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Trilin posted:
Really that's nothing, I've seen 700% a few times, with a child king granted but still.
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# ? Nov 24, 2013 18:23 |
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# ? Jun 5, 2024 07:49 |
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Trilin posted:
Pfffftttt, try getting to %1000 and then get back to me Oh the joys of having a large court. Seriously, I don't think %200 has ever been large enough to make a difference to me.
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# ? Nov 24, 2013 18:26 |
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For some reason my Stamford Bridge starts as various HRE counts has started with all of Catholicism as a Catholic heresy, and for some reason a crusade for Rome against the HRE starts almost immediately. Thing is Rome is always still under Papal control and even the pope is a "Catholic heretic."
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# ? Nov 24, 2013 18:42 |
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I've had a 3000% plot power before.
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# ? Nov 24, 2013 20:07 |
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Shadeoses posted:
As far as I can tell, the AI never holy wars for territory where you get pagan defensive attrition. So Norse lands should be safe, but they'll try to retake Catholic stuff. This probably changes when they get the tech to remove attrition, but since the AI doesn't prioritize it that shouldn't happen until the 1200s.
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# ? Nov 24, 2013 20:19 |
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Shimrra Jamaane posted:I've had a 3000% plot power before. When the body shows up with hundreds of knife wounds everyone in the kingdom just looks away uneasily and whistles...
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# ? Nov 24, 2013 20:35 |
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Random Stranger posted:When the body shows up with hundreds of knife wounds everyone in the kingdom just looks away uneasily and whistles... I've had a plot that ended up with 5000 power. The first assassination attempt was already planned before everyone was even invited. It also didn't work. Neither did the next 25 attempts. Then the target caught pneumonia and died.
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# ? Nov 24, 2013 20:45 |
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After playing more I like it for two reasons: 1) Beating up people in wars actually means something because their manpower will stay low for a while (ie: like EU4) 2) It's kind of more realistic that a duke who doesn't love you wouldn't go "oh, you're invading our neighbors? Sure take ALL my troops and get them killed, have fun now!" So instead of having to go "Well, if I invade X there's a possibility neighbor Y might start poo poo" you have to think "if I invade X, there's neighbor Y and also mega duke Z to worry about." edit: Also first time I've played an Ireland start. It's really great because it naturally has that Football Manager style progression with clear goals one after the other that increase slightly in challenge. Count -> Duke -> King of Ireland -> King of Scotland -> Rule Britania algebra testes fucked around with this message at 23:25 on Nov 24, 2013 |
# ? Nov 24, 2013 23:21 |
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Except dukes that love me at 100 still don't give me poo poo for troops.
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# ? Nov 24, 2013 23:23 |
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Is there any way other than an antipope that I can bring the catholic church's moral authority down more? I want heresies.
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# ? Nov 24, 2013 23:29 |
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The Mattybee posted:Is there any way other than an antipope that I can bring the catholic church's moral authority down more?
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# ? Nov 24, 2013 23:40 |
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Shimrra Jamaane posted:Except dukes that love me at 100 still don't give me poo poo for troops.
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# ? Nov 24, 2013 23:53 |
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And when ever you get stacks of heretics you call in the Holy Orders
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# ? Nov 24, 2013 23:55 |
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Man, games starting from the Old Gods start can get downright wacky. The Abbasids rule Greece and Western Anatolia in addition to their Iraqi and Arabian holdings, triggering a Crusade in the early 900s; an Arab Catholic rules Mecca somehow; and I have no idea how either of those happened but even more confusing is this: Also, Druze has replaced Shi'ite as an orthodox religion since the original Shi'ite uprising got squashed. And this is only less than a hundred years after the game start, god only knows what things are going to look like by the end. On the plus side, I've finally got a Zoroastrian game off the ground!
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# ? Nov 25, 2013 00:36 |
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The vassal levy nerf pretty much only effects the AI, doesn't it? Because I still find it incredibly easy to blob like crazy in ways I couldn't even do before this new patch.
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# ? Nov 25, 2013 00:43 |
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Accordion Man posted:Lose holy wars. But I don't like losing wars!
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# ? Nov 25, 2013 00:47 |
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The Mattybee posted:But I don't like losing wars! You don't have to lose territory when you lose a holy war.
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# ? Nov 25, 2013 00:50 |
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The Mattybee posted:But I don't like losing wars! Declare holy war, then immediately surrender.
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# ? Nov 25, 2013 00:57 |
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What are the good mods nowadays? SWMH, Project Balance? I like Flatmap, is that compatible with those?
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# ? Nov 25, 2013 01:07 |
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Darth Windu posted:What are the good mods nowadays? SWMH, Project Balance? I like Flatmap, is that compatible with those? Could I get a link to that Flatmap? I'm fond of Lux Invicta for the sheer number of religions but the gameplay itself can really suffer.
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# ? Nov 25, 2013 02:43 |
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What are the big changes in the new patch? What does: "bottleneck logic for defensive battles" mean? Aside from the awesome Cathar bonus, what other heresies have great bonuses?
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# ? Nov 25, 2013 03:09 |
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Darth Windu posted:What are the good mods nowadays? SWMH, Project Balance? I like Flatmap, is that compatible with those? I personally enjoy VIET quite a bit http://forum.paradoxplaza.com/forum/showthread.php?652025-MOD-Vanilla-Immersion-Events-and-Traits-A-Modular-Flavor-and-Tweak-Mod
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# ? Nov 25, 2013 03:17 |
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Ancient Religions Reborn is one I'm playing around with right now, it also gives options for Project Balance, SWMH and VIET. I'm using it for the celtic paganism and it's pretty neat. Note, I'm not linking the Paradox forum post because it doesn't work and isn't updated.
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# ? Nov 25, 2013 03:19 |
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What's the best way to remove a landed mercenary band? Early in my current game, the Irish Band somehow came into owning a large chunk of southern Iberia. I wasn't paying attention to how that happened, maybe the Sultan didn't pay up? They've since slowly managed to take almost everything south of the Iberian Christian kingdoms de jure territory. Every new county they take gets a new count. I've tried stabbing them into instability, but that doesn't work. Each new leader, even if the plot score is high, has no problem holding his numerous counts together. It looks like my two options are: 1) Fabricate claims and slowly grind them down. 2) Wait for a strong Muslim ruler in Africa to Holy War them away. The first one would take forever and the second is chancey at best. As a Basque count turned King of Navarra, they actually provided a nice early game buffer. But now that they seem to be unstoppable or at least unstabbable, I want to destroy them.
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# ? Nov 25, 2013 03:31 |
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Grind them down. They are like a theocracy. Maybe see if you can get a duchy claim from the pope.
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# ? Nov 25, 2013 03:33 |
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Tom Smykowski posted:What's the best way to remove a landed mercenary band? Just wait until they start hopping around their barony holdings and usurping counts forever. I had this happen in the Byz game I'm running for the chieve and taking over Sicily was a nightmare because of it.
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# ? Nov 25, 2013 03:41 |
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Cease to Hope posted:Grind them down. They are like a theocracy. Maybe see if you can get a duchy claim from the pope. Knuc If U Buck posted:Just wait until they start hopping around their barony holdings and usurping counts forever. I had this happen in the Byz game I'm running for the chieve and taking over Sicily was a nightmare because of it.
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# ? Nov 25, 2013 03:54 |
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Tom Smykowski posted:Duchy claim from the Pope? How do you do that? Is it a new SoA thing? Yeah. I honestly don't know how it works, not having played a Catholic in SOA yet.
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# ? Nov 25, 2013 04:11 |
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Tom Smykowski posted:Duchy claim from the Pope? How do you do that? Is it a new SoA thing? Yeah. Go to the title page for the duchy or county you want, and the second button over will be the 'Claim' button. If you're Catholic, you can pay piety and relations with the Pope in order to get a non-heritable strong claim on the title in question.
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# ? Nov 25, 2013 04:14 |
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So I've been playing my current game for awhile, trying to restore the Roman Empire. The Abbasid Empire in the meantime is becoming a growing concern to the east. Then, suddenly, I go to Holy War for Jerusalem, and notice that the Abbasid Empire is now the Arabian Empire. Converted to Orthodox. Within a few short years, it was nearly destroyed by Holy Wars from the Seljuks. drat.
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# ? Nov 25, 2013 05:07 |
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Does the EUIV converter still just convert a heretic religion to its parent religion, ie Cathar to Catholic, or did SoA change that?
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# ? Nov 25, 2013 05:10 |
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Dauntasa posted:I've had a plot that ended up with 5000 power. The first assassination attempt was already planned before everyone was even invited. I recall some bug, I think it was due to a mod that didn't get updated properly back around the time The Republic came out, where everyone was giving at least several hundred plot power. My own pretty talented Duke or King or whatever started out with about 4500% all by himself. I think the highest I ever got was about 24000% plot power - and like you it consistently failed to produce results. On the other hand it would take exactly one day before the next attempt began so after about two dozen attempts to kill someone it finally worked.
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# ? Nov 25, 2013 06:14 |
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So I finally got around to playing as a merchant republic. I started as the Visconti family in the Pisa Republic sometime in the 1080s. I feel like I'm finally getting the hang of this version of the game--I upgraded my mansion, I have a respectable retinue, and I've built a bunch of trade posts and seized a couple from those Genovese bastards, and I've managed to keep the Serene Doge position through stabbing, bribing, and fortunate biology (I had my Serene Doges live well into their 80s, while my greatest competitors died of natural causes in their 60s). Around the 1130s I fabricated a claim on Genoa (who only had one province) and I annexed them and eventually usurped the Genoa republic. This added all of Genoa's families to Pisa, which in turn tries to cram ten families into the traditional five family screen, making it really hard to read, as well as making it much harder to maintain control since now I have to worry about nine other families rather than four. Is there any way to get rid of these extra families? Should I not have tried to directly fabricate a claim and invade Genoa in the first place?
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# ? Nov 25, 2013 06:20 |
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Grind them into nonexistence with endless assassinations
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# ? Nov 25, 2013 06:27 |
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Blarghalt posted:Does the EUIV converter still just convert a heretic religion to its parent religion, ie Cathar to Catholic, or did SoA change that? I believe the converter will convert them if they become formal religions.
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# ? Nov 25, 2013 06:29 |
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Flython posted:Could I get a link to that Flatmap? I'm fond of Lux Invicta for the sheer number of religions but the gameplay itself can really suffer. Of course! Makes it run so much faster. http://forum.paradoxplaza.com/forum/showthread.php?608487-MOD-Performance-mods How is Lux Invicta? Polished?
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# ? Nov 25, 2013 06:39 |
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The whole "Force people to become monks" thing doesn't really work. It's not like the "Off to the monestary!" option in certain events where they go to a different court. They just get the Monk attribute, are removed from inheritance (Although I'm not sure if they get removed ENTIRELY) and still sit around being assholes and demanding titles.
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# ? Nov 25, 2013 08:23 |
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Ok. I decided to enable Sunset Invasion in my Roman Empire game since I'm never going to make an empire big enough to fight them off ever again. Now I've never fought them before or even activated the DLC since buying it so I do';t really know what they do aside from what I've seen in AARs and LPs, but suffice to say, I defeated them before they even became landed and there was no Achievement no nothing. They just disappeared and I didn't even get flavour to say I'd won. Is this because I activated the DLC after starting the game, or because I beat them before they could become landed? Or could it be because when I actually defeated them, I was joining Ireland's defense against them as a secondary participant?
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# ? Nov 25, 2013 08:32 |
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Darth Windu posted:Of course! Makes it run so much faster. http://forum.paradoxplaza.com/forum/showthread.php?608487-MOD-Performance-mods Rather buggy? I reverted to 1.11 to check it out and every two weeks ingame my home province would change religion to some nordic variant to a mixed pagan and norse variant. It was supremely annoying and kept giving the province a levy debuff which was doubly annoying. I do like the flavour events though and the character traits are quite interesting. But I stopped playing when I noticed that I couldn't change my crown authority because the disposition of the military and clergy were required to be at loyal, but they had gone past that into devoted and that didn't count for some reason. (Faction dispositions are a kind of long/short reign modifier).
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# ? Nov 25, 2013 08:46 |
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# ? Jun 5, 2024 07:49 |
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Knuc If U Buck posted:Ok. I decided to enable Sunset Invasion in my Roman Empire game since I'm never going to make an empire big enough to fight them off ever again. Now I've never fought them before or even activated the DLC since buying it so I do';t really know what they do aside from what I've seen in AARs and LPs, but suffice to say, I defeated them before they even became landed and there was no Achievement no nothing. They just disappeared and I didn't even get flavour to say I'd won. Is this because I activated the DLC after starting the game, or because I beat them before they could become landed? Or could it be because when I actually defeated them, I was joining Ireland's defense against them as a secondary participant? Was this an Ironman game? If not, you won't get achievements. If so, I don't know if loving with which DLCs you have in the middle of game will affect achievements.
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# ? Nov 25, 2013 08:56 |