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Cialis Railman
Apr 20, 2007

So I downloaded the Seasons of Skyrim winter thing and I really like it, but in full sunlight all the snow is really blinding. I suppose that's pretty realistic, but does anyone know of any mods that make things less "bright?"

e: nvm, I figured something out. Just started using a new snow texture. :)

Cialis Railman fucked around with this message at 10:02 on Nov 16, 2013

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Blast of Confetti
Apr 21, 2008

by Jeffrey of YOSPOS
I've added Frostfall, Realistic Needs, and some overhauls for weather and lighting effects. Should I add anything else to turn Skyrim in to Don't Die with better graphics? I'm trying to turn this game in to as big a middle finger to myself as I can since I've been in the mood for some hard as gently caress Skyrim. :v:

e:Also, any opinions on Warzone? I added it last time I played, but I remember it mostly just resulting in the occasional blob of Storm Cloaks vs Legion. Wasn't really anything special.

Blast of Confetti fucked around with this message at 10:22 on Nov 16, 2013

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo
As someone who normally gets 90% of Skyrim mod news from this threads OP, I think Enhanced Blood Textures deserves a spot there. Been using it for maybe 20-30 hours now and it's great. No problems and adds some proper splurty stuff.



Diet Lime
Aug 11, 2013

by toby

Magmarashi posted:

No gambryo game Bethesda has made would be half the game it was without modding. To remove that would be the death of their major ip.

In some cases, literally. Sacred East for example. A fairly well-curated land-mass-quest mod that adds a whole continent to the NE of Morrowind with almost twice the landmass of solstheim.

Oh god :catstare: that loving thread about some guy selling the game and mods for ruples. My favorite echo chamber quote "HOW CAN THEY EXPECT TO GET AWAY WITH THIS?!?".

Well, you sill billy, there's this thing called IP4 and-

Diet Lime fucked around with this message at 16:18 on Nov 16, 2013

Leelee
Jul 31, 2012

Syntax Error
Since the enb thread is closed, can someone recommend any ENBs that they enjoy? I'm looking for something that doesn't make things too dark- I don't enjoy really dark dungeons.

Proletarian Mango
May 21, 2011

Leelee posted:

Since the enb thread is closed, can someone recommend any ENBs that they enjoy? I'm looking for something that doesn't make things too dark- I don't enjoy really dark dungeons.

I am personally a fan of Opethfeldt's ENB but a lot of people don't like how saturated it makes things. Also, the bloom in it is a tad heavy, but those are things that can easily be changed yourself. It also runs really smooth for me. Like, my game runs smoother at 30fps with the ENB enabled versus vanilla Skyrim at 60fps.

Beeb
Jun 29, 2003
Probation
Can't post for 20 days!

Leelee posted:

Since the enb thread is closed, can someone recommend any ENBs that they enjoy? I'm looking for something that doesn't make things too dark- I don't enjoy really dark dungeons.

I was using Phinix ENB when I was playing, seemed nice without going overboard.

graynull
Dec 2, 2005

Did I misread all the signs?

Leelee posted:

Since the enb thread is closed, can someone recommend any ENBs that they enjoy? I'm looking for something that doesn't make things too dark- I don't enjoy really dark dungeons.

I used Seasons of Skyrim and Project ENB for a while, but finally settled on Quietcool.

Xillah
Nov 29, 2002

I paid $10 to change some guys avatar to an Oblivion Elf with giant tits just to steal this gif
Thanks for this thread, I've just gotten a laptop that can run this and I'm going hog wild. I'm unsure if the realistic needs and diseases mod is working, I have the Mod options in my pause menu through Sky UI but can't see any needs when I'm playing. Kind of a head scratcher, my guy should be starving but isn't.

Edit: This is going to be a really dumb question. How do I get things I've subscribed to in the Steam workshop to appear in Mod Manager? It's happening but not immediately and I'm not sure what I'm doing to make it happen.

Xillah fucked around with this message at 18:09 on Nov 17, 2013

Synthwave Crusader
Feb 13, 2011

Through MO? Add the Skyrim Launcher to the list of executables and run it through the Manager.

Xillah
Nov 29, 2002

I paid $10 to change some guys avatar to an Oblivion Elf with giant tits just to steal this gif
Cheers, that's it.
How do I download ENB? I'm either stupid or it's not on the download page (http://www.enbdev.com/download.htm) I can't see any links to something called ENB Series.

Never mind, I'm stupid.

Xillah fucked around with this message at 20:19 on Nov 17, 2013

Xillah
Nov 29, 2002

I paid $10 to change some guys avatar to an Oblivion Elf with giant tits just to steal this gif
I can't figure out this ENB thing. Mod Organiser is giving me an error message of "No Game Data On Top Level"

Raygereio
Nov 12, 2012

Xillah posted:

I can't figure out this ENB thing. Mod Organiser is giving me an error message of "No Game Data On Top Level"
Mod Organizer deals with anything that would normally go into the Data folder. ENB stuff goes one level up in the main Skyrim folder, just like SKSE.

Edit:
Also the "No Game Data On Top Level" error means that MO doesn't understand the folder structure of whatever you just placed in MO's mod folder and there are files outside what will become the Data directory.

Raygereio fucked around with this message at 21:08 on Nov 17, 2013

Xillah
Nov 29, 2002

I paid $10 to change some guys avatar to an Oblivion Elf with giant tits just to steal this gif

Raygereio posted:

Mod Organizer deals with anything that would normally go into the Data folder. ENB stuff goes one level up in the main Skyrim folder, just like SKSE.

Okay, so do I just paste the "Wrapper Version" folder into the Skyrim folder (The one that contains "Data")?

Jabarto
Apr 7, 2007

I could do with your...assistance.

Leelee posted:

Since the enb thread is closed, can someone recommend any ENBs that they enjoy? I'm looking for something that doesn't make things too dark- I don't enjoy really dark dungeons.

I use RealLike ENB. It's not that great (doesn't fully work with Climates of Tamriel and the sun effects are a bit much), but it has like zero effect on FPS and makes the shadows looks much better, which is all I ever really wanted.

Synthwave Crusader
Feb 13, 2011

Xillah posted:

Okay, so do I just paste the "Wrapper Version" folder into the Skyrim folder (The one that contains "Data")?

No. Open up the Wrapper version, and only copy over d3d9.dll into the root Skyrim folder (same location where you install SKSE). Then find an ENB profile you're interested in, download it and follow the installation instructions.

As for ENBs, I would definitely recommend ProjectENB, Seasons of Skyrim, and True Vision ENB (all done by the same guy) as well as Quietcool (the current one I'm using).

dkj
Feb 18, 2009

Every time I try to mod this game I give up because the first mod I try won't work. I have never gotten SkyUI to work.

This time its telling me SKSE is not updated or I forgot to install the scripts or some poo poo.

I guess its possible I didn't active the script mod in MO since I have no clue how to do it. Is there more to just checking the mod?

Synthwave Crusader
Feb 13, 2011

dkj posted:

Every time I try to mod this game I give up because the first mod I try won't work. I have never gotten SkyUI to work.

This time its telling me SKSE is not updated or I forgot to install the scripts or some poo poo.

I guess its possible I didn't active the script mod in MO since I have no clue how to do it. Is there more to just checking the mod?

SKSE has to be installed directly into the root Skyrim directory. You can install SkyUI through MO, ignore the warnings (unless you have an outdated SKSE version, in which case go upgrade). In order to activate the mod inside MO you have to click the checkbox on the left hand panel, and if you're running the latest MO, it should automatically enable the plugin in your load order.

LtSmash
Dec 18, 2005

Will we next create false gods to rule over us? How proud we have become, and how blind.

-Sister Miriam Godwinson,
"We Must Dissent"

dkj posted:

Every time I try to mod this game I give up because the first mod I try won't work. I have never gotten SkyUI to work.

This time its telling me SKSE is not updated or I forgot to install the scripts or some poo poo.

I guess its possible I didn't active the script mod in MO since I have no clue how to do it. Is there more to just checking the mod?

You can't install SKSE through MO (or any other mod manager I think). The easiest way is just to copy everything inside the skse download into your Skyrim folder so the data folder in the zip gets merged with your skyrim data folder and the exe whatnot end up in the skyrim folder itself. SKSE won't have anything to enable in MO.

But if you are using MO the skyui installer won't be able to see the skse files and complain. You can continue installing it anyway. Then activate skyui in MO and start skyrim (through the skse launcher option in MO) and start/load a game. It will give an error if skse is actually not installed right.

Modding skyrim seems super hard but its really not that bad. SKSE needs special care because it has to go in your actual skyrim folder and is a program itself. Mod managers won't let you do that because its super dangerous security wise and no other mod needs to. The SkyUI complaint it because MO does special mod isolation so when installing they can't overwrite each other. When the game loads everything ends up in the right place but during the install every mod thinks its all alone.

Xillah
Nov 29, 2002

I paid $10 to change some guys avatar to an Oblivion Elf with giant tits just to steal this gif

Scyantific posted:

No. Open up the Wrapper version, and only copy over d3d9.dll into the root Skyrim folder (same location where you install SKSE). Then find an ENB profile you're interested in, download it and follow the installation instructions.

As for ENBs, I would definitely recommend ProjectENB, Seasons of Skyrim, and True Vision ENB (all done by the same guy) as well as Quietcool (the current one I'm using).

Thanks for this worked a treat, shame my frame rate dropped with project smb, will try the others ans see if things improved.

lunatikfringe
Jan 22, 2003
Over the weekend I noticed Arthmoor pulled the Unofficial patches off the workshop. Some poo poo about certain fixes needing to be in ESM file format which workshop doesn't allow. I understand his explanation, however once again a pretty dick move to the community. He could have left the current patches in place and released separate ESM enhancements on the side. Now I have no idea if my save games are going to gently caress up at some point for not having the patches loaded.

The guy has no clue about proper software development. I sincerely hope that their kickstarter project never takes off on account of how they treat their mod community.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Xillah posted:

Thanks for this worked a treat, shame my frame rate dropped with project smb, will try the others ans see if things improved.

Your framerates will drop with all ENB profiles; it's only a matter of how much.

Technogeek
Sep 9, 2002

by FactsAreUseless

lunatikfringe posted:

Over the weekend I noticed Arthmoor pulled the Unofficial patches off the workshop. Some poo poo about certain fixes needing to be in ESM file format which workshop doesn't allow. I understand his explanation, however once again a pretty dick move to the community. He could have left the current patches in place and released separate ESM enhancements on the side. Now I have no idea if my save games are going to gently caress up at some point for not having the patches loaded.

The guy has no clue about proper software development. I sincerely hope that their kickstarter project never takes off on account of how they treat their mod community.

As far as the technical aspects go, I really don't think that would work. He'd end up having to strip out a bunch of fixes from the Steam Workshop versions, which would cause a lot more trouble than you might think. I mean, the Workshop version of the USKP was already out of date due to file size limits. Having one patch 2.0 floating around that lacked fixes present in a different patch 2.0 is all but guaranteed to create the kind of headaches typically associated with repeated blunt force trauma by a wall.

I mean, the guy's an rear end for many reasons, but this isn't one of them.

lunatikfringe
Jan 22, 2003

Technogeek posted:

As far as the technical aspects go, I really don't think that would work. He'd end up having to strip out a bunch of fixes from the Steam Workshop versions, which would cause a lot more trouble than you might think. I mean, the Workshop version of the USKP was already out of date due to file size limits. Having one patch 2.0 floating around that lacked fixes present in a different patch 2.0 is all but guaranteed to create the kind of headaches typically associated with repeated blunt force trauma by a wall.

I mean, the guy's an rear end for many reasons, but this isn't one of them.

I can agree with some of that, however a good majority of the fixes in the patches are quest bugs and graphical glitches. These aren't core game mechanics and probably don't need constant modification each update. I would have preferred he separated them out into perhaps a lite version on workshop that covered all the one-off and cosmetic fixes, then left the heavier stuff for an ESM. I just don't agree with the patch suddenly "turning off" leaving thousands of users in an even more vulnerable state.

Raygereio
Nov 12, 2012

lunatikfringe posted:

I can agree with some of that, however a good majority of the fixes in the patches are quest bugs and graphical glitches. These aren't core game mechanics and probably don't need constant modification each update. I would have preferred he separated them out into perhaps a lite version on workshop that covered all the one-off and cosmetic fixes, then left the heavier stuff for an ESM. I just don't agree with the patch suddenly "turning off" leaving thousands of users in an even more vulnerable state.
There would be no benefit to that at all. It would only complicate things for users (some of which are barely able to turn their computers) and result in a huge headache for Artmoor and the rest of the UP-team from dealing with support issues.

If you want to complain to anyone, bitch at Valve and Bethesda. The workshop is a nice idea, but not very well implemented: You can't upload esm files or loose files. You can't include documentation with your mod, or optional plugins. And the 100mb size limit means that larger mods like most grpahical overhauls or the USKP simply can't be uploaded to it.
And if I'm understanding you right and the removal of the USKP from the workshop resulted in the USKP being deactivated from your instal, then that's an absurd feature.

lunatikfringe posted:

Now I have no idea if my save games are going to gently caress up at some point for not having the patches loaded.
You can't freely remove script heavy mods (like the unofficual patches) from an ongoing save without doing damage to your safe.
Just grab the last version of the patch of any of the 5 sites linked here. Problem solved.

Raygereio fucked around with this message at 18:18 on Nov 18, 2013

Xillah
Nov 29, 2002

I paid $10 to change some guys avatar to an Oblivion Elf with giant tits just to steal this gif

Psion posted:

Your framerates will drop with all ENB profiles; it's only a matter of how much.

It went from 50-60fps to sub 20 in some areas If I can get one that stays around the 30fps mark I'll be happy.

Synthwave Crusader
Feb 13, 2011

lunatikfringe posted:

Over the weekend I noticed Arthmoor pulled the Unofficial patches off the workshop. Some poo poo about certain fixes needing to be in ESM file format which workshop doesn't allow. I understand his explanation, however once again a pretty dick move to the community. He could have left the current patches in place and released separate ESM enhancements on the side. Now I have no idea if my save games are going to gently caress up at some point for not having the patches loaded.

The guy has no clue about proper software development. I sincerely hope that their kickstarter project never takes off on account of how they treat their mod community.

He did give a pretty generous warning nearly two months in advance. We even posted/discussed it here as soon as we found out; the only thing they did was flag the ESP file as an ESM so that they could load right after their respective master files. The patches were going to come off the Workshop eventually given that they'd exceed the maximum filesize limit soon enough as well.

It was a pretty reasonable decision as far as I'm concerned, and it's not like he unexpectedly pulled them off overnight. Also, whatever plugin files you subscribed to will still be in your load order. Please check the OP for the updated versions so you can install the newer ones.

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo

Raygereio posted:

If you want to complain to anyone, bitch at Valve and Bethesda. The workshop is a nice idea, but not very well implemented :words:

As a control freak, I don't like Workshop much either. I want to know exactly what's going on in my data folder and the idea of autoupdating mods and whatever that was just described here sounds horrible.

Can't people who lost them via Workshop just get them from Nexus and manually reinstall them? If not, what's stopping them?

dkj
Feb 18, 2009

Scyantific posted:

SKSE has to be installed directly into the root Skyrim directory. You can install SkyUI through MO, ignore the warnings (unless you have an outdated SKSE version, in which case go upgrade). In order to activate the mod inside MO you have to click the checkbox on the left hand panel, and if you're running the latest MO, it should automatically enable the plugin in your load order.

Yeah. I meant I did what the dude on the tutorial did, archive the /data folder and load it through MO. It tells me its its a newer version than MO recognizes. I'll try the normal way and just paste it into the folder.

EDIT: I did install Skyrim into /program files. Not sure how to reinstall in another directory with Steam.

dkj fucked around with this message at 19:21 on Nov 18, 2013

lunatikfringe
Jan 22, 2003

Scyantific posted:

He did give a pretty generous warning nearly two months in advance. We even posted/discussed it here as soon as we found out; the only thing they did was flag the ESP file as an ESM so that they could load right after their respective master files. The patches were going to come off the Workshop eventually given that they'd exceed the maximum filesize limit soon enough as well.

It was a pretty reasonable decision as far as I'm concerned, and it's not like he unexpectedly pulled them off overnight. Also, whatever plugin files you subscribed to will still be in your load order. Please check the OP for the updated versions so you can install the newer ones.

Steam does disable the mod once it is removed from the workshop because you are automatically unsubscribed from it. Your average user would not have been aware of this happening. I also do not think it is that difficult for modders to understand the mechanics of Workshop and be able to work around them better. I have seen many a modder post up on the existing mod that the current one is outdated and any new users should use a new one, but do not remove the old one because they know it will gently caress up existing users. I don't see the harm in doing things this way.

Having a slightly outdated mod is better than having a mod completely deactivate after you have been using said mod this whole time. No matter, I am just venting since I am at work and don't feel like being productive :rant: :cheeky:

LtSmash
Dec 18, 2005

Will we next create false gods to rule over us? How proud we have become, and how blind.

-Sister Miriam Godwinson,
"We Must Dissent"

dkj posted:

Yeah. I meant I did what the dude on the tutorial did, archive the /data folder and load it through MO. It tells me its its a newer version than MO recognizes. I'll try the normal way and just paste it into the folder.

EDIT: I did install Skyrim into /program files. Not sure how to reinstall in another directory with Steam.

Moving a steam install is easy.

SKSE has two parts and you need both installed for it to work. First is the loader and dlls which go in SteamApps\common\skyrim\ second are the scripts which go in SteamApps\common\skyrim\Data\Scripts merging the data folder in the skse zip with the one in your data folder will put the scripts in the right place. You can check by going to your SteamApps\common\skyrim\Data\Scripts folder and checking if skse.pex is there.

To use skse you need to start skyrim through the skse loader, which MO will add to its programs list.


lunatikfringe posted:

Having a slightly outdated mod is better than having a mod completely deactivate after you have been using said mod this whole time. No matter, I am just venting since I am at work and don't feel like being productive :rant: :cheeky:

Its dumb steam disables the mods automatically but if they left an old skse up most people would think they were up to date and report things that had been fixed already. They should have done something like post the old version with a script that would pop up a message in game when you load that it was out of date and needed a non-workshop update.

dkj
Feb 18, 2009

LtSmash posted:

Moving a steam install is easy.

SKSE has two parts and you need both installed for it to work. First is the loader and dlls which go in SteamApps\common\skyrim\ second are the scripts which go in SteamApps\common\skyrim\Data\Scripts merging the data folder in the skse zip with the one in your data folder will put the scripts in the right place. You can check by going to your SteamApps\common\skyrim\Data\Scripts folder and checking if skse.pex is there.

To use skse you need to start skyrim through the skse loader, which MO will add to its programs list.

Yeah I had been starting it with the skse loader. I'm going to reinstall in a different directory and try and set it all up again. Thank you.

I think its working now. Thank you.

dkj fucked around with this message at 00:57 on Nov 19, 2013

Kilroy
Oct 1, 2000

lunatikfringe posted:

I can agree with some of that, however a good majority of the fixes in the patches are quest bugs and graphical glitches. These aren't core game mechanics and probably don't need constant modification each update. I would have preferred he separated them out into perhaps a lite version on workshop that covered all the one-off and cosmetic fixes, then left the heavier stuff for an ESM. I just don't agree with the patch suddenly "turning off" leaving thousands of users in an even more vulnerable state.
You're welcome to do this yourself, of course. You probably won't for the same reason they didn't - it's a pain in the rear end.

I have a mod on Steamworks and when Dawnguard came out I needed to update it for people who bought the expansion. So I updated it. It didn't even occur to me that Steamworks would be stupid enough to update to the latest version - which now requires Dawnguard - even for users who don't have the expansion. It is trivial to detect if they do, and not update in that case. You can guess what happened.

You know what my response was? "Deal with it" :smugdog: I told people without Dawnguard to grab it from the Nexus, and kept what was on Steamworks as-is, even though it would cause a crash to desktop for anyone who had installed it and didn't have the expansion.

Expecting mod authors to work around the shortcomings of Steamworks as implemented for Skyrim is asking for too much. For USKP, they finally decided (long after I would have btw) that it wasn't worth the trouble.

Players will get a pop-up when they start their game that some plugins are missing. If they choose not to follow up on that, well, gently caress 'em.

dkj
Feb 18, 2009

Will getting mods from the workshop cause any problems with BOSS, or MO or anything else?

Jabarto
Apr 7, 2007

I could do with your...assistance.

dkj posted:

Will getting mods from the workshop cause any problems with BOSS, or MO or anything else?

You can download Workshop mods with MO by subscribing to the mod on the Workshop, then running the Skyrim launcher through MO to download it, so no, it won't hurt anything.

dkj
Feb 18, 2009

Jabarto posted:

You can download Workshop mods with MO by subscribing to the mod on the Workshop, then running the Skyrim launcher through MO to download it, so no, it won't hurt anything.

Thanks.

Burns
May 10, 2008

So apparently Arthmoor also released a new mod called Cutting Room Floor where he restores some content to the game. Anyone try it yet? I just hope he didn't go out of his way to put Oblivion gates everywhere again.

Synthwave Crusader
Feb 13, 2011

It's mostly minor stuff. The ones that stand out are Missing Apprentices, where you can actually do something about those corpses you find from the College. And then there's Aela's Animal Pelt collection quest, which is already in Enhanced Skyrim Factions: The Companions.

Aside from that, it mostly seems to add missing NPCs and locales (new farm close to Sleeping Tree Camp, actual Thalmor dudes in the Solitude Thalmor HQ, a lumber mill near Solitude Lighthouse.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Xillah posted:

It went from 50-60fps to sub 20 in some areas If I can get one that stays around the 30fps mark I'll be happy.

Might be worth your time to find one that you think looks nice and then tweak for performance. DOF and blur and all that poo poo can really ruin framerates, so you just selectively disable effects until you like what you've got. Since you can tweak ENB on the fly ingame it's pretty easy to dial into exactly what you're happy with.

Well, once you get past the occasionally incomprehensible variable names/values.

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benem
Feb 15, 2012

Burns posted:

So apparently Arthmoor also released a new mod called Cutting Room Floor where he restores some content to the game. Anyone try it yet? I just hope he didn't go out of his way to put Oblivion gates everywhere again.

Is that an oblivion gate I spy in the last screenshot??

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