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Picked this up last night and I'm really liking it, though my contrast seems to be waaay up with shadows too dark and brightness too bright, Ill have to have a look at some settings.
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# ? Nov 6, 2013 15:21 |
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# ? May 30, 2024 18:58 |
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This game is definitely fun and I am quite enjoying it. The mouse acceleration issues still persist though, hopefully they will get this problem ironed out soon, they say they are still working on it.
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# ? Nov 6, 2013 17:19 |
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Yeah, I think I'll set this aside until they fix the mouse acceleration.
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# ? Nov 6, 2013 19:52 |
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Oh wow I just got torn in half! Holy crap! RIP Marcus. You weren't tough enough. Edit: Well it's now 2:30 am and I'm still playing so I think this game is pretty drat fun. Shoehead fucked around with this message at 03:30 on Nov 7, 2013 |
# ? Nov 6, 2013 22:05 |
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It's definitely fun, but I'm finding the pace of random mission generation to be pretty intense. Stupid incompetent survivor buddies.
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# ? Nov 8, 2013 04:22 |
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You don't actually have to tackle the random missions as soon as they appear. The time limit on them is pretty generous, and even if it lapses usually what happens is the survivor just completes the mission without you.
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# ? Nov 8, 2013 09:59 |
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I'm really enjoying the game but I wish I had more space. I set up shop in the house in that southwest part of the map, the one with the tree house. And I built a sleeping area, a workshop and a medical area outside and now I'm out of room which sucks because I'd really like a training area in there too. I'll have to scout for something bigger. Can someone explain to me how outposts work? So far I've figured out that they project permanent safe zones and I've been using that to counter frankly annoying amount of hordes that keep attacking my house.
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# ? Nov 8, 2013 11:20 |
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Demiurge4 posted:I'm really enjoying the game but I wish I had more space. I set up shop in the house in that southwest part of the map, the one with the tree house. And I built a sleeping area, a workshop and a medical area outside and now I'm out of room which sucks because I'd really like a training area in there too. I'll have to scout for something bigger. I moved into the warehouse just down the road. You basically have to start from scratch there so it was a bit dodgy while I waited for the tower to go up.
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# ? Nov 8, 2013 15:05 |
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They will give you daily resources based on whatever the location contained, so leave at least one resource stack when searching it, then you can take them once you own the place. They hinted at Breakdown coming out "not this week", and with Burial at Sea and Enemy Within dropping Tuesday, I'm gonna have a busy November, gently caress consoles. Kasonic fucked around with this message at 15:08 on Nov 8, 2013 |
# ? Nov 8, 2013 15:06 |
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Demiurge4 posted:I'm really enjoying the game but I wish I had more space. I set up shop in the house in that southwest part of the map, the one with the tree house. And I built a sleeping area, a workshop and a medical area outside and now I'm out of room which sucks because I'd really like a training area in there too. I'll have to scout for something bigger.
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# ? Nov 8, 2013 17:46 |
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Collateral Damage posted:As far as I know there's no home site where you can fit all the facilities at the same time. I reckon this is intentional. This is true, though hardly a hindrance... some of the facilities can be effectively made obsolete. The Library and Munitions lab can be abandoned once all research has been performed. I actually built a Munitions lab, medical lab, and library at the church and was half way through all research upgrades before my first move. Pipe bombs make infestations a snap, 1-2 thrown in a window will clear the entire place out without taking a scratch.
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# ? Nov 9, 2013 22:29 |
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Late to the party, this game is amazing! Still feels a bit like a 360 game though. Any tweaks to crank up the graphics passed ultra?
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# ? Nov 10, 2013 14:13 |
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Been playing this game like hell this weekend. Lots of fun. But I am bit unsure about how outposts work. I found this warehouse with about three rucksacks worth of building material. I turned it into an outpost. That means the building produces building material until it runs out of resources. Right? The other option being I just loot it all and bring it back all at once. I can still do that apparently but will I get more over time if I let it be inside the outpost?
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# ? Nov 10, 2013 17:41 |
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FuzzySlippers posted:Late to the party, this game is amazing! Still feels a bit like a 360 game though. Any tweaks to crank up the graphics passed ultra? I don't know if you're like me, but I was disappointed with the lack of 2560x1440 resolution. Just add -fullscreen to the launch options, and the game runs in your desktop's native resolution. Works for me, really helped with my graphics complaints. But the game itself? Ehh... a bunch of small, little things that bother me. I feel like I don't truly "get" this game, like I might be missing something.
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# ? Nov 10, 2013 17:53 |
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Torabi posted:Been playing this game like hell this weekend. Lots of fun. But I am bit unsure about how outposts work. I found this warehouse with about three rucksacks worth of building material. I turned it into an outpost. That means the building produces building material until it runs out of resources. Right? The other option being I just loot it all and bring it back all at once. I can still do that apparently but will I get more over time if I let it be inside the outpost? When you initially set up an outpost, it will look at the rucksacks currently there and pick the first one alphabetically. From then on it will produce that type of item (ammo/food/gas/materials). Once it's up an running, it doesn't need any more rucksacks on site - you can and should loot everything there. If you build an outpost on a site with no rucksacks (which you might want to do to block zombies from spawning near your base) it will produce ammo.
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# ? Nov 11, 2013 00:39 |
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Revol posted:I don't know if you're like me, but I was disappointed with the lack of 2560x1440 resolution. My hack for the resolution was to push it into windowed, maximize it, and then use borderless window to force it to full. I'm digging the game a lot but I don't usually like zombie or "survival horror" games so its the emphasis on the survivors that really hooks me. I can't think of a game that has ever implemented much of anything like its perma death multi party sandbox style. FuzzySlippers fucked around with this message at 01:36 on Nov 11, 2013 |
# ? Nov 11, 2013 01:34 |
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Torabi posted:Been playing this game like hell this weekend. Lots of fun. But I am bit unsure about how outposts work. I found this warehouse with about three rucksacks worth of building material. I turned it into an outpost. That means the building produces building material until it runs out of resources. Right? The other option being I just loot it all and bring it back all at once. I can still do that apparently but will I get more over time if I let it be inside the outpost? Best resource I've seen for Outposts is on the dev blog http://stateofdecay.wikia.com/wiki/Outposts There's a lot of quirks to consider such as the type of resources you can get from them, and at what times.
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# ? Nov 11, 2013 02:18 |
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Does this game have proper kb + mouse controls yet? I'm not touching it before every bit of floatyness and acceleration is gone from mouse controls. If not, have the developers given any ETA or is it a "soon" thing? I recall reading the controls should've been done by the time early access ends but I've seen a lot of complaining about them still.
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# ? Nov 11, 2013 06:48 |
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Fewd posted:Does this game have proper kb + mouse controls yet? I'm not touching it before every bit of floatyness and acceleration is gone from mouse controls. If not, have the developers given any ETA or is it a "soon" thing? They'll be patching the mouse acceleration out sometime in the next few weeks. The update history says it should be done by the end of the year at the latest.
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# ? Nov 11, 2013 18:57 |
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This looks really awesome and it's taking everything I have to wait for my faux-ADHD to kick in so that I forget about this until it goes on steam sale for less than $20; I'm only even exercising this much restraint because mouse acceleration issues annoy me.
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# ? Nov 11, 2013 19:34 |
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Preacher spoilers: is there any way to prevent him from buying it? Does he always get the black fever, and can it be cured? It took me for-loving-ever to recruit a doctor, so he just got sicker and sicker until Alan shot him. I need pep talks, goddammit!
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# ? Nov 11, 2013 20:15 |
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Sheen Sheen posted:Preacher spoilers: is there any way to prevent him from buying it? Does he always get the black fever, and can it be cured? It took me for-loving-ever to recruit a doctor, so he just got sicker and sicker until Alan shot him. I need pep talks, goddammit! Nope, the preacher always dies. Not sure if you've encountered it yet but Alan can also get sick and whether or not he gets better seems to be little more than a coin toss.
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# ? Nov 11, 2013 21:02 |
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Feeble posted:Nope, the preacher always dies. Not sure if you've encountered it yet but Alan can also get sick and whether or not he gets better seems to be little more than a coin toss. Yeah, that happened to me too. I took him to a shed and put him out of his misery. Alan can actually survive, but the infinitely more useful preacher is condemned to die? gently caress.
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# ? Nov 11, 2013 23:31 |
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On the bright side that's the last of the real story related deaths the game throws at you. From now on so long as you keep a moderate supply of medicine and never let your people start to starve you'll never have to deal with sickness again.
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# ? Nov 12, 2013 00:16 |
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This game is awesome but really wish it had co-op. Anyone know if 7 days to die is any good? http://7daystodie.com/
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# ? Nov 12, 2013 00:28 |
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Danith posted:This game is awesome but really wish it had co-op. Anyone know if 7 days to die is any good? http://7daystodie.com/ If you like Minecraft and zombie stuff then you will probably like it. It's extremely rough around the edges but can still be fun building your own or fortifying a pre-existing building.
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# ? Nov 12, 2013 00:42 |
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Ugh, seriously no word on the DLC release yet?
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# ? Nov 12, 2013 02:40 |
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Official word from the 5th was "It's not this week":UndeadLabs posted:We _hoped_ to get Breakdown to you on Halloween, because what an awesome date to launch a zombie game, right? Emphasis on this week.
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# ? Nov 12, 2013 03:19 |
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I'm a huge fan of SoD. I had no idea what it was when it came out for Steam. I've played through it three times now and consider it to be one of the best indie games I've ever played. If they need more time to work on the DLC, I won't complain. I'd prefer the end result be concentrated on higher quality and not a deadline.
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# ? Nov 12, 2013 03:21 |
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I ended up buying this on Steam since I no longer have a 360 to play it on, and I LOVE every loving aspect of the game, it is exactly what I wanted Dead Rising to be, back 5ish years ago when it first came out. That said, I hope they fix the quirkiness of the game, like how animations (of which there are so many dealing with, say, if a zombie is going to be falling back against a stall in a bathroom) tend to stutter or happen and end with a zombie slumped the wrong way, with his body against air. And the PC version LOOKS as though it is being rendered at 720 and upsampled to your higher resolution. I can't tell if that's for certain what's going on, but I suspect it is from the quality of the graphics. Does anyone know if that's the case? I mean, the main menu has the look of that being the case, with it effectively being postage-stamped with black bars on all 4 sides. I hate to bring any of these complaints up when the game is so loving awesome and has so much potential, but I want it to kick as much rear end as it will in another few weeks or months right now! :P
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# ? Nov 12, 2013 04:28 |
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Feeble posted:On the bright side that's the last of the real story related deaths the game throws at you. From now on so long as you keep a moderate supply of medicine and never let your people start to starve you'll never have to deal with sickness again. Yeah, those plot deaths are essentially part of the game's extended tutorial, in that case teaching you about mercy kills and zombie infection. They also advance the game's overall plot a little bit, by giving you your first glimpse of 'Black Fever'. Pisses me off that they chose that character to buy it, because you lose out on an awesome bonus that is never replaced.
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# ? Nov 13, 2013 04:39 |
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I already broke down and bought it right before I left for work, so I played for like 5 minutes. Already really like what I saw, already kind of annoyed at the mouse acceleration bug, annoyed that I can't rebind keys. What is this, the 90s? Seriously though, it otherwise ran and handled really well. Looking forward to sinking some time into it.
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# ? Nov 13, 2013 18:11 |
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Apparently Breakdown releases on the 29th. http://www.eurogamer.net/articles/2013-11-15-state-of-decay-expansion-breakdown-out-29th-november
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# ? Nov 16, 2013 03:21 |
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S.T.C.A. posted:I already broke down and bought it right before I left for work, so I played for like 5 minutes. It has quite a bit of charm and apparently the developers are continuing to tweak and support more features. I hear key rebinding is coming next patch! Just a word of warning, though, they recently nerfed the Snyder Trucking site, so the workshop it comes with has a random chance to be almost useless or actually useful. Which is pretty bullshit, because you can't upgrade it as its built in, so you have a random chance of getting hosed and losing an upgrade slot because you have to build a redundant workshop.
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# ? Nov 16, 2013 17:40 |
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That doctor you have to recruit early on to help Ed, shortly after he visited I got a mission to give him a hand - however, before I could reach his quest, it vanished (presumably he died). Does that lead to a doctor joining you eventually or did I gently caress it up? Hell, I've got a lot of quests vanishing before I can reach them, including the courthouse one in the bottom left - it was just so far away!
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# ? Nov 17, 2013 16:09 |
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Wolpertinger posted:That doctor you have to recruit early on to help Ed, shortly after he visited I got a mission to give him a hand - however, before I could reach his quest, it vanished (presumably he died). Does that lead to a doctor joining you eventually or did I gently caress it up? Short answers, slightly spoilery below. No. He is an NPC and never joins you. Yes, you hosed it up. He's probably dead now. Wolpertinger posted:Hell, I've got a lot of quests vanishing before I can reach them, including the courthouse one in the bottom left - it was just so far away! That is one of the annoying things- almost every 'quest' is time sensitive, so you have to juggle helping people with scavenging and it is a bit of a pain to be doing every drat thing by yourself. In addition, the game clock runs at a reduced pace when you're not playing - and its really annoying to exit the game with your base full stocked and 100% Morale on Sunday and come back Friday with poo poo supplies and 20% Morale. A game should not feel like a job.
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# ? Nov 17, 2013 16:17 |
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LeJackal posted:In addition, the game clock runs at a reduced pace when you're not playing - and its really annoying to exit the game with your base full stocked and 100% Morale on Sunday and come back Friday with poo poo supplies and 20% Morale. A game should not feel like a job. I was already pretty ambivalent about the way this game works, I kept getting a Tiny Towers vibe from it due to all the build times being listed as real minutes, but this just a whole different "gently caress you" entirety. This game is a goddamn mess and I need to stop wasting my time on it.
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# ? Nov 17, 2013 21:50 |
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Copper Vein posted:loving serious? Where is this documented in-game? I have put about a dozen hours in so far and I didn't know that. Well, it doesn't run 1:1 speed. The longer you're away the more time has to pass for more time to pass in the game. So, if you leave for a week only 2-3 days pass in the game or something.
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# ? Nov 17, 2013 23:21 |
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Copper Vein posted:This game is a goddamn mess and I need to stop wasting my time on it. You must be doing something wrong. I took like a 2 week vacation from the game, came back, and everything was fine. Better than fine, apparently one of my survivors had gotten a bit OCD in my time away and stocked up 150+ building materials and 50+ gasoline. Though I only had like 8 food. Morale was fine, and nobody was upset.
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# ? Nov 17, 2013 23:26 |
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# ? May 30, 2024 18:58 |
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Opposite problem for me, I would play 2 hours at night, shutdown for the night with max morale, 100+ in every resource...etc, come back and play in the morning after 8~9 hours to find my morale at 20% or so, and low on resources (building materials usually every time) and they'd for some reason eat my stockpile of 100 snacks to boot. Once I discovered this "feature" i burned through the game story as fast as I could to finish it off because it sucks spending hours to restock everything just to have the game decide to "consume" poo poo on its own. They really need a ON/OFF toggle in settings for the "simulation feature". UGH.
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# ? Nov 17, 2013 23:45 |