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chami posted:What FoolyCharged said is what I observed as well. It goes with what they're currently equipped even if they are fresh out of sick bay and didn't go on your last mission so it's entirely possible to get a highly-ranked soldier with nothing but a flak jacket and ballistic weapons. Thanks, I was hoping that was the case. In a way it is "gamey", but its more "realistic" than my previous tactic of "buying only enough good weapons for one squad at a time" strategy. Besides, by that point I had so many Exalt weapons that I could have equipped my whole base twice over if I had bothered. On a related note, Exalt laser snipers are so much cooler looking than the XCOM variants. I really wish that Exalt got laser shotguns or plasma tech, too Edit: VVVV Oh man, I may have to grab that mod. Sleeveless soldiers would be better if it were a deco option, or if sleeveless Titan armor didn't look like rear end. Hellburger99 fucked around with this message at 01:30 on Nov 16, 2013 |
# ? Nov 16, 2013 01:19 |
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# ? Jun 8, 2024 03:27 |
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Here there be SLEEVES. Apparently it only takes an .ini edit to have genemodded soldiers wear regular equipment again. Hellburger99 posted:Thanks, I was hoping that was the case. In a way it is "gamey", but its more "realistic" than my previous tactic of "buying only enough good weapons for one squad at a time" strategy. Besides, by that point I had so many Exalt weapons that I could have equipped my whole base twice over if I had bothered. On a related note, Exalt laser snipers are so much cooler looking than the XCOM variants. I really wish that Exalt got laser shotguns or plasma tech, too The Reddit thread I found the mod above in also says that you can edit the same .ini to give your plasma weapons EXALT models if you so desire. I haven't tried either yet as my XCOM install is on my Boot Camp partition and I don't have the time to play right now, but I'll give it a shot and update this post later if nobody has tried it yet. chami fucked around with this message at 01:24 on Nov 16, 2013 |
# ? Nov 16, 2013 01:22 |
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chami posted:Here there be SLEEVES. Apparently it only takes an .ini edit to have genemodded soldiers wear regular equipment again.
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# ? Nov 16, 2013 01:26 |
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chami posted:Here there be SLEEVES. Apparently it only takes an .ini edit to have genemodded soldiers wear regular equipment again. Gene-modding! Side effects may include: Occasional itchiness Irresistible urge to wear sleeveless armor and invite everyone to the 'gun show' Loss of appetite
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# ? Nov 16, 2013 01:43 |
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StringOfLetters posted:*Low Profile is really good- a sniper with Low Profile and drat Good Ground can run over to the edge of a building, facing the enemy, and be in heavy cover + normal elevation bonus + extra 10% and cap a motherfuck on that turn. Yup I'm really liking this combination so far with jumpy legs. It's like having an archangel SS sniper way before archangel armor is available. Low profile+Snapshot also makes an excellent flanker since every piece of cover counts as high. Away all Goats fucked around with this message at 01:53 on Nov 16, 2013 |
# ? Nov 16, 2013 01:50 |
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Is it a feature now that the Outsider can shoot through terrain? Because it's never failed to do it. e: It's also never failed to critically hit and one shot kill a unit either, but that's XCOM. Come to think of it, outside of shots on my MEC, only two hits to my soldiers since getting the expansion haven't oneshot them. Aliens seem more inaccurate but to almost always critically hit now. Smoke grenades seem to be way more useless than before too. RBA Starblade fucked around with this message at 02:19 on Nov 16, 2013 |
# ? Nov 16, 2013 02:12 |
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My colonel sniper with over 50 kills just panicked because she shot a muton in the face. The drat thing couldn't even see her and was about two turns away from her, but nope, gotta hunker down. Oh thank god I can equip sleeves on my genemods again. I don't know why they didn't just make the sleeveless suit its own customization option that all genemods default to.
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# ? Nov 16, 2013 02:23 |
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RBA Starblade posted:Is it a feature now that the Outsider can shoot through terrain? Because it's never failed to do it. I think it may just be bad luck since my experience has been that while I'm not losing people left and right, I can't go a single mission without landing at least half the squad in the infirmary.
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# ? Nov 16, 2013 02:23 |
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Amusing AI bug I've seen TWICE in about an hour. Move forward into fog and unveil a clump of three sectoids. Sectoids take cover behind the same car. I throw a grenade that lights the car on fire. One sectoid spends his turn psi-boosting his friend, who runs off to a better position. The sectoid boosting his friend is unable to move and thus ends his turn next to the car. The car then explodes killing both of them.
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# ? Nov 16, 2013 02:25 |
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oswald ownenstein posted:Snapshot is pretty solid. The only real flaw with it is that your Sniper has the same range as every other class which means your sniper is always putting itself in danger to shoot. It's really making me wish I could get a sense of the map I'll be playing on before deploying! In EU it was possible to predict the map style to a fair degree, now crash sites are a grab bag which is definitely cool for variety but it really starts to feel like rolling the dice when I'm choosing who to bring along
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# ? Nov 16, 2013 02:36 |
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So I've just started the first Progeny mission on Classic for the fourth time. What a crock. gently caress Thin Men and their crits and massive damage forever. How do I deal with it beyond memorising every drop location? There's just not enough cover for everyone to not get flanked. MECs are so goddamn awesome though. Had a sniper spare, and well... I'm going to colour my MECs the colour of the class they used to be.
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# ? Nov 16, 2013 02:41 |
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Just finished the council mission with the crashed cargo ship and the chrysallids 27 of them were killed before it was over, my assault didn't have close combat yet and my only sniper was away on recon
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# ? Nov 16, 2013 02:43 |
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Mzbundifund posted:So I know they nerfed Squadsight to get rid of its ability to crit on non-headshots, but even so is there any real reason to take Snapshot now? I mean, sure you get to move and fire on the same turn, but the other three classes already do that so much better, and they don't suffer from an Aim penalty on nearby targets. It seems like it just turns your sniper into a crappy support. What does snapshot really get me that gunslinger doesn't?
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# ? Nov 16, 2013 02:44 |
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Away all Goats posted:Yup I'm really liking this combination so far with jumpy legs. It's like having an archangel SS sniper way before archangel armor is available. Training Roulette gave me a Snapshot/Aggression/Sprinter/Low Profile/In the Zone Sniper
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# ? Nov 16, 2013 02:45 |
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Metrohunter posted:Just finished the council mission with the crashed cargo ship and the chrysallids On the bright side, Chitin Plating!
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# ? Nov 16, 2013 02:45 |
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Second game in Africa is going ok, I can't get over 3 satellites out before Month 1 though, just how the missions played out this time. Didn't give missions soon enough to get satellites and uplink building, but that's ok. With the money bonus I might actually be able to go ahead and field a mec and some gene mods in month 3.Insert name here posted:Whenever I read posts like this I always wonder why people with Snap Shot snipers are getting so close to the enemy that the close-in aim penalty starts to apply. Like, you guys realise that the aim penalty only starts to apply at around shotgun ranges right? My best sniper in the game I finished Classic Ironman on executed the Outsider at pointblank range with his sniper after it wounded his buddy right next to him, I'll have you know. He was awarded the prestigious anime hair and gold armor for it. quote:On the bright side, Chitin Plating! You don't get to keep the sweet, sweet spoils, sadly.
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# ? Nov 16, 2013 02:55 |
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Getting a reliable CTD whenever I do the instantaneous interrogation of the sectoid commander, is this because I already did the Portent missions or whatever?
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# ? Nov 16, 2013 03:03 |
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Okay, so I've learned something important this game. Never, EVER, take close quarters combat. I don't care if is occationally useful, lets look at all the times it hosed me, just today: - Hey guys, we've got that Muton's weapon disabled, now all we have to do is wait a turn and then we can stun it. - gently caress NO! I'ma kill him! - Okay Soric, I want you to dash up there into full cover. Then when the enemy passes you by due to your stealth you can shoot them in the back. - gently caress NO! I'ma shoot the first motherfucker who walks past me allowing the rest of them to unload on me. - Oh poo poo, Soric is mind controlled. Back up and get to cover until we can kill the BLARGASDasdfads... - Yeah. Do that.
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# ? Nov 16, 2013 03:08 |
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misguided rage posted:All MECs have the same stat growth, regardless of what class you made them out of. However, they also keep all their stats and level upon being MECified. MEC growth is the same as a heavy's, which is the lowest, so if you're planning on making anything but a heavy MEC you'll end up with a stronger soldier by only MECing them once they're already max rank. Specifically, a Colonel sniper with arms chopped off will have at least 30 more aim than a MEC created from a Heavy. 30 aim is a lot. http://www.ufopaedia.org/index.php?title=Soldiers_(EU2012)#Ranks
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# ? Nov 16, 2013 03:14 |
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Just lost my Ironman Classic game to the base invasion It just popped in out of nowhere with all my colonels in their PJs. Next time I'm keeping my best crew on permanent standby and forking out for two squads worth of gear.
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# ? Nov 16, 2013 03:16 |
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The Deleter posted:So I've just started the first Progeny mission on Classic for the fourth time. What a crock. gently caress Thin Men and their crits and massive damage forever. How do I deal with it beyond memorising every drop location? There's just not enough cover for everyone to not get flanked. Keep to the roofs with Overwatch up, go as slow as you need to, and don't be afraid to circle the wagons if someone needs to reload. There's no time limit and no meld, so no rush.
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# ? Nov 16, 2013 03:22 |
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I love the overall gameplay changes, they definitely improved the game. Meld was a smart way to speed up missions. The scripted missions still suck though. Why did they have to add more of them. It was the worst part of Enemy Unknown (apart from the bugs) and it's the worst part of Enemy Within . I've tried the Escort mission, the whale thingy and the base defense and they are horribly boring.
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# ? Nov 16, 2013 03:27 |
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xanthan posted:I would play the hell out of an X-com like Cthulhu mythos game.
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# ? Nov 16, 2013 03:33 |
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In retrospect, placing my ITZ sniper in for 12 days of genemod therapy right after doing the alien base might not have been the best idea.
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# ? Nov 16, 2013 03:34 |
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Bruceski posted:Keep to the roofs with Overwatch up, go as slow as you need to, and don't be afraid to circle the wagons if someone needs to reload. There's no time limit and no meld, so no rush. Never occurred to me to use the roofs at all. That should help with some of the trickier Thin Man drops. Thanks!
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# ? Nov 16, 2013 03:37 |
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Skippy McPants posted:On the bright side, Chitin Plating! You do not get any loot from that mission what with it ending with your team legging it to the Skyranger while an airstrike rolls in to flatten the whole place. Magni fucked around with this message at 03:59 on Nov 16, 2013 |
# ? Nov 16, 2013 03:44 |
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You know it's really kind of amazing how not very hard the final mission is. By that point you can put it off until you're insanely highly buffed, and it's totally scripted, so if you've done it before you can play it 100% perfectly and win every time. I beat it on impossible without loading any saves with 6 fully gene-modded colonels and it wasn't even that challenging. Part of it is that you know where everything is, and precisely where each of the enemies spawn; part of it is that the rooms are laid out such that with ghost armor or mimetic skin it's super easy to get the drop on every single pack. Compare the alien base, and of course the new base attack...those bust a lot of balls. They have a slight amount of randomness to them and the layouts don't make for easy bushwhacking. e: to be clear I did not beat the rest of the game on impossible; I bumped it up to see how hard that mission would be. Basically the only thing of consequence that changed is alien grenades don't one-shot thin men. Mortabis fucked around with this message at 03:47 on Nov 16, 2013 |
# ? Nov 16, 2013 03:44 |
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Is it me or are the enemies alot easier on normal? I've never seen the enemy do a move, and overwatch knowing full well that my squad is out in the open. Then again, it's the very first month.
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# ? Nov 16, 2013 03:49 |
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Fargin Icehole posted:Is it me or are the enemies alot easier on normal? I've never seen the enemy do a move, and overwatch knowing full well that my squad is out in the open.
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# ? Nov 16, 2013 03:55 |
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Mortabis posted:You know it's really kind of amazing how not very hard the final mission is. By that point you can put it off until you're insanely highly buffed, and it's totally scripted, so if you've done it before you can play it 100% perfectly and win every time. I beat it on impossible without loading any saves with 6 fully gene-modded colonels and it wasn't even that challenging. Part of it is that you know where everything is, and precisely where each of the enemies spawn; part of it is that the rooms are laid out such that with ghost armor or mimetic skin it's super easy to get the drop on every single pack.
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# ? Nov 16, 2013 03:57 |
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Fargin Icehole posted:Is it me or are the enemies alot easier on normal? I've never seen the enemy do a move, and overwatch knowing full well that my squad is out in the open. Yes. On normal, the AI is given a random chance to do something dumb each turn. Or sometimes just nothing.
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# ? Nov 16, 2013 03:58 |
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Thanks for the advice from earlier in the thread about classic. I've been watching my cover and getting a handle on the geoscape and frankly, classic is way more fun than normal. Normal was such a cake walk and if classic kicks your butt you should stick with it. It's worth it. gently caress thin men though. Jesus.
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# ? Nov 16, 2013 04:05 |
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Can anyone who has tried them since the expansion tell me if you can name SHIVs now or not? Because that would go a long way toward making me want to build them, actually a rundown of what has been changed/added to them would be nice too, so far all I know is that they are "A little better, but probably still not worth building."
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# ? Nov 16, 2013 04:18 |
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Looselybased posted:gently caress thin men though. Jesus. You should see them on Impossible, they have six health instead of four. Oh, and your own guys have four health instead of five. Good fun.
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# ? Nov 16, 2013 04:19 |
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Looselybased posted:Thanks for the advice from earlier in the thread about classic. I've been watching my cover and getting a handle on the geoscape and frankly, classic is way more fun than normal. Normal was such a cake walk and if classic kicks your butt you should stick with it. It's worth it. My problem is that classic is too easy and impossible feels like smashing your balls with a hammer over and over. Dash rarely, stay out of low cover at all costs, don't take <50% shots unless it's desperate, and explosives solve everything.
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# ? Nov 16, 2013 04:19 |
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I can definitely say this for meld: conga lining your men is no longer optimal.
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# ? Nov 16, 2013 04:24 |
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LordNad posted:My problem is that classic is too easy and impossible feels like smashing your balls with a hammer over and over. Dash rarely, stay out of low cover at all costs, don't take <50% shots unless it's desperate, and explosives solve everything. I only find impossible to be really unfair for the first month or so. Once you've got Carapace and Lasers/Light Plasma it gets a lot more managable. It's just those first couple months where it's your base level dudes against four HP Sectoids and six HP Thinmen, both of whom can one shot your troops, that things are totally hellish.
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# ? Nov 16, 2013 04:24 |
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Goddammit! That loving 'French Convoy' mission screwed me over again. Wiped out my A-team, followed by my squad of four rookies being mauled during an abduction by Thin Men on the fountain map, followed by another squad of four rookies being torn up by floaters on a crash site. I'm done for the night.
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# ? Nov 16, 2013 04:36 |
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AndroidHub posted:Can anyone who has tried them since the expansion tell me if you can name SHIVs now or not? Because that would go a long way toward making me want to build them, actually a rundown of what has been changed/added to them would be nice too, so far all I know is that they are "A little better, but probably still not worth building." Nope. But they upgrade guns automatically now, so no being stuck with a ballistic or laser SHIV, and there's an upgrade in the foundry that lets them regenerate 2 HP a turn.
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# ? Nov 16, 2013 04:37 |
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# ? Jun 8, 2024 03:27 |
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Skippy McPants posted:I only find impossible to be really unfair for the first month or so. Once you've got Carapace and Lasers/Light Plasma it gets a lot more managable. It's just those first couple months where it's your base level dudes against four HP Sectoids and six HP Thinmen, both of whom can one shot your troops, that things are totally hellish. I agree. It's just that initial hump that sucked. Add in the RNG can and will frequently end you and it's an exercise in frustration until you get over the hump/strangle a toddler. LordNad fucked around with this message at 04:46 on Nov 16, 2013 |
# ? Nov 16, 2013 04:39 |