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You don't need to grind souls in Dawn of Sorrow any more than you need to grind item drops in any other of the SotN-likes. Also which boss in Portrait? I don't remember any of them being particularly annoying. Charlotte usually has a spell that trivializes each boss fight. Unless you mean channeling Sanctuary during the twins fight which is indeed kind of annoying but can be done via trial and error.
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# ? Nov 20, 2013 08:23 |
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# ? Jun 9, 2024 08:06 |
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Don't ignore any of the DS titles. Play them all in release order. All three are fantastic and people are just nitpicking.
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# ? Nov 20, 2013 16:02 |
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Ojetor posted:Unless you mean channeling Sanctuary during the twins fight which is indeed kind of annoying but can be done via trial and error. Yeah. I mean, once you know the attack that has the opening long enough for you to do it the entire fight becomes bait that attack, win instantly.
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# ? Nov 20, 2013 16:14 |
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Phantasium posted:Don't ignore any of the DS titles. Play them all in release order. All three are fantastic and people are just nitpicking. This. The seals in DoS are super easy and as a bonus it probably has the best alternate character mode in the franchise, and PoR is just a ton of fun with one of the best Dracula fights in the series. There's no reason to skip any of them.
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# ? Nov 20, 2013 16:49 |
MarsDragon posted:This. The seals in DoS are super easy and as a bonus it probably has the best alternate character mode in the franchise, and PoR is just a ton of fun with one of the best Dracula fights in the series. There's no reason to skip any of them. Even better the alternate character mode skips seals entirely.
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# ? Nov 20, 2013 21:12 |
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Seals were not really a problem if you knew they were coming, and hell, they even gave you a practice mode for them. They're a dumb feature for sure, but people blow them way out of proportion. DOS owns, it's the best of the DS titles in my opinion, but all are good.
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# ? Nov 20, 2013 21:19 |
Anonymous Robot posted:Seals were not really a problem if you knew they were coming, and hell, they even gave you a practice mode for them. They're a dumb feature for sure, but people blow them way out of proportion. DOS owns, it's the best of the DS titles in my opinion, but all are good. I lost my stylus and it was a real pain to do them with your fingers.
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# ? Nov 20, 2013 21:23 |
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poo poo didn't need to be there and it was frustrating to gently caress up and have to replay part of the boss fight over again. Dawn of Sorrow is easily my least favorite DS castlevania game. It makes me wish that Julius mode was the main game.
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# ? Nov 20, 2013 21:25 |
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I really like Ecclesia, but I really hate how they apparently ran out of room on the cartridge or something so they had to reuse rooms like crazy. It's not really all that apparent until you get to the castle, where each different area seems like they had about three different room designs that they just clicked together like Legos to form the map.
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# ? Nov 20, 2013 21:30 |
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Anatharon posted:I lost my stylus and it was a real pain to do them with your fingers. I don't think you can really hold that against it.
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# ? Nov 20, 2013 21:30 |
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You jerks are making me want a DS, given that Aria of Sorrow is my favorite Castlevania. SoTN is still a masterpiece, but I've always been a tiny bit underwhelmed by the reverse castle and the Street Fighter button combos. The worst I can say about AoS is it's stupidly easy, especially if you get the Clamiah Solais sword and some of the +XP items. Circle of the Moon was really good too. It's a shame about Harmony of Dissonance, which might have good gameplay for all I know, but is legit one of the ugliest eyesores I've ever played so I never got very far with it.
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# ? Nov 21, 2013 01:44 |
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You can probably get a DS for nothing these days. I don't care for Portrait of Ruin that much, but I like Dawn of Sorrow better than Aria. Ecclesia is better than all of them, though.
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# ? Nov 21, 2013 01:58 |
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I play Julius Mode so I dont have to do that bullshit. Julius is the best anyways.
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# ? Nov 21, 2013 02:48 |
I feel like Hammer really should've been a Grant-alike though, you already get way less moves to mess around with in it then Soma does. Hakkesshu posted:You can probably get a DS for nothing these days. I don't care for Portrait of Ruin that much, but I like Dawn of Sorrow better than Aria. Yeah, Dawn's a pretty much straight improvement on Aria. Ecclesia is also better.
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# ? Nov 21, 2013 04:21 |
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Anatharon posted:I feel like I remember a site that had the dialogue hammer was supposed to have when they were going to make him the grant character. They ended up leaving them in when they shipped the game.
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# ? Nov 21, 2013 06:18 |
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Social Animal posted:I remember a site that had the dialogue hammer was supposed to have when they were going to make him the grant character. They ended up leaving them in when they shipped the game. Get ready to lose hours to TCRF. quote:Julius Belmont: You. Why are you here?
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# ? Nov 21, 2013 11:01 |
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He was gonna be DLC for Harmony of Despair, too, but then Konami pulled the plug and shipped IGA off to Siberia.
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# ? Nov 21, 2013 11:04 |
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Which Castlevania game has the best unlockable mode? I'm a big fan of Symphony of the Night's Richter mode, because they give you a teaser right at the start of the game, and finding out that you can play the whole game as him is awesome. The Saturn version has him unlocked from the start, with a new sprite to reflect his gorgeous long hair (like every character in SotN (besides Death)), as well as Maria. Oddly enough, the Dracula X Chronicles version has a different version of Maria playable, and does not have the new areas from the Saturn version, so there's still some reason to try it out. I never really got in to the GBA and DS Castlevanias to the same degree, but I've heard about Julius mode and Richter/Maria mode from speed runs. Do you prefer them if they're balanced, challenging, or completely broken? E: VVV Why, what's it like? How does it differ from the way you'd normally progress through the game? E2: Thanks. I really like the idea of making the games feel more like the classics, but with a vastly expanded moveset and non-linear levels. However, it works best after you've played through the game normally and know the layout of the castle. That Fucking Sned fucked around with this message at 14:27 on Nov 21, 2013 |
# ? Nov 21, 2013 13:55 |
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Julius Mode in Dawn of Sorrow, easily. It's just a good gaming experience (I guess in terms of balance and challenge), unlike say the various gimmick modes in Portrait of Ruin. Or "OPTICAL SHOT!" in Ecclesia.
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# ? Nov 21, 2013 14:04 |
Nate RFB posted:Julius Mode in Dawn of Sorrow, easily. It's just a good gaming experience (I guess in terms of balance and challenge), unlike say the various gimmick modes in Portrait of Ruin. Or "OPTICAL SHOT!" in Ecclesia. Ecclesia is superior in all things. VERTICAL SHOT VERTICAL SHOT VERTICAL SHOT GLYPH IN BULLET That loving Sned posted:
HP/damage just scales well and EXP is in such a way grinding's not very useful. "You're playing as a Dracula" Cuntellectual fucked around with this message at 14:22 on Nov 21, 2013 |
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# ? Nov 21, 2013 14:18 |
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Albus Mode just feels really lazy to me (also his shouting is annoying). Things like giving him the ability to teleport through walls to allow him to progress through the game or not even bothering to change the boss fight against himself. That said, I think the fight with Dracula is most fun with Albus.
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# ? Nov 21, 2013 14:39 |
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ImpAtom posted:Castlevania 2 is kind of high on my list of a game I'd like to see remade as a 3DS game or something. Not a huge full-scale remake in 3D or whatever, just a remake that honestly tried to take the core but make it less poo poo to play. Neo Rasa posted:I'd kill for a Castlevania game as good as say SotN but with multiple towns and lots of different estates/castles/whatever. Been wanting this for years. Castlevania II is my favorite of the series. Wandering around through the forests and underground caverns looking for towns and castles is great. You have to forgive the crappy in-game hints a bit, since it was the era of pushing Nintendo Power magazine sales. Also it has the best music of all of the games, hands down.
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# ? Nov 21, 2013 14:45 |
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Like I said earlier, I'm kinda biased towards Trevor mode in Curse of Darkness because he has the most in-depth mechanics out of all the extra characters and he feels the least halfassed due to them. Sure, they might be recycling a bunch of content from Lament but they're not being as obvious about it: compare Sisters mode in PoR that was included mostly so that they could make some use out of the touchscreen gimmick instead of bothering to make them play like their boss versions and Richter mode in the same game where they just threw together the rest of the unused animations they made for Richter back in SOTN and called it a day. Even the otherwise cool Julius mode in DoS consisted mostly of ripping the necessary SOTN sprites for Alucard and weakening Julius so that he's got the most pathetic superjump in any of the Metroidvanias and giving Yoko a few spells they couldn't match up with a suitable enemy soul for Soma. Maybe if they had included Hammer like they planned to it would've been a close second.
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# ? Nov 21, 2013 14:58 |
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lord funk posted:Been wanting this for years. Castlevania II is my favorite of the series. Wandering around through the forests and underground caverns looking for towns and castles is great. You have to forgive the crappy in-game hints a bit, since it was the era of pushing Nintendo Power magazine sales. It's kind of a shame goon projects ALWAYS fail miserably, otherwise all this desire for a Castlevania 2 remake could produce something amazing. If there was some sort of map and sprite editor for one of the GBA games, maybe...
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# ? Nov 21, 2013 16:15 |
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AnotherGamer posted:Even the otherwise cool Julius mode in DoS consisted mostly of ripping the necessary SOTN sprites for Alucard and weakening Julius so that he's got the most pathetic superjump in any of the Metroidvanias and giving Yoko a few spells they couldn't match up with a suitable enemy soul for Soma. Maybe if they had included Hammer like they planned to it would've been a close second. I would've liked it better if they'd bothered to draw enough new sprites so Alucard could tear poo poo up in a suit (especially as his SotN sprite is way out of style with everyone else) but I really can't blame them trying to save a few bucks by reusing the nicest-looking main character sprite. I mostly used Yoko anyway. Belnades supremacy, suckers
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# ? Nov 21, 2013 16:19 |
Yeah honestly all the bonus modes are really good ideas that get let down by lazy execution. I still have fun with them though. I think it was..Maxim mode? in HoD kinda straight up sucked though.
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# ? Nov 21, 2013 16:36 |
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I really like how committed the NES games are to the "this is a horror movie" gimmick, with the filmstrip intros and credits and stuff. I wanna see them revisit that, the visual language of old horror movies. It seems like video game designers never have the gumption to do that poo poo on their own anymore; if it's, let's say, the twelve-month period after Grindhouse comes out, there will be half a dozen games imitating it, but far be it from anyone to just loving have an idea like that and do it!! Actually I imagine designers have ideas like that all the time and they inevitably get axed somewhere up the corporate chain of command, but that is more of a bummer, so whatever
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# ? Nov 21, 2013 20:07 |
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Part of what I think LoS missed aesthetically is the old-school horror film aspect, which is something I feel like the Igavanias had all the way through even if it ended up becoming increasingly mixed with anime out the wazoo as they progressed. I would have loved to see them go full-on with it. Make the giants look like they were animated in claymation. Have every boss be a reference to their classical movie design or at least a movie design. You've got Hollywood actors, play that poo poo up. Instead of trying to shoehorn Castlevania references in to unrelated characters, focus on making it feel like an old-school horror movie instead of a Lord of the Rings style fantasy. Yes, it would be silly, but silly is good. You don't have to go full ridiculous-anime silly like some of Igavania's stuff did but Castlevania was a really silly series, even when the plots tried to be serious. You had a Portal reference or whatever in LoS but the story and the gameplay was otherwise serious as death.
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# ? Nov 21, 2013 20:15 |
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swamp waste posted:I really like how committed the NES games are to the "this is a horror movie" gimmick, with the filmstrip intros and credits and stuff. I wanna see them revisit that, the visual language of old horror movies. It seems like video game designers never have the gumption to do that poo poo on their own anymore; if it's, let's say, the twelve-month period after Grindhouse comes out, there will be half a dozen games imitating it, but far be it from anyone to just loving have an idea like that and do it!! Older horror movies had a schlocky overdone feel to it, though, which added to the overall charm. Modern horror, which naturally tries to go even further beyond what came before (ssj) isn't as "fun" and slips into far more exteme gore/torture porn. Silent Hill is a series that resembles modern horror.
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# ? Nov 22, 2013 02:25 |
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ImpAtom posted:Part of what I think LoS missed aesthetically is the old-school horror film aspect, which is something I feel like the Igavanias had all the way through even if it ended up becoming increasingly mixed with anime out the wazoo as they progressed. While I agree with you that Castlevania needs some goofy camp to be Castlevania, pretend my post was just pictures from Rondo of Blood as a rebuttal about the series only getting "anime" with DoS. Because seriously, Rondo of Blood.
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# ? Nov 22, 2013 03:30 |
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Mister Roboto posted:Older horror movies had a schlocky overdone feel to it, though, which added to the overall charm. Kind of? The Hammer Dracula movies have that schlocky overdone vibe, but like Vampyr or Nosferatu are pretty straight up horrifying. What distinguishes the old vampire movies, to me, is the surreal, dreamy tone, where reality is this unstable ground dictated by dark forces, and nature itself is mystical and blasphemous. They're usually shot in insanely cool looking crumbling european castles and villages, and often include for-real preserved remains, to build this atmosphere where the sheer weight mortality over time is crushing the present into nothing. They're gothic, I wanna say, cause that is literally the word, but maybe now that makes people think of some Marilyn Manson type stuff so I dunno. Lords of Shadow actually gets this pretty good in terms of visual design, if not lighting, but the epic power struggles between you and the bad guys end up undermining it. Maybe it's just because Simon / Trevor could literally do less stuff, but in the old games it feels like this crazy occult poo poo is relentlessly happening to you and you're just trying to hang on, rather than triumphantly conquering it. e: actually you know what? Simon and Trevor can't do anything a person could not actually learn to do, besides not get sick from eating some old-rear end meat. With the Richter / Alucard era things shift so that the heroes are special because of their intrinsic powers, because of who they are, not because of what you accomplish playing as them. Man that's a lot of words about castle vania swamp waste fucked around with this message at 19:05 on Nov 22, 2013 |
# ? Nov 22, 2013 18:55 |
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Mister Roboto posted:Silent Hill is a series that resembles modern horror. I can't really argue this, but Silent Hill never does anything gory to its human characters. No-one gets dismembered/skinned/burned on camera, at least in the first three games. It's definitely no SAW/Human Centipede.
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# ? Nov 22, 2013 19:50 |
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MarsDragon posted:While I agree with you that Castlevania needs some goofy camp to be Castlevania, pretend my post was just pictures from Rondo of Blood as a rebuttal about the series only getting "anime" with DoS. No, the series has always been anime, I ain't arguing that. It's just that there's a difference between "I'm a high schooler in Japan" anime and We Really Want To be Vampire Hunter D anime.
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# ? Nov 22, 2013 21:10 |
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Look, if I have to play Soma as he chooses from a harem of animes who gets to become the Bride of Dracula I don't give a crap if I get a new metroidvania game.
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# ? Nov 22, 2013 21:13 |
swamp waste posted:
Or whipping solid iron to death.
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# ? Nov 23, 2013 06:24 |
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Heck when it comes to whole "forces beyond their control", Dracula practically gets the last laugh when it comes to his fights with Simon because his curse ultimately killed Simon despite him doing everything he could to stop it.
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# ? Nov 23, 2013 06:29 |
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Accordion Man posted:Heck when it comes to whole "forces beyond their control", Dracula practically gets the last laugh when it comes to his fights with Simon because his curse ultimately killed Simon despite him doing everything he could to stop it. It does? I thought Simon was badass enough to gather all of Dracula's parts and resurrect him just to kill his rear end again for having the audacity to put a curse on him.
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# ? Nov 23, 2013 06:32 |
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It's never been stated whether that is the canon ending, but it's pretty likely. After all, how can he be the Most Renowned Vampire Hunter of All if his claim to fame isn't raising Dracula just to kill him again?
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# ? Nov 23, 2013 06:36 |
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The cancelled Castlevania game for Dreamcast was gonna have a black-and-white level in the vein of old vampire movies, allegedly.
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# ? Nov 23, 2013 06:48 |
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# ? Jun 9, 2024 08:06 |
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Accordion Man posted:Heck when it comes to whole "forces beyond their control", Dracula practically gets the last laugh when it comes to his fights with Simon because his curse ultimately killed Simon despite him doing everything he could to stop it. Even if it did, Simon's genes were still passed on to Juste. So this means he lived long enough to meet a woman and marry her, since the Belmont name lasted. And also, records of his heroic deeds lasted to Juste's time as well, so this means he wasn't forgotten. Dying a hero with offspring who want to continue your legacy beats a curse, I'd say.
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# ? Nov 23, 2013 08:58 |