500 gold. More than enough to get a Settler on any speed. They get 20 :) from Fountain of Youth, too.
Can confirm that it is in fact something stupid. Why yes, I would like to have all four cities settled by turn 30.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



The White Dragon posted:

They get 20 :) from Fountain of Youth, too.

The first time I ever found Fountain of Youth was as Spain. Notably, this was also the game I got the Soma Tablets for Everyone! achievement (have 100 :)).

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
Can someone give me a cultural victory game plan? EVERY SINGLE WIN I've had on king has been diplomatic. I might have to turn that poo poo off because it's reliably the way I win every single loving time. So basically:
-build all of the great people buildings asap?
-do the culture tree before internet, save up 3k faith?
-artists/writers/musicians all make great works until internet, when musicians do peaceful/warlike rock music tours

the fart question
Mar 21, 2007

College Slice
I just did a culture win on Prince (super long game mode). What does 3000 faith internet thing do?

twoot
Oct 29, 2012

redreader posted:

Can someone give me a cultural victory game plan? EVERY SINGLE WIN I've had on king has been diplomatic. I might have to turn that poo poo off because it's reliably the way I win every single loving time. So basically:
-build all of the great people buildings asap?
-do the culture tree before internet, save up 3k faith?
-artists/writers/musicians all make great works until internet, when musicians do peaceful/warlike rock music tours

Maddjinn's India LP is a pretty amusing walkthrough of how to get a deity cultural victory even when absolutely everything that could possibly go wrong goes wrong.

For those that want a tl:dr;
He was next to Shaka. The majority of the game was Shaka getting gradually more hostile with him and having to constantly cycle DoWs on Shaka from other civs to redirect him away.
Due to Shaka he was stuck at 3 cities, one of which had really poor growth potential
Sweden went hyper tall, but founded all his early cities 1 tile away from the coast on a peninsula in the middle of nowhere.
Greece went massive and was simultaneously winning the science, diplomatic and cultural game for 95% of play.

twoot fucked around with this message at 20:42 on Nov 4, 2013

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



gender illusionist posted:

I just did a culture win on Prince (super long game mode). What does 3000 faith internet thing do?

3000 faith (well, 2500 on Standard length at least) is enough to buy two Great Musicians. The power of a GM is equal to 10 turns worth of tourism output, so you want to ideally buy/generate them when you have some sort of large Tourism boost, like Internet or winning the International Games.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

The White Dragon posted:

Something stupid like 1500 gold. More than enough to get a Settler on any speed. They get 20 :) from Fountain of Youth, too.

Yep. I know they get 500g for finding El Dorado first, but I was really wanting to know if the universal 500g bonus for finding El Dorado first was doubled.

AngryBooch
Sep 26, 2009

redreader posted:

Can someone give me a cultural victory game plan? EVERY SINGLE WIN I've had on king has been diplomatic. I might have to turn that poo poo off because it's reliably the way I win every single loving time. So basically:
-build all of the great people buildings asap?
-do the culture tree before internet, save up 3k faith?
-artists/writers/musicians all make great works until internet, when musicians do peaceful/warlike rock music tours

Culture victory is pretty much a tall domination strategy where you only have to conquer 1 or 2 other civs instead of every other civ.

Peas and Rice
Jul 14, 2004

Honor and profit.

redreader posted:

Can someone give me a cultural victory game plan? EVERY SINGLE WIN I've had on king has been diplomatic. I might have to turn that poo poo off because it's reliably the way I win every single loving time. So basically:
-build all of the great people buildings asap?
-do the culture tree before internet, save up 3k faith?
-artists/writers/musicians all make great works until internet, when musicians do peaceful/warlike rock music tours

So I'm playing a Prince marathon Polynesia game right now, which is a little cheatsy since the Moai bonus sets them really far ahead on culture, but this is probably applicable across most culture games, which is mt favorite way to play because it means being peaceful and building lots of stuff:

Try to push myself ahead on tech (the GL rush is a good one for this.) Try to nail as many wonders as I can, which means getting my production super-high and often avoiding any sort of military spending. Plan on using most of your trade routes to send production back and forth once you get workshops. Try to get Cathedrals for the extra art slot, and fill most of your museums and art slots with artifacts from archeologists rather than great works. This game, I maxed out tradition, all but one (the great admiral) for exploration, did just enough commerce to let me buy at 25% off, and maxed out aesthetics, and went Freedom for my ideology. Make sure you trade great works and max out your theming bonuses on your museums and wonders as quickly as you can, and invest your faith in buying great people.

Try to get Petra if you can, and Neuschwanstein is a great late-game boost to culture as well.

I just entered the Modern age and I'm already influential over 3 other civs.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
The most important thing to bear in mind when it comes to culture wins is that your actual culture is pretty much irrelevant. Tourism is what wins you the game. Now, most things that give tourism also give culture, so they are pretty linked, but it doesn't matter how much culture you have if you don't have the tourism to poo poo all over everyone elses. Of course, this means the culture wonders (Parthenon, Sistine, etc) are pretty key to get, because if someone else nabs them, they're that much more of a bitch to export jeans and rock to.

There are two ways to win a culture victory. The first is to go hardcore into piety, nab a pantheon that produces absurd amounts of faith and grab two religious buildings and the tourism from religious buildings reformation belief. This can lead to some absurdly early culture wins.

The second is to play normally and grab all the wonders. All of them. Especially the ones that produce many cultures. Then you get hotels and airports and internets and every human player in the game will murder you to the exclusion of all other things, because everybody sees it coming a mile away. Thankfully, the AI has no such programming and will leave you alone to drown the world in metal.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

I am Reverend posted:

What the gently caress am I supposed to do about pre-Renaissance rushes on Immortal? Twice in a row now I've been declared war on by turn 100 and between the civ itself and their allied city states it's like there's no way to avoid losing a city unless I just completely give up on expanding or building anything but Composite Bows.
Rush them harder than they rush you? That always works for me.

The thing about early war is that you are expanding. You're just putting the hammers into Archers instead of a Settler, and they'll get you a whole lot more than one city. Settling is for bustas.

biscuits and crazy
Oct 10, 2012
I was playing as Askia earlier to try a Tradition/Piety strategy, and discovered that you can get their temple UB from legalism if you have shrines and monuments in your cities. I did not have the Drama and Poetry tech yet for amphitheaters, so I don't know if that matters, but it could be useful for culture strategies.

biscuits and crazy fucked around with this message at 23:06 on Nov 4, 2013

DarthBlingBling
Apr 19, 2004

These were also dark times for gamers as we were shunned by others for being geeky or nerdy and computer games were seen as Childs play things, during these dark ages the whispers began circulating about a 3D space combat game called Elite

- CMDR Bald Man In A Box
Can civs re-settle on the ruins of a city and get a wee boost? In my most recent game America gave me New York in a peace treaty to which I immediately set to raze.

Maybe 50 or so turns later New York is back and is boasting a rather large population and border, as if it gets a population boost from settling on city ruins.

Is this the case?

Rainbow_Horse
Apr 23, 2002

I am Reverend posted:

What the gently caress am I supposed to do about pre-Renaissance rushes on Immortal? Twice in a row now I've been declared war on by turn 100 and between the civ itself and their allied city states it's like there's no way to avoid losing a city unless I just completely give up on expanding or building anything but Composite Bows.

Check your military screens to make sure you're not completely out classed by another civilization because if you are appear weak they will attack. Get your first cities out as soon as possible then focus on a standing army. I think the only buildings that really matter early game are science buildings so all you have to do is steal a worker, produce an army, and then use your gold to keep the army appropriately teched. You can also set up trade routes with problem civilizations as well as 1gpt trades to boost relations. If all that fails pay the problem civilization to attack someone else or pay someone else to attack the problem civilization.

misguided rage
Jun 15, 2010

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

DarthBlingBling posted:

Can civs re-settle on the ruins of a city and get a wee boost? In my most recent game America gave me New York in a peace treaty to which I immediately set to raze.

Maybe 50 or so turns later New York is back and is boasting a rather large population and border, as if it gets a population boost from settling on city ruins.

Is this the case?
Don't think so. Most likely they just had it there in the first place because it was an okay spot, or maybe there were some improvements left behind that sped up the growth.

canyoneer
Sep 13, 2005


I only have canyoneyes for you

Cynic Jester posted:

The second is to play normally and grab all the wonders. All of them. Especially the ones that produce many cultures. Then you get hotels and airports and internets and every human player in the game will murder you to the exclusion of all other things, because everybody sees it coming a mile away. Thankfully, the AI has no such programming and will leave you alone to drown the world in metal.

This is what happened on my game.
I stole the capitol of the Korean Wonder-Pinata, bee-lined to Internet, and was generating so much culture/tourism that I ran out of useful trees to buy social policies in. Trade route bonuses, diplomats, and open borders really take tourism to the next level.

That's the rule I'm learning in Civ. Kill the biggest guy first. The rest of the world was probably scared of him anyway, and will either like you for it or just not hate you for it.

And sending food between cities with trade routes when going tall is the greatest thing. Your pop will explode and you'll finish the game with 35+ pop cities err'day.

When are we going to get DLC that replaces the clothing on leader portraits where your culture is "influential" with a Metallica t-shirt and 501s?

GenVec
Mar 17, 2010
If you've ever wanted to get into multiplayer but just haven't had the chance, now's the time.

The SA Civ group is starting up a new big game after Bremen's crushing cultural victory. Sessions will be Thursday and Sunday, 7pm to 9pm EST.

If you've only ever played against the AI, MP is a world apart. No more cheesing against hordes of poorly managed units, no more dealing with lovely diplomatic AI. Highlights of our last game included an insane triple cross by German primitives (Thanks Tyrel!), Mayan archaeologists sneaking into war zones to steal artefacts, and a world war being secretly funded by a Carthaginian puppet master.


Also Mayans managing to catch half the Portuguese fleet with a nuclear weapon. Kalle's priceless reaction.

So if you want in, post to the announcement in the Something Awful Civilizations group.

Bremen
Jul 20, 2006

Our God..... is an awesome God

GenVec posted:

If you've ever wanted to get into multiplayer but just haven't had the chance, now's the time.

The SA Civ group is starting up a new big game after Bremen's crushing cultural victory. Sessions will be Thursday and Sunday, 7pm to 9pm EST.

If you've only ever played against the AI, MP is a world apart. No more cheesing against hordes of poorly managed units, no more dealing with lovely diplomatic AI. Highlights of our last game included an insane triple cross by German primitives (Thanks Tyrel!), Mayan archaeologists sneaking into war zones to steal artefacts, and a world war being secretly funded by a Carthaginian puppet master.


Also Mayans managing to catch half the Portuguese fleet with a nuclear weapon. Kalle's priceless reaction.

So if you want in, post to the announcement in the Something Awful Civilizations group.

I wont be able to make the next game, but I can't recommend it enough. Our last game was (un?)lucky enough to get to the information age without any player getting a decisive advantage, so ended up spiraling into a series of more and more destructive betrayals and world wars. I credit my victory almost entirely to the map gen giving me an awesome fortress semi-continent to peacefully build a monstrous tourism machine, even though I spent most of the game trailing in tech.

Also, poor Mombasa got traded back and forth so many times it's already down to 2 pop in that screenshot, and that wasn't even the last time it changed hands.

The steam group for the games.

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!
Would love to get into an MP game next time one starts up. Do you allow random?

Also gently caress non river starts in the rear end.

JayMax
Jun 14, 2007

Hard-nosed gentleman
Congrats, Bremen.

My expansionist Swedes got wiped out in the early Modern Era after a disastrous two-front war and a double-cross by my Portuguese allies.

There was a really cool moment the turn before an important Congress vote when we took a few minutes before hitting "next turn" to discuss the proposed resolutions in public. I was in a pretty dire situation militarily and I was scrambling to get some kind leverage out of my delegates and get one of my enemies to back off.

I love that realpolitik poo poo and single player "diplomacy" just doesn't compare.

Bremen
Jul 20, 2006

Our God..... is an awesome God

JayMax posted:

Congrats, Bremen.

My expansionist Swedes got wiped out in the early Modern Era after a disastrous two-front war and a double-cross by my Portuguese allies.

There was a really cool moment the turn before an important Congress vote when we took a few minutes before hitting "next turn" to discuss the proposed resolutions in public. I was in a pretty dire situation militarily and I was scrambling to get some kind leverage out of my delegates and get one of my enemies to back off.

I love that realpolitik poo poo and single player "diplomacy" just doesn't compare.

Your Portugese ally took that moment to privately let me know I didn't need your vote to repeal the embargo, btw :P

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
I'd like to get in on it too. I can do my turns in the evenings (pst), how many turns do you do per day?

Phobophilia
Apr 26, 2008

by Hand Knit
Holy poo poo someone won an MP cultural victory, I had no idea that was even possible. I guess it's better in larger games, where you can set up a defensible location and hope the rest of the world tears itself apart in war, maybe because going for science and domination scares the poo poo out of everyone else (people get declared, or you hit tech era announcements first), while the first sign of culture is steadily decreasing happiness for everyone else.

I'd be down for a live-action goongame if it were run on your equivalent of Friday/Saturdays (Saturday/Sundays for me).

GenVec
Mar 17, 2010

Putin It In Mah rear end posted:

Would love to get into an MP game next time one starts up. Do you allow random?
Yes, random is strongly encouraged.

redreader posted:

I'd like to get in on it too. I can do my turns in the evenings (pst), how many turns do you do per day?
We play from 7pm to 9pm EST on Thursdays and Sundays, as many turns as we can fit in. We only ask that you be able to firmly commit to those fours hours weekly.

Phobophilia posted:

Holy poo poo someone won an MP cultural victory, I had no idea that was even possible. I guess it's better in larger games, where you can set up a defensible location and hope the rest of the world tears itself apart in war, maybe because going for science and domination scares the poo poo out of everyone else (people get declared, or you hit tech era announcements first), while the first sign of culture is steadily decreasing happiness for everyone else.
Bremen faced down a coalition of opponents in the atomic era, but they failed to remain united enough to pose a serious threat. The reasons for that failure are... shall we say... open to interpretation.

Phobophilia posted:

I'd be down for a live-action goongame if it were run on your equivalent of Friday/Saturdays (Saturday/Sundays for me).
Unfortunately that is not a time frame that I would be available for, but feel free to try to rustle up some support in the group.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Phobophilia posted:

Holy poo poo someone won an MP cultural victory, I had no idea that was even possible. I guess it's better in larger games, where you can set up a defensible location and hope the rest of the world tears itself apart in war, maybe because going for science and domination scares the poo poo out of everyone else (people get declared, or you hit tech era announcements first), while the first sign of culture is steadily decreasing happiness for everyone else.

I'd be down for a live-action goongame if it were run on your equivalent of Friday/Saturdays (Saturday/Sundays for me).

Technically I didn't win, we just ran out of time and there was a consensus that I was closest to victory. If the geographical and geopolitical situation hadn't made it hard to gang up against me I doubt I would have gotten that far. It helps that the two neighbors I had that could possibly have stopped me, Songhai and the Aztecs, were both in the running for a science victory and I was able to point out to each that a nuclear war between us would just hand victory to the third.

That said, cultural victories are hard on multiplayer. Other players are much more likely to take steps to lower your cultural influence on them, like declare war, and you're pretty much limited to whatever archaeological sites are in your territory or nearby city states. I only managed it because I had a great and well defended start, along with massive amounts of faith (Mayans + two faith giving natural wonders) and the To The Glory of God reformation belief. It was basically the best setup I could have hoped for.

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Phobophilia
Apr 26, 2008

by Hand Knit
Yeah, come to think of it, 200tpt is pretty low in that era. So is 800bpt. I think Aztecia and Songhaia could have definitely nipped you in the bud and delayed your victory long enough for someone to eventually win.

GenVec posted:

Bremen faced down a coalition of opponents in the atomic era, but they failed to remain united enough to pose a serious threat. The reasons for that failure are... shall we say... open to interpretation.

Let me guess: Krotan was jockeying to stick his neck out the least, so that you'd be the one nuked first, so he'd be top dog after the dogpile. Ah, the eternal enemy of dogpiling the leader.

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