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Datasmurf
Jan 19, 2009

Carpe Noctem

KaneTW posted:

You should have: 53 hit on weapons, ranged, head, gloves, your 2 rings, neck. That's 8 pieces of 53 hit, or 424 hit. If you can spare the credits, get a summerfest ring (if those still exist) and/or autumnfest ring. Those are 65 hit.

You should not have to hit rune at all until T2 content.

Thanks. Missed the neck (only 40), so I guess I'll actually have to run a dungeon for the first time since the last time I played (some times around release).

Since I haven't found any artificer recipe for a better neck than what I've got or anything on AH. Not that my guild is very active either. It's me and two others and they only do conquest all day.

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KaneTW
Dec 2, 2011

Datasmurf posted:

Thanks. Missed the neck (only 40), so I guess I'll actually have to run a dungeon for the first time since the last time I played (some times around release).

Since I haven't found any artificer recipe for a better neck than what I've got or anything on AH. Not that my guild is very active either. It's me and two others and they only do conquest all day.

:stare: get out of there asap.


And ugh this reminded me that my CQP fell off again because I didn't tag conquest for 3 days. thanks game.

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.
Weird, if my regular exp started decaying if I didn't login/kill a beast once every 3 days I would probably not continue playing that game.

Not being a PVPer, I don't understand why this isn't also the case for the "pvp game".

KaneTW
Dec 2, 2011

Except I don't PVP, it's solely for the HP and SP boost.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer
Hey something about a new patch coming out tomorrow that may or may not include the new Tier 1.5 10-man instance (probably not tomorrow)

StumblyWumbly
Sep 12, 2007

Batmanticore!

Zoness posted:

Hey something about a new patch coming out tomorrow that may or may not include the new Tier 1.5 10-man instance (probably not tomorrow)

Is DH going to have the same mechanics as it did at 50?

Daerc
Sep 23, 2007

Look! A door! This must mean something!

Zoness posted:

Hey something about a new patch coming out tomorrow that may or may not include the new Tier 1.5 10-man instance (probably not tomorrow)

It's gonna be buggy and probably laggy as poo poo regardless of whether or not the instance is in since it's a major patch. And yeah, despite everything seemingly working in DH (what seems like extreme tank damage on the second fight possibly excepted), I'd be somewhat surprised if it came with this patch given that it's only been in open testing for a week or so.

StumblyWumbly posted:

Is DH going to have the same mechanics as it did at 50?

Yes, at the moment anyway.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer
If any of you wanna go do that after midnight EST on PTS I'll start patching my PTS after raid.

Hugoon Chavez
Nov 4, 2011

THUNDERDOME LOSER
I'm guessing there's still no way to transfer between regions, right? I'm starting to think that rolling with the goons was a bad idea as an EU player, since I will never get to raid with US goons and it looks like there aren't any Europeans around.

If it's a matter between leveling another character to 60 from scratch and not raiding, :suicide:

VVV Oh, I mean that I'm playing on the US server, since I thought the goon guild had some Euros and that I could raid with them later on. Nope!

Hugoon Chavez fucked around with this message at 12:59 on Nov 6, 2013

Datasmurf
Jan 19, 2009

Carpe Noctem

KaneTW posted:

:stare: get out of there asap.

Well, there doesn't seem to be many other English guilds on Zaviel-EU.

I have some alts in some other guilds, but they seem to be very chaotic and usually mainly Russian with some English people talking in /g.
Lots of moonspeak anyway.

I still dream of a European goon guild that will do better than the one I joined for Tera.

Hugoon Chavez posted:

I'm guessing there's still no way to transfer between regions, right? I'm starting to think that rolling with the goons was a bad idea as an EU player, since I will never get to raid with US goons and it looks like there aren't any Europeans around.

If it's a matter between leveling another character to 60 from scratch and not raiding, :suicide:

Well, there are some of us. I keep seeing posts from other Euros that play on Zaviel in this thread, I just haven't managed to find them ingame.

e: Finally surpassed 400 hit, thanks thread. Even managed to get a working ranged dps spec for my rogue, so that my DPS went from nearly 7k to hovering aorund 8k self buffed. Not much, but I hope it'll do for getting into tier 1 content or something.

KaneTW
Dec 2, 2011

Patch notes oh god huge

quote:

RIFT 2.5: SONG OF DREAMS 11/6/13

== FEATURES ==

Mini-Saga: Song of Dreams
Return to Ember Isle, where expeditions are mysteriously disappearing undersea. Brave madness (and drowning) to discover a new menace to Telara amid the Song of Dreams. Once you hear it, there's no going back!

Gifts of the Fae
Starting Nov. 13, Grandfather Frost unveils a new Level-60 version of a favorite Telaran instance every week, including community-choice Return to Deepstrike, a completely new adventure into the heart of Stonefield.

Iron Pine Peak (27-35)
We're thawing the level requirement on quests and content in Iron Pine Peak, the majestic home of the Icewatch. Level your way into the Peak's permanent winter straight from Gloamwood or Stonefield.

Infinity Gate Dimension
Lay claim to the ancient Brevanic Gateway that started it all, and show off with new Dimension items available only from artifact sets scattered throughout Expert dungeons.

Planar Attunement Nexus, PvP Tier 3
Running out of places to spend your Planar Attunement points? Check out new Nature, Cinder, and Storm Nexuses built to combine the best of the existing planes plus PvP Tier 3!

Store Wish Lists
Gifting and receiving loot has never been easier! Send your friends the loot they're looking for and keep a tidy list of all the items, boosts, and mounts you'd love in return.

International Shards
Now you can play in any language regardless of selected region – all game and UI text will automatically display in the language of your choice.

And More!
As usual, this is just the tip of the iceberg, and here's what left to come:
Nov. 13 – Return To Deepstrike (60)
Nov. 20 – Hammerknell Chronicle (60)
Nov. 27 – Greenscale's Blight Chronicle (60)
Dec. 4 – Drowned Halls (60)
Dec. 11 – Planebreaker Bastion: Aftermath
Dec. 18 – River Of Souls Chronicle (60)


GENERAL
* New Patron bonus! Patrons can now turn in 10 additional daily quests per day.
* Queuing as a fully pre-made LFD group now results in repeating the same dungeons less often.
* Transfiguration now supports weapons that come with particle effects, including many PvP weapons. It now also supports weapons and shields with special color settings, such as Overseer's Aegis.
* Alts are now part of the mail/gifting auto-complete when typing a name.
* Fixed an issue with polymorph effects breaking some wardrobe appearances.
* Particle effects from hidden equipment will no longer show up in the wrong place.
* Cross-shard players should now be able to open Rifts more reliably.
* Profanity filtering for naming characters, pets, guilds, dimensions, and guild ranks now checks for profanity from French, German, and English, regardless of your language or the server's language.


RIFT STORE AND SERVICES
* You can now purchase stacks of featured items by shift-clicking on the purchase button or shift-right-clicking on the item icon from the Rift Store homepage.
* When viewing items, you can now click on various currencies to only show items that use that currency.
* There are now 2 additional bank vaults that you can unlock in your Bank!
* By popular demand, a number of auto scaling mounts in classic styles have been added.
* You are now able to purchase things on the store while running.


PERFORMANCE
* Significantly increased render range of shadows. Look for this in any large open area with mountains!
* Low and Min video settings have been adjusted to use the new options we've added.
* Improved performance for alpha-blended particles.
* Unlock the main thread CPU affinity by default. The parameter to change this is now called ThreadAffinityMain and takes, as its parameter, a bitmask.


SOULS

CLERIC

DRUID
* Fae Step: When teleporting to a player in PVP:
- Damage done by the next 4 damaging abilities of the Cleric's pet are increased by 0.3% per point in the Druid soul for 15s.
- Damage taken by the Cleric and their pet is reduced by 0.1% per point in the Druid soul for 3s.
- These bonuses are multiplied by the number of enemy players within 7 meters of the target, up to a maximum of 10.

JUSTICAR
* Reckoning: Now increases the caster's unmounted movement speed by 15% for 10s.
* Censure: Now applies a healing intercept to enemy players it damages in PVP.
- The intercept is equal to 0.17% per point spent in the Justicar soul.
- This effect can be applied, at most, once every 15s.

SHAMAN
* Ride the Lightning: When used to charge a player in PVP:
- Damage done by the next 4 attacks of the Shaman is increased by .1% per point spent in the Shaman soul for 15s.
- Damage taken by the Cleric is reduced by 0.1% per point in the Shaman soul for 3 seconds.
- These bonuses are multiplied by the number of enemy players within 7 meters of the target, up to a maximum of 10.


MAGE
* Mage ability tooltips now show the correct Charge gain values when they have been modified by a passive talent.

DOMINATOR
* Death's Edict: The snare portion of this ability no longer stacks with other snare abilities.

HARBINGER
* Blade Rush: When charging a player in PVP:
- Damage done by the next 4 damaging melee abilities of the Mage are increased by 0.1% per point in the Harbinger soul for 15s.
- Damage taken by the Mage is reduced by 0.1% per point in the Harbinger soul for 3s.
- These bonuses are multiplied by the number of enemy players within 7 meters of the target, up to a maximum of 10.


ROGUE

ASSASSIN
* Expose Weakness: Increases damage taken from the Rogue by 6%, up from 4%.

BLADEDANCER
* Blade Tempo, Double Coup, Dualism, Blade & Soul Parity, Fated Blades: Triggers Battle Dance, which increases damage dealt and reduces damage taken from enemy players based on the number of enemy players around the Rogue, up to a maximum of 20%.
* Dancing Steel: Now hits up to 8 enemy targets.
* Hundred Blades: Now hits up to 8 enemy targets.
* Improved Deadly Dance: Now increases the damage of your next 3 Combo Point generating attacks by 5-15% per Combo Point spent, up from 4-12%. This bonus applies onto to melee weapon attacks.
* Quick Reflexes: Now also increases the Attack Power and Weapon Damage contribution to your melee weapon attacks by 1-5%.
* Side Steps: Triggers Recovery Dance that heals the Rogue for 4% of Attack Power every second. The amount healed is increased by a factor based on the number of enemy players around the Rogue when Side Steps is activated, up to maximum of 40.

NIGHTBLADE
* Enhanced Weapon Enchantments: Now increases the damage of weapon enchantments by 30-90%, up from 25-75%.
* Heat Retention: Now increases damage done by 3%, up from 2%.
* Nightrage: The effect triggered from Dusk to Dawn now increases the damage of Blazing Strike and Flame Thrust by 20%, up from 15%.


WARRIOR

BEASTMASTER
* Enrage: This ability can now crit.
* Strike to Maim: This ability can now crit. The bleed damage is now applied on the first tick.
* Swiftness: Updated the tooltip to indicate that it increases both in and out of combat movement speed.

CHAMPION
* Bull Rush: When activated, increases Critical Hit chance of Warrior AE attacks by up to 60%, based on the number of points spent in the Champion soul and the number of enemy players around the Warrior. Lasts 10s.
* Cornered Beast:
- Now deals damage over 3s, down from 6s.
- Total damage has been reduced.
- Awards 1 Attack Point every second.
* Gift of the Champion: Refunctioned. Now increases all damage by 1% per point spent in the Champion soul.
* Inescapable: Refunctioned. Resets the cooldown of all charges. The next charge no longer has a cooldown and its range is increased by 10m.
* Mass Slaughter: New talent. Increases the Attack Power and Weapon Damage contribution to AE attacks by 5-15%.
* One on Many: Now increases the damage of AE attacks by 5-15%. No longer increases the damage of single target attacks.
* Perfect Timing: Removed.
* Quick Footed: Increases Attack Power and Weapon Contribution by 2-6%, up from 1-3%.

PALADIN
* Righteous Charge: When activated:
- Debuffs up to 10 enemy players for 15s, increasing their damage taken by up to 20%, based on the number of points spent in the Paladin soul and the number of enemy players around the Warrior.
- Reduces damage taken by up to 60% for 3s based on points spent in the Paladin soul, as well as the number of enemy players around the Warrior.

PARAGON
* Thread the Trees: When activated:
- Increases damage dealt by up to 20% for 15s, based on the number of enemy players around the Warrior and the number of points spent in the Paragon soul.
- Reduces damage taken by up to 20% based on points spent in the Paragon soul.
- The number of attacks this damage reduction is applied is based on the number of enemy players around the Warrior.
* Alacrity: Refunctioned.
- Lasts 10s. 1 min cooldown. Off GCD.
- Causes Rising Waterfall, Final Blessing and Reaping Harvest to hit twice.
* Analyze Weakness: The damage and healing reduction when Turn the Blade is active is reduced to 25/20%.
* Combat Focus: Instantly adds 3 AP and causes the next direct damaging Finisher to deal 50% more damage.
* Double Jeopardy: Setting Moon now also increases Critical hit chance with Follow Up Attacks.
* Grace of the Five Rings: AP and Weapon Contribution increased by 2-6%, up from 1-3%.
* Improved Flowing Strikes: Now increases damage dealt by 5-10%, up from 3-6%.
* Open the Stream: Damage has been increased.
* Predictable Movement: Refunctioned. Now stuns the target for 4s. 30s cooldown.
* Setting Moon: Now increases the damage of Follow Up attacks by 25%, up from 20%.
* Shifting Blades: Now off GCD.
* Strike Like Iron: Now a passive ability.
* Sweeping Blades: Refunctioned. Single target ability attacks hit up to 4 other enemies.
- Reduces the damage of all attacks by 70%.
- No longer a finisher. Off GCD Toggle.
* Tranquility: Refunctioned. Deals high direct damage.
- Reduces ranged damage dealt to the Warrior by 20%.
- Lasts 15s. 15s cooldown. 20m range.
* Turn the Blade: Reduces GCD by 0.5s. Reduces power cost by 33%. Reduces damage and healing done by 30%.
* Unleashed: Now a passive ability that increases Attack Power and Weapon Damage contribution by 4% per stack, up from 3%.
* Way of the Wind: Reaping Harvest now triggers Way of the Wind. Damage has been reduced.

REAVER
* Shadow of Dread: When activated:
- Debuffs up to 10 enemy players for 15s, increasing ability costs by 20%.
- Reduces damage taken by up to 60% for 3s based on points spent in the Paladin soul and the number of enemy players around the Warrior.

RIFTBLADE
* Affinity: Increases non Physical damage by 2-10%, up from 1-5%.
* Burst Synergy: Refunctioned. The next 3 Attack Point generating attacks give 3 Attack Points. 1 min cooldown.
* Stoneshield: Absorption value has been increased.
* Storm Burst: Now also drains up to 10% of the enemy's Mana, 10 Energy or 10 Power.

TEMPEST
* Arc: Increases the damage bonus by 30-90%, up from 25-75%. Now off GCD.
* Charged Pulse: Cast time reduced from 2s to 1.5s. Damage has been reduced. Now has a cooldown of 21s.
* Charged Pulse: No longer deals reduced damage in PvP.
* Close Training: Now also increases damage done by 10%.
* Delayed Blast: Renamed to Delayed Pulse. Refunctioned. Debuffs the enemy and deals Air damage after 5s. Roots the enemy for 5s after the damage is triggered.
* Dual Pulse: Damage has been increased. Now has a cooldown of 21s.
* Electricity Cascade: No longer applies a damage buff when executed. Damage has been increased.
* Electromagnetic Shield: Now also increases damage done by 10%.
* Empower: Now stacks with Electromagnetic Shield and Close Training. Now purgeable.
* Evasive Redirection: Refunctioned. Now an AE knockback. 1 min cooldown.
* Lightning Torrent: Now deals damage over 3s, down from 6s. Damage has been reduced. Awards 1 Attack Point every second. Now has a cooldown of 21s.
* Oscillation: Hitting with Storm Torrent, Lightning Torrent or Charged Pulse causes Builders and Double Pulse to deal an additional 4-12% damage for 15s.
* Quick Recharge: Now reduces the cooldown on Charged Pulse, Dual Pulse, Lightning Torrent and Storm Torrent by 3-6s.
* Storm Torrent: Now deals damage over 3s, down from 6s. Damage has been reduced. Awards 1 Attack Point every second. Now has a cooldown of 21s.
* Stormbringer: Now increases the damage of all Tempest abilities by 5-15%.
* Wavelength: Refunctioned. Resets the cooldown of all Tempest abilities. For the next 15s, Charged Pulse and Dual Pulse no longer have a cooldown. Charged Pulse can be cast instantly. 2 min cooldown.

WARLORD
* Battlefield Experience: Refunctioned. Resets the cooldown of King of the Hill, Decisive Strike, Into the Breach, Clear the Breach and Killing Field. For the next 15s, these abilities require 30% less Power and are no longer on cooldown. 1 min cooldown.
* Clear the Breach: Enemy players affected by Clear the Breach are debuffed, causing them to take damage whenever a damaging or healing ability is used. Triggered up to 5 times.
* Deadly Posture: Now increases Critical Hit Chance by 10%, up from 8%.
* Decisive Strike: Damage has been increased. Now on a 15s cooldown, down from 30s.
* Disorient: Enemies affected by Charges, Pulls, Summon, Teleports and Finishers now also take 1-2% more damage from the Warrior for 15s.
* Everything is a Weapon: Now a passive ability.
* Ready Posture: Refunctioned. Increases damage done by 15%. Increases Critical Hit Damage by 5%. Reduces ability cost by 5%.
* Recovery Posture: Can now have a critical outcome.
* Trained Defenses: Now also increases the damage of all attacks by 1-5%.
* Shatter: The debuff from Breaking Blow now lasts 15s, up from 12s.


ZONES
* ZE: Fixed some scaling issues with Greater Aelfwar Idol, Mark of the Iron Tyrant, and Hellbug Fissures.
* The story quests and dailies associated with Tempest Rising, the 1.11 world event, have been removed, as the event has finally come to an end.

CAPE JULE
* Fixed a few rocks that didn't want to stay visible.

THE DENDROME
* World Bosses:
- Kaaz'Ra has had his total health reduced by 30% to account for the time he is invulnerable and summoned minions.
- The out of combat health regeneration rate for the world bosses has been reduced for Kaaz'Ra and Ahkane the Eternal.
– It is now easier to trigger these encounters.

IRON PINE PEAK
* After a facelift, Iron Pine is back and looking younger than ever before, and is now targeted for players between levels 27 and 35.
* Quests have been adjusted so that progressing through the zone is more streamlined.
* Porticulums have been added to Whitefall Lift as well as Pilgrim's Crossing.
* Plaques of the Mountaineer can now also be consumed for 50 Icewatch Notoriety.
* The Storm Legion portal in the middle of Cloudbourne Tarn has been removed.
* Rare Planar Goods that were formerly found in Whitefall can now be found in at the Endless Watch in Stillmoor.
* The amount of Notoriety granted for completing Abyssal Precipice has been increased.
* The number of dailies available in Iron Pine has been decreased, but they grant more notoriety than ever before, in addition to granitng2 Plaques of the Mountaineer a piece.

TEMPEST BAY
* Players stuck in Tempest Bay with no way to return to their home city can now speak to Vasil or Yilessa for a ticket back home.


QUESTS
* You can now obtain the Heart of Greenscale needed during the Saga of the Aelfwar from any version of Lord Greenscale!
* Saga changes:
- All Saga quests now are organized in their own section of the Quest Log.
- The Life Saga quest "The End of Hylas" can now be complete in the Chronicle versions of Greenscale's Blight.
* Personal quests with timers will no longer auto-abandon upon logout.
* Added Hailol, Empyreal Alliance, and Achyati notoriety tokens as rewards to "The Notorious Few" daily quest.


DUNGEONS AND RAIDS

CHRONICLE: A HERO RISES
* Made some adjustments to the final encounter:
- Lowered initial damage of Voltaic Discharge
- Reduced duration of Voltaic Discharge ground effect.
- Increased pulse time on Voltaic Discharge damage.
- Reduced the number of iron dragons around the Eye.


PVP
* The warfront matchmaking system will attempt to match up players of similar PvP skill levels. There have also been improvements to getting groups to be included in matches regardless of size.
* Attack distance is increased by 1m if the target is jumping while in PvP combat.
* Attack distance is increased by 1.5m if both the attacker and the target are moving while in PvP combat.
* Tier 6 PvP armor and weapons can now be consumed by characters of all callings.


CRAFTING
* Fishing and survival skills can no longer be untrained.


ITEMS
* White Wedding Garb and Christmas/Santa/Fae-Yule type hats should now all be dyeable.
* Snares procced by Sticky Coating will no longer stack with other snare effects.
* The system for upgrading chronicle items has been simplified: the number of needed upgrade components has been reduced to 3.


DIMENSIONS
* Added the Infinity Gate dimension. This is unlocked for purchase once you complete achievements for the Infinity Gate raid.
* You can now see the dimensions you've +1'd on the dimension lists.
* You can now search for items in your dimension or moving crate.
* For those of you who want to measure distance in your dimension, find the new Dimensional Distance Indicator in the Interactive section of the Dimensions store.
* A baker's dozen of new music boxes are up for sale!
* New dimension items are unlocked for purchase once you complete artifact sets found in certain Expert Dungeons. Find them in the Trophies section of the RIFT Store under Dimensions.
* Fixed a bug that would cause some dimension items to be invisible.
* Added long and short straight railings to the Rift Store under Dimensions --> Building Blocks, Accessories checkbox.
* Players can now always see the item list of the dimension they are visiting.


AUDIO
* Raptor pets have customized sounds.
* Added sound to the Architect Drone Hatchling creature.
* Whirlpool SFX added, underwater mix improved.
* Fix missing audio in Osmosis Chamber.


UI
* Added a new alert icon if you have a queued instance that you can join which will allow you to bring the message box back up if you close it.
* There are new raid target markers for you to use.
* Fixed raid frame UI text flickering.
* The macro @gtae specifier now properly respects line of sight.
* The master loot window will no longer incorrectly disable player names by calling.
* Added room for additional text in the Upgrade Window to accommodate long item names.
* Fixed the cooldown overlay in the Bank window so that it lines up correctly with the item icons.
* Fixed a path on the Gloamwood map so that it no longer directs you to walk off a cliff.
* Fixed the location of the title name in the Achievements window.
* Fixed the location of the title and the spacing of UI edges in the Crafting window.
* Fixed the location of the title within the Quest Log UI.
* Fixed the location of the presets scrollbar within the Soul Tree window.
* Fixed the location of the title in the Chronicles window.
* Fixed the background of the Warfront leaderboards.

lsp
Sep 1, 2008

Oh my glob. What the stuff are you doing?

quote:

* Attack distance is increased by 1m if the target is jumping while in PvP combat.

This will be hilarious to see backlash about... :getin:

KaneTW
Dec 2, 2011

lsp posted:

This will be hilarious to see backlash about... :getin:

What's it in reaction to anyway? Seems like a weird change

Machai
Feb 21, 2013

Jumping ranged players trying to avoid being hit by melee?

Datasmurf
Jan 19, 2009

Carpe Noctem
I'm more curious about the international shards. Does that mean that I could just transfer my chars from my main eu shard over to the international shard and play with people from the US, or is it something else?

Machai
Feb 21, 2013

US is not on intl shards. Those are EU with mixed languages iirc.

Datasmurf
Jan 19, 2009

Carpe Noctem
Bah! Rubbish.

Oh well, a man can continue dreaming of a living goon presence on Eu, then.

Hugoon Chavez
Nov 4, 2011

THUNDERDOME LOSER

Datasmurf posted:

Bah! Rubbish.

Oh well, a man can continue dreaming of a living goon presence on Eu, then.

We're like on oposite sides, I'm EU goon playing in NA shards and I'd like to transfer to a EU shard so I can raid.

Let's switch accounts!

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

quote:

* Unlock the main thread CPU affinity by default. The parameter to change this is now called ThreadAffinityMain and takes, as its parameter, a bitmask.

Can someone explain this sentence to us laymen?

deimos
Nov 30, 2006

Forget it man this bat is whack, it's got poobrain!

quote:

* Reckoning: Now increases the caster's unmounted movement speed by 15% for 10s.
:aaa:

Also those PvP charge changes are funky yet neat, made charges from suicide to actual useful things.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer
God now I have to re-relearn tempest and I don't even play my warrior more than once a week!

Datasmurf
Jan 19, 2009

Carpe Noctem

Hugoon Chavez posted:

We're like on oposite sides, I'm EU goon playing in NA shards and I'd like to transfer to a EU shard so I can raid.

Let's switch accounts!

I may have invested too much RL money in this game to just up and switch accounts, apart from that, it's a good idea.

Platypus Farm
Jul 12, 2003

Francis is my name, and breeding is my game. All bow before the fertile smut-god!
DonFlamenco the mage would love a guild invite on deepwood, thanks!

KING WOOD
May 10, 2008
I'm in as Swiftlee on Deepwood. Are there any raid viable Bladedancer builds? From what I've read on the forums it doesn't seem that way, and I plan to tank anyways, but soloing as Bladedancer seems fun and it would be nice to be able to use it as off spec for raiding rather than learn an additional DPS.

necrotic
Aug 2, 2005
I owe my brother big time for this!

quote:

* The macro @gtae specifier now properly respects line of sight.

Aw man... I was hoping they would never change this!

Rianeva
Mar 8, 2009

KING WOOD posted:

I'm in as Swiftlee on Deepwood. Are there any raid viable Bladedancer builds? From what I've read on the forums it doesn't seem that way, and I plan to tank anyways, but soloing as Bladedancer seems fun and it would be nice to be able to use it as off spec for raiding rather than learn an additional DPS.

Bladedancer is a viable spec, but you should expect to learn multiple dps specs as a rogue.

KING WOOD
May 10, 2008

Rianeva posted:

Bladedancer is a viable spec, but you should expect to learn multiple dps specs as a rogue.

Ah ok, fair enough. Thanks!

KaneTW
Dec 2, 2011

KING WOOD posted:

I'm in as Swiftlee on Deepwood. Are there any raid viable Bladedancer builds? From what I've read on the forums it doesn't seem that way, and I plan to tank anyways, but soloing as Bladedancer seems fun and it would be nice to be able to use it as off spec for raiding rather than learn an additional DPS.

Bladedancer is really good for fights where you need burst aoe DPS and don't have many disconnects (IG's Brothers, probably Gelidra, Zaviel and Regulos depending whether the range on DS/HB is high enough). I don't main a rogue and my melee weapons suck so I barely ever melee and can't actually verify this.

E: you're expected to know MM, Ranger, Bard. Assassin is the best Rogue ST DPS spec, NB is good for fights with disconnects and EE 2nd boss. Tactman/Sab are really good AoE damage so you should know one of them.

KaneTW fucked around with this message at 18:13 on Nov 6, 2013

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer

Rianeva posted:

Bladedancer is a viable spec, but you should expect to learn multiple dps specs as a rogue.

All I ask for is lethal poison and resonance! :3:

Platypus Farm
Jul 12, 2003

Francis is my name, and breeding is my game. All bow before the fertile smut-god!
Actually the blade dancer thing reminds me - I normally heal on my mage (I'm T-1 raid ready), so I'm used to chloro, but haven't played much since 2.1

Aside from chloro, what are the DPS builds I need to know to be useful? Also, what's the current archon build? I think it was pyro-archon when last I played.

shut up gelly
Oct 27, 2011

Zoness posted:

God now I have to re-relearn tempest and I don't even play my warrior more than once a week!

pure tempest is outparsed by tempest/paragon which is literally 3 buttons if youre lazy, and 5/6 if you arent

Murvin
Jan 7, 2008
Jet-setter and raconteur


I was under the impression the new 10 man was out today, I'm irrationally disappointed now.

StumblyWumbly
Sep 12, 2007

Batmanticore!

Murvin posted:

I was under the impression the new 10 man was out today, I'm irrationally disappointed now.

Deepstrike is only an expert, but it is probably more interesting than DH.
Is Deepstrike the one with the dragon at the end or the one with all the lasers?

do u believe in marigolds
Sep 13, 2007

StumblyWumbly posted:

Deepstrike is only an expert, but it is probably more interesting than DH.
Is Deepstrike the one with the dragon at the end or the one with all the lasers?

It's the one with the guy that shows up again in River of Souls and the expert doubles in size to the regular because a wall breaks at the bottom.

Also, game was live for about an hour and then went down. New quest chain gives Keeper rep.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer

StumblyWumbly posted:

Deepstrike is only an expert, but it is probably more interesting than DH.
Is Deepstrike the one with the dragon at the end or the one with all the lasers?

Lasers and the maze where someone inevitably falls off (may have been me a lot okay) and has to run back in.

Machai
Feb 21, 2013

Zoness posted:

Lasers and the maze where someone inevitably falls off (may have been me a lot okay) and has to run back in.

It was the worst dungeon because of this. So many PUG groups disbanded because of falling off the bridge shenanigans. Also it was long and kinda boring and the last boss was bugged so you were stuck in combat and had to run away before you could LFG port out at the end.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer

Machai posted:

It was the worst dungeon because of this. So many PUG groups disbanded because of falling off the bridge shenanigans. Also it was long and kinda boring and the last boss was bugged so you were stuck in combat and had to run away before you could LFG port out at the end.

I don't know when they enabled it but convert to raid lets you LFG port in combat.

Beef Hardcheese
Jan 21, 2003

HOW ABOUT I LASH YOUR SHIT


Is there anywhere outside the game where you can view the Rift Store, or a list of what you can buy with credits?

marhom
Jul 1, 2004

bear is driving
oof

Daglar posted:

We've unfortunately identified an issue that never reared its head on PTS with hundreds of players beating on it over the last month or in any of our internal testing. The issue is severe enough that unlocking the servers can result in terrible damage to characters.

We are locking all servers until we can resolve the issue. This may be an unfortunately long downtime today.

I apologize for the inconvenience.

~Daglar

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shut up gelly
Oct 27, 2011

Oraculum Animi posted:

It's the one with the guy that shows up again in River of Souls and the expert doubles in size to the regular because a wall breaks at the bottom.

Also, game was live for about an hour and then went down. New quest chain gives Keeper rep.

never heard of keeper rep, any good rewards from that?

  • Locked thread