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Don't even watch an LP of X7. Just listen to its actually pretty baller soundtrack on youtube.
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# ? Nov 13, 2013 05:13 |
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# ? Jun 3, 2024 13:35 |
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I think that saying X6 is mediocre by any measure is giving it waaaaay too much credit, but to each their own I guess. Playing through X-X6 for the first time a few years ago I walked away with X and X4 being my favorite. And really if you want the core experience of X5 you don't even need to play it, just stare at a jpeg of Duff McWhalen for a few minutes.
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# ? Nov 13, 2013 05:17 |
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You guys are just making me curious about X7 now.
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# ? Nov 13, 2013 05:17 |
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Penakoto posted:You guys are just making me curious about X7 now. In a nutshell they tried to make the franchise 3D in a way that would have been embarrassing during the PSX era, nevermind PS2.
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# ? Nov 13, 2013 05:19 |
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X5 is my third favorite X game and I will not be ashamed of it.
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# ? Nov 13, 2013 05:20 |
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Penakoto posted:You guys are just making me curious about X7 now. Burn to the ground. That's all you need to know.
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# ? Nov 13, 2013 05:26 |
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Alteisen posted:Burn to the ground. I really feel like Violen summed up X7 and its various horrors well enough in his X6 videos.
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# ? Nov 13, 2013 05:34 |
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I will put it like this. I finished X7 and enjoyed some of it. I also finished X6 and enjoyed barely any of it.
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# ? Nov 13, 2013 05:37 |
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blackguy32 posted:I will put it like this. I finished X7 and enjoyed some of it. I also finished X6 and enjoyed barely any of it. At least X7 has good music, unlike X6 which failed minus Infinity Waterflea's stage.
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# ? Nov 13, 2013 06:08 |
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If you're at all curious about x7 watch the recent LP There is nothing creative, attractive, or fun in the game. It's worse than a half-assed first-time programmers unity project. There's a miniboss that's a motionless bird that just slides around on a pedestal. Most of the levels are just long samey areas with the same enemy over and over again. Reploids permanently die if you don't save them - not just from special enemies like nightmares, but if ANY enemy hits one it dies forever. It's a big runny crap. The difference between it and X8 is loving jaw-dropping.
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# ? Nov 13, 2013 06:44 |
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TaurusOxford posted:At least X7 has good music, unlike X6 which failed minus Infinity Waterflea's stage. Look at this man and his bad opinion.
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# ? Nov 13, 2013 07:32 |
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Penakoto posted:You guys are just making me curious about X7 now. Every level is 3D but it has a particularly annoying level where you have to keep going through portals that puts the world upside down, but it is done in the most annoying manner possible, with reversing your controls from how you feel like it should be, it floats, the characters are poo poo and you don't play as X to start, because X doesn't trust the new kid who can somehow take the form of certain enemies he kills in a certain way that takes too long, too many bullets and you die too easily. Don't play X7. I watched an LP of it. It was also annoying. Burn it to the ground. (all the bosses have voice-clips that they spam with every attack and the voice-clips are loud, longer than the attack and therefore insanely annoying)
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# ? Nov 13, 2013 08:35 |
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Obligatory link: https://www.youtube.com/watch?v=CfTsvWTtoiQ
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# ? Nov 13, 2013 08:56 |
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Rita Repulsa posted:If you're at all curious about x7 watch the recent LP I guess it's a bad time to bring up Megaman X Command Mission?
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# ? Nov 13, 2013 10:30 |
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I came here to post about the release of Mega Man Remade and then saw that RushJet1 himself is posting here so I'll take this opportunity to say that RushJet1, your remixes are absolutely loving amazing and I'm going to throw some more dollars at you soon.Pasteurized Milk posted:I'd play a Megaman that went full shmup.
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# ? Nov 13, 2013 11:20 |
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J.A.B.C. posted:I guess it's a bad time to bring up Megaman X Command Mission? Command Mission was a pretty good game, as well it should've been because it and X8 needed to be to apologize for X7. But then again, I also still kinda like X6, problems and all.
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# ? Nov 13, 2013 13:34 |
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I wanted to like Command Mission so much but it was just so intensely boring that I never beat it. Cool graphics though. X7 is a bad game but it's a bad game that makes a fun rental, if that makes any sense. X6 is a bad game with no redeeming qualities whatsoever. It might actually be worse than Battle Network 4.
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# ? Nov 13, 2013 14:23 |
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Ryoshi posted:I wanted to like Command Mission so much but it was just so intensely boring that I never beat it. Cool graphics though. X6 might be better than Network Transmission, at least. Network Transmission is just baaaad.
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# ? Nov 13, 2013 14:27 |
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IronicDongz posted:Obligatory link: https://www.youtube.com/watch?v=CfTsvWTtoiQ I spent a full weekend afternoon trying to get passed the second Sigma boss. I don't even want to think about the obligatory boss rush before Sigma.
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# ? Nov 13, 2013 18:36 |
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Please don't play X6 or X7. They are among the very worst Mega Man games that were actually made by Capcom and released on consoles and not a third party budget release for MS-DOS or Wonderswan or a Tiger handheld or whatever. It would be hard to make them any less fun. X1, X2 and X4 are fantastic though and X3 is pretty good. X5 and X8 are on the mediocre side (people just like X8 because the last two games were unbelievably bad so even a meh game is an improvement). X6 and X7 are bad beyond comprehension.
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# ? Nov 13, 2013 19:19 |
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I hold X4 and X8 as the best MMXs, with the big exception of Gigabolt Man-O-War's stage because seriously gently caress that stage. And all the SNES ones are great. X5 would have been a fully decent game if it didn't have Alia. It's not the only fault it has, but the rest of them aren't nearly as bad as the fact that you get forcibly stopped every ten seconds for unimportant information. Making the Navigator messages optional was the only thing X6 had that improved upon X5. X6 is an orgy in terrible stage design and X7 is an orgy in terrible everything. Really, just watch the LP. The Wonderswan game isn't anywhere near as bad as those two. It's not even a bad game, really.
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# ? Nov 13, 2013 19:33 |
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Alright so, X1 -> X5 + X8 = worth playing. I'll stick to X1 -> X5 for now since they're in the X collection, if I finish all them I'll keep X8 in mind. This post looks like algebra homework at a glance.
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# ? Nov 13, 2013 19:56 |
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I never thought X6 would be as bad as people say it is but after playing it I'm inclined to agree. What were they thinking with that stage design? I mean it's still decent overall, but as a MMX game it's like I'm playing a really lovely romhack of X5 or something.
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# ? Nov 13, 2013 20:09 |
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ChaosArgate posted:X6 might be better than Network Transmission, at least. Network Transmission is just baaaad. You are out of your loving mind if you think Network Transmission was bad. It had superb stage design, right down to literally re-creating Fireman and Quickman's stage and don't even get me started on the absolutely amazing soundtrack. I imagine most people didn't see a lot of it though, most people who played it couldn't get past Fireman(the first boss.)
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# ? Nov 13, 2013 22:19 |
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Network Transmission's difficulty curve is really stupid but other than that it's alright. I just remember having a lot of trouble early on and after getting newer cards the stages became really easy. Fireman is a pretty good example of this, since he gives very little margin for error even though he's the first boss (I believe it's something like getting hit 2-3 times will kill you? That is really dumb for a first boss). It has a lot of half-baked ideas that probably would have been better implemented in a sequel, but alas.
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# ? Nov 13, 2013 22:22 |
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Alteisen posted:You are out of your loving mind if you think Network Transmission was bad. It had superb stage design, right down to literally re-creating Fireman and Quickman's stage and don't even get me started on the absolutely amazing soundtrack. What the gently caress are you talking about? Several bosses are unreasonably hard, stages are stupid and their gimmicks aren't ever touched on again (the armors you can buy are useless after their stage!), the internet design is amazingly boring and samey and QuickMan.EXE's stage was NOT fun! The screen is waaaaay too zoomed in to react fast enough! Also the buster is unreasonably weak and there was no reason to limit chip use by weapon gauge and number of chips owned.
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# ? Nov 13, 2013 22:26 |
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ChaosArgate posted:What the gently caress are you talking about? Several bosses are unreasonably hard, stages are stupid and their gimmicks aren't ever touched on again (the armors you can buy are useless after their stage!), the internet design is amazingly boring and samey and QuickMan.EXE's stage was NOT fun! The screen is waaaaay too zoomed in to react fast enough! Also the buster is unreasonably weak and there was no reason to limit chip use by weapon gauge and number of chips owned. Sounds like you just sucked at it(I know how incredibly arrogant that sounds.) Other than Quickman's all stages where completely normal Megaman fare, entirely straightforward, the weapon gauge/chip thing didn't matter because you could use multiples of the same chip, you could stock 30 cannons for christsake and that's just one slot, one you're done with the 30 cannons you got 4 more to putz around with, you could finish entire stages with those 30 cannons, armors where hardly useless, they still provided a defense boost if you wear them, just don't use the wrong element one in certain sectors, otherwise you take double damage. In fact, the chip system let you approach things a bit differently, if Quickman's lasers where giving you poo poo, stock up on Invis and breeze through, you can even skip entire sections of stages or the net by using doublejump a bunch. As for your zoomed in complaint, I don't really see it.
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# ? Nov 13, 2013 22:43 |
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Network Transmission is trash. The level design is practically nonexistant in 90% of cases, and whenever they try and do something with it, it's a complete trainwreck. "Literally recreating Quick Man" (and Ice Man too by the way) is not something you should ever use as praise, Quick lasers and ice block puzzles belong on the garbage heap of failed game design of way past. Other than that, there's vast stretches of level where's nothing happening, enemy placement is either almost unavoidable or inconsequential, and every stage is literally made out of square blocks stacked together in various ways. They look worse than on an NES because they don't sugarcoat that in any way. Bosses are either "vulnerable whenever and thus you can take them out in seconds" or "we have a shield and/or an annoying counter and are therefor tedious as all hell". The ridiculously unbalanced damage values don't help, but the entire system is crazily flawed.
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# ? Nov 13, 2013 23:14 |
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Forgot to post this in this thread, as it's probably the most relevant here. Finished the Mega Man 1 Cover Playthrough project, the final video is done as well. Youtube link Bandcamp link Simply Simon posted:Bosses are either "vulnerable whenever and thus you can take them out in seconds" or "we have a shield and/or an annoying counter and are therefor tedious as all hell". The ridiculously unbalanced damage values don't help, but the entire system is crazily flawed. It's been a long time since I played that, but I just remember the first few bosses being very overpowered (or really you were just very underpowered, same difference). I didn't really like using the chips because they felt kind of cheap sometimes. At least the music was pretty good overall. RushJet1 fucked around with this message at 23:50 on Nov 13, 2013 |
# ? Nov 13, 2013 23:48 |
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Mega Man.exe has a weight to him the other Mega Man's don't which throws me off. And boss fights feel cramp like Mega Man 7 and the Game Boy MMs.
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# ? Nov 14, 2013 03:10 |
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New Mega Man X game spotted: http://www.youtube.com/watch?v=ha9-hnEQjIM&feature=youtu.be
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# ? Nov 14, 2013 05:18 |
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I know people are going to take that as another insult, but I think that's legitimately pretty awesome.
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# ? Nov 14, 2013 05:22 |
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No dash, not interested.
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# ? Nov 14, 2013 05:28 |
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Oh man am I glad I found this thread. I loved loved LOVED just about every MegaMan game up to X, then I stopped playing. I knew X1 in and out but never figured out how to kill Sigma I must have put hundreds of hours into X1, I could probably come back and find every life upgrade container and armor upgrade just by starting the stage. Always wish I'd figured out how to beat that end fucker, though...
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# ? Nov 14, 2013 05:36 |
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GobiasIndustries posted:Oh man am I glad I found this thread. I loved loved LOVED just about every MegaMan game up to X, then I stopped playing. I knew X1 in and out but never figured out how to kill Sigma I must have put hundreds of hours into X1, I could probably come back and find every life upgrade container and armor upgrade just by starting the stage. Always wish I'd figured out how to beat that end fucker, though... Sigma's final form was weak to rolling shield, and you can jump on his claws to hit his face(which is his only hittable spot).
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# ? Nov 14, 2013 06:01 |
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ChaosArgate posted:What the gently caress are you talking about? Several bosses are unreasonably hard, stages are stupid and their gimmicks aren't ever touched on again (the armors you can buy are useless after their stage!), the internet design is amazingly boring and samey and QuickMan.EXE's stage was NOT fun! The screen is waaaaay too zoomed in to react fast enough! Also the buster is unreasonably weak and there was no reason to limit chip use by weapon gauge and number of chips owned. I thought the bosses in Network transmission were hard as poo poo until i decided to ignore rapid and just immediately maxed charge and attack on the buster. After that it just turned into megaman 6 where I never touched chips and just charge buster'd my way through everything. blackguy32 posted:New Mega Man X game spotted: I love that they used the X armor design from x1. I always thought X looked better in his armors then just being slightly more detailed megaman.
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# ? Nov 14, 2013 07:31 |
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TaurusOxford posted:Sigma's final form was weak to rolling shield, and you can jump on his claws to hit his face(which is his only hittable spot). I'm going back to this game as a grown-rear end man and beating it...I can beat it this time!
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# ? Nov 14, 2013 07:43 |
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GobiasIndustries posted:I'm going back to this game as a grown-rear end man and beating it...I can beat it this time! We all believe in you! ...Okay, maybe not that guy, but he's an rear end in a top hat anyway.
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# ? Nov 14, 2013 08:46 |
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GobiasIndustries posted:I'm going back to this game as a grown-rear end man and beating it...I can beat it this time! Be sure to completely fill your subtanks in the corridor before Sigma! Victory, thy name is GobiasIndustries!
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# ? Nov 14, 2013 12:54 |
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# ? Jun 3, 2024 13:35 |
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GobiasIndustries posted:I'm going back to this game as a grown-rear end man and beating it...I can beat it this time! I seriously had to look up a video to find out how to beat sigma, the dog beat me up alot when I was a kid. Thanks Violen! Now I too had to win the game as a grown rear end man.
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# ? Nov 14, 2013 14:18 |