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Does MC have a modding API yet? I think that was supposed to be in 1.7
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# ? Nov 14, 2013 01:26 |
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# ? Jun 3, 2024 18:23 |
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PiCroft posted:Does MC have a modding API yet? I think that was supposed to be in 1.7 Not an official one. Forge is as close to a modding API as there is so far.
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# ? Nov 14, 2013 01:39 |
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Magmarashi posted:My major problem with BoP is that it's annoying as all hell to find a decent flat-ish biome in which to build a main base. I like huge cliffs and uneven terrain as much as anybody, but I'd like a place to settle that isn't so goddamn busy all the time
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# ? Nov 14, 2013 01:49 |
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Does anyone know of a modpack with Tinker's Construct, Thaum 4, some tech mods and Biomes O Plenty? I tried making my own by building off tekkit and as it turns out there's not actually a live build for BOP that runs in 1.5.2, and I know my laptop can't handle creating a pack from scratch.
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# ? Nov 14, 2013 02:05 |
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Erogenous Beef posted:I'll take a look into that latter case, that's a bit weird. The fuel usage is due to heat; higher heat = faster fuel usage and also less power per unit of fuel used. Generally, the higher heat's higher instant power output makes up for it. Khorne fucked around with this message at 02:17 on Nov 14, 2013 |
# ? Nov 14, 2013 02:12 |
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Pidmon posted:Does anyone know of a modpack with Tinker's Construct, Thaum 4, some tech mods and Biomes O Plenty? I tried making my own by building off tekkit and as it turns out there's not actually a live build for BOP that runs in 1.5.2, and I know my laptop can't handle creating a pack from scratch. Well, first, it'd have to be for 1.6.4, because Thaumcraft 4 isn't for 1.5.2. Also, building a modpack isn't that hard (nor any more hard on a machine than playing it with those mods in the first place). If all you want is just those mods, grab 'em and load 'em up in a new instance of Minecraft, sort out any conflicts you may have, and make sure to adjust any config settings you want changed, and you're good to go. (If you're sharing this with friends/a server, that part I can't really help you with - I just dropbox mine to my friends for my server.)
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# ? Nov 14, 2013 02:14 |
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Pidmon posted:Does anyone know of a modpack with Tinker's Construct, Thaum 4, some tech mods and Biomes O Plenty? I tried making my own by building off tekkit and as it turns out there's not actually a live build for BOP that runs in 1.5.2, and I know my laptop can't handle creating a pack from scratch. I feel like kind of a jerk for constantly linking this, but people keep asking, so.... Yes. http://forums.somethingawful.com/showthread.php?threadid=3583789
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# ? Nov 14, 2013 02:36 |
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Ah yeah, thank you for that. I can't remember what my issue was when I tried to join in, I think it was laggy or something? In any case I can point my friends to your mudpack with ease now. Thank you a lot!
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# ? Nov 14, 2013 05:12 |
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Taffer posted:I feel like kind of a jerk for constantly linking this, but people keep asking, so.... Yes. http://forums.somethingawful.com/showthread.php?threadid=3583789 Think you could share the server client for this?
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# ? Nov 14, 2013 08:00 |
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PiCroft posted:Its a shame azanor keeps rebuilding Thaumcraft. I kind of miss its crazy pipe and liquid Vis system. I think a previous version had something similar to Runecraft where you put symbols on walls and could have an instant portal for example. I think the taint in Thaumcraft 4 doesn't go beyond the biome borders (at least for naturally spawning taint biomes?) I've got a taint biome right near my spawn and it doesn't seem to be spreading.
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# ? Nov 14, 2013 09:58 |
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greententacle posted:I think the taint in Thaumcraft 4 doesn't go beyond the biome borders (at least for naturally spawning taint biomes?) I've got a taint biome right near my spawn and it doesn't seem to be spreading. It gets really nasty after a while though, doesn't it? Crusted Taint.
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# ? Nov 14, 2013 10:25 |
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KingLemming posted:Suggestion for your coolants - go through the Fluid Registry and find anything with some sort of "low" temperature. Add that. I actually need to take a closer look at how the temperature attribute on fluids works. I'm assuming it means "natural" temperature, and isn't runtime-modifiable on a per-FluidStack basis? (Because if it is modifiable at runtime, and I can mix two FluidStacks of an identical fluid with different temperatures and receive a FluidStack with an appropriately changed temperature - assuming perfect mixing - then that makes the system a whole lot more interesting.)
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# ? Nov 14, 2013 11:13 |
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greententacle posted:I think the taint in Thaumcraft 4 doesn't go beyond the biome borders (at least for naturally spawning taint biomes?) I've got a taint biome right near my spawn and it doesn't seem to be spreading. It spreads, but it needs to establish in that checker-board pattern first.
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# ? Nov 14, 2013 14:40 |
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KingLemming posted:No, nothing in TE accepts MJ. This includes conduits. RF only. Conduits are able to output to MJ receptors, however. Will we be getting more engine choices?
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# ? Nov 14, 2013 15:28 |
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Taffer posted:I feel like kind of a jerk for constantly linking this, but people keep asking, so.... Yes. http://forums.somethingawful.com/showthread.php?threadid=3583789 Don't feel bad. It's an active server and starting to get pretty interesting. I think the lag comes from Twilight Forest, but it's not really often enough to matter.
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# ? Nov 14, 2013 15:33 |
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Sir Lucius posted:Don't feel bad. It's an active server and starting to get pretty interesting. I think the lag comes from Twilight Forest, but it's not really often enough to matter. Yeah, that should only happen during world gen. I just have to restart it pretty often to flush out the junk MC leaves behind in the RAM after world gen and it stays fairly smooth.
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# ? Nov 14, 2013 15:51 |
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How the gently caress do you refine uranium in Atomic Science? I'm running a modpack I made myself for me and a few friends that's basically Toast + Hexxit with a few other things thrown in (I call it Texxit, yee haw) and I'm trying to make a Big Reactor, but can't find enough yellorium, so I want to refine uranium, but putting it in the centrifuge doesn't do anything. Being a UE mod, there's no documentation whatsoever that isn't from 2012, so I have no idea. But also, does anyone else use Underground Biomes and Big Reactors together? I've turned up the ore generation for yellorium (I think; 1.0 spawn chance, 1.5 multiplier), enabled retrogen, increased the amount of veins and blocks per vein, restricted it to y32 and lower, and still have found nothing. Artifice retrogen is working, and I thought they shared the same code for that (that's a logical leap I made from reading this thread so forgive me if that's incorrect) so I should be seeing yellorium ore, but nope. I can't tell if it's underground biomes interfering with it or something else. To be fair, I also have Metallurgy 3 and CoFH Core doing world gen, but again, Artifice and other non-CoFH/non-Metallurgy mods are all spawning ore just fine, so I don't know what the gently caress. Finally, as another potential solution, I thought about using Metallurgy 3 to add my own custom yellorium spawn, but I can't find documentation for adding custom ore generation anywhere. Is that still possible, or was that just a Metallurgy 2 thing?
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# ? Nov 14, 2013 17:20 |
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Can anyone help diagnose a server crashlog? This is from a modpack that works fine in singleplayer, but it gets a crash when I run it on my server. http://pastebin.com/3pjQnh5e Fortis posted:How the gently caress do you refine uranium in Atomic Science? The process, I believe, is Chemical Extractor -> (Yellowcake) -> Nuclear Boiler -> (Uranium Hexaflouride) -> Centrifuge -> (Refined Uranium). Uranium Hexaflouride is a liquid, and will transfer directly from the boiler to the centrifuge automatically if they are adjacent. m2pt5 fucked around with this message at 17:51 on Nov 14, 2013 |
# ? Nov 14, 2013 17:46 |
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Zan's Minimap. Remove it from the server modpack; it's a client side mod.
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# ? Nov 14, 2013 17:53 |
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Sage Grimm posted:Zan's Minimap. Remove it from the server modpack; it's a client side mod. How does the teleporting work on a server then? I want to keep that feature.
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# ? Nov 14, 2013 17:54 |
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You need to be an op, it just calls the teleport command.
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# ? Nov 14, 2013 18:14 |
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Ah, ok. I suppose I'll find a serverside mod to publicize permission on /tp then.
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# ? Nov 14, 2013 18:18 |
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Fortis posted:But also, does anyone else use Underground Biomes and Big Reactors together? I've turned up the ore generation for yellorium (I think; 1.0 spawn chance, 1.5 multiplier), enabled retrogen, increased the amount of veins and blocks per vein, restricted it to y32 and lower, and still have found nothing. Artifice retrogen is working, and I thought they shared the same code for that (that's a logical leap I made from reading this thread so forgive me if that's incorrect) so I should be seeing yellorium ore, but nope. I can't tell if it's underground biomes interfering with it or something else. With those settings, you should always be getting the maximum number of clusters per chunk, and each cluster should be the maximum size as you've defined in the config. The problem might be that BR will only retrogen a chunk once. If it's already seen the chunk (and I haven't bumped an internal retrogen version number), it'll still skip the chunk even with retrogen on. Alternately, Underground Biomes might be interfering - hard to say, as I've not tested with it. I'll add a user-facing setting that you can use to force the mod to re-run retrogen in the 0.2.x line.
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# ? Nov 14, 2013 18:42 |
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Erogenous Beef posted:I actually need to take a closer look at how the temperature attribute on fluids works. I'm assuming it means "natural" temperature, and isn't runtime-modifiable on a per-FluidStack basis? (Because if it is modifiable at runtime, and I can mix two FluidStacks of an identical fluid with different temperatures and receive a FluidStack with an appropriately changed temperature - assuming perfect mixing - then that makes the system a whole lot more interesting.) The temperature in the Fluid Registry is the natural one, yes. FluidStacks are NBT sensitive, but there's no established standard for exactly how that should work. You'd need to make your own "coolant blend" and keep track of it internally. Definitely doable though. Oh, and on a side note - can you make it so Yellorium is most prevalent around y12? The pun is too good to pass up.
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# ? Nov 14, 2013 23:05 |
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Hey folks. I want to make a modpack for my girlfriend and I to play together on a Hamachi LAN. I made the pack, downloaded it and it works fine for me, but she gets a black screen when she tries to run it. I gave a couple of my friends the URL to see if they had problems with it too, but they didn't; they could run it just fine. It's only my girlfriend having a problem. She can run Hexxit and the other Technic packs fine; it's only the one I made that's not working. It's 1.5.2, and she's on a Mac and I'm on PC, if that matters. I just cannot fathom what can be wrong, we've been troubleshooting it for about a week now. Any help is appreciated, I'm going nuts over here.
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# ? Nov 15, 2013 01:26 |
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Pity Boi posted:Hey folks. Has she updated java to the latest version? I remember during my short tenure as a server admin macs were the worst because apple likes to gently caress around with the jre. I think at the time the only version of java it was literally possible to install on a mac was 15 versions out of date.
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# ? Nov 15, 2013 01:47 |
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For those who haven't checked out Opis yet and can stand Direwolf20: https://www.youtube.com/watch?v=ir-qsafyH8w
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# ? Nov 15, 2013 01:51 |
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m2pt5 posted:The process, I believe, is Chemical Extractor -> (Yellowcake) -> Nuclear Boiler -> (Uranium Hexaflouride) -> Centrifuge -> (Refined Uranium). Uranium Hexaflouride is a liquid, and will transfer directly from the boiler to the centrifuge automatically if they are adjacent. You might also get Breeder Uranium instead of Enriched Uranium at a ratio of roughly 3:1, depending.
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# ? Nov 15, 2013 01:51 |
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Clairetic posted:For those who haven't checked out Opis yet and can stand Direwolf20: Whats wrong with direwolf?
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# ? Nov 15, 2013 01:54 |
PiCroft posted:Whats wrong with direwolf? Common complaints seem to be: 1) Annoying voice. 2) Annoying catch phrases used in every video. 3) Doesn't rehearse or rehearses badly, often stumbling over explaining poo poo, or hasn't bothered to fully read up on something so gets confused when something isn't working/gives out bad information. 4) Drama around his position in the MC community. 5) Is more long winded than my own forum posts. I personally cannot stand him because he is the type of person I just want to grab by the shoulders, shake really hard, and scream "GET ON WITH IT!" at.
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# ? Nov 15, 2013 03:21 |
Enzer posted:
Has no preparation beyond "install mod". Hell even some of the worst offenders of youtube will still leave a 3/4 finished build of something to show off on screen, instead of rooting through NEI for the items he needs then stumbling across the building of a multiblock structure.
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# ? Nov 15, 2013 03:47 |
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Clairetic posted:For those who haven't checked out Opis yet and can stand Direwolf20: 1.6+, sadly. Those of us on 1.5 can still enjoy the excellent TickProfiler which does exactly what Opis does without the hand-holding.
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# ? Nov 15, 2013 03:57 |
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Clairetic posted:For those who haven't checked out Opis yet and can stand Direwolf20: Now that I've seen this in use I'll have to start using it.
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# ? Nov 15, 2013 04:03 |
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Sorus posted:Now that I've seen this in use I'll have to start using it. Me too; I'm going to abuse the hell out of it this weekend.
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# ? Nov 15, 2013 05:05 |
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mechaet posted:1.6+, sadly. Those of us on 1.5 can still enjoy the excellent TickProfiler which does exactly what Opis does without the hand-holding. Update to 1.6 because you have every mod ever in 1.6.
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# ? Nov 15, 2013 05:16 |
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Dementedghost posted:Has no preparation beyond "install mod". Hell even some of the worst offenders of youtube will still leave a 3/4 finished build of something to show off on screen, instead of rooting through NEI for the items he needs then stumbling across the building of a multiblock structure. Is there someone more succinct around these days? I started going to direwolf because I could never find anyone else who would explain how mods worked without having it be part of a 2 hour long video where 90% of the audio is silence and 'ummmmmm' and 'not sure why this isn't..working...'
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# ? Nov 15, 2013 05:22 |
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Varjon posted:Is there someone more succinct around these days? I started going to direwolf because I could never find anyone else who would explain how mods worked without having it be part of a 2 hour long video where 90% of the audio is silence and 'ummmmmm' and 'not sure why this isn't..working...' I have been very tempted to start doing it myself, for that very reason. Most spotlighters have incredibly annoying voices, have no clue, stumble around a lot, or are Direwolf. Sadly, I have no microphone and I'm not sure my voice is up to it. Edit: or they have some stupid annoying gimmick. Serifina fucked around with this message at 05:47 on Nov 15, 2013 |
# ? Nov 15, 2013 05:45 |
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Varjon posted:Is there someone more succinct around these days? I started going to direwolf because I could never find anyone else who would explain how mods worked without having it be part of a 2 hour long video where 90% of the audio is silence and 'ummmmmm' and 'not sure why this isn't..working...' Yell at Wylker to make new videos.
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# ? Nov 15, 2013 05:59 |
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Serifina posted:I have been very tempted to start doing it myself, for that very reason. Most spotlighters have incredibly annoying voices, have no clue, stumble around a lot, or are Direwolf. Sadly, I have no microphone and I'm not sure my voice is up to it. Do it. Direwolf being the only guy who does it that isn't like 13 years old is terrible.
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# ? Nov 15, 2013 06:40 |
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# ? Jun 3, 2024 18:23 |
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Taffer posted:Do it. Direwolf being the only guy who does it that isn't like 13 years old is terrible. I think you missed the part of me not having a microphone. (I actually might somewhere, but I have no idea how bad it is.)
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# ? Nov 15, 2013 07:22 |