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enri posted:Nah it's javascript based which is an entirely different beast to java. If it was java based, we'd have a hell of a lot more headaches with it and one of our biggest gripes would be that it's slow and clunky as hell Learning new things every day I've been looking at different schemes and patterns for my TIEs. Stupid Rebels made it really hard with their monopoly on actual colours in squadrons. Tell me, what colour is Tau or Epsilon? (and don't say Tau Ochre, smartass!) Did a test model to see about how easy it would be to repeat the patterns. I'll wash the model too, so the end result should be a bit darker. What do you guys think?
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# ? Oct 31, 2013 22:04 |
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# ? May 28, 2024 16:33 |
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Those look good, but I'd constantly think they were going the wrong way.
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# ? Oct 31, 2013 22:26 |
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Pilgrimski posted:Learning new things every day Pilgrimski posted:I'll wash the model too, so the end result should be a bit darker. What do you guys think? Looks good, did you do the test model with an airbrush / aerosol sprays and masking them off? or painting by hand? My only quibble would be like PJOmega said, I thought you were pointing the other way
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# ? Nov 1, 2013 12:59 |
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enri posted:
Er.. yeah, about that. It's all a cunning plan! Defeat the enemy through misdirection. I masked the area with some thin tape and then stipplied the colour on by hand. Used one of the GW 'dry' paints, made the whole thing very easy. I'll think about swapping the direction of the pattern. The initial idea was stylised pointy teeth.
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# ? Nov 1, 2013 17:43 |
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Is anyone else going to be at Worlds this weekend? It's local for me!
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# ? Nov 6, 2013 08:40 |
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So I just tried out a new squad with the HWK-90. It did reasonably well against a mixed Alliance squad but I wonder about its broader application. Han Solo — YT-1300 Veteran Instincts Assault Missiles Chewbacca Gunner Shield Upgrade Millennium Falcon Kyle Katarn — HWK-290 Ion Cannon Turret Recon Specialist Stealth Device Moldy Crow What do you guys think? Can it stand up to competitive lists? It relies heavily on the Falcon being up close and always having focus in addition to TL or evading etc.
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# ? Nov 8, 2013 06:41 |
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Not Keyser Soze posted:
No You have 1 ship doing damage. Swarms will rip this list apart. Same with 2 Firespray lists, 4X lists, 2X2B ect ect. Theres a point where adding more upgrades into a ship makes it worse not better. I'd scrap like 90% of those upgrades and take a 3rd ship, either Rookie or Blue Squad B wing.
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# ? Nov 8, 2013 07:28 |
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Not Keyser Soze posted:So I just tried out a new squad with the HWK-90. It did reasonably well against a mixed Alliance squad but I wonder about its broader application. It's a *lot* of points to kick out for only two ships, it would do better against smaller lists, but against proper Imperial lists I think it'll have some issues. The Stealth Device on the HWK-290 will probably be blown off pretty quickly too, and Vet Instincts on Han is wasted, only because there are better EPTs to put on him (Han shoots first anyway). I usually run Imperial lists anyway, but I would definitely advise dropping alot of the upgrades and running an extra ship. Gunner on Han is almost unnecessary due to his ability, Shield Upgrade can be dropped and you might consider dropping Assault Missiles, but you may find the useful. I don't really know how to run the HWK-290, it looks like a large investment in points for it to do anything useful (ie Jan Ors) so I'd consider dropping it for anything else. My girlfriend usually runs two ships to support, be it Y-Wings, X-Wings, A-Wings or occasionally B-Wings.
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# ? Nov 9, 2013 01:34 |
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My favorite HWK list is currently Roark with an Ion, and 3 Bs with AdvSen. 29 points of hull/shield, plenty of firepower, and the ability to kill a high PS enemy before they hurt you. I'll be testing it out against 2 Falcons later today.
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# ? Nov 9, 2013 15:58 |
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KO Derf posted:My favorite HWK list is currently Roark with an Ion, and 3 Bs with AdvSen. Good luck! This is the list I'll be trying out today. quote:1 • Avenger Squadron Pilot - TIE Interceptor (20) While some may bag the shuttle out, I have had some success with this one too. quote:1 • Captain Yorr - Lambda-Class Shuttle (24) Being able to load PtL stress onto Yorr is amazing.
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# ? Nov 9, 2013 23:35 |
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Are you at worlds?
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# ? Nov 10, 2013 06:23 |
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zVxTeflon posted:Are you at worlds? No I am not. I only consider myself an average pilot, but I do get a few games in.
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# ? Nov 10, 2013 07:22 |
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Leo Showers posted:No I am not. I only consider myself an average pilot, but I do get a few games in. The barrier to entry for a FFG world championship is more proximity to the Twin Cities than gaming prowess.
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# ? Nov 10, 2013 17:21 |
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A buddy and I played today and he came up with what we think would be a good list: Jan Ors + Wedge with Expose + Biggs with Dodgebot I don't remember all the particular attachments, but the idea was that Jan would give extra attack dice to Wedge, who would do his Wedge thing and massacre enemies with lowered defense dice, while Biggs would stick close and eat all the shots. Has this build been discussed before? How well would it work?
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# ? Nov 11, 2013 00:30 |
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Worlds finals were an 8-TIE swarm vs a 2 B-Wing/2 X-Wing list. The Rebels won, with one B-Wing surviving.
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# ? Nov 11, 2013 00:34 |
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Swagger Dagger posted:Worlds finals were an 8-TIE swarm vs a 2 B-Wing/2 X-Wing list. The match was pretty crazy to watch. Archive should be the last part of the last video on https://www.twitch.tv/ffglive. Lists were: REBEL (100) Biggs Rookie Pilot 2x Dagger Squadron + Advanced Sensors IMPERIAL (98) 5x Academy Pilot Dark Curse Howlrunner + Determination + Stealth Device
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# ? Nov 11, 2013 01:47 |
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Myoclonic Jerk posted:A buddy and I played today and he came up with what we think would be a good list: Wedge would be better taking Push the limit. Expose isn't very good and while 5 dice looks nice, (6 at range 1) 4 dice buffed by focus and/or TL will result in more hits than 5 with no modifiers.
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# ? Nov 11, 2013 05:48 |
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Poopy Palpy posted:The barrier to entry for a FFG world championship is more proximity to the Twin Cities than gaming prowess. I was really surprised by how many foreign nationals were there. I played an Australian, and my buddies played Nordic and Spanish national champs, and I know there were many others we didn't play. I played like pure poo poo myself, going 1-4, but I got another game in against Doug Kinney which is always a lot of fun and a great learning experience. Plus I wasn't out much since it's 5 minutes from my house
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# ? Nov 11, 2013 07:41 |
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Carteret posted:The match was pretty crazy to watch. Archive should be the last part of the last video on https://www.twitch.tv/ffglive. The Rebel list I expected more or less, but I am pleasantly suprised about the continued effectiveness of the 7xTIE Fighter swarm. Nothing beats the ubiquitous Mookmobile that is the TIE Fighter.
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# ? Nov 11, 2013 07:42 |
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Carteret posted:The match was pretty crazy to watch. Archive should be the last part of the last video on https://www.twitch.tv/ffglive. How was this played? Biggs protects the B-wings or is he just being used to spread the damage a bit? I wish the video was still around.
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# ? Nov 11, 2013 20:36 |
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TouchToneDialing posted:How was this played? Biggs protects the B-wings or is he just being used to spread the damage a bit? The finals match was an odd one. Biggs didn't make it through the first exchange. (He rolled four defense dice, Biggs at range 3, through an asteroid, four different times and rolled 0 Evades) He also got lucky though and one-shot both Dark Curse and Howl later on. After that there was 2Bs vs 4 TIEs, then 1B vs 2 TIEs at the end. The end of the match was boring as it was just Advanced Sensors allowing the B to focus every K-turn, and some stupid jousting by the TIEs when they had no advantage doing so.
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# ? Nov 11, 2013 22:22 |
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TouchToneDialing posted:How was this played? Biggs protects the B-wings or is he just being used to spread the damage a bit? http://www.twitch.tv/ffglive/b/478500918 skip to around the 3 hour mark
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# ? Nov 11, 2013 22:41 |
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KO Derf posted:
I imagine the jousting favored the B, as two attacks of 3-4 vs 1 versus one attack of 3-4 vs 3 would favor the TIEs. Am I mistaken?
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# ? Nov 12, 2013 06:54 |
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PJOmega posted:I imagine the jousting favored the B, as two attacks of 3-4 vs 1 versus one attack of 3-4 vs 3 would favor the TIEs. Am I mistaken? The last 15 minutes of the video show it pretty clearly. Both guys were playing fast to get Paul (rebel) to the airport.
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# ? Nov 12, 2013 09:22 |
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KO Derf posted:Typically you would be correct, but he lacked position and only had a shot with one TIE per round. I think that some people underestimate how unpredicable the B-Wing can be, especially when paired with Advanced Sensors.
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# ? Nov 13, 2013 04:37 |
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According to the FFG website, at one point it was 2 B-wings against 6 TIEs. I am amazed he pulled off the win.
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# ? Nov 14, 2013 01:59 |
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Leo Showers posted:I think that some people underestimate how unpredicable the B-Wing can be, especially when paired with Advanced Sensors. I hope they release more ships with Advanced Sensors. A $30 upgrade card is a bit silly.
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# ? Nov 14, 2013 06:30 |
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PJOmega posted:I hope they release more ships with Advanced Sensors. A $30 upgrade card is a bit silly. Well, only the B-Wing and Lambda can carry it, so I don't know why you'd need more cards than B-Wings anyways.
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# ? Nov 14, 2013 07:34 |
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pbpancho posted:Well, only the B-Wing and Lambda can carry it, so I don't know why you'd need more cards than B-Wings anyways. Do they come in the B-Wing blister? The wiki said they were Lambda only when I looked.
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# ? Nov 14, 2013 07:46 |
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PJOmega posted:Do they come in the B-Wing blister? The wiki said they were Lambda only when I looked. You are correct, I thought I had 2 but just have one. Genius move on FFGs part, especially with their success at World's. They' are going to move a lot of Lambdas.
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# ? Nov 14, 2013 08:44 |
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pbpancho posted:You are correct, I thought I had 2 but just have one. Genius move on FFGs part, especially with their success at World's. They' are going to move a lot of Lambdas. Honestly, every tourney in my area has had a 'have 1 have unlimited' policy on the cards. Ships/Bases you need, but the cards not being codexed is meh.
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# ? Nov 14, 2013 09:58 |
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I hope we just get a booster pack of ship upgrades at some point. Maybe a mix of brand new ones and some of the rarer existing ones?
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# ? Nov 14, 2013 13:23 |
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All I want for this game is for FFG to do a print on demand expansion that's just a ton of new pilot cards and more copies of upgrades.
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# ? Nov 14, 2013 15:23 |
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PJOmega posted:Honestly, every tourney in my area has had a 'have 1 have unlimited' policy on the cards. Ships/Bases you need, but the cards not being codexed is meh. This is the way to do it , otherwise it's a pain in the rear end getting Lamdas for aAdv Sensors, or A-Wings for PtL. Thankfully the Imperial Aces pack comes with 2x PtL.
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# ? Nov 14, 2013 23:20 |
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So you guys have all been into this for a while now it seems. I always eyed the starter set when I worked at Target but never had enough spare cash on me. That's changed and my local game store is having a big 24 hour tabletop night and I feel like the group there would be way into this. What do you think are the essentials to get people to learnt the game, but have options after a few rounds of learning, that will make it fun and strategic, without totally killing my wallet? It doesn't help that the ships would look GREAT on my shelf when not in use. Not like I would totally buy some just for that.
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# ? Nov 15, 2013 23:49 |
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First off, I would recommend using proxies for the cards. This will help tremendously in saving you money. As for what you will probably need: $20 - B-Wing x2 $20 - Millennium Falcon $54 - Core Set x2 $20 - Slave 1 $10 - TIE Advanced $20 - TIE INT x2 (or better the Aces pack) (Prices from coolstuffinc) This will give you access to: HSF (Falcon, 2 Xs) Bloody Knives, Blue Thunder, Dags (XXBB) Fettigator variants Howlrunner mixed Ln/Int swarm Triple 9s (Fel, Turr, Vader) After that I would recommend getting a few bombers. (Unfortunately 4 is really good and fun but crazy expensive just for that) 1 more X to run the three amigos. (Wedge, Biggs, Luke) Then 1 Y and 1 HWK. Then later a few A-wings and the Shuttle.
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# ? Nov 16, 2013 07:39 |
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For a couple of years now at Christmas my extended family, who are otherwise unaware of my wargaming, have really enjoyed playing Wings of War. As such for this Christmas I am upgrading to this, having warned them it is a slightly more complicated game (due to differing ships and the action phase). They are well up for it and thanks to a lot of ebay sales of my 40k and impulsive buying I now have one of most of the ships. The format we would play with WoW was everyone has one plane and it is upwards of four players on a team. I was planning on balancing the points and keeping the upgrades to a minimum for this format in x wing I have flicked through the thread and I was wondering if any of the more experienced guys who the force is strong with had any suggestions or setbacks with the way the game plays I might encounter. What kind of play area do you need? The ships move a lot further than WWI biplanes! We are on.a normal dining room table. I notice there are a lot of missions in the main box set and various upgrades? Does anyone have any recommendations on a mission that is fairly simple but fun. This being said there is so much animosity and old grudges that it will rapidly become a death match. This Christmas we have swapped the Red Baron argument for the millennium falcon argument....
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# ? Nov 16, 2013 09:23 |
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JackMack posted:
I've played with big groups a few times and here's a few things you might want to look out for: Player turn order - think about pilot skills, it might be better to have as many different ones as players so you have a turn order rather than having multiple people trying to do their turns at the same time. Knockouts - it's no fun to watch a game that might go on for a couple of hours if you get blown up in the first turn (especially relevent for regular TIE pilots). We usually end up with the Imperials controlling more than one ship. Referee - Every time I've tried to play a big game with people who aren't experts I've ended up doing more refereeing and explanations than playing. It's hard to keep track of what everyone is doing and explaining rules problems whilst doing your own moves. Upgrades - Some ships are fine without upgrades, others don't do much unless they have them. For example, the Y-wing isn't really much use without some torpedoes or a turret. A 4x4 area is plenty for 100 - 150 points, but you might want to go for 4x6 if you have lots of people playing. As for mission ideas, here's some stuff I made: https://drive.google.com/file/d/0B4Ha0RiPWRfUUE5fdUw3YmxLRnM/edit?usp=sharing
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# ? Nov 16, 2013 09:51 |
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Those are some really handy points. Thanks! Neat looking missions too. JackMack fucked around with this message at 12:54 on Nov 16, 2013 |
# ? Nov 16, 2013 12:50 |
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# ? May 28, 2024 16:33 |
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Quick question about critical hits after first outing this afternoon. With the weapon malfunction card it is phrased thus: Ship Reduce your primary weapon value by 1 to a minimum of 0 Action: roll 1 attack die, on a hit/critical hit flip this card facedown I am unsure how to interpret this. Is the action part implying I should roll a red dice and ignore the effect of the card if it is a hit. Do I do this straight away or in the action phase at the end of movement?
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# ? Nov 16, 2013 18:54 |