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DrPlump posted:I just started this game I like how a tire iron and a baseball bat are considered weapons that a weapons dealer would sell. You're gonna love the last melee weapon dealers sell in that case.
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# ? Nov 14, 2013 13:19 |
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# ? Jun 10, 2024 11:25 |
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Am I using the flamethrower wrong? It never seemed that OP. It does a fairly decent chunk of damage but devours ammo so fast it may as well not matter. DO I hit them with a little puff then wait a bit before puffing them again?
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# ? Nov 15, 2013 00:46 |
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'til it goes click.
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# ? Nov 15, 2013 06:44 |
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ProfessorCirno posted:Am I using the flamethrower wrong? It never seemed that OP. It does a fairly decent chunk of damage but devours ammo so fast it may as well not matter. About a one-second puff turns most kindred into ash. If you're rolling a character with high obfuscate, you can literally turn invisible, walk in, flame one kindred and watch as the other one does absolutely nothing about his friend suddenly bursting into flames.
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# ? Nov 15, 2013 08:36 |
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ProfessorCirno posted:Am I using the flamethrower wrong? It never seemed that OP. It does a fairly decent chunk of damage but devours ammo so fast it may as well not matter.
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# ? Nov 15, 2013 09:02 |
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Dark_Swordmaster posted:'til it goes click. Jesus.
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# ? Nov 17, 2013 02:37 |
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The real protip is if you plan on using guns, use a clan with celerity and embrace the Matrix game that never was. Most boss fights I wrecked by using an uzi/aug with max celerity. You can unload your entire compliment of ammo while backpedaling and never get hit. This is from around the hallowbrook hotel time, I think, it was a while ago. Auxpex active There's really no stopping it. Varjon fucked around with this message at 04:15 on Nov 17, 2013 |
# ? Nov 17, 2013 04:13 |
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Hah, just restarted and had forgotten about the patient file of d. marsh: "Diagnosis: Frequent bouts of sexlexia."
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# ? Nov 17, 2013 04:46 |
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DeathChicken posted:There are a few outcomes to that. You can kill him. You can convince him to stop. You can convince him to leave but do nothing to talk him out of everything, which technically completes things but your mission list will make fun of you. "You let a serial killer go free. Way to go." It's a fun challenge for that fifth replay, seeing just how many monstrous outcomes you can manage without completely losing your humanity.
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# ? Nov 17, 2013 05:04 |
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McSpanky posted:It's a fun challenge for that fifth replay, seeing just how many monstrous outcomes you can manage without completely losing your humanity. Considering nothing happens when your humanity hits 0, change the challenge to "keep humanity at 0 for as long as possible".
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# ? Nov 17, 2013 12:13 |
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Speaking from experience, going on a murderous rampage that kills all the cops and innocents you can possibly manage to slaughter in about twenty to thirty minutes only brings you down to Humanity 1. I thought that was pretty lame. I guess you need to take one of the particular actions that will automatically trigger a humanity downgrade to actually hit Humanity 0.
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# ? Nov 17, 2013 17:00 |
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Real challenge is getting your Masquerade to 1 and staying there as long as possible. Doesn't lower levels cause more enemies and hunters to spawn and attack? I've never actually done it since there's so many ways to refill it.
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# ? Nov 17, 2013 17:06 |
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With a masquerade violation or two you'll find vampire hunters lurking in various places - back alleys in city hubs usually. They carry flaming torches which deal aggravated damage, but they're not awfully scary. They recognise you immediately and attack on sight, and sometimes spawn in pairs. More dangerous than cops, but not a huge problem.
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# ? Nov 17, 2013 17:26 |
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I heard mention of a Beckett Library quest, which I've never played, so I imagine that means there's a new patch out since I played last and I'm about due for another playthrough! Tempted to try out Nosferatu because I've never played them but I was melee last time, so I might go Toreador, never played those either. Even if the quest sucks, I don't really mind, I love Bloodlines so any excuse to replay it.
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# ? Nov 17, 2013 18:10 |
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^^^^The Library quest was actually added last November so yeah, it's definitely time for you to replay Bloodlines. It's not a very good quest, but it gives Beckett a bigger presence in the game which I think is pretty neat since he's an interesting character that you don't see all that much of which I think really diminishes the effect of his whole turnaround on the open/don't open Sarcophagus thing.
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# ? Nov 17, 2013 19:52 |
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double nine posted:Considering nothing happens when your humanity hits 0, change the challenge to "keep humanity at 0 for as long as possible". Huh, I never actually let my humanity hit 0 before, I took the game at face value that it'd be a pretty harsh complication. I think it's time for another replay!
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# ? Nov 17, 2013 21:42 |
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Never played the game, so I don't understand all those skills. What do wits, subterfuge, security, investigation and scholarship do? Also I like the fact that the attributes are divided in physical mental and social. Seems like a fun idea.
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# ? Nov 17, 2013 22:09 |
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e: ^ They just affect in-game actions like lockpicking and hacking and etc. It's just that they're maxed barely a third into the game. The library quest doesn't really give Beckett more presence. He emails you, you do a horrible quest, he emails a thank you. It's all around not-that-good. Dark_Swordmaster fucked around with this message at 22:12 on Nov 17, 2013 |
# ? Nov 17, 2013 22:10 |
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McSpanky posted:Huh, I never actually let my humanity hit 0 before, I took the game at face value that it'd be a pretty harsh complication. I think it's time for another replay! Well, nothing might be the wrong word. Here's the breakdown of humanity: if you kill a random innocent human in the streets, you lose humanity until you reach 3. After that going on random gta-style rampages doesn't drop your humanity anymore. To lower your humanity further you need to do quests where choosing a particular outcome means you lose humanity due to scripting. By doing this you can get to 0. It should be noted that the player character does get different dialogue options depending on his/her humanity level. For example(kept as vague as possible) during the quest in the blood bank, a low-humanity player will blackmail the person we meet in the basement. A 5+ humanity player gets the choice whether (s)he wants to blackmail the person involved. There are other quests where being low-humanity forces the player character to act in a monstrous fashion, where the high-humanity player gets a choice or, very sometimes, if you have max humanity you can't be an rear end in a top hat, even if you want to. As you lower humanity the dialogue options also get more and more eager for violence. double nine fucked around with this message at 23:29 on Nov 17, 2013 |
# ? Nov 17, 2013 23:26 |
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That's pretty great, thanks for the info. I love games that really play up the extreme ends of their morality meters instead of just doing some cosmetic poo poo and changing the endings or whatever, sounds like that replay will really be worth it.
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# ? Nov 17, 2013 23:43 |
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Bastastic posted:^^^^The Library quest was actually added last November so yeah, it's definitely time for you to replay Bloodlines. It's not a very good quest, but it gives Beckett a bigger presence in the game which I think is pretty neat since he's an interesting character that you don't see all that much of which I think really diminishes the effect of his whole turnaround on the open/don't open Sarcophagus thing. Last I checked the library quest was only in the Wesp patch, not the Clan Quests Mod (which is quickly becoming the All Bloodlines Mods Mod), but supposedly a new version of Clan Quest is meant to come out soon-ish. I've not played it but as I understand it's a bit lacking in part because it's proof of concept more then anything else.
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# ? Nov 18, 2013 00:33 |
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I am worried I may be thinking "too human" while playing this game. When I walked past the lady at the hospital she called the police who started shooting at me. This seems a little extreme for such a minor criminal violation. At this point I ran away because of all the warnings about "humanity" and "masquerade violations" the game had just given me. I was just trying to do the right thing and get my friend some pain killers. Was I supposed to just drink everyones blood and run around smashing police with baseball bat?
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# ? Nov 18, 2013 00:45 |
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Go down the alley and come in the back door- you can pick a lock to get into the clinic area without having to pass the desk. Do be sure to talk to the guy in the leather jacket out front first.
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# ? Nov 18, 2013 00:49 |
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^^^ She's also fairly easy to persuade with several skills. If you tried to go behind the desk at a hospital without permission they probably would in fact call security.
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# ? Nov 18, 2013 00:51 |
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ManOfTheYear posted:Never played the game, so I don't understand all those skills. What do wits, subterfuge, security, investigation and scholarship do? Wits affects your defense score. Subterfuge I can't even remember because it's so useless I never put any dots in it. Security is for lockpicking, investigation will highlight collectible/interactable items in the world (useless if you've played the game as much as I have), and scholarship allows you to read skill books you find in the world, which is the most efficient way to train your stats. The screenshot I posted, as far as I know, is just about as minmaxed as it's possible to get in that build without cheating, and that's done through liberal use of skill books. Scholarship, hilariously, is the most important stat in the game. Fun fact: 3 dex and 2 stealth will let you stealth past literally anything in the game that it's possible to stealth past. You don't need anything higher than that.
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# ? Nov 18, 2013 00:57 |
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Subterfuge combines with Appearance to make your Seduction rating, which is mostly used to persuade people that letting you have a little drink is a good idea. Basically if you mouse over a stat it shows you which task or tasks (listed at the right) it boosts, and if you mouse over a task it'll show you both of the stats that feed it. So if you want to get better at something, mouseover it, and it'll show you the attribute and skill that feed it, so you can look at each and figure what the cheapest way to improve it is.
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# ? Nov 18, 2013 01:04 |
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DrPlump posted:I am worried I may be thinking "too human" while playing this game. When I walked past the lady at the hospital she called the police who started shooting at me. This seems a little extreme for such a minor criminal violation. At this point I ran away because of all the warnings about "humanity" and "masquerade violations" the game had just given me. That's what you get for cutting in line, jerk. Just waltzing past checkpoints or lockpicking doors will make people ornery. If you're going for a humanlike run, the best approach is to try talking to people first. Like that nice receptionist, for example. (Specifically, I think you can get past with a white lie about visiting a friend.)
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# ? Nov 18, 2013 01:05 |
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ManOfTheYear posted:Never played the game, so I don't understand all those skills. What do wits, subterfuge, security, investigation and scholarship do? Okay. Here's how you parse the screen. On the right-hand side you see a column of 'feats'. These are the only thing that matters for the game. For example, if you hack a level-4 difficulty computer the game will check against your hacking feat (here it's 8). Each feat is the sum of an attribute and an ability. Continuing with the hacking example: hacking (8) is the sum of Computer (3) and Wits (2). The reason hacking is actually 8 when it should only be 5 is the blue dots. Blue means a buff from somewhere, whether a magic item, a spell, armor,... In this case I assume it was a buff of auspex, which grants buffs to wits and perception. There are only 2 things that are not a sum. Soak and Disciplines. Disciplines are spells, they go from 1 to 5. Soak is your damage reduction for the various kinds of damage. Stamina reduces bashing damage, all other damage reduction is due to armor or spells (or items). I would note that ingame it's quite intuitive: when mousing over a feat, the corresponding attribute and ability are highlighted. Sadly this doesn't translate well to screenshots... Below isn't really necessary info, but to give you a more complete explanation: (first element is always the Attribute, second element always the Ability) code:
Justified by the fact that many attributes increase 2 feats (dexterity, intelligence for example) and spells are powerful tools. double nine fucked around with this message at 01:35 on Nov 18, 2013 |
# ? Nov 18, 2013 01:28 |
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double nine posted:Considering nothing happens when your humanity hits 0, change the challenge to "keep humanity at 0 for as long as possible". I've had a character frenzy more often with 0 humanity, which is a annoying if you're not melee-focused.
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# ? Nov 18, 2013 04:11 |
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The Dark One posted:I've had a character frenzy more often with 0 humanity, which is a annoying if you're not melee-focused.
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# ? Nov 18, 2013 06:07 |
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Man, I would kill just for a graphical update to this game, maybe some tweaked combat mechanics.
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# ? Nov 18, 2013 09:35 |
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Pope Guilty posted:Go down the alley and come in the back door- you can pick a lock to get into the clinic area without having to pass the desk. Do be sure to talk to the guy in the leather jacket out front first. Do you need to have lockpick to get through that area? I'm trying an all social as best I can run but there seems to be no way of doing the hospital without lockpick of 4 or so.
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# ? Nov 18, 2013 14:01 |
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ThomasPaine posted:Do you need to have lockpick to get through that area? I'm trying an all social as best I can run but there seems to be no way of doing the hospital without lockpick of 4 or so. What level is Blood Buff getting you to?
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# ? Nov 18, 2013 14:35 |
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ThomasPaine posted:Do you need to have lockpick to get through that area? I'm trying an all social as best I can run but there seems to be no way of doing the hospital without lockpick of 4 or so. Talk to the receptionist, persuade your way through. Helps even more if you've got a point in mind control , or in computers.
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# ? Nov 18, 2013 15:06 |
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I went to the hospital and tried to talk to the lady. I guess I said the wrong thing and now everyone is dead and I drank all their blood. The police outside keep attacking me how do bullets sent me to final death? Edit: This game is good at making you feel like vampire I am not even sure what happened I think it was the hunger.
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# ? Nov 18, 2013 15:10 |
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DrPlump posted:I went to the hospital and tried to talk to the lady. I guess I said the wrong thing and now everyone is dead and I drank all their blood. The police outside keep attacking me how do bullets sent me to final death?
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# ? Nov 18, 2013 15:45 |
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The sewers are a good hiding place.
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# ? Nov 18, 2013 16:06 |
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If you're using Clan Quest, police will now enter the sewers to search for you aswell. That was a pretty nice touch that caught me by surprise.
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# ? Nov 18, 2013 16:23 |
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I am using the Base fan patch but not clan quest. The lady and the front desk kept freaking out and calling security when I talked to her no matter which option I selected. I went in through the back but "had" to drain 2 or 3 security/police and lost humanity for them. I already completed everything inside the hospital so as long as they will stop shooting eventually I should be fine. Is there an easy way to navigate sewers it seems like it would be quicker and safer to move about the city through the sewers anyway. I have an SSD to the load screen is too fast to even read and not a consideration. Edit: This game is a lot of fun but it is going to take me a long time to finish. I am a sperg for side quest and secrets so I am almost scared to play but it seems like it has a lot of depth even to the side quest. I also made some dying chick a vampire and didn't tell her.
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# ? Nov 18, 2013 16:27 |
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# ? Jun 10, 2024 11:25 |
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DrPlump posted:I am using the Base fan patch but not clan quest. The lady and the front desk kept freaking out and calling security when I talked to her no matter which option I selected. I went in through the back but "had" to drain 2 or 3 security/police and lost humanity for them. I already completed everything inside the hospital so as long as they will stop shooting eventually I should be fine. Are you playing a Nosferatu, by chance?
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# ? Nov 18, 2013 16:38 |