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Elenkis posted:Actually you can view a station's production progress by selecting it on the map screen and then going to the Details page. From there you can see what the various modules on the station are doing. For example: Okay, but is there a way to sell inputs to that factory or buy the output so you can take it somewhere else to sell?
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# ? Nov 18, 2013 21:29 |
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# ? Jun 10, 2024 13:26 |
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Vatek posted:Okay, but is there a way to sell inputs to that factory or buy the output so you can take it somewhere else to sell? Yes, it's currently selling Energy Cells and buying Bofu.
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# ? Nov 18, 2013 21:33 |
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Elenkis posted:Yes, it's currently selling Energy Cells and buying Bofu. I don't see prices or any buy/sell options though, which means you presumably have to dig to yet another screen to do that.
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# ? Nov 18, 2013 21:38 |
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Third World Reggin posted:So far it looks like shores of hazeron is a better game than X4 just with worse graphics. Goons played some of that a while back last year or early this year. It was pretty fun but I haven't gone back recently.
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# ? Nov 18, 2013 21:39 |
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Vatek posted:I don't see prices or any buy/sell options though, which means you presumably have to dig to yet another screen to do that. It's handled through buy and sell orders. Fly around the station and you see icons that you can interact with to buy or sell, as shown in the early Energy Cell campaign mission. Alternatively you can press Shift+T to open the trade window and get a list of the stuff that all the stations you've scanned are buying and selling (and from there tell your freighters to go buy/sell it). NuclearWinterUK fucked around with this message at 21:50 on Nov 18, 2013 |
# ? Nov 18, 2013 21:48 |
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Eagerly awaiting the mod that lets you launch drones to survey stations for you, a bit like the networking sector mod of X3.
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# ? Nov 18, 2013 21:48 |
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Flipswitch posted:Eagerly awaiting the mod that lets you launch drones to survey stations for you, a bit like the networking sector mod of X3. It's not the same as launching drones, but you can get trade software that automatically picks up and records all the trade opportunities once you get close to the station, without having to find them all manually.
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# ? Nov 18, 2013 21:53 |
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Orv posted:Goons played some of that a while back last year or early this year. It was pretty fun but I haven't gone back recently. I set up a thread and empire for it in MMO HMO. The game is pretty awesome now. They're getting ready to wipe the servers and have everyone start fresh in a month, so now's the time to learn how to play it. The game's difficulty curve is like EVE had a sperglord baby with Dwarf Fortress (Coincidentally, the game's feature depth is like the two of them got together too.) so a head start on learning helps. Our default race for the empire has an implantation attack that causes a feral goon to burst out of their chest five minutes later if it isn't surgically removed. It's amazingly voracious when it gets out too. We're basically the Archonex fucked around with this message at 23:07 on Nov 18, 2013 |
# ? Nov 18, 2013 23:02 |
Shores of Hazeron is a absolute mess of not-game. I can say with absolute certainty that X: Reunion is better then Hazeron. Just as a word of warning, there.
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# ? Nov 18, 2013 23:07 |
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Hey, that guy that did that huge long youtube walkthrough on X3TC, would that still be applicable to X3AP? It seems extremely in-depth even for someone who has tried and failed to get into the game multiple times (yo) but I don't want to get halfway through and then find out that something has been changed just enough that the tutorial videos are no longer applicable. Fake edit: These videos. Or are there any similar updated ones that have just as much step by step hand holding?
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# ? Nov 18, 2013 23:15 |
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BobTheJanitor posted:Hey, that guy that did that huge long youtube walkthrough on X3TC, would that still be applicable to X3AP? It seems extremely in-depth even for someone who has tried and failed to get into the game multiple times (yo) but I don't want to get halfway through and then find out that something has been changed just enough that the tutorial videos are no longer applicable. X3AP is largely the same game, the fundamentals of how to play didn't change.
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# ? Nov 18, 2013 23:24 |
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I haven't seen any of those videos, but stuff like control, shortcuts, how to get around the universe, and basic gameplay is all still the same. There's a few different things changed in AP, but it's mostly small UI stuff that just makes things easier, like a better map or windows that aren't randomly restricted to tiny boxes, etc. The only thing I'd recommend not doing that I've seen a lot of beginner tutorials do is starting with the trader plot. That stuff is really boring and starting the game off by jumping into a bunch of trade menus and setting up an automated trader is a good way to get turned off of the game. Start by just flying around, exploring, taking some combat missions, and getting used to how all the menus work. Then when you've got some money saved up, start trading. That way you're more used to the command console and how to interact with all your ships instead of having to learn all that stuff from the get-go while also trying to learn how to actually play the game.
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# ? Nov 18, 2013 23:26 |
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Vatek posted:X3AP is largely the same game, the fundamentals of how to play didn't change. Some of the areas might be unsafe because the Argon and Terrans are in a hot shooting war, but the fundamentals are entirely the same. They added controller support in 2.0 and the shady business storyline in 3.0. Random 'prizes' that are scattered around will have changed, however, but there is a lovely mod that has a hot/cold beep when you enter a sector with a freebie. It's in the OP. Vatek posted:I don't see prices or any buy/sell options though, which means you presumably have to dig to yet another screen to do that. There's a purchase interface off the station icon, or 'shift-T', select what you want, and because I'm using the controller, it's 'X' to purchase. The freighters are specialised, though, so a bulk fluid carrier isn't the same as an energy cell freighter. A minor pisser is that it defaults to buying as much as you can, rather than '0'. Also no keyboard input for amounts. edit: ^^^ the Argon patriot has three or four missions that net you a range of ships and a heap of cash, but people sometimes assume that you have to do the entire mission branch in a shot, which will put you up against capitals very quickly. I usually get the Centaur, do the mammoth escort, then bugger off and do my own thing, usually over by the Argon homeworlds. Hav fucked around with this message at 23:35 on Nov 18, 2013 |
# ? Nov 18, 2013 23:29 |
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How many nexus mods make people naked? edit: I just looked, the two mods related to boobs both either remove the silly boob window on your copilot, or take down the sexy posters. This is so strange.
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# ? Nov 18, 2013 23:31 |
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OwlFancier posted:Sweet Jesus the game must be bad if nexus is making anti-nudity mods for it... This is the post of the goddamn century. Tried playing again, and like clockwork I got a crash upon saving. I can save once fine, the next time it says "failed saving game" then the third one crashes. See you in six months!
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# ? Nov 18, 2013 23:45 |
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I can't take X:Rebirth anymore, but at least it got me into the universe enough to retry X3AP. I tried merging the modifications in the original post with XRM, but I have a few mammoths. Does anyone have a good list of compatible mods or any suggestions?
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# ? Nov 18, 2013 23:58 |
Elendil004 posted:How many nexus mods make people naked? It's because the game attracts a different crowd. Not all modders on the Nexus are awful people.
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# ? Nov 19, 2013 00:23 |
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Doink9731 posted:I can't take X:Rebirth anymore, but at least it got me into the universe enough to retry X3AP. I'm using: Memia autoscan Memia asteroids Marine repairs and training Missile defense mosquito EST CAG Prospector Bounce Numeric ranks Improved races FDN Lite MARS fire control I do not have a surfeit of mammoths so far. If I had to guess, I would say your problems are probably due to MARS fire control. It has to be installed in a special way to work with XRM, if you just install it through the plugin manager without following the instructions in the XRM post it will break things. Vatek fucked around with this message at 00:39 on Nov 19, 2013 |
# ? Nov 19, 2013 00:32 |
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I've not tested it yet, but a common solution suggested for those with crazy performance problems in Rebirth (like myself) is to force Vsync off in your video card settings, along with turning off triple buffering, then do the same in-game. It might be a placebo, but some are saying the game just shits the bed with any form of Vsync enabled, even its own. Dominic White fucked around with this message at 01:01 on Nov 19, 2013 |
# ? Nov 19, 2013 00:49 |
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Hav posted:edit: ^^^ the Argon patriot has three or four missions that net you a range of ships and a heap of cash, but people sometimes assume that you have to do the entire mission branch in a shot, which will put you up against capitals very quickly. I usually get the Centaur, do the mammoth escort, then bugger off and do my own thing, usually over by the Argon homeworlds. The correct way to begin Albion Prelude is to make a shitload money off of the stock market without having to bother with trading or any of that mission crap. I really hope that XRM doesn't make the stock market less broken.
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# ? Nov 19, 2013 01:02 |
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I just took a look at the first review up on a Metacritic. 1 out of 5 stars. http://www.quartertothree.com/fp/2013/11/18/things-x-rebirth-thinks-arent-true/ Seems right on target.
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# ? Nov 19, 2013 01:17 |
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Fish Fry Andy posted:The correct way to begin Albion Prelude is to make a shitload money off of the stock market without having to bother with trading or any of that mission crap. I don't think XRM touches the stock market at all.
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# ? Nov 19, 2013 01:19 |
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Vatek posted:I don't think XRM touches the stock market at all. It does not, XRM is a ship/combat balance mod, it hardly touches the econ set of things
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# ? Nov 19, 2013 01:25 |
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Klyith posted:But your conspiracy theory is bullshit. And Egosoft has had plenty of bad launches making games strictly for PC before now. Alright, let's drop the fig leaf. Egosoft made a Freelancer clone, with modern graphics, stripped of breadth and depth, with high school-level voice acting, plot and dialogue written by an unpaid intern, translated into English by another unpaid intern, tailor-made to an x360 controller intended to be used with a PC, realized what a pathetic scrapheap they've wasted 6 years worth of money on, slapped the X brand on it and hoped people wouldn't whine too much. There. That is actually what we can see. A Freelancer with modern graphics but none of the things that made Freelancer fun or compelling. Claiming that X:R was originally a console game excuses a lot of inexcusable decisions.
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# ? Nov 19, 2013 02:26 |
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After the disappointment that was Rebirth, I decided to see if I could get back into X3 (again). This time trying a few mods. I'm having trouble getting XRM to work with MARS properly. On it's own, MARS installed from the script pack seems to work just fine - I get the popup at the beginning of a new game as well as the ability to assign the MARS actions to hotkeys in the options menu. I never actually got into combat with it, but the board looked green. Anyways, I decide to install XRM, so I do a clean AP install, get it patched up, and then install XRM (successfully). Here's what I've tried to get MARS to work with it - 1) I try to install the MARS version from the script pack, using the mod manager, and make sure to replace the 7044 (t folder) file that it mentions in the XRM thread. No popup saying MARS is enabled, no hotkey options. 2) I try and install the latest version of MARS, using the same steps. No success. 3) I find a recompiled MARS version for the XRM mod and try that. No success. 4) Based on XRM recommendations in the tread, I manually install the latest MARS version as a fake patch, based on instructions in the thread. No success. Anyone actually got both working? What did you do?
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# ? Nov 19, 2013 02:29 |
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X3 question: how big do you like your big ships? The Hull Multiplier mod has three settings. I'm trying to decide which. Does the largest one make the textures look bad?
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# ? Nov 19, 2013 02:33 |
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There are a number of mods in the OP that have been updated by their author, but the webpage they're on is in German only.
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# ? Nov 19, 2013 02:33 |
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LegoPirateNinja posted:X3 question: how big do you like your big ships? This is hull points. not ship size, FYI
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# ? Nov 19, 2013 02:34 |
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GROVER CURES HOUSE posted:Alright, let's drop the fig leaf. Egosoft made a Freelancer clone, with modern graphics, stripped of breadth and depth, with high school-level voice acting, plot and dialogue written by an unpaid intern, translated into English by another unpaid intern, tailor-made to an x360 controller intended to be used with a PC, realized what a pathetic scrapheap they've wasted 6 years worth of money on, slapped the X brand on it and hoped people wouldn't whine too much. No, claiming Rebirth is bad because 'wahh consoles' is just some retarded whiny PC nerd justification that is pretty much unfounded. It's already been explained why there is '360 code' (like two lines) in the game files, and why they went hard on making the game work well with a controller. It's clear the devs were simply trying to answer the complaints that had been levied at every single previous X game and just failed miserably to make a good game while trying to not retread past mistakes. You can't blame this on anything but developer incompetence, plain as that. I'm sorry, but lots of other developers have made great games and then dropped the ball badly afterwards, it happens.
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# ? Nov 19, 2013 02:36 |
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Someguy posted:No, claiming Rebirth is bad because 'wahh consoles' is just some retarded whiny PC nerd justification that is pretty much unfounded. It's already been explained why there is '360 code' (like two lines) in the game files, and why they went hard on making the game work well with a controller. It's clear the devs were simply trying to answer the complaints that had been levied at every single previous X game and just failed miserably to make a good game while trying to not retread past mistakes. I am glad that you agree with my post!!
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# ? Nov 19, 2013 02:37 |
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Someguy posted:No, claiming Rebirth is bad because 'wahh consoles' is just some retarded whiny PC nerd justification that is pretty much unfounded. It's already been explained why there is '360 code' (like two lines) in the game files, and why they went hard on making the game work well with a controller. It's clear the devs were simply trying to answer the complaints that had been levied at every single previous X game and just failed miserably to make a good game while trying to not retread past mistakes. Because behind all of the nerd rage people are left scratching their heads and trying to fathom how they could have possibly hosed it up this bad. e: read a post calling it X:Miscarriage today.
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# ? Nov 19, 2013 02:50 |
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X:Stillbirth is more apt in my vile opinion.
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# ? Nov 19, 2013 02:52 |
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marxismftw posted:After the disappointment that was Rebirth, I decided to see if I could get back into X3 (again). This time trying a few mods. The only part of MARS you are supposed to install with XRM is the t folder, the scripts folder and the XRM-specific data file. If you install the cat/dat files for the goblin drones that are included in MARS, it breaks everything. It's way at the bottom of the XRM thread under MARS compatibility: quote:MARS: MARS is compatible - Do not use the full repackaged version - either use the manual install and do not install the MARS drones cat/dat - just the scripts. The drones are already merged into the XRM and installing them will break the XRM, or use Bullwinkle's repackaged version for mods that include TShips. You will also need the custom MARS data file above. Simply copy this into your "t" folder ("addon\t" for AP) I manually installed MARS the old fashioned way (dropping the scripts and t files where they're supposed to go, then replacing the data file with the XRM one) instead of using the plugin manager and it works fine. LegoPirateNinja posted:X3 question: how big do you like your big ships? Hull multiplier controls hull HP, not physical ship size. I didn't install any of them and it seems ok so far. Shields end up being the main buffer and once things go into hull they die extremely fast which I actually like. The only downside is that M4/M5s are quite fragile, especially to some of the AOE missiles like Hurricanes. I blew up a cloud of half a dozen Xenon Ns (or whatever the M5 equivalents are) with a single missile. I've tried to gank a couple of transport ships with just the guns on my M4 and unless I make heavy use of missiles I basically can't break the shields on most of them. Vatek fucked around with this message at 03:14 on Nov 19, 2013 |
# ? Nov 19, 2013 03:07 |
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Stevefin posted:This is hull points. not ship size, FYI Are you serious? I searched for the answer to this and I swear I found posts saying it actually made them bigger. God drat it, internet.
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# ? Nov 19, 2013 03:31 |
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So I'm kinda curious what kind of setups are actually getting decent performance here. A few folks who have mentioned getting a steady 30+ fps, and I believe they were all running Nvidia. I've got a AMD Radeon 5800HD series, 6 core AMD CPU, and on 1080p with shadows and AA, I'm only seeing about 15 fps. Interestingly even if I take it down to 720p and make it look like garbage with no shadows or other effects, I'm still only getting 20-25fps. Anyone with 30+ frames, what are you using?
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# ? Nov 19, 2013 03:54 |
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So I installed some other mods like Missile Defense Mosquito and Commodity Logistics Software. Now whenever I load the game I get messages saying hotkeys were uninstalled for these things. I don't know what the gently caress is up. I made sure to install the package with that required command library first.
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# ? Nov 19, 2013 04:02 |
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Okay based on Vatek's suggestions here are the modifications I'm playing with installation instructions. A clean install is probably a good idea. Step One: Bonus Pack Download & Install The Bonus Pack. Step Two: XRM Install the XRM mod exactly as described there. Don't worry about additional packs or the MARS mod information yet. Step Three: Plugin Manager Download and install the Plugin Manager. Step Four: Doink's Package Unzip this and use the plugin manager to install. tep Five: Play Enjoy! According to its creator, the installation of MARS is delayed for maximum compatibility and easier troubleshooting. After installation it takes 2 minutes and 1 save/reload of X3 for MARS to completely activate. Modifications Included
The only issues I know of are some hot key conflicts. Let me know if there is anything else or you need help.
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# ? Nov 19, 2013 04:04 |
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Don't forget to activate the script editor and immediately go to a station to save/reload the game. A few of the scripts won't work correctly (or initialize at all) if you don't.
Vatek fucked around with this message at 04:14 on Nov 19, 2013 |
# ? Nov 19, 2013 04:07 |
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Vatek posted:For a lot of stuff to work you need to activate the script editor and save/reload the game. Whenever you're using mods or scripts and starting a new game you should immediately beeline to a dock to do it. Edit Nope, that didn't help. I've lost any interest in playing tonight anyways. Better luck tomorrow I guess. I suppose I'll try a clean install then. Inverness fucked around with this message at 04:23 on Nov 19, 2013 |
# ? Nov 19, 2013 04:14 |
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# ? Jun 10, 2024 13:26 |
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Doink9731 posted:Okay based on Vatek's suggestions here are the modifications I'm playing with installation instructions. Thank you very much for this. So, as a pretty-much-new player (I played X3 for a couple months maybe.... a year ago?) if I install these things I'll be pretty ok to tool around for a while? I'm not wanting to sperg out and build a giant space fleet, but maybe pirating and/or economy game might be fun. To be honest I really want to try Rebirth, but I think I'll wait for a while to see how it turns out first.
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# ? Nov 19, 2013 04:23 |