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The data file allowed Shepard to open the arms so the fleet could engage Sovereign. If the protheans could lock the Reapers out of the Citadel for the rest of time with a data file the scientists would probably have used it 50k years ago.
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# ? Nov 6, 2013 06:05 |
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# ? May 30, 2024 08:22 |
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The Reapers not taking the Citadel isn't an overwhelming plot hole. They think the plans for the Crucible were stopped cycles ago, and they don't seem to think in terms of tactics beyond "go find Highly Populated World and reap." The Citadel has a few million citizens, but the worlds the Reapers are focusing on (homeworlds) have billions. In addition, it makes sense to leave it as last- so long as it exists refugees will pour in there. Otherwise they'll scatter and be harder to track down.
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# ? Nov 6, 2013 08:00 |
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Sky Shadowing posted:The Reapers not taking the Citadel isn't an overwhelming plot hole. They think the plans for the Crucible were stopped cycles ago, and they don't seem to think in terms of tactics beyond "go find Highly Populated World and reap." Which doesn't make much sense since Reapers are supposed to be a level of intelligence above anything in the galaxy. Of course then we find out that these hyper intelligent godlike machines are controlled by a boring ai with a singular purpose. Reapers are built up to almost mythical levels in the first two games and then we find out they're literally no better than vi programs as they have no real free will. Starchild was a moronic decision on many levels and that's one of the biggest.
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# ? Nov 6, 2013 08:09 |
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Reapers can't even get a decent build order going. They're idiots.
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# ? Nov 6, 2013 08:22 |
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Is everybody still complaining about how dumb the story was? I think it's time to let go. Just install that dumb Happy Endings mod and there is no Starchild, just Reaper death.
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# ? Nov 6, 2013 08:24 |
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Vigilance posted:Which doesn't make much sense since Reapers are supposed to be a level of intelligence above anything in the galaxy. Counterpoint to this, but what do the Reapers need with the Citadel in ME3? The Citadel provides three functions to the Reapers: 1) enable a quick entrypoint into the galaxy 2) ability to cut off the head of galactic government 3) ability to shut off the relay network to isolate planets for easy harvesting 1) is no longer needed. 2) doesn't even matter since this cycle doesn't have a united government as previous cycles apparently did, and much of the galaxy isn't even under the jurisdiction of the Council anyway (including the Terminus Systems and the Attican Traverse to a lesser extent.) Instead the Reapers are going after the homeworlds of the worlds of the four main Council species. 3) is the one thing that the Reapers should have wanted to do, but their cockiness is right in character, looking at how Sovereign and Harbinger behaved.
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# ? Nov 6, 2013 08:30 |
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Sky Shadowing posted:The Reapers not taking the Citadel isn't an overwhelming plot hole. They think the plans for the Crucible were stopped cycles ago, and they don't seem to think in terms of tactics beyond "go find Highly Populated World and reap." I was going to argue against this as the whole plot of ME1 is to stop the Reaper's extremely classy 'encourage centralised government -> cripple galactic civilisation in one overwhelming assault' scheme, but ME3 proved that it only took them a couple extra years to paddle to the edge of the galaxy and overwhelm everything anyway even when they're 2000 years behind schedule and their reapees have access to reverse engineered reaper weapons. Reapers are dumb.
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# ? Nov 6, 2013 12:25 |
Mass Effect 3 makes perfect sense when you realise it's only a sequel to Mass Effect 2 and acts as if much of the first Mass Effect never happened.
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# ? Nov 6, 2013 12:44 |
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2house2fly posted:The data file allowed Shepard to open the arms so the fleet could engage Sovereign. If the protheans could lock the Reapers out of the Citadel for the rest of time with a data file the scientists would probably have used it 50k years ago. No, it definitely locked out the citadel relay, and controlled the wider network. That's why Shepard gets to call in the human fleet. Sovereign and zombie Saren were trying to get control back manually when you kill their asses. The whole point is that the protheans didn't use their hack 50k years ago. By the time they had their backdoor onto the Citadel they'd already lost. The best they could hope for was to sabotage the Reapers' control of the station and leave the data for the next cycle hoping they could finish the job. Hell, it would be a pretty good scene for us loyalists for the council to turn round and say 'that's what we've been doing for the last two years,' and start turning the Reapers' own relay network against them. sassassin posted:I was going to argue against this as the whole plot of ME1 is to stop the Reaper's extremely classy 'encourage centralised government -> cripple galactic civilisation in one overwhelming assault' scheme, but ME3 proved that it only took them a couple extra years to paddle to the edge of the galaxy and overwhelm everything anyway even when they're 2000 years behind schedule and their reapees have access to reverse engineered reaper weapons. I thought the idea was that the Arrival DLC relay had been pulling them closer and closer the whole time. So when you destroy it, it's already done a lot of the work, but they're still stranded a few months out. Which is also dumb as hell and I can't remember if the game ever actually says it. Strategic Tea fucked around with this message at 13:25 on Nov 6, 2013 |
# ? Nov 6, 2013 13:22 |
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The Reapers basically waited all night for a taxi to take them to the front door of the pub when they could have walked there in 15 minutes. Maybe some of them were wearing heels.
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# ? Nov 6, 2013 14:29 |
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Strategic Tea posted:The whole point is that the protheans didn't use their hack 50k years ago. By the time they had their backdoor onto the Citadel they'd already lost. The best they could hope for was to sabotage the Reapers' control of the station and leave the data for the next cycle hoping they could finish the job.
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# ? Nov 6, 2013 17:19 |
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2house2fly posted:They had a hack which would prevent the Reapers from ever being able to control the Citadel again and chose not to use it? I mean I know the protheans were dicks, but... Lycus fucked around with this message at 19:23 on Nov 6, 2013 |
# ? Nov 6, 2013 19:18 |
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Milky Moor posted:Mass Effect 3 makes perfect sense when you realise it's only a sequel to Mass Effect 2 and acts as if much of the first Mass Effect never happened. This is very true. The problem is that ME is where nearly all the lore comes from. It's also the best game story-wise. And was written by an actual writer so is lot more cohesive.
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# ? Nov 7, 2013 03:24 |
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Waltzing Along posted:This is very true. The problem is that ME is where nearly all the lore comes from. It's also the best game story-wise. And was written by an actual writer so is lot more cohesive. I thought the story of Me2 was solid enough. It's 3 where it all falls apart at the seams.
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# ? Nov 7, 2013 03:47 |
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Yeah as much as I prefer the gameplay of the latter 2 games I think the first one has the best atmosphere and story. I wish we went back to extinct civilizations cities/planets like in Ilos and Feros.
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# ? Nov 7, 2013 04:02 |
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Mustang posted:Yeah as much as I prefer the gameplay of the latter 2 games I think the first one has the best atmosphere and story. I wish we went back to extinct civilizations cities/planets like in Ilos and Feros. Problem is that the game would get pretty stale and players would complain that nothing happens.
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# ? Nov 7, 2013 08:16 |
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I've wondered if the Terminus systems would have been more interesting if they had used the original concept of it being made up of all the races that didn't want to be a part of the Citadel Council, instead of just being the home of mercenaries and pirates. But I guess that was a money-saver.
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# ? Nov 7, 2013 09:11 |
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Waltzing Along posted:This is very true. The problem is that ME is where nearly all the lore comes from. It's also the best game story-wise. And was written by an actual writer so is lot more cohesive. I hate lore.
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# ? Nov 7, 2013 18:54 |
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Fag Boy Jim posted:I hate lore. The lore in ME1 was fantastic and it's a shame the games couldn't really live up to the universe built in that game.
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# ? Nov 7, 2013 18:58 |
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DrNutt posted:The lore in ME1 was fantastic and it's a shame the games couldn't really live up to the universe built in that game. The games after ME1 (well, ME2, mainly), were really good, and frankly, I'd rather they focus on telling good stories on their own terms, rather than telling stories that fit with the more boring bits of ME1's canon, or whatever. That road is the way to Wookiepedianism, and nobody likes that.
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# ? Nov 7, 2013 19:29 |
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I had a huge problem with ME1, frankly the whole game felt like a giant prologue. Like that first planet from KOTOR (Telos?) except stretched over several hours with godawful vehicle sections intersperced throughout. ME2 on the other hand, was a blast from start to finish. If ME1 had better lore, then ME2 had better character/storyline writing. ME3 was... Extremely uneven.
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# ? Nov 7, 2013 20:24 |
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Fag Boy Jim posted:The games after ME1 (well, ME2, mainly), were really good, and frankly, I'd rather they focus on telling good stories on their own terms, rather than telling stories that fit with the more boring bits of ME1's canon, or whatever. Their gameplay was leaps and bounds beyond ME1 but their stories were a hell of a lot weaker, with the exception of some cool rear end DLC like LotSB and Citadel. They set up this massive interesting game universe and then never really did anything other than shoot down corridors and run into the same three people over and over again in this supposedly vastly populated galaxy.
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# ? Nov 7, 2013 20:51 |
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PootieTang posted:I had a huge problem with ME1, frankly the whole game felt like a giant prologue. Like that first planet from KOTOR (Telos?) except stretched over several hours with godawful vehicle sections intersperced throughout. The Mako is a blast. Especially when you can use SloMo 5 to race around at quintuple speed.
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# ? Nov 7, 2013 21:41 |
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Zoran posted:The Mako is a blast.
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# ? Nov 7, 2013 22:33 |
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Little ME4 tease: https://twitter.com/YanickRRoy/status/398563131258978304/photo/1 Edit2: VVVVVVVV Edit: yeah, apparently the protagonist on the screen isn't human? hard to tell. Kurtofan fucked around with this message at 22:52 on Nov 7, 2013 |
# ? Nov 7, 2013 22:39 |
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And another (awful) picture https://twitter.com/GambleMike/status/398555808856035328
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# ? Nov 7, 2013 22:42 |
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The Unnamed One posted:And another (awful) picture Yanick Roy: "…with new characters to fall in love with…" I know that's probably supposed to indicate they're going to be proper characters with depth or who are fun to interact with but it just reads in a way that makes you very, very sad. Or
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# ? Nov 7, 2013 23:00 |
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I am way too excited about these minuscule teases.
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# ? Nov 7, 2013 23:03 |
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evilmiera posted:Yanick Roy: "…with new characters to fall in love with…" I do suppose that could mean it's not going to be strictly multiplayer only though.
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# ? Nov 7, 2013 23:05 |
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"New enemies to encounter" https://twitter.com/Garymaphone/status/398570495919927296
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# ? Nov 7, 2013 23:06 |
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If you don't romance anyone in ME1, can you start a romance with Liara in Lair of the Shadow Broker?
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# ? Nov 7, 2013 23:12 |
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I am excited about ME4 mainly because of the new team and especially Ian Frazier. Still love him for Lazarus. Then again Kingdoms of Amalur. But there's enough wrong about its development and the other people that were involved in it to overlook it.
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# ? Nov 7, 2013 23:15 |
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Wait, ME4 is actually a real thing that is going to happen? (Yes, I stopped paying attention to the series entirely after beating the last game)
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# ? Nov 7, 2013 23:40 |
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Voyager I posted:Wait, ME4 is actually a real thing that is going to happen? Yes, in game universe game, not necessarily a sequel to ME/shepard's story.
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# ? Nov 7, 2013 23:44 |
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Those tiny glimpses have left me feeling unreasonably excited and optimistic. I just want to go back to that universe again.
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# ? Nov 8, 2013 00:18 |
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Nope, not getting hyped.
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# ? Nov 8, 2013 00:20 |
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Spikeguy posted:If you don't romance anyone in ME1, can you start a romance with Liara in Lair of the Shadow Broker?
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# ? Nov 8, 2013 00:48 |
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I haven't put a minutes thought into wondering what the next game is going to be about (as someone 100% fine with ME3 and where it went) but after seeing what Battlefield 4 did with the Frostbite 3 engine, I'm unreasonably eager to see how the Mass Effect world can look when done on that scale and with those effects as opposed to an old version of the Unreal engine being held together with tape and spit.
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# ? Nov 8, 2013 01:18 |
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# ? Nov 8, 2013 07:21 |
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# ? May 30, 2024 08:22 |
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What the gently caress kind of mongoloid grip is this
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# ? Nov 8, 2013 07:41 |