Are you getting the Wii U? This poll is closed. |
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Yes | 9031 | 65.25% | |
No | 1191 | 8.60% | |
Maybe | 808 | 5.84% | |
I'm an idiot | 460 | 3.32% | |
Waluigi | 1603 | 11.58% | |
Waa | 748 | 5.40% | |
Total: | 13841 votes |
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Chronojam posted:Is it really true that Ice Climbers suck? I know this isn't a game made for the competitive scene but I have seen some crazy stuff out of people who main Ice Climbers. I'm sure there are people that are good with them but they are easily the most difficult character to learn.
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# ? Nov 25, 2013 21:25 |
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# ? May 29, 2024 18:51 |
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Chris Christie posted:(pissed about a sequel finally coming out and being on a handheld system, drat I hope Nintendo puts portable game on the virtual console someday) Buy a 3DSXL. DO IT. It's one of the best systems currently available.
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# ? Nov 25, 2013 21:35 |
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Chronojam posted:Is it really true that Ice Climbers suck? I know this isn't a game made for the competitive scene but I have seen some crazy stuff out of people who main Ice Climbers. Ice Climbers are one of the better characters in Melee/Brawl. Hell, he's ranked second best in Brawl's tier lists. When people say ICs suck, it's usually either because they dislike how a character from a NES title nobody cared about got in Brawl over Ridley(ie. me), or because they hate how every competitive match with a IC player turns into a grab fest since the true strength of the character is being able to infinite grab you to death.
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# ? Nov 25, 2013 21:36 |
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I always liked the inclusion of the obscure characters (though R.O.B. was pretty lame). I'll certainly take them over alot of the clones. I'm not really huge into Smash Bros though so whatever.
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# ? Nov 25, 2013 21:43 |
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flyboi posted:You can somewhat do things out of order. A major tip that would've saved me some frustration - when you get to the 'hunt' (you will realize it shortly) make sure you go back to the auction house as they have a special sail for your boat they added into the Wii U version that makes the portion much less painful. I wish I had known that before I was almost finished with the hunt because it would've saved me a week's worth of sailing and cursing. You can actually get that sail much earlier, right after the first dungeon I believe.
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# ? Nov 25, 2013 21:55 |
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Chris Christie posted:How is Wind Waker HD? Somehow I missed buying Wind Waker on GameCube, so it will be an all new game for me. Is the game pretty open to you like LTTP? Can you do things out of order at times? As long as you look at the box and don't go "Ugh, what is this Cel-da bullshit?!?" you'll be fine. It had a few little niggling things with it but most of that has been fixed up in the HD remake. Its really a gorgeous game (so much so the Gamecube version still stands up super well where it's much harder to go back and play Ocarina of Time now unless you grab the 3DS version) and is pretty epic in scale. Plus one of the better Gannondorf fights.
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# ? Nov 25, 2013 22:14 |
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Commissar Ken posted:As long as you look at the box and don't go "Ugh, what is this Cel-da bullshit?!?" you'll be fine. It had a few little niggling things with it but most of that has been fixed up in the HD remake. Its really a gorgeous game (so much so the Gamecube version still stands up super well where it's much harder to go back and play Ocarina of Time now unless you grab the 3DS version) and is pretty epic in scale. Plus one of the better Gannondorf fights. It feels weird to say that because all 3 of the 3D Gannondorf fights kick massive rear end.
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# ? Nov 25, 2013 22:39 |
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flyboi posted:You can somewhat do things out of order. A major tip that would've saved me some frustration - when you get to the 'hunt' (you will realize it shortly) make sure you go back to the auction house as they have a special sail for your boat they added into the Wii U version that makes the portion much less painful. I wish I had known that before I was almost finished with the hunt because it would've saved me a week's worth of sailing and cursing. You can get the sail as soon as you are able to go to auctions. It's I think the first thing they will ever auction. *edit* Ok the auction is random, I just got lucky. But you can get the sail as soon as you complete Dragonroost. Kilazar fucked around with this message at 22:46 on Nov 25, 2013 |
# ? Nov 25, 2013 22:43 |
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Austrian mook posted:It feels weird to say that because all 3 of the 3D Gannondorf fights kick massive rear end. I'd actually forgotten most of Twilight Princess. I remember enjoying that game a lot. Nintendo should give the GameCube version a Wii U upgrade.
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# ? Nov 25, 2013 22:59 |
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Coq au Nandos posted:I'd actually forgotten most of Twilight Princess. I remember enjoying that game a lot. Nintendo should give the GameCube version a Wii U upgrade. There's a reason you forgot most of it.
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# ? Nov 25, 2013 23:02 |
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Back when I first got my Wii U, my brother made his own separate user Mii that signed in with a Nintendo Network ID (or maybe just a club nintendo ID? I forget exactly how the distinction works). If he ends up getting his own Wii U, will that cause problems? Nothing was ever purchased with his user Mii selected or anything like that. Anything related to the eShop on this console has always been done with my own user account.
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# ? Nov 25, 2013 23:05 |
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Coq au Nandos posted:I'd actually forgotten most of Twilight Princess. I remember enjoying that game a lot. Nintendo should give the GameCube version a Wii U upgrade. They considered it, along with Skyward Sword and Wind Waker. Went with Wind Waker since the art design makes it a timeless game. It only took six months to actually do I guess so I don't see why Nintendo wouldn't do it for more Zelda games. Just let me use the Spinner more damnit!
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# ? Nov 25, 2013 23:06 |
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Paper Jam Dipper posted:They considered it, along with Skyward Sword and Wind Waker. Went with Wind Waker since the art design makes it a timeless game. It only took six months to actually do I guess so I don't see why Nintendo wouldn't do it for more Zelda games. Just let me use the Spinner more damnit! I imagine it sold pretty well, so that'd be good. While I imagine the rumoured Majora's Mask remake will be on the 3DS, I'd love to see a proper Wii U game that puts OoT and MM back to back with updated art and mechanics. They were the definitive 3D Zeldas for me.
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# ? Nov 25, 2013 23:11 |
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Coq au Nandos posted:They were the definitive 3D Zeldas for me. As much as I like revisiting old favorites, I don't think the Wii U is best served by a bunch of remakes. Though with ALBW revisiting the world of ALTTP, revisiting Hyrule as a temporal and spacial setting might be neat. Seeing what happened to the Hero of Time in the Child Timeline after he grows up naturally, or fast-forwarding a few generations down from Skyward Sword and giving us a fledgling Hyrule kingdom trying to make a name for itself.
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# ? Nov 26, 2013 00:06 |
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Minidust posted:Back when I first got my Wii U, my brother made his own separate user Mii that signed in with a Nintendo Network ID (or maybe just a club nintendo ID? I forget exactly how the distinction works). If he ends up getting his own Wii U, will that cause problems? Nothing was ever purchased with his user Mii selected or anything like that. Anything related to the eShop on this console has always been done with my own user account. If he gets a new Wii U, he won't be able to use the same Nintendo Network ID that's on your Wii U. I know this because I bought my own Wii U after having a Nintendo Network ID on my brother's, and after too much time spent frustratedly Googling, I think I determined there's nothing to be done but create a new ID. I looked up deleting the account from the other Wii U, but it mostly looked like I was out of luck using my own username. It did appear, though, that I could unlink my Club Nintendo account from my brother's Wii U and link it to my new Nintendo Network ID on my Wii U, but I haven't tried it yet as my brother's Wii U isn't connected to the internet currently.
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# ? Nov 26, 2013 00:15 |
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Chaltab posted:They were the definitive 3D Zeldas period. That's what definitive means. I like the idea of a post Skyward Sword game. I'd also enjoy something based in the new Hyrule from Spirit Tracks on a home console. While I don't want to be conducting a train again, maybe they could be used for fast travel. Either way, it would be nice to get more games based on a Hyrule that isn't just your standard Hyrule field/Death Mountain/Zora's Domain.
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# ? Nov 26, 2013 01:11 |
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Chaltab posted:They were the definitive 3D Zeldas period. That's what definitive means. Yes, the last thing we need are more 3D Zelda games that use the exact same mechanics from 1998. I appreciate having games like Ocarina of Time and The Wind Waker given a little bit more polish and released on modern platforms, but I still enjoy the original versions enough that it doesn't really matter to me. I'd love to see a new 3D game using everything they learned from A Link Between Worlds, using the Wii U hardware to make a completely seamless world.
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# ? Nov 26, 2013 01:21 |
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Well, I don't think there's anything wrong with the mechanics of the 3D Zeldas. Twilight Princess and Skyward Sword played like a dream (certain uses of motion control notwithstanding), but the structure and pacing were seriously flawed--and that's not a problem unique to the 3D Zeldas because I felt that Spirit Tracks had the same problem: it played well, but the structure has become too predictible and routine. Having a central dungeon that you returned to several times was a novel idea in Phantom Hourglass but Spirit Tracks copied it wholesale in a different context and there was no novelty to mitigate the monotony. Just compare it to the Mario series: they tried a bigger shinier sequel to Mario 64 one time, and it didn't go over all that well, even with the FLUDD gimmick to change things up a bit. Still a great game, but not a revelation. Galaxy and its sequel didn't change the base mechanics of 64/Sunshine that much they changed the structure from exploration and collection to focused obstacle courses that are mostly about getting from point A to point B. That's the sort of refocus that I think is making ALBW work, and it's what I think the Zelda series needs. (Also, Contrast to Metroid: Other M, which after three critically succesful translations of the Metroid franchises core gameplay into 3D, taking into account the sort of pacing and interface changes that would best make that possible, the next game is a huge mechanical and thematic overhaul that has Samus fighting alongside NPCs and doing ninja moves to Ridley's face.) Edit: Actually come to think of it, Ninja moves to Ridley's face are okay.
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# ? Nov 26, 2013 08:33 |
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Chaltab posted:Edit: Actually come to think of it, Ninja moves to Ridley's face are okay. Ninja moves to Ridley's face were the best part of the game and basically the reason why they hired Team Ninja to make the game. So they naturally put Sakamoto in charge, a guy who's admitted in interviews that he doesn't understand the analog stick and wanted to make a 2D game, something Team Ninja had never done before. Other M was their attempt at meeting him halfway, doing what they can to make a cool game within the scope of the game Sakamoto wanted them to make. (hell, they had to fight with him to even let them do 3D, and he said they could do it if they made a prototype that used the D-pad, which is the base for the game we got) If they had just made the Ninja Gaiden clone they wanted to make we would have had a pretty drat cool game. What we got instead was... well, just calling it abysmal is being far, far too kind.
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# ? Nov 26, 2013 08:51 |
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SatansBestBuddy posted:What we got instead was... well, just calling it abysmal is being far, far too kind. I think it's more fitting to call it "polarizing." There are plenty of people who enjoyed it for what it was. I knew it was gonna be full of goofy bullshit and had a ton of fun playing it.
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# ? Nov 26, 2013 09:11 |
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Am I the only one who thinks the hate for Twilight Princess is really unfair? I mean, I don't think it's as good as WW or OOT and the like but it's still a 10/10 game for me. The environments were gorgeous and it had a massive fun world and tons of great sidequests and fantastic dungeons. I loved it, the visual style stands out especially well. Same with Skyward Sword.
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# ? Nov 26, 2013 10:06 |
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Austrian mook posted:Am I the only one who thinks the hate for Twilight Princess is really unfair? I mean, I don't think it's as good as WW or OOT and the like but it's still a 10/10 game for me. The environments were gorgeous and it had a massive fun world and tons of great sidequests and fantastic dungeons. I loved it, the visual style stands out especially well. Same with Skyward Sword. I like TP more and more over the years, it's a really good game. Its biggest flaw is the opening can feel quite long and handholdy and boring to a lot of people, but I really liked the way it set things up personally. It's a question of taste, really. It's the closest the series (not counting Skyward Sword as I haven't played it) has come to being epic in a really big way, but it's held back by Nintendo not really being willing to give it a decent, less generically Zelda-y story and sticking a little too much to their guns, at least in my opinion. I mean, wasn't the music still just MIDIs and stuff instead of being properly orchestral? The series, like all of Nintendo's older properties, is trying to be 'like Zelda' instead of being true to the things that the older games were shooting for in the first place, despite their technical limitations. Edit: VVVV Also those things. Hbomberguy fucked around with this message at 10:19 on Nov 26, 2013 |
# ? Nov 26, 2013 10:15 |
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Austrian mook posted:Am I the only one who thinks the hate for Twilight Princess is really unfair? I mean, I don't think it's as good as WW or OOT and the like but it's still a 10/10 game for me. The environments were gorgeous and it had a massive fun world and tons of great sidequests and fantastic dungeons. I loved it, the visual style stands out especially well. Same with Skyward Sword. What I hate about Twilight Princess is that it kind of feels like a "paint by numbers" entry into the series. Especially coming off of Wind Waker, it just feels like they play things too safe and it's completely boring as a result. It's kind of like "Ocarina of Time: Slightly Worse Edition." Also, it's way too goddamn easy. A total of one enemy in the entire game deals one full heart of damage, and it's not even the final boss.
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# ? Nov 26, 2013 10:18 |
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DarkHamsterlord posted:What I hate about Twilight Princess is that it kind of feels like a "paint by numbers" entry into the series. Especially coming off of Wind Waker, it just feels like they play things too safe and it's completely boring as a result. It's kind of like "Ocarina of Time: Slightly Worse Edition." I'm not entirely convinced the Zelda mechanics work very well with heavy dificulty. At least, not in 3D, I mean, all the bosses are like a puzzle you have to figure out and aside from Skyward Sword, the combat isn't really complex enough to merit heavy difficulty. That said, TP is pretty ridiculous. There's a difference between realizing your combat isn't really the focus of the game and making it so there's no way I'm ever going to die. I played TP for 100% completion a couple weeks ago and I can count the number of times I got hit aside from the pit of 100 trials on 2 hands. But hey, there's always the 3 heart run! E: There are hard things in that game though, like.... the ICE LEAF RACE E2: That said it is very formulaic but in an easy comforting way. It's easy and safe, like going back and playing Super Mario Sunshine again. E3: God Lake Hylia in that game was loving beautiful
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# ? Nov 26, 2013 10:23 |
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Austrian mook posted:But hey, there's always the 3 heart run! A three heart run is just silly when you can take five+ hits without dying, though. When I did my three heart run of Twilight Princess (also no bottles, etc.) I died less than five times, and most (if not all) of my deaths were brought about by the aforementioned single enemy in the game that deals a full heart of damage. (It actually deals two! The next strongest attack in the game behind his hits for 3/4 of a heart) It really is pretty much impossible to die in that game, to an absurd degree. Zelda games are always easy, but Twilight Princess took it to an extreme level, even beyond Wind Waker. That said, it's not a bad game. I think it's earned at least an 8.8 out of 10.
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# ? Nov 26, 2013 10:34 |
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DarkHamsterlord posted:A three heart run is just silly when you can take five+ hits without dying, though. When I did my three heart run of Twilight Princess (also no bottles, etc.) I died less than five times, and most (if not all) of my deaths were brought about by the aforementioned single enemy in the game that deals a full heart of damage. (It actually deals two! The next strongest attack in the game behind his hits for 3/4 of a heart) What enemy is that btw? I'm not entirely sure I remember. Also, couple the 5? bottles you get in that game and you really are invincible!
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# ? Nov 26, 2013 10:46 |
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I have no problem with Zelda bosses being puzzles. My problem is that you have to do essentially the same thing three times in a row and it's easy and boring once you've figured it out. Only perhaps two bosses required you to think at all and not just immediately use the dungeons gimmick to kill it.
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# ? Nov 26, 2013 10:48 |
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Renoistic posted:I have no problem with Zelda bosses being puzzles. My problem is that you have to do essentially the same thing three times in a row and it's easy and boring once you've figured it out. Only perhaps two bosses required you to think at all and not just immediately use the dungeons gimmick to kill it. Neither do I, sorry if it came across that way. I just love finding a massive beast and slowly and surely trampling it down. I do wish that they were more involved though, I want them to get more moves, figure out what I'm doing and adapt. Also, Twilight Princess was probably the worst game for not using your items outside of the dungeon. You get the Arrows right after the slingshot and more than a couple items are basically just ways to remove walls. Wind Waker was actually the best in the series in this regard.
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# ? Nov 26, 2013 10:53 |
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Chaltab posted:Just compare it to the Mario series: they tried a bigger shinier sequel to Mario 64 one time, and it didn't go over all that well, even with the FLUDD gimmick to change things up a bit I think you've kind of got it backwards. People wanted a bigger, shinier Mario 64. Sunshine actually feels a lot smaller - there are 7 worlds in Sunshine vs 12 in 64, plus the worlds in Sunshine have less visual variety so it feels like there's less content, plus in 64 you have more freedom to explore worlds in whatever order you want.
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# ? Nov 26, 2013 15:50 |
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Austrian mook posted:Am I the only one who thinks the hate for Twilight Princess is really unfair? I mean, I don't think it's as good as WW or OOT and the like but it's still a 10/10 game for me. The environments were gorgeous and it had a massive fun world and tons of great sidequests and fantastic dungeons. I loved it, the visual style stands out especially well. Same with Skyward Sword. I think Twilight Princess is the best paced console Zelda game. I like it better than WW or OOT. Both the latter I like, but have portions so boring I have no desire to replay them again. TP has a total snoozefest opening, but I can play the rest over and over. I -love- Twilight Princess.
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# ? Nov 26, 2013 15:51 |
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The overworld in Twilight Princess is dull as dishwater, there's almost nothing to actually do in a big open environment. Some bugs to find, a few hidden caves and uh... that's it. If there was about 10 times as many hidden things and uses for the dungeon items it would be a much better game. It sure looks pretty though.
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# ? Nov 26, 2013 15:57 |
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Twilight Princess wasn't a bad game but, as was aid, ti was the first Zelda game that really felt by numbers. The Dungeons were really good and it had a pretty okay plot for a Zelda game but everything else was underwhelming and even the stuff that I just mentioned as being good, still didn't didn't seem to be trying anything new and in many ways felt less interesting then what had come before them. For me at least Twilight Princess wasn't helped by coming right off me playing Okami, which is a game that despite it's flaws really was trying alot of new stuff (and is incidentally also one of my favorite games ever). Really, no post Windwaker Zelda has really impressed me all that much though. They're all still great games worth playing but they have a really high water makr to hit that they just don't seem to actually be trying to hit.
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# ? Nov 26, 2013 16:05 |
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My big problem with Twilight Princess, apart from the endless opening, is that half the time I can't see poo poo. The art style is bloomy and brown and indistinct as all hell, especially in the Twilight Realm, and it made navigating the world a pain in the rear end.
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# ? Nov 26, 2013 16:12 |
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ONE YEAR LATER posted:The overworld in Twilight Princess is dull as dishwater, there's almost nothing to actually do in a big open environment. Some bugs to find, a few hidden caves and uh... that's it. If there was about 10 times as many hidden things and uses for the dungeon items it would be a much better game. Isn't the same basically true of OOT though? I really like the empty world. You really get a sense of grandiose and loneliness like you don't in any of the other games. Polo-Rican posted:I think you've kind of got it backwards. People wanted a bigger, shinier Mario 64. Sunshine actually feels a lot smaller - there are 7 worlds in Sunshine vs 12 in 64, plus the worlds in Sunshine have less visual variety so it feels like there's less content, plus in 64 you have more freedom to explore worlds in whatever order you want. That's funny because Sunshine is waaaaaaaaaaaay better than Super Mario 64
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# ? Nov 26, 2013 17:45 |
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Austrian mook posted:What enemy is that btw? I'm not entirely sure I remember. Also, couple the 5? bottles you get in that game and you really are invincible! The big ogre guy you fight in the burning building just before the Arbiter's Grounds. A second one appears in the final dungeon as well.
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# ? Nov 26, 2013 18:20 |
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I've personally never been able to get into any Zelda games because they've all seemed so... badly designed? It's hard to explain but from the ones I've played (full disclosure: only up to OOT) they give you the illusion of it being a massive, open world but in reality you're supposed to do stuff in more or less as specific order. An order, by the way, that it doesn't always make clear. It could be I just didn't "get it" but I found especially for the pre-N64 games I spent most of my time trying to figure out where the gently caress the game wanted me to go. OOT sort of felt the same way when I tried playing it on my 3DS but I just didn't think it was that interesting of a game.
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# ? Nov 26, 2013 18:23 |
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Austrian mook posted:Isn't the same basically true of OOT though? I really like the empty world. You really get a sense of grandiose and loneliness like you don't in any of the other games. Compare Twilight Princess to Wind Waker, there's stuff in every section of the ocean (something major or minor) and random treasures and other things to actually interact with. I can't really recall much of anything significant in the Twilight Princess version of Hyrule. More reason for anyone who hasn't played Wind Waker to go and PLAY WIND WAKER.
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# ? Nov 26, 2013 18:29 |
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robodex posted:I've personally never been able to get into any Zelda games because they've all seemed so... badly designed? It's hard to explain but from the ones I've played (full disclosure: only up to OOT) they give you the illusion of it being a massive, open world but in reality you're supposed to do stuff in more or less as specific order. An order, by the way, that it doesn't always make clear. It could be I just didn't "get it" but I found especially for the pre-N64 games I spent most of my time trying to figure out where the gently caress the game wanted me to go. OOT sort of felt the same way when I tried playing it on my 3DS but I just didn't think it was that interesting of a game. You may have a better time with A Link Between Worlds. It does that open world thing, except it's actually designed for you to go to the dungeons in any order you want (with one exception; one dungeon gives you an item required for another), so you never encounter the problem of wandering around trying to find the correct place to go. Also, all the post-N64 games make it extremely clear where you're supposed to go, sometimes to a fault. (Skyward Sword with it's millions of unskippable, slow-rear end text boxes that constantly repeat the same information you've already heard two dozen times)
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# ? Nov 26, 2013 18:30 |
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ONE YEAR LATER posted:Compare Twilight Princess to Wind Waker, there's stuff in every section of the ocean (something major or minor) and random treasures and other things to actually interact with. I can't really recall much of anything significant in the Twilight Princess version of Hyrule. Couldn't I just argue that that's sort of the point? Much in the same way I love sailing island to island and it taking minutes, I really enjoyed the desolate rides across the plains with that awesome hyrule field theme (best in the series IMO) with the sun rising in the back, knowing that this is it, my time, the time to save my friends and hyrule.
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# ? Nov 26, 2013 18:35 |
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# ? May 29, 2024 18:51 |
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I liked TP a lot more than WW honestly. WW has a great art style/graphics and charm but...that's kind of it. It's really short, and it felt like they had planned for there to be a lot more to the game but rushed it out because the Gamecube was selling poorly. Just my guess anyway. I'm not even just talking about dungeon count, since Majora's Mask only had 4 main dungeons but it still felt like there was more to do in that than WW. WW had the ocean but what was there to do in it? Most of the islands were just some patches of dirt with some enemies and items on them. I felt like WW just had a ton of wasted potential.
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# ? Nov 26, 2013 18:51 |