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Ernie Muppari posted:EU thinks Cyberdisks are way more scary than they usually are, and tends to hold back on throwing many/any at you until like, July or so. Clearly, EW has no such compunction...
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# ? Nov 29, 2013 06:13 |
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# ? Jun 8, 2024 08:26 |
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Anyone else watching Beagle's stream? Holy poo poo that terror mission
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# ? Nov 29, 2013 06:14 |
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S.J. posted:Anyone else watching Beagle's stream? Holy poo poo that terror mission Does Beagle also upload his sessions to someplace later on? Because of the time difference, I'm not able to catch them live.
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# ? Nov 29, 2013 06:15 |
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richardfun posted:Clearly, EW has no such compunction... I should've clarified that I meant in story missions, which skew more towards the less-difficult end of the X-Com difficulty curve.
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# ? Nov 29, 2013 06:15 |
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richardfun posted:Does Beagle also upload his sessions to someplace later on? Because of the time difference, I'm not able to catch them live. It should be available his twitch channel afterwards, as far as I know.
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# ? Nov 29, 2013 06:16 |
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S.J. posted:Anyone else watching Beagle's stream? Holy poo poo that terror mission richardfun posted:Does Beagle also upload his sessions to someplace later on? Because of the time difference, I'm not able to catch them live.
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# ? Nov 29, 2013 06:26 |
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Wiggly Wayne DDS posted:Yeah it's a shame he went down to easy difficulty for that mission Eh? Floaters still had 6 HP, zombies still had 14. Someone even asked if he changed the difficulty.
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# ? Nov 29, 2013 06:28 |
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richardfun posted:Anyone? For the record, I'm doing a Classic run for the first time. This is not conventional but I had no trouble passing over Precision Lasers thanks to Reaper Rounds + Tactical Rigging. Heavy lasers are still totally worth it, but mostly for your Interceptors. On Classic you can get very, very far with ballistic weapons if you play it correctly. It was not unheard for a while to go straight to light plasma and afaik is still viable. I even hosed up doing that one time and made it a month fighting mutons with assault rifles. It wasn't pretty but it's doable.
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# ? Nov 29, 2013 06:29 |
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Is there any significance to the MEC nickname 'Ryle'? Is it a reference to something?
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# ? Nov 29, 2013 06:30 |
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S.J. posted:Eh? Floaters still had 6 HP, zombies still had 14. Someone even asked if he changed the difficulty.
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# ? Nov 29, 2013 06:30 |
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Ok, I've been playing the crap out of Enemy Unknown all week, having only just started playing recently, a friend of mine bought me EW. I am currently only just past the enemy base assault and have just built Psi labs in my EU game. I've been considering restarting as it is, seeing as learning the game (and doing the tutorial) cost me many men, women, and countries in the XCOM initiative. My question is; Is there any reason not to start again and begin using Enemy Within, from a story standpoint? Is it a continuation from the EU story, or does it merely enhance the standard storyline from the beginning?
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# ? Nov 29, 2013 06:30 |
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Wiggly Wayne DDS posted:You seemed to have missed the joke regarding how the AI was acting throughout the entire mission. No, I watched the whole thing. I thought you had missed the joke, actually
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# ? Nov 29, 2013 06:31 |
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Gilbert Ryle is a philosopher. "Ghost in the Machine" Was something he came up with.
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# ? Nov 29, 2013 06:32 |
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Man so far all of my soldiers this campaign have gotten mediocre to outright bad training roulette results. All of my snipers have grenadier because it was preferable to the other choice. It is kinda cool to see how cross-class skills mesh. I have a colonel assault with holo targeting that is actually pretty useful.
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# ? Nov 29, 2013 06:35 |
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Spiteski posted:Ok, I've been playing the crap out of Enemy Unknown all week, having only just started playing recently, a friend of mine bought me EW. I'll answer your question first: yes, Enemy Within simply enhances the standard storyline, it does not add new post-ending content. However: you should finish your campaign. Losing huge numbers of people and countries is part of the XCOM tradition, and so is accepting that cost. You'll enjoy this game so much more if you take the hits instead of going for perfection. Remember, !
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# ? Nov 29, 2013 06:42 |
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dyzzy posted:Man so far all of my soldiers this campaign have gotten mediocre to outright bad training roulette results. All of my snipers have grenadier because it was preferable to the other choice. Ghost Grenades.
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# ? Nov 29, 2013 06:43 |
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General Battuta posted:I'll answer your question first: yes, Enemy Within simply enhances the standard storyline, it does not add new post-ending content. Yea I think I shall, even if its just to see if my sniper hero makes it to the end. He's the only one I haven't lost yet (even when I save scummed a couple times starting out) Pretty excited to get into the mec suits though, so maybe ill try finish it tonight.
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# ? Nov 29, 2013 06:49 |
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treat posted:Not sure if it's been mentioned, but while Enemy Within isn't on sale on steam, it's 30% off on Green Man Gaming with the coupon code GMG30-4IMHC-3C8ST, or at least it was earlier today when I got it.
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# ? Nov 29, 2013 06:50 |
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Woozy posted:Ghost Grenades. If I ever find myself with the money to spare, I am definitely going to do this. e: VVV That moment made me kinda uncomfortable, I wasn't sure if he was genuinely irritated by the mission going south or just playing mad. dyzzy fucked around with this message at 07:02 on Nov 29, 2013 |
# ? Nov 29, 2013 06:50 |
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I'm hoping Beagle's next videos are periodically filled with him apologizing profusely to Jamball
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# ? Nov 29, 2013 06:56 |
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I finally finish EW without getting weird panic bugs, but it kind of went the opposite direction this time. I was getting ridiculously simple spawns for most of the game. I didn't see anything tougher than a Muton until I downed the first Ethereal UFO and all my guys were kitted out with plasma weapons and top-tier Meld. It was almost a relief to see two Sectopods pop out of that UFO because every mission was just my invisible death-troopers stomping all over everything. I really like XCOM but I wish it was a bit less feast or famine. I also wish there was a way to toggle Exalt off because they're really not a good addition to the game. Their AI is so god damned broken that it just becomes a turkey shoot and some easy leveling up my rookies.
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# ? Nov 29, 2013 07:07 |
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FauxGateau posted:It is. I feel like I'm some mid-80s spy from a cartoon. I just had a covert op and my agent had a messenger bag, and the first thing I thought of was that's Jack Bauer's bag.
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# ? Nov 29, 2013 07:24 |
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I have a confession guys. I can't seem to beat EW on Classic Ironman. I'm going have to drop back to Classic until I see all the missions/monsters. I'm sorry. Out of curiosity, what's the general verdict on the value of live captures these days with the tech rebalances?
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# ? Nov 29, 2013 07:40 |
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Man, my 2 Heavy, 3 Support, 1 Assault team was handling Gangplank pretty well until the first Cyberdisk of the game hovered through a door and critically wounded my Major Support. Save for a couple lone Chrisallyds, Muton and Sectoids, it was almost nothing but Thin Men. Training Roulette graced my Major Support with Lightning Reflexes, and I really leaned on her to deal with the Thin Men and their endless patience for Overwatching. Are preactivated Cyberdisks an addition to EW or just a frustrating bug?
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# ? Nov 29, 2013 07:42 |
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Brackhar posted:I have a confession guys. I can't seem to beat EW on Classic Ironman. I'm going have to drop back to Classic until I see all the missions/monsters. I'm sorry. I don't really think it's a matter of being unable to if you can beat regular Classic. Ironman's biggest challenge is not running into a game-breaking bug. Live captures are worth it if you can pull it off but I don't think they're genuinely worth going out of your way for unless you need to build up your Plasma Rifle reserves. By the time you can pull them off reliably you're over the 'hump' where dedicating time to research is less of an issue.
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# ? Nov 29, 2013 07:43 |
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Welp, finally beat EW on Classic Ironman. The Volunteer ended up being my ridiculously mobile Sprinter/drat Good Ground Heavy with jumpy-legs genemod, Colonel Cynthia 'Flash' Gordon, and the Ethereal Commander was downed in a single round by a double-tap Sniper and some lucky criticals. I don't think I can ever go back to playing the game without Training Roulette. Now, to give the game a try with some of these new Second Wave options...
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# ? Nov 29, 2013 07:46 |
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Is it worth picking up slingshot and the elite soldier pack? I kinda like the decorative additions. Also, do they only apply after starting a new game or can pre-existing saves start using the DLC immediately? I already have EW. Made a fool of myself on an abduction mission. 3 mutons hiding behind a small storage building, a wall between my units and the mutons. My units are surrounding the building as well, with cover. I didn't want to give them a chance to fire, so I bring my heavy up and luckily I can launch a rocket directly at the wall and it will damage the mutons. So I go ahead and launch the rocket. Little did I realize there were gas canisters inside the building, and one of those 2x2 gas tanks that my other heavy was using as cover, and they all subsequently blew up and destroyed all cover my units had, PLUS 6 damage to all 6 of my squaddies. Whoops.
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# ? Nov 29, 2013 07:46 |
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Kodo posted:Is it worth picking up slingshot and the elite soldier pack? I kinda like the decorative additions. Also, do they only apply after starting a new game or can pre-existing saves start using the DLC immediately? I already have EW. Slingshot is not really a fun mission set and it is borderline cheating if you complete it. The cosmetic additions are nice but they would have to be your primary reason to pick it up. (Steam sales are going on so wait and see if it shows up there.) Elite Soldier pack is a fun addition but, again, pick it up on sale. It's not worth much.
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# ? Nov 29, 2013 07:48 |
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ImpAtom posted:Live captures are worth it if you can pull it off but I don't think they're genuinely worth going out of your way for unless you need to build up your Plasma Rifle reserves. By the time you can pull them off reliably you're over the 'hump' where dedicating time to research is less of an issue. The trick of it is that it now requires minimum 2, preferably 3 soldiers to really pull off an effective capture. One to flashbang, one to suppress, one to close and stun. You also really do not want to be doing this on anyone except the last alien in a squad, but that's not exactly anything new so whatever. My preferred tech order at this point honestly is to go Alien Biology -> Alien Containment -> Experimental Warfare. Then I'll start researching weapon fragments and hope that I have a Sectoid interrogated by the time that completes, which I'll admit doesn't happen often. Kodo posted:Is it worth picking up slingshot and the elite soldier pack? I kinda like the decorative additions. Also, do they only apply after starting a new game or can pre-existing saves start using the DLC immediately? I already have EW.
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# ? Nov 29, 2013 07:55 |
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Both Slingshot and Progeny are cool for like a first-time Normal playthrough, imo. EU/EW has this need to spoonfeed you a story despite that being the exact opposite of what the original was all about, but they don't exactly fail at it (thanks to whoever did the music, really) and if you want to experience it you should definitely include those options in your playthrough. The missions themselves get old after you've done them 100 times but they do give a ton of free poo poo and some exciting moments so it's not all bad.
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# ? Nov 29, 2013 08:06 |
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Slingshot gave me berets with sunglasses for when my dudes jump down from a skylight and start wrecking aliens and traitors. Basically what I'm saying is that it was worth every drat penny at full price.
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# ? Nov 29, 2013 08:14 |
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Coolguye posted:If you flashbang and suppress the last enemy of a squad, you can basically charge your stunner up to him in the goddamn open. Between the two penalties it's -80 to Aim. Even Thin Men have a nonexistant chance of hitting you, and panicked/last man standing aliens seem to respect suppression the way they used to respect being flanked/overwatched (they overwhelmingly choose to hunker down if they're in cover in my experience). Careful, Thin Men with -80 modifier still have like 40% aim at point blank range.
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# ? Nov 29, 2013 08:18 |
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I like Slingshot and Progeny a lot, personally. I also like EXALT. There are definitely problems with them, and everyone highlighting the problems has not been wrong at all. Slingshot, however, is a really nice high risk/high reward gambit that you can run if you're feeling like a baller, with no downsides if you choose to ignore the opportunity. I also like EXALT because, like someone said, they end up being a good turkey shoot for low-skill soldiers. Functionally they're a nice break to get some experience on people you wouldn't normally bring along, and thematically it's outrageously satisfying to be able to duke it out with someone and win, instead of constantly relying on cheap tricks and traps to get poo poo done. Don't get me wrong, I love my cheap tricks and traps, but the change of pace is not unwelcome. amanasleep posted:Careful, Thin Men with -80 modifier still have like 40% aim at point blank range. If you're at point-blank, why haven't you stunned them yet?
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# ? Nov 29, 2013 08:20 |
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Coolguye posted:I like Slingshot and Progeny a lot, personally. I also like EXALT. There are definitely problems with them, and everyone highlighting the problems has not been wrong at all. Slingshot, however, is a really nice high risk/high reward gambit that you can run if you're feeling like a baller, with no downsides if you choose to ignore the opportunity. I also like EXALT because, like someone said, they end up being a good turkey shoot for low-skill soldiers. Functionally they're a nice break to get some experience on people you wouldn't normally bring along, and thematically it's outrageously satisfying to be able to duke it out with someone and win, instead of constantly relying on cheap tricks and traps to get poo poo done. 90% miss. Just noting that you are still not safe to burn a turn on catastrophic miss. To be really safe I drop a smoke grenade if my stun misses. amanasleep fucked around with this message at 08:24 on Nov 29, 2013 |
# ? Nov 29, 2013 08:21 |
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The Neal! posted:Cheers, I'll keep on truckin. I did the last Progeny mission earlier and got 500 alloys and 300 elirium for my trouble. This was on normal. (Or maybe it was 300 alloys and 500 elerium) Edit - that was just the post mission hardcoded rewards. Still got regular mission loot , too. Present fucked around with this message at 08:28 on Nov 29, 2013 |
# ? Nov 29, 2013 08:21 |
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Do we have any idea what the % chance is for an alien who's been panicked by the flamethrower to continue panicking in their next turn? I've only had an alien live through the situation twice, once was a Muton who continued to panick and hunkered down on the next alien turn, once was, I believe, a chyssalid (I honestly don't remember) who definitely moved and attacked me the next turn. Is it based on will? Type of alien? Random chance?
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# ? Nov 29, 2013 08:23 |
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Xcom, how is that a reaction shot?
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# ? Nov 29, 2013 08:53 |
Windowed doors/cars allow Los... In fact a lot of hard cover has gaps for Los. If you look closely you can usually tell but I have certainly lost my share to it.
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# ? Nov 29, 2013 09:07 |
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RIP Lt. Janet 'Wildchild' Jackson.
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# ? Nov 29, 2013 09:39 |
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# ? Jun 8, 2024 08:26 |
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Like all problems in EW, failed stuns are solveable through Ghost Grenades, which you absolutely 100% must buy the second they become available and sell everything you need to sell to do it.
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# ? Nov 29, 2013 10:03 |