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Jakse posted:Command Ops just got discounted. Seems a bit different than traditional turn based counter pushing. What are the thoughts on this? I kinda liked the demo, but didn't get a chance to play it a ton. If you're not playing Command Ops you're not playing the best Brigade level WW2 wargame ever made. HTTR requires BftB and has a lot of great Market Garden scenarios. But the base level BftB has a ton of content as well to get you started. Didn't expect to see big guns like WITP and BftB get discounts after so many months of them scouring the dregs of their catalogue, but here we are.
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# ? Nov 4, 2013 22:33 |
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# ? Jun 5, 2024 08:58 |
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Oh my god Command Ops is on sale and all it's going to cost me is going a week without cash. Why now Baloogan posted:It figures you guys would talk about WITP exactly when I had a probation. I know we talk a lot of poo poo about grognard games / Matrix around here, but goddamn there are very few video gaming experiences more fulfilling than orchestrating an amphibious invasion - land-based enemy airbase suppression, carrier-based close air support, ASW patrols, surface combat escorts, naval bombardment, and knowing that it's the culmination of literal months of planning and preparation. EDIT: What the hell happened to GBS
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# ? Nov 4, 2013 23:08 |
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gradenko_2000 posted:EDIT: What the hell happened to GBS Apparently FYAD discovered they don't have to follow the rules.
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# ? Nov 4, 2013 23:18 |
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gradenko_2000 posted:Oh my god Command Ops is on sale and all it's going to cost me is going a week without cash. Why now WITP PBEM is an incredibly emotional affair for me. Like, sometimes I need to take a walk to think a certain decision through because what if the scout report is wrong and there are 3 carriers instead of two!?!?!?! For all the poo poo it gets, it is still a great experience when you match your wits with another player.
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# ? Nov 4, 2013 23:36 |
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Its actually terrifying to run a turn sometimes, especially as the IJN as all their stuff is so irreplaceable and goddamn fragile. Also that moment when a submarine runs across your fleet carriers and sinks two fish into Kaga, leaving her unable to conduct flight ops and slowing your carrier force enough that they provide only a smattering of CAP for your amphibious force which then gets Alpha striked by the USN fleet carriers leaving your carefully laid plans in total ruin. (drat you you bloody Dutch boats with your working torpedoes.) Or that time your Mini-KB was loitering off the Australian east coast and she got jumped by Enterprise, Saratoga and Yorktown eh ArchangeI. (I am pretty sure that was you anyway.) Saros fucked around with this message at 23:53 on Nov 4, 2013 |
# ? Nov 4, 2013 23:47 |
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I was doing a witp Hotseat grand camapagin on a huge projector screen once a while ago and I have to say it was astounding.
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# ? Nov 4, 2013 23:58 |
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The funniest part about WITP is trying to explain it to other people. "Yes i've been playing this one game ongoing since 2010, no that's not unusual for this game." I've had games of WITP outlast relationships and jobs, a girlfriend used to refer to it as my mistress. This game.
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# ? Nov 5, 2013 00:09 |
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Saros posted:Its actually terrifying to run a turn sometimes, especially as the IJN as all their stuff is so irreplaceable and goddamn fragile. It was me, and it was even more infuriating because I loved pulling those stunts when I play allied. Also your ghostly force of commerce raiding cruisers. Of course, the shame of that day was washed away by docking KB in easy range of B-17s. Turns out the Zero can not kill heavy bombers worth a poo poo.
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# ? Nov 5, 2013 01:14 |
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Ah yes how could I forget my motley collection of ancient cruisers that wreaked so much havoc throughout the Dutch East Indies. Or do you mean the hilariously uncatchable ones in the north pacific who tweaked one of your battleships and made it home safe. I'm not entirely sure what was up with your surface forces that game but every time they made it into range they suddenly forgot how to shoot the enemy. Note for all players. NEVER leave ships docked within 25ish hexes of an enemy airbase. Even the IJN can give you a nasty surprise with nightflying Betties carrying 800Kg bombs.
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# ? Nov 5, 2013 02:27 |
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gradenko_2000 posted:How is the Allied player supposed to advance in the WITP:AE Guadalcanal scenario? I tried the Guadalcanal scenario first and didn't think it was a particularly good learning experience - your amphibious operations are pre-planned and you will run out of supply constantly as the Allies. I found that, after a few attempts, the Marianas campaign is a much better noob-teacher. As the Allies, you have overwhelming force, but still have to properly plan your amphibious assaults, or else Saipan will be painted in Allied blood. And it's just so drat gratifying to cruse around with a dozen+ carriers, absolutely wrecking poo poo. My one recurring problem has been the IJN's seemingly infinite supply of Betty bombers. True, my enormous CAP will utterly destroy them most of the time, but there are leakers - and all it takes is one torpedo to put a carrier out of commission. What's the most efficient way to deal with them? I've tried various combinations of airfield attacks and sweeps and seemingly never make a dent in the buggers' numbers. Hell, what's the best way to use fighter sweeps in general? I can never seem to get more than token results out of Sweep missions. Also, how do Sorties work? I always seem to burn through them faster than I want to, and they aren't used consistently from one carrier in a TF to the next, even if they're running identical missions with roughly identical numbers of planes. Then I need to bring them to a large base with some AE ships to resupply them, right? There's no option to resupply sorties at sea until AKE ships become available, right? Finally, goddamn, I spend as much time in the manual appendix looking up classes of obscure auxiliaries as I do actually playing the game. Seriously, Matrix, would it have killed you to consolidate some of the classifications of transports and auxiliaries? Do I really care about the difference between an APD, APM, LSD, and LSM? Myoclonic Jerk fucked around with this message at 15:33 on Nov 6, 2013 |
# ? Nov 6, 2013 15:30 |
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quote:Finally, goddamn, I spend as much time in the manual appendix looking up classes of obscure auxiliaries as I do actually playing the game. Seriously, Matrix, would it have killed you to consolidate some of the classifications of transports and auxiliaries? Do I really care about the difference between an APD, APM, LSD, and LSM? I don't think you understand how this works. More detail/realism is always better. What are you, a dirty casual? Let me tell you about my game of Advanced Squad Leader in 197..
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# ? Nov 6, 2013 15:38 |
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Who is going to volunteer to pick up World in Flames and let us know how awesome it is? $100 for the game, and another $100 if you want the optional map pack.
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# ? Nov 7, 2013 22:10 |
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vyshka posted:Who is going to volunteer to pick up World in Flames and let us know how awesome it is? $100 for the game, and another $100 if you want the optional map pack. Well since it's physical copy only and there's no retail version we're gonna have to wait another week for them to ship it out before we get any impressions of it.
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# ? Nov 7, 2013 22:12 |
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Isn't it boxed + download??
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# ? Nov 7, 2013 22:14 |
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Ah you're correct, you buy a physical copy but you get a digital version for 'free' There's no option to buy a cheaper version and not get the physical copy which you pay customs fees and shipping on. e: Including shipping and tax this thing is $150+ in europe, $110+ in the states. e2: quote:...is there a reason the maps don't scroll? Not complaining, just wondering if it was a conscious design decision, or something else... quote:scroll up and down with the mouse wheel, left and right with shift-mouse wheel e3: They seriously shipped a $110 board game without an AI. uPen fucked around with this message at 22:21 on Nov 7, 2013 |
# ? Nov 7, 2013 22:15 |
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uPen posted:
Or a fully functional multiplayer. Which leaves... pushing around a few units on the map by yourself I guess??
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# ? Nov 7, 2013 22:25 |
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At what point in development do you loving think panning is best done with the wheel or that loving shift-wheel? Seriously, what loving idiot thought that up!?
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# ? Nov 7, 2013 22:34 |
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Dark_Swordmaster posted:At what point in development do you loving think panning is best done with the wheel or that loving shift-wheel? Seriously, what loving idiot thought that up!? I will bet significant amounts of my net value that this is the way the designer scrolls for some arcane reason.
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# ? Nov 7, 2013 22:56 |
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Myoclonic Jerk posted:Finally, goddamn, I spend as much time in the manual appendix looking up classes of obscure auxiliaries as I do actually playing the game. Seriously, Matrix, would it have killed you to consolidate some of the classifications of transports and auxiliaries? Do I really care about the difference between an APD, APM, LSD, and LSM? Well the game is about amphibious operations and all those ships are really really different in size and capabilities, APD is a converted troop carrying Destroyer (the greatest things), LST/LSI are beaching craft for infantry tanks and LSD are giant floating docks that small landing craft unload from. Dunno what an APM is, do you mean an APA? Its understandable that the game differentiates them but it really has too many types of identical patrol vessels with different designations.
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# ? Nov 7, 2013 23:27 |
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Doesn't the game come with no AI? You're better off just getting the WIF Vassal module and playing that instead, rather than coughing out over a hundred bucks.
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# ? Nov 8, 2013 00:32 |
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Sir_Seth posted:Doesn't the game come with no AI? It's still goddamn incomprehensible that they would release a glorified VASSAL module that has no multiplayer AND no AI. I can understand skimping out on the latter, but not both.
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# ? Nov 8, 2013 01:20 |
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Just wait until I get done my in-depth World War 3 wargame. It's going to have a splash screen straight from the late 80's, a thousand buttons, a deployment phase that takes two real time days to complete, and then the game will just play a poorly compressed GIF of a msurhoom cloud on turn 1 and crash to desktop. It's not poorly made crap, it's realistic.
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# ? Nov 8, 2013 01:28 |
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Zaodai posted:Just wait until I get done my in-depth World War 3 wargame. It's going to have a splash screen straight from the late 80's, a thousand buttons, a deployment phase that takes two real time days to complete, and then the game will just play a poorly compressed GIF of a msurhoom cloud on turn 1 and crash to desktop. Sounds like a niche title. Probably want to charge $200.
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# ? Nov 8, 2013 02:35 |
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Fintilgin posted:Sounds like a niche title. Probably want to charge $200. Sounds about right, plus $50 for shipping. You wouldn't believe how much it costs to ship a big box of 5 1/4" floppy disks to each customer.
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# ? Nov 8, 2013 02:46 |
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Zaodai posted:Sounds about right, plus $50 for shipping. You wouldn't believe how much it costs to ship a big box of 5 1/4" floppy disks to each customer. Real Matrix Customers respond! quote:IMHO, I think its a class act to publish a hardcopy, I have often looked forward to purchasing a game only to find a cd/dvd/download contained in a giant box. I will happily pay the $199 (my guess) to have it, and the maps, bonus. Can't buy class, your born with it. quote:Some of these posts seem ridiculous to me. So you don't have a job, or have other priorities, then don't buy the game, buy food instead. This is a premium game and priced accordingly, for the first release. quote:There's a lot of "Me! Me! Me!" in some of these posts. Cool...if you don't like how they're doing it, don't buy the game. Looks like you got a winner!
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# ? Nov 8, 2013 02:59 |
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Fintilgin posted:Real Matrix Customers respond! Can I say I loathe all these people and they need to be beaten? Preferably until either they gain some sense or the bodies stop twitching?
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# ? Nov 8, 2013 03:02 |
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"Can't buy class, your born with it" is so perfect an encapsulation of these people that I don't have anything else to say.
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# ? Nov 8, 2013 03:38 |
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gradenko_2000 posted:It's still goddamn incomprehensible that they would release a glorified VASSAL module that has no multiplayer AND no AI. I can understand skimping out on the latter, but not both. This game is not for you. It's not a game, it's a lifestyle.
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# ? Nov 8, 2013 03:43 |
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Well those guys are doing some very deep rectal examinations with their heads.
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# ? Nov 8, 2013 03:51 |
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At this point I'm starting to think that the really, really grognardy games aren't really games at all to the die-hard Matrix fanbase - they're ego boosts meant to demonstrate that they are A: Financially successful, and B: Intelligent discerning smart people capable of playing spreadsheets, unlike the plebians. It doesn't really matter how it plays as long as it's expensive and ridiculously complicated. Matrix has always tried to talk about their games being "premium" products, and to a degree I think they've actually succeeded now - they've gone and turned the "higher end" of their games into genuine luxury products whose only objective value is bragging rights, even if those bragging rights only really mean a drat thing to themselves and each other. I still think they'd make boatloads more money if they actually focused on proper distribution and accessibility and reasonable price points, but hats off to them, they've managed to find a way to monetize what would normally be worthless.
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# ? Nov 8, 2013 04:16 |
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Matrix Games scratch an itch that no other game dev really satisfies. But not everyone has the itch for the 1990s computerized board game experience. I, for one, am absolutely fascinated by Command, and before that WITPAE and Harpoon; and I'm quite defensive about them. I can see where the people who are defending WiF(?) are coming from.
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# ? Nov 8, 2013 04:50 |
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Just out of curiosity, how much did the World in Flames board game cost when it came out? Like, the actual cardboard and chit one? Because somehow I don't think the cost of that was anywhere near $110.
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# ? Nov 8, 2013 05:14 |
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Baloogan posted:Matrix Games scratch an itch that no other game dev really satisfies. But not everyone has the itch for the 1990s computerized board game experience. Are you going to get it?
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# ? Nov 8, 2013 06:27 |
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Baloogan posted:Matrix Games scratch an itch that no other game dev really satisfies. But not everyone has the itch for the 1990s computerized board game experience. WiF costs over $100, closer to $200 if you want the physical map. For that you get a video game that is to my knowledge just a port of a decades old board game that can only be played in hotseat local play. And looks like this: If I bought this (I'm not) I would feel like I'm buying $90 worth of manual and $10 worth of game which is unfortunate because I would vastly prefer a PDF manual anyways.
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# ? Nov 8, 2013 06:36 |
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Davin Valkri posted:Just out of curiosity, how much did the World in Flames board game cost when it came out? Like, the actual cardboard and chit one? Because somehow I don't think the cost of that was anywhere near $110. I don't know about when it came out, but now there's the: $100 Classic Game: http://www.a-d-g.com.au//cgi/product_details?pr_id=1 $200 Deluxe Game: http://www.a-d-g.com.au//cgi/product_details?pr_id=2 or the $500 Super Deluxe Package: http://www.a-d-g.com.au//cgi/product_details?pr_id=3 So really, Matrix definitely knew the market they were targeting with this: People who will pay 3 figure amounts for games that they will never play to completion
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# ? Nov 8, 2013 06:38 |
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Dark_Swordmaster posted:Are you going to get it? WiF? No. I've only bought Command from Matrix Games this year. My last Matrix Games purchase before Command was Forge of Freedom: The American Civil War 1861-1865 and Scourge of War: Chancellorsville back when I was really into the Civil War in late 2012. I've been thinking of getting Flashpoint Campaigns, or at least trying to get a free copy if I stream it live a couple of times on my stream.
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# ? Nov 8, 2013 06:40 |
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Aside from WITP I don't even like boardgames or computer boardgames.
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# ? Nov 8, 2013 06:42 |
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blackmongoose posted:I don't know about when it came out, but now there's the: The super deluxe version has the most hilarious naming convention of 'X in flames.' EXPANSION in flames. THAILAND in flames. JEEP GRAND CHEROKEE in flames. YOUR WALLET in flames.
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# ? Nov 8, 2013 07:28 |
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Alikchi posted:"Can't buy class, your born with it" is so perfect an encapsulation of these people that I don't have anything else to say. Most of their playerbase are literally old white dudes, so I wasn't really surprised at all the FYGM seeping through whenever a 'defend the pricing' thread comes out. Dark_Swordmaster posted:The super deluxe version has the most hilarious naming convention of 'X in flames.' EXPANSION in flames. THAILAND in flames. JEEP GRAND CHEROKEE in flames. YOUR WALLET in flames. The Something Awful Forums > Discussion > Games > Grognard Games Megathread - YOUR WALLET in Flames
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# ? Nov 8, 2013 09:05 |
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# ? Jun 5, 2024 08:58 |
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gradenko_2000 posted:It's still goddamn incomprehensible that they would release a glorified VASSAL module that has no multiplayer AND no AI. I can understand skimping out on the latter, but not both. So, what are supposed to do with it? Is it a glorified Solitaire for insufferable people? E: Upon closer inspection, it appears to be even worse than that. Welp. But if the hard-print edition happens to be embellished with the sort of naturally classy art displayed in-game, it'd better go on your bloody mantelpiece! steinrokkan fucked around with this message at 12:03 on Nov 8, 2013 |
# ? Nov 8, 2013 12:00 |