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Yeah thats what ive been doing stolen 2 bless casters so far and killed a noble.
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# ? Nov 4, 2013 08:33 |
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# ? May 9, 2024 12:04 |
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LordLeckie posted:Im playing EA Arco atm and not having a super combatant god as the pretender for my team is hurting me really hard, if you come up against any sort of actually decent troops like W9 bless ermor/tien chi/vanheim like me then you struggle to really put out anything at all that can match them without heavy mage support. Try using heavy Mage support.
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# ? Nov 4, 2013 13:08 |
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I just tested. A party of 9 wind riders with a fire bless can take down most indie provinces without casualties.
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# ? Nov 4, 2013 16:09 |
LordLeckie posted:Im playing EA Arco atm and not having a super combatant god as the pretender for my team is hurting me really hard, if you come up against any sort of actually decent troops like W9 bless ermor/tien chi/vanheim like me then you struggle to really put out anything at all that can match them without heavy mage support. Pretty sure you can trample them all.
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# ? Nov 4, 2013 23:13 |
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Zauper posted:Pretty sure you can trample them all. Chariot archers now suffer pretty big casualties with the second shape changes. They are also useless against giants and dragons.
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# ? Nov 4, 2013 23:57 |
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I've did some more experimentation with starting with Alteration as LA Pythium and a Theurg with a Serpent Ring and a B9N9 hydra can kill most indies assuming that the mage actually has the presence of mind to target the hydra and not himself with the buffs which is my biggest stumbling block now.
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# ? Nov 5, 2013 00:08 |
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Can someone recommend me a strong midgame nation (any age) to play around with? When I say midgame, I guess I'm looking for a nation who can get some aggressive thugs or spellcasters going earlier than other nations, even if it means cutting into research and long term prospects. This is just for single player messing around because I want to try mixing it up from my usual "kill one neighbor, turtle up until I research X-9 and unleash doom upon the earth." In particular I feel like I never make great use of combat spellcasters and the evocation tree, so maybe a strong magic nation would be in order? Or any nation who can spam midrange summons to good effect, maybe something like a vampire rush?
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# ? Nov 5, 2013 00:19 |
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Try Niefelheim. Skratti wolf form is thug-mania and non-wolf skratti and niefel jarls are falling frost battlecasters (or possibly freezing mist depending on randoms).
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# ? Nov 5, 2013 00:22 |
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MA Shinuyama. Their Dai-Bakemono are excellent mid-game battle casters, and iirc you can also recruit Dai-Oni who are good thugs. Maybe they are summons?
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# ? Nov 5, 2013 09:51 |
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Dai Oni are summonable, not recruitable, and cost a fortune. (55 death gems IIRC.)
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# ? Nov 5, 2013 09:53 |
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Yeah, its been a while since I played them. I just remember being able to kick MA Ermor's undead horse loving rotting rear end with a mixture of Daibakemono and summoned Dai-Oni; it was my first 'win' (in that everyone quit but me). It helps that the very high death and fire paths are great undead killers.
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# ? Nov 5, 2013 10:10 |
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Alright, I'm a brand spankin' new newbie to this game. Only Dom3 that is, I received it as a gift on Steam a few days ago. Since then this game has been like crack for me. Of course though since I've only been playing for a few days against the AI I've yet to win a single game, still learning the tricks and trades to this beast, and I have some questions that maybe some of you vets won't mind answering. Probably my most successful playthrough that's still going on is MA Abysia, mostly because of just their troops' sheer strength and pretty strong blood/fire mages, but I might just be overexcited to use something other than the loving slug Agarthas. Is there anything I need to look out for come lategame, any weaknesses that this race might have? Also, I'm having trouble trying to figure out how to raise a mage's magic paths without the use of empowerment. I keep reading things about different items to use to avoid this, but the only magical items my pretender/smiths/mages can craft are stuff like trampling boots or sharp weapons or rings that resist the cold, not really anything that boosts magic paths. Should I just put more research into construction for more advanced objects? Or is it my pretender I'm using that limits this? Oh, and how might I enslave enemy units, if possible with my race? Do I need a special unit for this, I'm guessing? If any of these questions are answerable by reading the manual then I apologize, I can't really find anything. Also the manual's huge. And scary.
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# ? Nov 5, 2013 10:42 |
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Tuxedo Catfish posted:Dai Oni are summonable, not recruitable, and cost a fortune. (55 death gems IIRC.) 45 or so but they're still Conjuration 8 so by that point you've got far better things to spend them on unless you dont feel like playing the tart lottery.
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# ? Nov 5, 2013 11:10 |
Yeah the manual is altogether too big and also wrong in places. Just learn by doing. In no particular order, forging "boosters" requires research into Construction, and is almost always more cost-effective than Empowerment. Abysia is great against the AI, against other players you might have some trouble against people who artifically age the world, including your old-rear end mages and expensive troops (in Dominions 3, though, you're pretty safe in MA), and you might have problems against people who increase the unrest in your forts so you have trouble producing troops. You have good battle magic paths, and high enough Astral and Blood that you can move into doing other stuff too. Sounds like your pretender has some Water and Earth magic, which cover the main gaps nicely. Enslaving enemy units requires magic like Charm or Hellbind Heart on the battlefield. There are a few units that can do it with a 'weapon' called Enslave Mind (such as EA R'lyeh's Mind Lords), where it's done using the Fire (x) command. You can also use Succubi from the Blood tree to Seduce as a 'strategic' order, but that's in no way a given. It does have the advantage of taking them as a Commander rather than normal unit who has to be 'restored' through an expensive Thaumaturgy spell called Gift of Reason, though.
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# ? Nov 5, 2013 11:17 |
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MONKET posted:Also, I'm having trouble trying to figure out how to raise a mage's magic paths without the use of empowerment. I keep reading things about different items to use to avoid this, but the only magical items my pretender/smiths/mages can craft are stuff like trampling boots or sharp weapons or rings that resist the cold, not really anything that boosts magic paths. Should I just put more research into construction for more advanced objects? Or is it my pretender I'm using that limits this? Yes, you need to go down the construction tree. Most of the power boosters are in Construction 2 and 4, with extremely powerful ones at 8. What you are able to build from the list is determined by your mage's magic skills. Someone who doesn't have Earth can't build Earth Boots, for example. There are lists in the OP that go over the requirements in Contruction level and paths needed for each item. Slaan fucked around with this message at 11:28 on Nov 5, 2013 |
# ? Nov 5, 2013 11:21 |
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There's a list of path boosters here
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# ? Nov 5, 2013 11:30 |
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MONKET posted:Alright, I'm a brand spankin' new newbie to this game. Only Dom3 that is, I received it as a gift on Steam a few days ago. Since then this game has been like crack for me. Of course though since I've only been playing for a few days against the AI I've yet to win a single game, still learning the tricks and trades to this beast, and I have some questions that maybe some of you vets won't mind answering. Read the old LPs and khisanth's current LP. Also, hop on IRC and ask folks a ton of questions.
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# ? Nov 5, 2013 12:46 |
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Since default site rarity is relatively lower in Dom4 compared to Dom3, will more of our games have them set to higher settings?
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# ? Nov 5, 2013 15:48 |
amuayse posted:Since default site rarity is relatively lower in Dom4 compared to Dom3, will more of our games have them set to higher settings? Is it really? I don't notice any shortage compared with 3 and typically find at least one of the unique mage sites in every EA game.
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# ? Nov 5, 2013 15:55 |
jBrereton posted:Yeah the manual is altogether too big and also wrong in places. Just learn by doing. Keep in mind that you can boost a mage's casting path by 1 for one spell by consuming a gem. A mage however can only consume as many gems as their magic path is. So a F3 Anathema Dragon could cast Phoenix Power to raise himself to F4 then consume a gem to raise himself to F5 to cast Heat From Hell (2 gems so 2+1) but not Fire Storm (5+1). So you would need a booster to pull of non-communion Fire Storm. Also, unless something has changed, there is only one communion per side per battle. This means that blood sabbath and astral communion all tie in together if you wanted to use that synergy. One master sacrificing a slave to Reinvigorate the communion for example or using a Demonbred as your large fire battlefield caster.
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# ? Nov 5, 2013 21:49 |
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Alright, thanks a bunch for the help guys. Everything's a lot clearer now, will hang around IRC more for sure. I love this game and its hundreds of blood-boiling spells so much Decrepus posted:Keep in mind that you can boost a mage's casting path by 1 for one spell by consuming a gem. A mage however can only consume as many gems as their magic path is. So a F3 Anathema Dragon could cast Phoenix Power to raise himself to F4 then consume a gem to raise himself to F5 to cast Heat From Hell (2 gems so 2+1) but not Fire Storm (5+1). So you would need a booster to pull of non-communion Fire Storm. How do you consume a gem? Simply by giving to them and putting it in their inventory and then ordering them to cast a ritual spell?
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# ? Nov 6, 2013 00:11 |
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TheresNoThyme posted:Can someone recommend me a strong midgame nation (any age) to play around with? When I say midgame, I guess I'm looking for a nation who can get some aggressive thugs or spellcasters going earlier than other nations, even if it means cutting into research and long term prospects. Vanheim and TNN/Eriu. Vanjarls and Sidhe Lords are, in my opinion, the best thugs there are. Give them a brand, some reinvigoration, and a vine shield/shield of gleaming gold, script them to cast mistform and mirror image, and one can solo most indies/PD.
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# ? Nov 6, 2013 00:24 |
MONKET posted:Alright, thanks a bunch for the help guys. Everything's a lot clearer now, will hang around IRC more for sure. I love this game and its hundreds of blood-boiling spells so much
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# ? Nov 6, 2013 01:07 |
MONKET posted:Alright, thanks a bunch for the help guys. Everything's a lot clearer now, will hang around IRC more for sure. I love this game and its hundreds of blood-boiling spells so much Yeah they'll burn the gems automatically if they have them and you scripted the spell. Make sure they have the box checked to conserve gems or they will burn them doing stupid crap if they have the chance. An extra gem can also be used to reduce fatigue, so Heat From Hell could consume 4 if you had it but I'm not sure if there is a point since casting a huge spell and passing out is pretty much the cool thing to do.
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# ? Nov 6, 2013 01:51 |
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I'm trying to figure out expansion for Tir. I usually send out some Tuatha or Sidhe warriors along with a Sidhe Champion for leadership. With the research changes, it seems to be a bit harder to build equipment on the Sidhe Lords early on, so should I still try to make Sidhe Lord thugs a thing in the early midgame when I have tons of hard to kill troops anyways? I think they might do fine with just shockwave, mistform, and ghost wolves.
amuayse fucked around with this message at 03:46 on Nov 6, 2013 |
# ? Nov 6, 2013 03:43 |
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Decrepus posted:Yeah they'll burn the gems automatically if they have them and you scripted the spell. Make sure they have the box checked to conserve gems or they will burn them doing stupid crap if they have the chance. Best to just have a scout or something shadow the army with the spares. Mages with extra gems are like trailer trash lottery winners, it's only a matter of time until they blow the lot on a trip to Vegas.
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# ? Nov 6, 2013 03:54 |
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Using gems for general battlefield use is something the AI does that regular players should at least consider doing more often. Sure it can be expensive, but being able to blast out twice as many spells because you're at half fatigue can well be worth a couple of gems.
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# ? Nov 6, 2013 04:02 |
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MONKET posted:Alright, thanks a bunch for the help guys. Everything's a lot clearer now, will hang around IRC more for sure. I love this game and its hundreds of blood-boiling spells so much Gems can only be used to boost in this way for battle spells, not rituals.
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# ? Nov 6, 2013 04:11 |
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Barono posted:Using gems for general battlefield use is something the AI does that regular players should at least consider doing more often. Sure it can be expensive, but being able to blast out twice as many spells because you're at half fatigue can well be worth a couple of gems. It's something that the good players do -all- the time, it's just really annoying to micro-manage. The new AI option to manage gem spending in combat would have been nice if it had half a brain at all.
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# ? Nov 6, 2013 06:33 |
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And the moment you try to rely on it some poo poo for brains decides the fight is too small for him to burn a gem casting the vital buff you ordered him to cast and everything goes to hell fast.
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# ? Nov 6, 2013 09:36 |
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dis astranagant posted:And the moment you try to rely on it some poo poo for brains decides the fight is too small for him to burn a gem casting the vital buff you ordered him to cast and everything goes to hell fast. Wow, yes, this is really annoying! Hopefully Dom5 will include a second check box, "DO AS YOU ARE SCRIPTED, IT'S A TEMPORARY GEM FFS!"
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# ? Nov 6, 2013 09:42 |
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Got the game and signed up for the Goon Gaming Service, since losing against humans is more fun than winning against the AI.
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# ? Nov 6, 2013 10:15 |
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MA Agartha stuff!Kristoffer.Osterman posted:There has been a change of start province, but that is compensated with a one time event that gives ongoing games a new site.
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# ? Nov 6, 2013 16:29 |
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Hey folks. I applied to brainwinkle using the same name... just verifying here.
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# ? Nov 6, 2013 16:50 |
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amuayse posted:MA Agartha stuff! So Agartha is going to lose some gem income in exchange for a Barathrus/Rhuax Pact generation site? Eh.
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# ? Nov 6, 2013 16:54 |
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Seems to suggest that they keep the same gem income, and the 'Pact' national spells can only be cast in provinces that have The Roots of the Earth, which is a fairly common E site - I often end up with 3 or 4 by midgame if I've been searching thoroughly.
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# ? Nov 6, 2013 19:06 |
"Before, Agartha was terrible. Now it's also inconsistent, and we've given it even worse mechanics than the Hinnom descendants in terms of national summon finickiness. Fixed."
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# ? Nov 6, 2013 19:14 |
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I have hopes that it'll be better than that. That is supposedly the only 'nerf' in a update to buff the whole nation.
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# ? Nov 6, 2013 19:25 |
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Agartha has such cool backstory what with all of that guarding the Seal in the deepest, darkest cave at the bottom of the world. With the Seal breaking who knows what kind of cool poo poo you could add to the nation. Hopefully its Lovecraftian as poo poo because I always got that vibe from them.
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# ? Nov 6, 2013 19:53 |
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# ? May 9, 2024 12:04 |
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I also love the Agarthian backstory but find them painful to play. Used them in two multiplayer games in Dom 3 (EA) and...ouch. Just ouch. Both times I pretty much just said "gently caress it" and resorted to summoning vast piles of earth-based duders. Won't win the game, but it makes it really hard to siege the cap when every turn the defenders numbers seem to double. I've since tried them in SP Dom 4 (EA) with equally pathetic results. I can't hold onto anything since the PD consists of earthworms given armor and weapons. Even tried doing a heavy bless on their giants, since hey, giants rule! Man, it was just sad. Unrelated, do units with recuperation ever regrow arms? Had a Queen of Water, holding the Chalice, sit armless for dozens of turns with no result.
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# ? Nov 6, 2013 20:24 |