Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

The Rat posted:

If you skip the first Portent mission when it's offered, does it get offered later, like the Slingshot stuff did in EU?

No, and Slingshot doesn't either anymore.

Adbot
ADBOT LOVES YOU

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Spiderfist Island posted:

Currently Seeker pairs are just a casual nuisance that automatically take off 4HP when alone.

Most of the time.

Had a couple cloak last night, and clustered all my guys up within three or four tiles of each other. Seeker came out of cloak, grabbed my assault. Four overwatch shots missed. Next turn took 3 shots at 70-85%, missed them all. Next turn the heavy couldn't fire because he was out of ammo and the other two guys missed a couple more ~80% shots.

Assault died.

Fun!

:xcom:

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Yeah Seekers are a little annoying when the innate defenses of flight give them ridiculous dodges, but they can actually be a pain on the rare occasion they show up with other packs. Really it would've been better to have them be additions to packs, rather than roaming around in pairs.

Speedball
Apr 15, 2008

Seekers aren't meant to be dangerous in and of themselves as they are something that forces you to keep a strategy in mind.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

Speedball posted:

Seekers aren't meant to be dangerous in and of themselves as they are something that forces you to keep a strategy in mind.

The problem with this is that the strategy is barely any different from how you normally approach the game, and there's also a plethora of tools to completely nullify their unique tactic.

Ravenfood
Nov 4, 2011

hhhmmm posted:

Squad sight snipers with Opportunist and Rapid Reaction sounds pretty ok. And maybe it could be ok with Sentinel it they combine in a good way. But really, oppurtunist is mostly trash.


I'm feeling Supports has the worst time on training roulette. The obligatory skills are the mediocre smoke-grenade ones. While you lose out on the medikits which requires the combination of several abilities to be good. All the other classes gets decent-to-good obligatory skills and you can get lucky combinations.
You can't crit with squadsight anymore, so opportunist is kind of wasted on squadsight snipers now. Sentinel, rapid reaction, and opportunist on a snapshot/ITZ sniper, on the other hand, sounds loving ridiculous. Kill 3 dudes, then overwatch for a possible two shots on two enemies.

And yeah, Training Roulette does kind of turn supports into rifles with smoke that can only fill their usual role if they get really, really lucky. Medkits take two perks to be really useful, and you'd need to have access to both to take one or the other.

edit: vvvv No, I still take it too, but only because executioner is just so utterly worthless on snipers (and in general, to be honest). Its only a "waste" in the sense that you really don't get much for that level.

Ravenfood fucked around with this message at 00:39 on Nov 18, 2013

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Opportunist is definitely not a waste on Squadsight snipers, it just means you can't overwatch-crit something from across the map. Any normal-range overwatch shots can still crit, and a covert operative can still crit with their (hopefully Gunslinger-boosted!) pistol.

thebardyspoon
Jun 30, 2005
Jesus, if I win this Classic playthrough it'll be a miracle. Just beat the alien base with 1 day to spare until a council report that would have lost me the game. Still rolling with 4 dudes since I haven't been able to build an OTS just yet and had only just researched carapace armour as well. The 3rd Slingshot mission was pretty rough too since it was before carapace and I'd only just got laser rifles and pistols before it occured. Just about to go on a routine exploration of a fishing village, I'm sure that'll go exactly as the description states.

Ravenfood
Nov 4, 2011

thebardyspoon posted:

Jesus, if I win this Classic playthrough it'll be a miracle. Just beat the alien base with 1 day to spare until a council report that would have lost me the game. Still rolling with 4 dudes since I haven't been able to build an OTS just yet and had only just researched carapace armour as well. The 3rd Slingshot mission was pretty rough too since it was before carapace and I'd only just got laser rifles and pistols before it occured. Just about to go on a routine exploration of a fishing village, I'm sure that'll go exactly as the description states.
Jesus, what have you been doing if you don't have an OTS yet? That upgrade is one of the most important ones to get!

Rent
Jul 20, 2004
Steal the warm wind tired friend
Somehow I stopped research after just researching 1 thing and didnt notice for a month or two. I'm invading a hacked mothership and have no gear at all.

gently caress me

Meow Tse-tung
Oct 11, 2004

No one cat should have all that power

Speedball posted:

Seekers aren't meant to be dangerous in and of themselves as they are something that forces you to keep a strategy in mind.

I really think they would be more intimidating if the "creep up slowly, only spawn one pack at a time" thing wasn't mandatory. They would be much more scary if they spawned with packs of other aliens. As it is now I just park all 6 people in an overwatch circlejerk until they appear or use a battle scanner and nail them before they have a chance.

quiggy
Aug 7, 2010

[in Russian] Oof.


thebardyspoon posted:

Jesus, if I win this Classic playthrough it'll be a miracle. Just beat the alien base with 1 day to spare until a council report that would have lost me the game. Still rolling with 4 dudes since I haven't been able to build an OTS just yet and had only just researched carapace armour as well. The 3rd Slingshot mission was pretty rough too since it was before carapace and I'd only just got laser rifles and pistols before it occured. Just about to go on a routine exploration of a fishing village, I'm sure that'll go exactly as the description states.

Please post your post-mission analysis of the situation when you get back from Newfoundland :munch:

thebardyspoon
Jun 30, 2005

Ravenfood posted:

Jesus, what have you been doing if you don't have an OTS yet? That upgrade is one of the most important ones to get!

Guess I just forgot? Bought the two new buildings straight away and then started with Satellite Uplinks and power generators. Been kinda playing catchup for that decision ever since. My single MEC trooper and gene guys have pulled my arse out of the fire alot though.

UberJumper
May 20, 2007
woop
When exactly does Exalt show up? My last game (that i failed miserably at), they showed up sometime in the second month. But now i am almost 3.5 months into my game, and have just started working towards Plasma weapons, and i haven't heard anything from them. I have done every single mission the game has offered me. So i am not really sure exactly what is going on.

BillyBlanks
Oct 5, 2000
Newfoundland mission made me just sit there in disbelief. Seriously? They just keep coming...

Meow Tse-tung
Oct 11, 2004

No one cat should have all that power

BillyBlanks posted:

Newfoundland mission made me just sit there in disbelief. Seriously? They just keep coming...

My strategy for classic that got the whole team out alive on the first shot:

Sniper: sits on top of the central building in the map
assault: my sprinter to activate the computer
2x support: overwatch the whale
Mech:situational as needed
heavy: situational as needed

As soon as assault hit the computer, I booked it to extraction zone via the docks, usually sprinting on 3 dudes, and then leaving 2+sniper on overwatch (and the assault, for the defensive reaction shot). Leapfrogging like this managed to kill the most persistent ones and buy enough time to get there with a turn to spare. Ideally I would have ditched the heavy for another assault.

Godmachine
Sep 5, 2004

I am beyond God.
I am Human.

Meow Tse-tung posted:

My strategy for classic that got the whole team out alive on the first shot:

Sniper: sits on top of the central building in the map
assault: my sprinter to activate the computer
2x support: overwatch the whale
Mech:situational as needed
heavy: situational as needed

As soon as assault hit the computer, I booked it to extraction zone via the docks, usually sprinting on 3 dudes, and then leaving 2+sniper on overwatch (and the assault, for the defensive reaction shot). Leapfrogging like this managed to kill the most persistent ones and buy enough time to get there with a turn to spare. Ideally I would have ditched the heavy for another assault.

If you have it, giving your Assault the geno-mod that allows you jump higher is extremely helpful on this mission.

Tindahbawx
Oct 14, 2011

Ha, so those EXALT missions where you have to defend the transmitters become like seal clubbing parties, but even more-so when you get a Pistol Wielding dude in a Ghost Suit with a Mimetic Gene-mod, a Plasma Pistol, the Gunslinger Trait, Opportunist, Low Profile and Close Combat Specialist.

Just park him in the cap zone, and watch as he single-handedly murders any EXALT troopers that survive the barrage of overwatch shots from the rest of your team. they don't even get a chance to shoot back because he's god-damned invisible until he starts shooting their face off.

Guess this guy can dump his Ghost Suit and become my full time Cov-Ops dude.

When does Mimetic stop working?

hhhmmm posted:

I'm feeling Supports has the worst time on training roulette. The obligatory skills are the mediocre smoke-grenade ones. While you lose out on the medikits which requires the combination of several abilities to be good. All the other classes gets decent-to-good obligatory skills and you can get lucky combinations.
My best Medic ended up being an Assault, you still get the Medic skills, just usually on a different class. Most of the Supports I've generated up ended up being trash, except one who got a streak of grenade skills.

Tindahbawx fucked around with this message at 01:25 on Nov 18, 2013

Soks
Apr 1, 2006
lol internet
I'm devastated. I just did the base defense mission and it bugged out crazily, only ever giving me my top 4 and 4 rookies as well as causing a lot of other buggy things, and I made it. How did I make it? My loving rookies had like perfect aim and scored crits well over 50% of the time. :v: The four rookies alone managed to take out a cyberdisc that tore one of my mechs in half and their pinpoint grenades were perfect for finishing off sectoid commanders that had mindcontrolled my elites.

I made it through that mission by the skin of my teeth, twice choosing to stabilize my KO'd rookies rather than patch up my shot up mechs, not wanting to let them die after so many acts of badassery. I was so certain I'd found the core of my new B team and had ideas for all of them planned out. I finally finished the mission and went to the barracks annnnd....

They're gone. :smith: I guess they went back to being a mere security detail at HQ, after all that crazy stuff they pulled. Totally sucks, I hope someone mods in the ability to keep your rookies from that mission, I got so drat attached.

Ravenfood
Nov 4, 2011
Yeah, I'd really like it if the security detail ends up in your barracks as squaddies or something.

Collateral Damage
Jun 13, 2009

Soks posted:

They're gone. :smith: I guess they went back to being a mere security detail at HQ, after all that crazy stuff they pulled. Totally sucks, I hope someone mods in the ability to keep your rookies from that mission, I got so drat attached.
I felt the same way. I almost reloaded that mission because one of the rookie guys died to a cyberdisc grenade. And they don't go on the memorial wall either. :(

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice
Just got my first Exalt mission and game is completely bugged. Whenever I deploy my squad from the command room it inserts an Abduction Mission as well. I can't select the Exalt mission, and whenever I try to select the Abduction Mission it just kicks me back to the Command Room.

Anyone know how to get past it? I'm Iron-Manning on the PS3 so I can't modify my files.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
I have so many supports and heavies, I don't know what I did to piss off the RNG but it needs to stop.

6 supports, not counting the dude I chopped up to make a MEC out of (by the way I really like that MEC bonus), 5 heavies. One heavy is Zhang which I have only myself to blame, the only other worthwhile heavy is some sort of insane loving god with low profile, lightning reflexes, close combat specialist and deep pockets. I have only 1 sniper and I kind of had poo poo luck with her training roulette. No assaults. It's not that I'm getting them killed in suicidal bullshit, it's just that every single loving squaddie decides they want to be a support or heavy.

Considering how my one heavy is basically an assault with a minigun I'm not too pissed off by that. But god drat it I wish I had another sniper.

E: I have another MEC suit waiting for somebody to fill its shoes. I used to have an ex-heavy in it, but he kind of got torn up by the Newfoundland mission. Despite the fact that you get no loot because the whole place gets bombed to oblivion XCOM still managed to salvage that drat suit. Somehow.

GenericOverusedName fucked around with this message at 01:21 on Nov 18, 2013

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

GenericOverusedName posted:

the only other worthwhile heavy is some sort of insane loving god with low profile, lightning reflexes, close combat specialist and deep pockets.

Question, does deep pockets on a heavy increase the number of rocket uses?

Burning Mustache fucked around with this message at 01:27 on Nov 18, 2013

Thanqol
Feb 15, 2012

because our character has the 'poet' trait, this update shall be told in the format of a rap battle.
Holy poo poo, running with three MEC troopers is literally the most amazing thing you can do in this game. They move like lightning, have as much armour as an assault in Titan armour, can uppercut mutons through brick walls, have the firepower of a heavy and can shoot grenades at rocket launcher ranges after moving. They're literally unstoppable. This Classic game has turned into a total stompfest because nothing can stop my MEC trio.

The rest of my team consists of two supports and a sniper. It's all the Supports can do to keep up with the MECs, even with the Sprinter perk, and their main role is dropping smoke or medkits to keep the MECs running.

As soon as I stock up enough Meld I'm going up to four :getin:

Meis
Sep 2, 2011

When does the base defense mission occur? I'm assuming shortly after you assault the alien base. When I beat that, I'm going to be equipping all those spare EXALT laser rifles on my rookies, should work out pretty good!!

Ravenfood
Nov 4, 2011

Thanqol posted:

Holy poo poo, running with three MEC troopers is literally the most amazing thing you can do in this game. They move like lightning, have as much armour as an assault in Titan armour, can uppercut mutons through brick walls, have the firepower of a heavy and can shoot grenades at rocket launcher ranges after moving. They're literally unstoppable. This Classic game has turned into a total stompfest because nothing can stop my MEC trio.

The rest of my team consists of two supports and a sniper. It's all the Supports can do to keep up with the MECs, even with the Sprinter perk, and their main role is dropping smoke or medkits to keep the MECs running.

As soon as I stock up enough Meld I'm going up to four :getin:
You're going to want to save up for the tier 3 MEC suits, they cost 100 meld a pop.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC

Burning Mustache posted:

Question, does deep pockets on a heavy increase the number of rocket uses?

Sadly, it does not.

So I chose an abduction site solely for the reward of a goddamn Assault because I'm that desperate. Close Combat Specialist for the first rank, but I'm debating between Sprinter or Close and Personal for the second. Any thoughts?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

The descriptions for EXALT weapons suggests council nations might want them. Are there council requests asking for them ever? They sell for nothing so I might as well keep them but it'd be good to know.

Blarghalt
May 19, 2010

What would I have to do to change the rewards I get at the end of the third Slingshot mission? I want to get Zhang, but the rewards for completing Slingshot feels like cheating.

Or could I just ignore the other missions after recruiting Zhang with no consequences?

RBA Starblade posted:

The descriptions for EXALT weapons suggests council nations might want them. Are there council requests asking for them ever? They sell for nothing so I might as well keep them but it'd be good to know.

The Council does request EXALT weaponry, but only their lasers from my experience.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Ravenfood posted:

You can't crit with squadsight anymore, so opportunist is kind of wasted on squadsight snipers now. Sentinel, rapid reaction, and opportunist on a snapshot/ITZ sniper, on the other hand, sounds loving ridiculous. Kill 3 dudes, then overwatch for a possible two shots on two enemies.

And yeah, Training Roulette does kind of turn supports into rifles with smoke that can only fill their usual role if they get really, really lucky. Medkits take two perks to be really useful, and you'd need to have access to both to take one or the other.

edit: vvvv No, I still take it too, but only because executioner is just so utterly worthless on snipers (and in general, to be honest). Its only a "waste" in the sense that you really don't get much for that level.
I always saw the primary benefit of Opportunist as the getting rid of the -20 aim penalty from overwatching with the ability to crit as a side bonus.

RBA Starblade posted:

The descriptions for EXALT weapons suggests council nations might want them. Are there council requests asking for them ever? They sell for nothing so I might as well keep them but it'd be good to know.
I got a council request for 2 EXALT rocket launchers for 30 simoleons :geno:

Tindahbawx
Oct 14, 2011

Which brain Neural Mod are people using? Also does Hyper-active Pupils carry over between turns, or is it single turn only (and therefore a bit crap)?

hhhmmm
Jan 1, 2006
...?

GenericOverusedName posted:

Sadly, it does not.

So I chose an abduction site solely for the reward of a goddamn Assault because I'm that desperate. Close Combat Specialist for the first rank, but I'm debating between Sprinter or Close and Personal for the second. Any thoughts?

I think you always get rapid fire as one of the choices at third. If that is true, I would go for Sprinter. Close and Personal is good but the six extra spaces on run'n'gun (when you cannot use Close and Personal anyways) will fill a unique niche role. He is also going to be a perfect candidate for mimetic-skin scouting.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

GenericOverusedName posted:

Sadly, it does not.

Right, it should increase your grenade uses though, right?
In that case, with the tight rigging (or whatever it's called) foundry upgrade and the double grenade heavy skill, that means you could bring 2 x 2 grenades with + 1 use each, so 6 grenades for a single heavy in total :stare:

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
Yep! And with low profile and mimetic skin he can haul his butt right into throwing range without them even seeing him, before they all suddenly and violently explode! And if poo poo goes badly he can run the gently caress away because he has lightning reflexes :allears:

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
Oh my

I'll need to play with training roulette in my next game.

Veotax
May 16, 2006


Blarghalt posted:

The Council does request EXALT weaponry, but only their lasers from my experience.

They requested some Sniper Rifles earlier, the non-laser variety. Long after EXALT switched over and I had sold them all off.

Whatever, it was poo poo money anyway. Did have the council request some Ghost Grenades though, netted me over a grand. That alone paid for fitting out my squad in Titan armour and it's variants.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Insert name here posted:

I got a council request for 2 EXALT rocket launchers for 30 simoleons :geno:

Well, better than one dollar. Sort of.

In other news, my new game is going swimmingly. I just turned an assault into a mec! Let's see how he did.

He's a real hero.


And a real human being.

Pomp
Apr 3, 2012

by Fluffdaddy
100% broke and all I wanna do is play EW :negative:

Adbot
ADBOT LOVES YOU

wilbur.walsh
Jan 3, 2008

Whoaaaat?

Burning Mustache posted:

Oh my

I'll need to play with training roulette in my next game.

It's the only way to play. That and "Not created equal" and "Hidden Potential". Those individually skilled and gifted soldiers make the game much more fun.

Quick question: I am right to assume that augmenting a PSY gifted soldier removes his psy abilities?

  • Locked thread