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I haven't played a wrestling game in years, but the graphics actually look worse than they did 5+ years ago. Is it just the quality of the recording or something? The models look like they came straight out of Smackdown 2.
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# ? Oct 30, 2013 06:48 |
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# ? Jun 5, 2024 05:48 |
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cmndstab posted:I haven't played a wrestling game in years, but the graphics actually look worse than they did 5+ years ago. Is it just the quality of the recording or something? The models look like they came straight out of Smackdown 2. It's 2k s first WWE game as they just got the license from THQ when they closed so I'm not surprised in the least that it is hosed. Next year should at least be playable as they will have a full development cycle.
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# ? Oct 30, 2013 06:58 |
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So the pirates blunderbus in Chivalry: Deadliest warriors apparently has the force of a cannon, which leads to some interesting physics glitches. Bonus broken knight animations.
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# ? Oct 30, 2013 07:22 |
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WWE 14 is the mecca of unintentional glitches. I love that it is so broken and wrong. Especially if people play that game "competitively"
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# ? Oct 30, 2013 10:25 |
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Sherringford posted:The fact that seems to be Sin Cara makes it even funnier to me. Did anything in special trigger the glitch or did it just happen out of nowhere? Completely out of nowhere. Fatal 4-Way ladder match, nobody was near him and he just decided to hoverbounce. And cmndstab, the camera quality isn't doing it any favors, but it's pretty rough looking anyway. I'd say some of the older WWE games definitely looked better.
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# ? Oct 30, 2013 10:52 |
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Soulex posted:WWE 14 is the mecca of unintentional glitches. There's no other kind of glitch, by definition.
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# ? Oct 30, 2013 16:42 |
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Lizard Wizard posted:There's no other kind of glitch, by definition. Vine sauce
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# ? Oct 30, 2013 18:02 |
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I don't really count Vinesauce stuff as glitches. Simulations of glitches, maybe.
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# ? Oct 30, 2013 18:11 |
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Yeah, they're corruptions, intentionally tampering with the code. Glitches just sort of happen.
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# ? Oct 30, 2013 18:15 |
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Lizard Wizard posted:There's no other kind of glitch, by definition. You could make a case for glitches that are deliberately left intact for one reason or another as being "intentional glitches".
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# ? Oct 30, 2013 18:53 |
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Benly posted:You could make a case for glitches that are deliberately left intact for one reason or another as being "intentional glitches". At this point it becomes a feature. If part of a program is acting the way the programmer wants it to, then it is not in fact a glitch.
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# ? Oct 30, 2013 18:55 |
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Lizard Wizard posted:There's no other kind of glitch, by definition.
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# ? Oct 30, 2013 19:11 |
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Isn't the story that the insane police response in the original GTA was a glitch that the testers had so much fun with they decided to keep it in?
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# ? Oct 31, 2013 16:54 |
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Vomax posted:Isn't the story that the insane police response in the original GTA was a glitch that the testers had so much fun with they decided to keep it in? I have heard that as well. Once I was running from the po-po in GTAIV. I ran into a fence and was kind of stuck on the terrain--I couldn't see what I was stuck on. I had three stars, I think. Anyway, a cop car runs into me, and for some reason can't get out of his vehicle, doesn't shoot at me, doesn't really do anything but just... sit there, car revving. And then another cop comes--I'm still stuck on the terrain, and don't want to get out of the car and suicide-by-cop myself. This cop car DRIVES OVER the other cop car to get to me. Then like five more come and do the same thing, until I am at the bottom of a cop-car Katamari ball. I escaped because one of the cars somehow dislodged me and I just drove out from under them. It's never happened again, even though I've tried to make it work again.
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# ? Oct 31, 2013 17:16 |
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Haymaker_Betty posted:I have heard that as well. My favorite GTA glitch was rather simple but absolutely hysterical. In San Andreas, a bike cop happened to get in the way of my molotov rampage as he was stopping at a red light. Instead of, you know, reacting, he just sits there on his bike, waiting for the light to change. When it goes green, he drives down the road for about half a block when he suddenly realizes that he is burning to death and starts freaking the gently caress out until he finally loses control of the bike and dies.
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# ? Oct 31, 2013 17:27 |
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We talking about wrestling? https://www.youtube.com/watch?v=FmDkye6IwPE&t=1263s
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# ? Oct 31, 2013 20:54 |
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Wrestling, you say? http://youtu.be/MbSYGzFIMOc?t=32m52s
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# ? Nov 1, 2013 06:24 |
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Vomax posted:Isn't the story that the insane police response in the original GTA was a glitch that the testers had so much fun with they decided to keep it in? I have heard the same about the giants sending people into orbit in Skyrim. https://www.youtube.com/watch?v=nA4_zCod9cM
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# ? Nov 1, 2013 13:51 |
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Best GTAIV glitch has got to be the swingsets. If you do it right, you can launch clear into Alderny.
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# ? Nov 1, 2013 15:31 |
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TaurusTorus posted:Best GTAIV glitch has got to be the swingsets. If you do it right, you can launch clear into Alderny. A GIF I posted at the beginning of the thread, an attempted arrest on the Swingset of Doom:
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# ? Nov 1, 2013 15:34 |
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TaurusTorus posted:Best GTAIV glitch has got to be the swingsets. If you do it right, you can launch clear into Alderny. In Saints' Row IV, I think if you upgrade your sprint to have the Vortex effect when you do a super jump near or on vehicles, you'll launch straight up into the stratosphere. You can even do it while standing on a falling aircraft.
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# ? Nov 1, 2013 16:59 |
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Zzulu posted:Reminds me of Reminds me of playing Fallout 3 when my video memory went bad http://www.flickr.com/photos/tehloki/sets/72157608780813716/ Highlight:
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# ? Nov 1, 2013 23:08 |
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I also had a really weird experience trying to play Telltale's The Walking Dead on a laptop with integrated graphics. Don't scroll TOO far unless you want spoilers. http://steamcommunity.com/id/tehloki/screenshots/?appid=207610&sort=oldestfirst&browsefilter=myfiles&view=imagewall
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# ? Nov 3, 2013 02:59 |
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The PC version of Oblivion has support for 360 controllers. Sort of. I'm not sure why - possibly a very small deadzone - using a 360 controller tends to leave your character slowly drifting in one direction or another, and if it starts to do this, be ready to fight the controls. The game uses your 360 controller if it's plugged in upon startup, so more like than not you'll run into this if you've been playing some controller-based game for a while and decide to take the ol' Elder Scrolls for a whirl. Naturally, upon encountering this problem you unplug your controller, and if you're MOVING when you unplug it (which OF COURSE YOU ARE if you're experiencing the glitch) it tanks your movement speed until you close the game. Scaly Haylie has a new favorite as of 17:29 on Nov 7, 2013 |
# ? Nov 7, 2013 17:25 |
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I think it has a sort of generic support for controllers like a lot of games from around those years. Since the 360 controller has no dead zone setting in the drivers, if games aren't programmed with their own you get that. It really lends driving games that "Desert Bus" effect.
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# ? Nov 7, 2013 17:33 |
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carry on then posted:I think it has a sort of generic support for controllers like a lot of games from around those years. Since the 360 controller has no dead zone setting in the drivers, if games aren't programmed with their own you get that. It really lends driving games that "Desert Bus" effect. It uses the same control scheme as the 360 version when a 360 controller is present, so I'm pretty sure they put SOME time into it.
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# ? Nov 7, 2013 17:42 |
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But do the buttons show the correct labels? That's usually how I can tell they actually brought full support and didn't just include a default mapping for controls.
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# ? Nov 7, 2013 17:43 |
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The PC version of TF2 also has 360 controller support, and it's actually pre-programmed with different speeds based on how far you tilt the joystick. Which is entirely pointless considering there's never any reason not to be going at top speed at all times in TF2. But it's great for picking Scout with, and moving so painfully slowly that your whole team will start actively trying to push you to the objective.
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# ? Nov 7, 2013 17:46 |
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tehloki posted:I also had a really weird experience trying to play Telltale's The Walking Dead on a laptop with integrated graphics. Don't scroll TOO far unless you want spoilers. The Walking Deadly Premonition.
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# ? Nov 7, 2013 18:00 |
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miscellaneous14 posted:The PC version of TF2 also has 360 controller support, and it's actually pre-programmed with different speeds based on how far you tilt the joystick. Which is entirely pointless considering there's never any reason not to be going at top speed at all times in TF2. It also still lets you turn on a dime as a demoknight
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# ? Nov 7, 2013 18:05 |
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tehloki posted:I also had a really weird experience trying to play Telltale's The Walking Dead on a laptop with integrated graphics. Don't scroll TOO far unless you want spoilers. There's a video containing some of these visual bugs. It makes the characters look way more horrifying than the actual zombies. https://www.youtube.com/watch?v=terpv-Rb4q4
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# ? Nov 7, 2013 18:08 |
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edit. Kennel has a new favorite as of 18:23 on Nov 7, 2013 |
# ? Nov 7, 2013 18:14 |
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This was also my favorite horrible part. EDIT: Again, I don't know if this is a glitch, but I am a large fan of the "floating props" in prophunt. When you switch to a prop that's kind of big, sometimes you'll get caught on the prop you changed into and start just rising slowly into the air. It really makes it hard to hide. Also, if someone jumps on top of you, you both get stuck. I think it's just the way the game works, though, not a glitch. It is still funny, however, to hide the entire round as a pair of plants, on a pedestal, one atop the other, and no hunters notice.
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# ? Nov 7, 2013 18:16 |
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A nice quick one. Way back in my Oblivion days, I decided to rank up my Alchemy skill, which of course meant I had to make a shitload of garbage potions. For fun, I threw them all out, individually, into a large basket. The basket and all the potions (some 100 of them) were all physics objects. Right around the 80 mark, the basket was nearly full, and rumbled as if possessed constantly. The glass clinked quietly and ominously as the physics engine warned against going further. Just as I was finishing a grind session, I put my last potion for the day on the top of the basket. It hovered over the top, slid to the side and fell off. I was determined, however, to put all my junk potions into that basket. Upon moving it there again, the basket shot over to the wall and climbed up to the ceiling, then exploded all the potions all over the gently caress, causing them to ricochet off everything in the house, going through closed doors, blasting books off shelves, the works. Since I was a back in those days and felt the need to clean it up, I was still finding Potions of Fatigue weeks later.
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# ? Nov 8, 2013 08:50 |
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Similarly, In Oblivion you buy yourself a fine keep in one of the DLC packs. It was my duty to reclaim every human heart from those Daerdic heathens and store them in my abode until I could find the rightful owners to return them. Some adventurers display Elven masterwork swords or Dwarven jewelry in their glass cabinets. Not me. No, my home would be a temple to my cardiac crusade. Every heart would be kept in the glass cases in my front room so that visitors could see the full breadth of my deeds and admire me for my works. Once one case was positively brimming with human hearts, I would close the lid and MERCIFUL LORD! The hearts, they began to beat anew! Perhaps these organs held some humanity in them still and could, somehow, communicate with one another. Maybe each piece was whispering to its neighbor suggesting they become human once more. My duty then lay in coating the interior of every case with as many hearts as possible. I was no wizard nor alchemist, nor was I was a modern Prometheus but ever did this life did spark from whence there was NOTHING! Alas, dear reader, as it is with many great minds, my hubris would be my undoing. I could not tell you how many hearts it took and if I were to recount it accurately, it would steal the breath of babes but eventually my lust for life caused a catastrophic failure. Upon returning to my keep with a bounty of natures most wonderful herbs and fruits (and a few insects and butterflies to tamp into an experimental poultice) my weathered nerves were jolted into new attention. A thunderclap of glass and meat struck the echoing halls and assailed my senses. Some invisible, wretched devil crept just beyond my sight and saw fit to unleash my collection and haphazardly redecorate my warm and familiar home and transform it into an alter to chaos; a shrine to his mad-god. Near as I could gather, this trickster did not grace my possessions with its vile fingers; no objects, no matter their value, had been removed. Truly the pious man whom keeps the righteous spirit of The Nine in his will could never begin to understand these methods but the ground where this demon lays its head to rest must be hell indeed.
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# ? Nov 8, 2013 09:59 |
I used to get that same glitch even in Oblivion and same again in Skyrim. I liked trying to decorate my house with all my precious shinies but putting them into a nice bowl on the table usually resulted in their reaching some weird gem critical mass and exploding all over the house. Funny glitch I think might be a glitch but could have been actual gameplay was that quest in Skyrim you have to go into a cave where people are summoning something and interrupt it. So I head there and cave is full of mages AND skeleton guys who are all just chilling together and I don't have any armour because I found a pretty dress... yeh anyway I had this thing where I love to see what's the furthest target I can hit with an arrow and I actually managed to plug some skeleton waaaay off into the distance. This does something to the AI or fucks up what gets blamed for the attack and the skeleton guys loving go apeshit on the mage guys and all manner of hell breaks loose and the guys doing the summoning end up being killed and I get the 'you have successfully stopped blah blah blah' without having even been spotted by them. I go in and pick off the survivors, collect loot. I didn't know it was supposed to trigger cutscenes and dialogue and poo poo until I attempted a playthrough using a melee character. Kinda wish I'd recorded it but maybe it'd still work, I'd try again but they ruined the game with loving killcam on arrows.
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# ? Nov 8, 2013 10:19 |
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It's fairly easy to get that cave to blow up with an arrow that way. It's my preferred method.
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# ? Nov 8, 2013 10:24 |
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I was streaming the PC version of Deadly Premonition a few hours ago and this happened (Fast forward to 3 minutes if you dont want to wait)
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# ? Nov 8, 2013 12:26 |
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miscellaneous14 posted:The PC version of TF2 also has 360 controller support, and it's actually pre-programmed with different speeds based on how far you tilt the joystick. Which is entirely pointless considering there's never any reason not to be going at top speed at all times in TF2. How can you push your own teammates push you when friendlies have no collision? My favorite Oblivion glitch is the game bugging the gently caress out if you try to sit down after completing the Knights of the Nine DLC. You remain static and in third person mode with only the camera in your control. It lasts for a few minutes but feels like eternity. It doesn't sound like such a big deal for that game. When would you ever need to place your virtual self in a chair? Then you load up Shivering Isles. Oh, you want to meet Sheogorath? Why don't you take a seat...
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# ? Nov 9, 2013 00:49 |
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# ? Jun 5, 2024 05:48 |
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Action Tortoise posted:My favorite Oblivion glitch is the game bugging the gently caress out if you try to sit down after completing the Knights of the Nine DLC. What the gently caress line of code is that?
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# ? Nov 9, 2013 00:51 |