As I said on IRC, I'd love to see that for the Mining and derelict z-levels too. But secrets I guess.
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# ? Nov 13, 2013 21:18 |
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# ? Jun 9, 2024 10:19 |
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The round where windows itself took revenge on the crew.
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# ? Nov 13, 2013 21:33 |
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I can't help but notice the outer Belt Hell being a remarkably safe place compared to many others. Perhaps more people should go and hang out there?
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# ? Nov 14, 2013 00:42 |
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It's relatively new, I guess people have yet to figure out how best to take advantage of it.
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# ? Nov 14, 2013 00:55 |
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Steps to taking advantage of it: 1) Push two crates out in the middle so they'll block traffic either way. 2) Stun people and shove them onto the mass drivers. 3) Success. Edit: Scratch that, I know an even better way. First off, cut all cameras nearby, so the AI can't peek. Then, RCD away the blast door to one of the launchers. Bolt open the door leading into the room. Shut off the conveyor belt, and stick an emag on the conveyor. Hide in a nearby locker with a spray bottle full of space lube. Captain Bravo fucked around with this message at 01:06 on Nov 14, 2013 |
# ? Nov 14, 2013 01:03 |
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Captain Bravo posted:Steps to taking advantage of it: gently caress, just tossing someone out on belt hell outer edge is lethal.
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# ? Nov 14, 2013 02:11 |
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Top Quark posted:Ahaha the bee is because he recorded it on my site and there's a bee that follows your cursor. Observe. The most deaths by player name is pretty funny, cluwne is #1 at 408 Also lol at the people who have died more times than "Unknown"
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# ? Nov 14, 2013 02:18 |
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Oh gently caress early shuttle departures so much I was so close to completing my first golden pod (armor provided by a wealthy donor) BTW DrCogwerks, the hangar door sprites don't seem to play well with upside-down world e: just noticed the lattice too hackbunny fucked around with this message at 04:14 on Nov 14, 2013 |
# ? Nov 14, 2013 04:10 |
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hackbunny posted:BTW DrCogwerks, the hangar door sprites don't seem to like being flipped upside down I don't think anything does. The escape shuttle nose was turned 90 degrees. I'm also glad mining went so well that round considering there were 0 at round start. Unhappy Meal fucked around with this message at 04:16 on Nov 14, 2013 |
# ? Nov 14, 2013 04:13 |
I late joined as a mechanic and hit the million dollar jackpot on the slot machine I built in the engine room. I rushed to a certain store in the debris field and when I came out my pod was destroyed. I bought 3 gold pod armors, 3 of the other wonderful item in there, and called for a pickup when a miner requested yellow gloves to hack the autolathes. I gratefully handed over my spare items to the miners and headed back to the station, realizing I could now very easily bypass doors. It was an exciting round, but I learned when the station got flipped that the cable network also does not work well upside down and got stranded and died while riding the rails! It was still fun dropping in and out of the drama in Security at will!
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# ? Nov 14, 2013 04:19 |
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Was the "emergency shuttle crashing into the station" gimmick ever used again? That thing was hilarious.
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# ? Nov 14, 2013 04:21 |
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code:
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# ? Nov 14, 2013 05:29 |
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I was the main contributor to the 600 farts in a fifteen minute round just now. Life is good.
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# ? Nov 14, 2013 07:06 |
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I'm waiting for the moment when that site implements fart tracking. "Most farted on"
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# ? Nov 14, 2013 07:58 |
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shovelbum posted:I late joined as a mechanic and hit the million dollar jackpot on the slot machine I built in the engine room. I rushed to a certain store in the debris field and when I came out my pod was destroyed. I bought 3 gold pod armors, 3 of the other wonderful item in there, and called for a pickup when a miner requested yellow gloves to hack the autolathes That was me! Dying in space sucks, so I always answer distress calls. Thanks for all the stuff! I always dreamed of owning a golden pod, although I could't assemble it fast enough
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# ? Nov 14, 2013 08:48 |
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1 round, 180 deaths.
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# ? Nov 14, 2013 09:04 |
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Can't be the first Omegadrone fiasco, that had way more clowns in Pods.
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# ? Nov 14, 2013 09:16 |
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A friend used Photoshop to merge all the heatmap frames into one image, which is a whole lot more informative* (but less fun to watch). *Nowhere is safe.
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# ? Nov 14, 2013 09:31 |
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The solar panels on the south side seem okaBZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
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# ? Nov 14, 2013 09:39 |
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Actually EVA and the engineer quarters seem pretty safe.
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# ? Nov 14, 2013 09:47 |
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Also, I think a lot of the escape explosions are from when people gently caress around with the escape pods.
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# ? Nov 14, 2013 09:54 |
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I suspect that's one of the rounds where enterprising scientists bomb the escape shuttle with homemade handgrenades that alternate between killing the poo poo out of you and chemically bringing you back to life to die horribly again. Or maybe not. The timestamps don't support the hellsmoke/lifesmoke theory. Attack on Princess fucked around with this message at 10:05 on Nov 14, 2013 |
# ? Nov 14, 2013 10:02 |
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People should be careful about assuming the outer Belt Hell loop is safe just because people don't die there. I've seen a shipment sent to the new medsci dock whack a person pretty good because they were standing in the wrong place. Those mass launchers have a pretty good kick to them. On a related note, after a recent QM round with a particularly congested cargo bay, I came up with this. The cargo bay I desperately wish I could have. Some stuff gets moved around. The bay is only one tile wider, but the effective available space is increased by about 50 percent, so there should be plenty of room for all the stuff you order and keep on hand. The pod bay is also two spaces wider, because the expanded bay moves it over a space, and it'd look weird if it stuck out just a single space from the next part of the station, so I made it stick out by 3 instead. Plenty of room for mass producing pods now. You may notice I removed the outer blast doors. I despise those things more than I hate wizards. Both when buying and selling, those things are always jamming the system. So gently caress them, just put that part in open space. For atmospheric integrity, you'd use the auto-airlocks I described in the image. Just say that they automatically cycle the atmosphere in and out as needed, so they're totally lossless. They'd have the advantage of making the cargo bay and docks safer. No more worrying about a crate flying in and pancaking you. Unless somebody emags the things. To make it work as I've envisioned, you'd have to give the shipping computer the ability to add barcodes to the crates you order, in place of the current comment box, and those barcodes include a "resell" option. The "1" cargo router sends a crate up for any barcode except "cargo bay" or "resell," in which case it sends it down. "2" sends a "resell" crate to the right, and any other one down. That way you can easily move crates back onto the market as you order them. "3" sends any dock barcode other than "cargo bay" to the left, and any other barcode goes down.
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# ? Nov 14, 2013 10:30 |
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Leon Sumbitches exclaims, "please don't fart on me!" You are resting. Click 'rest' to toggle back to stand. The snack machine beeps, "A fresh delight is only a bite away!" Donald Hammock farts on the bible. A mysterious force smites Donald Hammock! Leon Sumbitches says, "wreckt"
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# ? Nov 14, 2013 11:29 |
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Crates need to explode if they aren't caught, like the Mass Driver mineral packets from S.T.A.R.S
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# ? Nov 14, 2013 12:16 |
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-Troika- posted:Leon Sumbitches exclaims, "please don't fart on me!" He got me too with that and he didn't even say a word, I just couldnt resist farting on a helpless prone man :-(
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# ? Nov 14, 2013 15:07 |
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If this is the round I think it was, the dead were repeatedly brought back as vengeful murderous ghosts tasked with murdering their murderers.
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# ? Nov 14, 2013 16:07 |
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I'll look into making the ordering computer auto-barcode things soon, and rearrange the belts in QM a bit.
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# ? Nov 14, 2013 17:58 |
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I love the kill zone in front of the belt. The best thing about being a qm is the guaranteed accident when somebody barges in and I'm busy ordering produce. Please keep this! edit: maybe add a hazard sign for me to point to? oblongus fucked around with this message at 19:53 on Nov 14, 2013 |
# ? Nov 14, 2013 19:51 |
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A way of unjamming crates without going out and doing it yourself would be pretty cool too.
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# ? Nov 14, 2013 20:38 |
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Admiral Funk posted:A way of unjamming crates without going out and doing it yourself would be pretty cool too. That's why in my dream cargo bay there are no blast doors for things to get stuck on. Instead of tweaking things to lessen the problem, just eliminate the source entirely.
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# ? Nov 14, 2013 23:24 |
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Don't things that are delivered by belt hell land on a conveyor belt at their final destination, and then they're moved (slowly, via that same belt) into the loading area where you can take it away? I guess I haven't seen a way in which an arriving crate/object/whatever can bowl someone over. I could be completely misremembering it. And if that's the case, don't make it safer! Industrial accidents are what make the station great. If anything, maybe put some sort of buzzer or flashing light when there's incoming cargo.
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# ? Nov 14, 2013 23:43 |
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Bachelor Numpad posted:Don't things that are delivered by belt hell land on a conveyor belt at their final destination, and then they're moved (slowly, via that same belt) into the loading area where you can take it away? I guess I haven't seen a way in which an arriving crate/object/whatever can bowl someone over. I could be completely misremembering it. If both the outer and inner doors are open there is nothing to stop the launched crate and it comes flying in at quite some speed. Also, if the safety shutters aren't closed then Engineering gets your crate. There's the sound of a mechanical bell when the outer blast doors open automatically, which signals an incoming (and in this case, safe) crate.
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# ? Nov 15, 2013 00:06 |
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I do like the idea of those automatic cargo doors to stop high-speed crates, but they would have prevented one of the funniest accidents I've had as a QM. I'd set up a wooden barricade at the left end of the in-belt and one just above the out-belt so you could just push crates straight up to sell them back. This worked fine for a good ten minutes, but then when I was still standing on the in-belt pushing a crate, one flew in at superspeed and slammed me against the barricade. And kept doing it over and over. The server froze for a good 3-4 minutes with occasional bursts of multiple screens full of the message saying the crate was slamming into me. The lag finally ended when I exploded in a shower of gibs and the crate came to a rest on its own against the barricade To this day I still have no idea if it was the crate repeatedly slamming me that gibbed me, or if an admin did it to save the server
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# ? Nov 15, 2013 01:14 |
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Many of the launchers are intentionally set to drive crates too far, causing them to overshoot their landing belts and slam into the room past them. This will not be fixed.
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# ? Nov 15, 2013 01:20 |
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Dr. Cogwerks posted:Many of the launchers are intentionally set to drive crates too far, causing them to overshoot their landing belts and slam into the room past them. This right here is why I keep coming back to this game
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# ? Nov 15, 2013 01:25 |
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You should be able to duct tape a knife to a crate so that when it slams into someone on arrival, it just straight up gibs them.
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# ? Nov 15, 2013 02:00 |
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PopeCrunch posted:You should be able to duct tape a knife to a crate so that when it slams into someone on arrival, it just straight up gibs them. Now that emagging the console doesn't let you buy special crates it should instead make it so that every crate comes flying in absolutely covered in spikes and horribly kills anyone hit by it.
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# ? Nov 15, 2013 02:06 |
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Give consoles such as the QM console and the Delivery consoles speed settings, kind of like fabricators. Setting 1 is super slow, but safe and reliable. (I.E. poo poo doesn't get stuck in the door.) Setting 3 is normal speed, and crates can hurt. Emagging it gives you settings up to 5, which will instagib anyone hit by a crate.
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# ? Nov 15, 2013 02:11 |
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# ? Jun 9, 2024 10:19 |
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PopeCrunch posted:You should be able to duct tape a knife to a crate so that when it slams into someone on arrival, it just straight up gibs them. a drill
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# ? Nov 15, 2013 02:12 |