|
Riso posted:http://www.quartertothree.com/fp/2013/11/21/easy-commute-light-traffic-drive-moscow/ Yeah I just finished a full campaign playing as Soviets against the AI and I ended up killing literally every single German unit on the map. The campaign takes forever now since there's no sudden death victory anymore, but there are three different scenarios that start on a different date. The multiplayer is better than ever though, because now there's a visible match making rating so you can get proof of how much smarter you are than everyone else. Some general first impressions: -Turns are shorter now, so you have to think really hard about what units you need to move the most -The larger map gives the game a more strategic feeling. Also makes me wish that I had a newer iPad with the high resolution screens. -Running the offensive as the Germans is stressful as hell compared to the steamroll that is the first days of Bulge. You have potential to make massive gains, but if you gently caress up and let the Soviets organize their defense you'll never get anywhere. -Playing as the Soviets is very different from the Allies in Bulge since your losses don't count for VPs and you can use replacements to rebuild lost units. This means that you want to launch counterattacks whenever you can trade losses with the Germans.
|
# ? Nov 21, 2013 16:47 |
|
|
# ? Jun 5, 2024 17:31 |
|
Yeah first game as Germany and I surrounded Moscow before the mud hit while the soviets dicked about in Kursk. I can see what they were going for here - it's similar to WITE where your panzers rush out ahead of infantry and may have issues with supply. But the soviet AI would just sit in place and not cut off the tanks. I am very surprised at this because the AI in Bulge would be guaranteed to try isolate your units.
|
# ? Nov 22, 2013 00:32 |
|
"a pro grog posted:I understand....... that people wanted this game to be a comfortable purchase. A nice computer game purchase like all the rest. Where they could sit and complain, oooooh come on, 70 bucks is asking too much, get with the program, this is 2013, I should be able to get a digital download for slightly less, 60 bucks eh. And then there would be those waiting for the seasonal sale in 2 years and wanting it for 50 bucks. And then the person expecting it in 5 years to be massively discounted, because it's an old game. eh link hosed up, here's the thread the post is in though http://www.matrixgames.com/forums/tm.asp?m=3469225
|
# ? Nov 22, 2013 00:42 |
|
quote:Just got my parcel in the mail.
|
# ? Nov 22, 2013 00:51 |
|
I like that he says that a piece of software is worth at most $50.
|
# ? Nov 22, 2013 01:01 |
|
Ok gently caress it time for a new game of Warsaw to Berlin. France map, Free Setup and maybe some over modifiers I don't know. Sides: Germany A: Germany B: France: Britain: Belgium: Holland:
|
# ? Nov 22, 2013 01:10 |
|
Nice to see people get to be smug about buying not only overpriced games, but also overpriced "luxury" edition books, mostly likely printed on the shittiest okay-looking paper. Books are incredibly cheap to print. Even with seemingly luxurious and voluminous books you don't really pay for the paper and "physicality" of the thing. Also, in a world in which antique bookstore keepers practically give away stacks of custom leather-bound books just to save on storage, his loving argument doesn't make any sense.
|
# ? Nov 22, 2013 01:14 |
|
Alchenar posted:Ok gently caress it time for a new game of Warsaw to Berlin. France map, Free Setup and maybe some over modifiers I don't know. Yup, let's do this.
|
# ? Nov 22, 2013 01:35 |
|
Alchenar posted:Ok gently caress it time for a new game of Warsaw to Berlin. France map, Free Setup and maybe some over modifiers I don't know. Wherever you need me.
|
# ? Nov 22, 2013 03:42 |
|
Alchenar posted:Ok gently caress it time for a new game of Warsaw to Berlin. France map, Free Setup and maybe some over modifiers I don't know. I have no clue what happened to the old game, but for Mother Belgium it is!
|
# ? Nov 22, 2013 04:05 |
|
Of the three of you, only Gradenko did this properly.
|
# ? Nov 22, 2013 10:04 |
|
Alchenar posted:Ok gently caress it time for a new game of Warsaw to Berlin. France map, Free Setup and maybe some over modifiers I don't know. Fine.
|
# ? Nov 22, 2013 14:14 |
|
Having successfully bogged down the German invasion of Poland in the last game, I will pick last. In other news, Tim Stone's latest The Flare Path could alternatively be titled: Matrix Games: why do you hate your customers so much?
|
# ? Nov 22, 2013 14:37 |
|
Matrix are an extremely depressing example of grognards refusing to change anything because change is scary.
|
# ? Nov 22, 2013 14:45 |
|
I should drink while playing grognard games more often. I was screaming at my computer and cheering during the first major carrier battle of the war. The Japanese sent their carriers to Batavia - literally, the adjacent hex - and I brought my Allied combined fleet to bear - Yorktown, Lexington, Saratoga, Enterprise, Indomitable, and Hermes. We traded heavy blows in the morning - Lady Lex took three torpedoes and none of my carriers were unscathed, but we pounded the poo poo out of all three enemy carriers. By the afternoon, only Kaga had a working flight deck against three of mine (plus Hermes). The afternoon was a slaughter. The Japanese couldn't break through my CAP and their burning carriers and one battleship got dogpiled by my dive bombers. Even Batavia's obsolete bombers scored a few low caliber hits. The computer won't confirm my kills, but Shokaku, for example, took over ten bomb hits and the others didn't fare much better. The next day, my strikes found nothing in the area but a couple of luckless destroyers. As a bonus, all my orphaned planes were able to divert to other carriers or to Java and Borneo. I doubt any of their carrier groups survived. Saratoga rolled over in the night and sank. Lexington and Indomitable might not make it back to Surabaya for repairs, but drat, I'll make that trade for Kaga, Akagi, and Shokaku any day. Now if they want Java, they'll have to stop raiding my supply lines and bring the other half of Kido Butai to bear. This is high drama and fun as hell. If only this game had a friendlier interface and better price point, I could see a lot more people enjoying this sort of stuff.
|
# ? Nov 22, 2013 15:56 |
|
Yes but you are playing the AI. (which is terrible). Try that against another human player and you will find yourself rolling the dice against the entire KB.
|
# ? Nov 22, 2013 16:34 |
|
Alchenar posted:Having successfully bogged down the German invasion of Poland in the last game, I will pick last. I remember Tom Francis making a blog post just after he released Gunpoint (which had a demo) where he talked to some of his friends in the games industry about releasing a demo for the game a week or so before the full launch. Some of his friends panicked and said "You can't do that! Some people might not like your game and you'll lose sales." Francis pointed out that if a person didn't like his game, he didn't really feel comfortable selling it to them sight unseen. His friends' response was "You don't understand! You'll lose sales!" Gonna assume those friends were the people in charge of Matrix and Slitherine now. Incidentally, after the demo was released Gunpoint received enough preorders that Francis figured he could safely quit his job and the game in total made enough money that Francis says he can pretty much quit having a day job for the foreseeable future. 1stGear fucked around with this message at 16:49 on Nov 22, 2013 |
# ? Nov 22, 2013 16:43 |
|
Myoclonic Jerk posted:I should drink while playing grognard games more often. I was screaming at my computer and cheering during the first major carrier battle of the war. The Something Awful Forums > Discussion > Games > Grognard Games Megathread - if only this game had a friendlier interface and a better price point Seriously though, for all the flak received by grognard games in general and WITP in particular, that sort of game experience is pretty unique. You're not just cheering (or weeping) because you won a battle, it's also because of the effect on the rest of the war. For confirming carrier kills, you can watch the aircraft losses on the intel window - lots of Ops losses means a bunch of planes never made it back because they didn't have a deck to land on.
|
# ? Nov 22, 2013 17:22 |
|
Saros posted:Yes but you are playing the AI. (which is terrible). Try that against another human player and you will find yourself rolling the dice against the entire KB. With 4 US carriers plus the two British ones, you are even in aircraft capacity to the KB. Protip - send your devastators to landbases at your earliest opportunity, take on Marine fighter squadrons for added CAP. Or take over FAA squadrons - the Swordfish is actually a superior torpedo bomber to the Devastator, not least because its torpedo is not poo poo. Poor British pilots, deprived of their daily rum rations. Truely, war makes monsters of us all.
|
# ? Nov 22, 2013 17:48 |
|
ArchangeI posted:With 4 US carriers plus the two British ones, you are even in aircraft capacity to the KB. Protip - send your devastators to landbases at your earliest opportunity, take on Marine fighter squadrons for added CAP. Or take over FAA squadrons - the Swordfish is actually a superior torpedo bomber to the Devastator, not least because its torpedo is not poo poo. Except early war US carrier planes are rubbish apart from the dive bombers and you take massive penalties to raid co-ordination which means that your squadrons will all arrive piecemeal or not at all.
|
# ? Nov 22, 2013 18:06 |
|
gradenko_2000 posted:The Something Awful Forums > Discussion > Games > Grognard Games Megathread - if only this game had a friendlier interface and a better price point The weird thing is that I've been playing Distant Worlds lately and was pleasantly surprised by how hella friendly the UI and game mechanics are. There's actual tutorials and a comprehensive in-game encyclopedia as well. So its clearly possible to make deep, complex games with really accessible UIs and mechanics but :grogdevs:
|
# ? Nov 22, 2013 18:12 |
|
Alchenar posted:Except early war US carrier planes are rubbish apart from the dive bombers and you take massive penalties to raid co-ordination which means that your squadrons will all arrive piecemeal or not at all. The Wildcat is a perfectly fine fighter plane. And if I remember right, the coordination penalty only hits you if you put all those carriers in the same TF. Instead you should put them in separate TFs and use the follow feature to keep them in the same hex. CAP is pooled per hex anyway, so it isn't a problem. And I have found no worse strike coordination penalties than launching bombers and escorts from the same land base.Yes, it happens, but not so often as to make it unviable. Worst case scenario one strike package gets butchered and the others break through the diminished CAP. You shouldn't take any carrier fights to about February 42 if you can at all avoid it, but once Lexington has upgraded her fighters to Wildcats, try and get one of his smaller carrier groups and crush them. If he runs all his carriers around in a huge pack, so much for the better, because that means he can only be in one place at a time.
|
# ? Nov 22, 2013 18:21 |
|
Alchenar posted:Ok gently caress it time for a new game of Warsaw to Berlin. France map, Free Setup and maybe some over modifiers I don't know. I'll do france again. This time if I see the game not moving I'll speak up sooner so hopefully it won't just get stuck without a word this time.
|
# ? Nov 22, 2013 18:35 |
|
dtkozl posted:I'll do france again. This time if I see the game not moving I'll speak up sooner so hopefully it won't just get stuck without a word this time. It might also be wise to have passwords shared between teammates just in case someone dies on us again.
|
# ? Nov 22, 2013 18:37 |
|
So what happened to these sales that were suposedly starting yesterday?
|
# ? Nov 22, 2013 18:46 |
|
What happened to the last game? I remember Allied turns were taking a while and then eventually one of them never came back
|
# ? Nov 22, 2013 18:47 |
|
Saros posted:Yes but you are playing the AI. (which is terrible). Try that against another human player and you will find yourself rolling the dice against the entire KB. Stop pissing on my lawn, man. This is my first Grand Campaign, let me enjoy my victory. ArchangeI posted:And if I remember right, the coordination penalty only hits you if you put all those carriers in the same TF. Instead you should put them in separate TFs and use the follow feature to keep them in the same hex. CAP is pooled per hex anyway, so it isn't a problem. That's what I was doing - one TF was three American fleet carriers, led by Halsey, the second was one American and the two Brits. It worked out pretty darn well for everyone except for the unlucky Lady Lex. Now, if only I can get those two cripples to Surabaya above water, we'll be sitting pretty. Oh, and a few in-game days before I sunk two CVLs - you're right, the Japanese love taking unnecessary risks with their carriers.
|
# ? Nov 22, 2013 18:58 |
|
Alchenar posted:Ok gently caress it time for a new game of Warsaw to Berlin. France map, Free Setup and maybe some over modifiers I don't know. I'll take Britain which I guess means you're Germany Alchenar, god help us all.
|
# ? Nov 22, 2013 19:37 |
|
blackmongoose posted:What happened to the last game? I remember Allied turns were taking a while and then eventually one of them never came back
|
# ? Nov 22, 2013 19:40 |
|
Myoclonic Jerk posted:That's what I was doing - one TF was three American fleet carriers, led by Halsey, the second was one American and the two Brits. It worked out pretty darn well for everyone except for the unlucky Lady Lex. Now, if only I can get those two cripples to Surabaya above water, we'll be sitting pretty. 3 American CVs in a single TF together can still run into the coordination penalty in 1943, and almost definitely in 1942. You should be splitting them up into 1 or 2 CV TFs until 1944, if you have enough CA/CL and DDs available as escorts. uPen posted:I'll take Britain which I guess means you're Germany Alchenar, god help us all. EDIT: In a thread about a hypothetical War in the Pacific 2 quote:Not trying to start yet another b-fest, but as I look at their recent mega-offerings I see one modern $100 game with a huge number of fixes in motion, another decade-in-development monster that shipped with no AI and a score of optional features greyed out on the load screen and a statement many would never be finished, and a 4X game shipped in alpha state with a "help us fund this unfinished product" pitch to real-life retail buyers. AE2 has a built in, massive buyer base and could sustain a $150 price point and not break a sweat. They're pretty bad at game publishing if they're not always, every month, talking about doing this project. Screw these guys right in the rear end. I hope Paradox or Tomislav Uzelac or Jake Solomon or whoever makes a challenger and sells it for 15 bucks. gradenko_2000 fucked around with this message at 19:59 on Nov 22, 2013 |
# ? Nov 22, 2013 19:43 |
|
gradenko_2000 posted:The Something Awful Forums > Discussion > Games > Grognard Games Megathread - if only this game had a friendlier interface and a better price point The Something Awful Forums > Discussion > Games > Grognard Games Megathread - if only this game had a friendlier interface and a better price point and maybe even demos
|
# ? Nov 22, 2013 19:50 |
|
Alchenar posted:It might also be wise to have passwords shared between teammates just in case someone dies on us again. I'm actually not sure if Happy Hedonist died or not.
|
# ? Nov 22, 2013 20:10 |
|
Ghost of Mussolini posted:The Something Awful Forums > Discussion > Games > Grognard Games Megathread - if only this game had a friendlier interface and a better price point and maybe even demos The Something Awful Forums > Discussion > Games > Grognard Games Megathread - if only this game had a friendlier interface and maybe even demos it could sustain a $150 price point
|
# ? Nov 22, 2013 20:25 |
|
steinrokkan posted:The Something Awful Forums > Discussion > Games > Grognard Games Megathread - if only this game had a friendlier interface and maybe even demos it could sustain a $150 price point The Something Awful Forums > Discussion > Games > Grognard Games Megathread - Why do you need two kidneys?
|
# ? Nov 22, 2013 20:49 |
|
Meanwhile, back in 1995, Matrix can't start the sale because they have tomatrix posted:manually specify the price on every game on every format in multiple places. There are literally thousands of numbers to change manually which is a recipe for disaster
|
# ? Nov 22, 2013 22:26 |
|
Typical, try to charge us for 100$ a game, but when it comes to their IT the cheapest is good enough.
|
# ? Nov 22, 2013 22:28 |
|
V for Vegas posted:Meanwhile, back in 1995, Matrix can't start the sale because they have to "manually specify the price on every game on every format in multiple places. There are literally thousands of numbers to change manually which is a recipe for disaster" I wonder how Steam does it Or GOG, or a bunch of other online retailers.
|
# ? Nov 22, 2013 22:29 |
|
V for Vegas posted:Meanwhile, back in 1995, Matrix can't start the sale because they have to How can you even create a website without knowing what a database is? Next week on Comedy Channel's The Matrix: Andy loses the Geocities password and Tracy can't figure out how to upload the new x_flames_radical_x.gif header.
|
# ? Nov 22, 2013 22:32 |
|
steinrokkan posted:How can you even create a website without knowing what a database is? Good news, they are hiring a quote:Web Developer with ASP.NET/C#, Classic ASP/VBasic, SQL, PHP, " experience
|
# ? Nov 22, 2013 22:37 |
|
|
# ? Jun 5, 2024 17:31 |
|
I thought the sale was supposed to start today or yesterday?
|
# ? Nov 22, 2013 23:07 |