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Davoren
Aug 14, 2003

The devil you say!

The steam page for breakdown boasts infinite play, but it also makes it sound like the difficulty steadily increases over time, is that the case? I just wanna chill out forever playing zombie fort with my survivor bros, can I do that or is it a 'death is inevitable, eventually' kind of thing?

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Bondematt
Jan 26, 2007

Not too stupid
Started up at the Wilkerson's Ranch, killed 3 zombies, climbed up the ladder to scout, tried to shoot a zombie who was waiting by the ladder, fell down, mauled and torn in half by feral immediately.

GOTY

Kasonic
Mar 6, 2007

Tenth Street Reds, representing
There's ten levels of difficulty(possibly more?). Level 1 is the same as the campaign, but just due to your tutorial and NPC support being gone, the game is harder than the campaign was. Pretty quickly after starting, Lily puts the broken down RV on the map. On level 1, it only costs 20 materials and 100 influence, but it's supposed to ramp pretty highly from there. Once fixed, you can bring along all yourself and 7 other survivors to a respawned map. So the difficulty is completely controlled by yourself. However, given what I saw of the dev streams, Level 10 is almost 100% running zombies with Juggernauts spawning every few hundred feet. So it gets up there.

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe

Davoren posted:

The steam page for breakdown boasts infinite play, but it also makes it sound like the difficulty steadily increases over time, is that the case? I just wanna chill out forever playing zombie fort with my survivor bros, can I do that or is it a 'death is inevitable, eventually' kind of thing?

The difficulty doesn't increase until you use the RV to go to the next level. You may not be able to stay on a single level indefinitely because the loot will run out, but that will probably take a few dozen hours unless you're making a concentrated effort to strip the map bare.

You should get it. It's fun, and feels more like what the game was intended to be.

Bondematt
Jan 26, 2007

Not too stupid
Is there a fix for the mouse acceleration? This crap is set unbearably high.

Edit: the only links I can find lead to the UL forums which seems to be down.

Vitamin P
Nov 19, 2013

Truth is game rigging is more difficult than it looks pls stay ded

Davoren posted:

The steam page for breakdown boasts infinite play, but it also makes it sound like the difficulty steadily increases over time, is that the case? I just wanna chill out forever playing zombie fort with my survivor bros, can I do that or is it a 'death is inevitable, eventually' kind of thing?

The first valley must be able to support you for 20-30 hours of play at least, and the second valley isn't much harder for another 20. If you play the long game you will get bored before the difficulty increase puts you off.

Vitamin P
Nov 19, 2013

Truth is game rigging is more difficult than it looks pls stay ded
I say that as someone basically planning to play this on Ironman mode. Only going to move on when the entire drat valley is cleared and can no longer support human life, with a massive stockpile of guns and ammo and trinkets going into the next valley, ad infinitum until my crew all die horribly at level 8, then probably never gonna touch the game again.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

Davoren posted:

The steam page for breakdown boasts infinite play, but it also makes it sound like the difficulty steadily increases over time, is that the case? I just wanna chill out forever playing zombie fort with my survivor bros, can I do that or is it a 'death is inevitable, eventually' kind of thing?

If you research Greenhouse and have a Gardener, you can easily produce more food than you eat, and with judicious outpost placement, can probably survive indefinitely. However, this can get boring quickly. I've had a game running for weeks, but reading everyone else's stories of death and misery sounds much more fun than living through the zombie apocalypse in luxury.

My first game in Breakdown, I started with a teacher near the dam in the north. Saw three zombies coming at me, and thought I didn't even have a weapon (I did, a 2x4) so I ran. Managed to get in a pickup truck and run over everyone chasing me, and then got killed by a fatty charging into my truck and knocking it down a cliff... Didn't even know that could happen.

Google Butt
Oct 4, 2005

Xenology is an unnatural mixture of science fiction and formal logic. At its core is a flawed assumption...

that an alien race would be psychologically human.

Is there any way to run this in fullscreen borderless windowed?

bunky
Aug 29, 2004

Google Butt posted:

Is there any way to run this in fullscreen borderless windowed?

Try this: http://forums.steampowered.com/forums/showthread.php?p=30525996

Bondematt posted:

Is there a fix for the mouse acceleration? This crap is set unbearably high.

Edit: the only links I can find lead to the UL forums which seems to be down.

Go into your mouse settings and uncheck "Enhance Pointer Precision." I read that they're working on a more substantial fix, but this will do for now.

bunky fucked around with this message at 04:25 on Dec 1, 2013

Bedurndurn
Dec 4, 2008
I'm not sure, but I think I broke the game's scripting:

I did the mission at the redneck brother's place where the game introduces the big giant zombies. When it was over, I had to Old Yeller the brother under the doctor's orders. By the briefing, I thought the point of the mission was that the doctor would come to the church and get Ed back up on his feet, but there's been zero mention of the doctor ever again and Ed's been at Status: Mauled now for like a week or more.

Other things I've done since then:

Met the judge
Met a used car dealer named Ray
Gave a farmer guy 5 crates of ammo to pay his debt to the redneck brothers.
Met some people who live in a garage on the west side of the map
Did like 4 or 5 missions involving the military guy

Did I break something or did the game utterly lie to me about how urgent things are and the plot is still on track?

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe

Bedurndurn posted:

I'm not sure, but I think I broke the game's scripting:

I did the mission at the redneck brother's place where the game introduces the big giant zombies. When it was over, I had to Old Yeller the brother under the doctor's orders. By the briefing, I thought the point of the mission was that the doctor would come to the church and get Ed back up on his feet, but there's been zero mention of the doctor ever again and Ed's been at Status: Mauled now for like a week or more.

Other things I've done since then:

Met the judge
Met a used car dealer named Ray
Gave a farmer guy 5 crates of ammo to pay his debt to the redneck brothers.
Met some people who live in a garage on the west side of the map
Did like 4 or 5 missions involving the military guy

Did I break something or did the game utterly lie to me about how urgent things are and the plot is still on track?


Yeah, seems like something went wrong. My memory is a little hazy, but I believe you're eventually supposed to get a mission to escort the doc to your base. He may have died, but Ed's condition isn't stuck like that when that happens.

cyxx
Oct 1, 2005

Byon!
Hmmm. I never got a mission to escort the doc. I wandered off and drop kicked some zombies and when I got back to base he was already there

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe

cyxx posted:

Hmmm. I never got a mission to escort the doc. I wandered off and drop kicked some zombies and when I got back to base he was already there

I thought it was random, but I couldn't remember. I think it just shows up as a survivor in trouble mission. I've had the doc get ripped apart by a fatty during one.

Ugly In The Morning
Jul 1, 2010
Pillbug

Jonny Retro posted:

I thought it was random, but I couldn't remember. I think it just shows up as a survivor in trouble mission. I've had the doc get ripped apart by a fatty during one.

I've had two playthroughs, one where I got the mission, one where I didn't, and he showed up fine in both, and Ed healed as per normal, so I don't think that would be it.

PureRok
Mar 27, 2010

Good as new.
I don't get why they're having so much trouble with the mouse. Can't they just use raw mouse input? Is this because they're trying to run the mouse through the same systems that were programmed for an analog stick and now they have to compensate for whatever analog stuff was required?

Dohaeris
Mar 24, 2012

Often known as SniperGuy
So I just loaded this up and...1920x1080 has weird black bars? On the left and right side of the screen. Is that normal? What's up with this?

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.
I've just got this and have only played it a little to calibrate the settings.

Is there no 2560x1440 resolution? Also everything looks over saturated a little. Is this a design choice or something you can fix?

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!

Dohaeris posted:

So I just loaded this up and...1920x1080 has weird black bars? On the left and right side of the screen. Is that normal? What's up with this?

Adjust your aspect ratio in the menu to 16:9.

Attention Horse
Jan 5, 2012

Yo man, you are out of step with Imhotep!

Kin posted:

Also everything looks over saturated a little. Is this a design choice or something you can fix?

That's intentional. It kinda looks cool sometimes, but it's also ridiculous - you pretty much have to use a flashlight when you're inside a building in the middle of the day.

Danger - Octopus!
Apr 20, 2008


Nap Ghost
Where are some good places to find melee weapons? I started the game earlier today and am doing missions around the church, but all my melee weapons have broken and I can't find any.

Woebin
Feb 6, 2006

Danger - Octopus! posted:

Where are some good places to find melee weapons? I started the game earlier today and am doing missions around the church, but all my melee weapons have broken and I can't find any.
I don't know of any particularly good places to find melee weapons, but if you've got a workshop you might want to leave your weapons at base when they're damaged as they'll get repaired overnight. I basically never destroy my weapons.

E: Also, is the OP still around? Seems like the first post could use an update.

Pork Pie Hat
Apr 27, 2011
I'm getting really weird flickering and flashes of neon pink no matter what level I set the graphics detail at. I think I read somewhere that the game isn't quite optimised for AMD cards yet, is anyone else having similar problems?

Grey Fox V2
Nov 14, 2008

Augmented Balls of Titanium!
When you use influence to get someone to tag along with you is the game supposed to boot them from the party when you go on a mission? It's happened to me twice now and the game doesn't give me any feedback as to whether this is intentional or not.

Attention Horse posted:

That's intentional. It kinda looks cool sometimes, but it's also ridiculous - you pretty much have to use a flashlight when you're inside a building in the middle of the day.
Ah good to know that's not a bug.

LeJackal
Apr 5, 2011

Danger - Octopus! posted:

Where are some good places to find melee weapons? I started the game earlier today and am doing missions around the church, but all my melee weapons have broken and I can't find any.

Okay, so here is some information about weapons, durability, and so on.
All your melee weapons in SoD have three factors; Type, Weight, and Durability. Type can be Heavy(Big swings), Blunt(Knockdown chance), and Sharp(Insta-kill chance). Weight is self-explanatory. Durability governs how tough the weapon is, and how many Zed skulls you can crack open with it before it becomes damaged (turns yellow) and then finally breaks.

One of the best weapons is shown here:

The Wrench has 5 Durability, the maximum, and weighs only a single pound. A 5:1 Durability/Weight ratio is very nice.

So, how can you find weapons and keep them from breaking?

First, maintain your weapons. Build a Workshop at your Home Base. This will automatically repair and refresh the amount of damage your weapons can take over the course of every night. It can be easy to remember if you swap weapons every time a fatigued Survivor returns to base - put the weapon they were using in the supply locker (with your loot) and equip them a new one before switching to another character. Never leave a character unarmed, in case their AI sends them on a mission! Maintaining weapons is very important, as the valley is a closed system and if you break every weapon no more will spawn.

Secondly, find yourself more weapons. Houses can be very random, but many good tools will spawn at locations in Spencer's Mill. Construction Sites and Warehouses are likely to contain Blunt Weapons like Crowbars, Nail Pullers, Pipe Wrenches and Prybars. You can also check Garages and Industrial Stores. There is a Construction Site right outside the church driveway, and a Warehouse behind the church across a field.

I hope this helps you!

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice

Danger - Octopus! posted:

Where are some good places to find melee weapons? I started the game earlier today and am doing missions around the church, but all my melee weapons have broken and I can't find any.

The fastest way is to break open a materials packet (The kind that you collect in a rucksack) when you find one while searching, those almost always contain something that you can use to beat on zombies with.

I've also found a few neat things in gun shops, oddly enough, including a falchion sword during my very first PC visit to one.

Vitamin P
Nov 19, 2013

Truth is game rigging is more difficult than it looks pls stay ded
I think there's one nerd's house in east Marshall that has a ton of katanas and broadswords and stuff too.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Danger - Octopus! posted:

Where are some good places to find melee weapons? I started the game earlier today and am doing missions around the church, but all my melee weapons have broken and I can't find any.

Check out the town in the northwest of the map. At the shopping complex there is a martial arts studio. I never got a chance to check it out due to the swarms of zombies up there, but it'd probably give you a few nerdy weapons.

Is there anything like a military base or something available? I found one single heavy assault weapon on breakdown level one, then the rest were SMG's or pistols. Granted, the light machine gun I found is ridiculous, despite it encumbering me.

Edit: Well this is new. Reached breakdown level 5 and the Savini residence is occupied by an enclave. This only leaves the Alamo left to inhabit since the RV parked near the city. Worse still, the RV was parked at one of the major locations hordes like to enter the city from, meaning I had little prep time as the game spawned hordes all over the city. :stonk:

On the plus side, I picked up a second army hero as part of the free "get a hero recruit at the start of the level" mission that always seems to pop up. Now I have two guys with LMG's standing watch at the Alamo. With a single outpost defending hordes can only hit it from one direction without getting cut to pieces. The first fifteen minutes were still an insane last ditch firefight as my gunner hero and my cop hero just mowed everything down as every zombie, freak, and horde in the city beelined to me though.

Archonex fucked around with this message at 22:52 on Dec 1, 2013

Attention Horse
Jan 5, 2012

Yo man, you are out of step with Imhotep!
Or, you know, you can just go to the military base and get machineguns, grenade launchers, thermite, shotguns, tons of ammo...

Good Lord Fisher!
Jul 14, 2006

Groovy!

Decided to mix things up and set up at the Fairgrounds instead of Snyder this time on Breakdown. To my surprise after reading this thread, the Fairgrounds are actually better :v: Though admittedly not by much. The big winners for me are that it doesn't waste a slot on a lovely built-in workshop that can never be upgraded, and it's got assloads of parking. Also, the surrounding buildings are very well placed for outposts.

Setting up there allowed me to skate through level 1 with absolute ease. Decided to try the MacReady house for level 2, and hot drat it is going downhill fast :saddowns:

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe

Woebin posted:

I don't know of any particularly good places to find melee weapons, but if you've got a workshop you might want to leave your weapons at base when they're damaged as they'll get repaired overnight. I basically never destroy my weapons.

E: Also, is the OP still around? Seems like the first post could use an update.

Yup, I'm still here. I'm planing on getting it fixed up within the next week, but I wanted to play through Breakdown first so I have a good feel for it. I'm not planning on getting the PC anytime soon unfortunately, but if someone would like to make an effort post for it with helpful tips and things to be aware of and such I'll throw it in the OP.

Bumper Stickup
Jan 7, 2012

Mmm... Offshore Toast!


Grimey Drawer
Found a group of survivors that are living in the very center of five infestations.

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice

Attention Horse posted:

Or, you know, you can just go to the military base and get machineguns, grenade launchers, thermite, shotguns, tons of ammo...

On higher survival levels in Breakdown this is called "committing suicide".

Vitamin P
Nov 19, 2013

Truth is game rigging is more difficult than it looks pls stay ded

Good Lord Fisher! posted:

Setting up there allowed me to skate through level 1 with absolute ease. Decided to try the MacReady house for level 2, and hot drat it is going downhill fast :saddowns:

I think it was just being really used to level 1 but level 2 threw me for a bit of a loop as well. All those coffees and distraction devices and endlessly hoarded molotovs are actually getting a bit of use now. Going out unprepared, alerting a horde with a few too many wanderers already shuffling towards me, being low on stamina and suddenly realising "oh god I can't take all of these," was great. Tip; if you can't outpace a horde in a straight sprint, try barging straight through buildings. The fences and doors slow them down more than you, and if you're quick and dodge/roll through doorways any zombies inside won't be able to grab you. Also it looks really cool, and for once the "Lot's of zombies, right behind me!" getting-back-to-base comment actually fitted.

Really hoping that later levels feel horrible and threatening, with lots of route planning, stealth, grab-what-you-came-for-and-get-out and straight up running for the hills if it all goes wrong.

Mr. Pool
Jul 10, 2001

Fibby Boy posted:

Found a group of survivors that are living in the very center of five infestations.

You must recruit these elite warriors. But how to gain their trust....

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

Good Lord Fisher! posted:

Decided to mix things up and set up at the Fairgrounds instead of Snyder this time on Breakdown. To my surprise after reading this thread, the Fairgrounds are actually better :v: Though admittedly not by much. The big winners for me are that it doesn't waste a slot on a lovely built-in workshop that can never be upgraded, and it's got assloads of parking. Also, the surrounding buildings are very well placed for outposts.

Setting up there allowed me to skate through level 1 with absolute ease. Decided to try the MacReady house for level 2, and hot drat it is going downhill fast :saddowns:

The built in workshop at Snyder is a machine shop, i.e. good. It's not a wasted slot.

I'm hanging out on breakdown 2 researching stuff, building up my supply of silencers and flame mines :getin:. I wish I could find a chemist/doctor though.

Also did levelling reflexes from the Nimble trait always give a bonus to stamina regen? The +50% stamina regen speed is great. The next nimble guy I get is going sweep -> heavy weapons so I can sweep and run if my stamina is too low to lawn mower their legs.

goatsestretchgoals
Jun 4, 2011

I really like the Savini house. It's easy to defend with one climbable fence which is right next to the gate anyway, 3 parking spots are enough if you don't run over every horde you see. The only semi-useless facility is a Library which I like to have for potent stims, so not all that useless for me. Fits 16 survivors comfortably, and honestly I don't need any more than that.

This reminds me, I need to take some of my useless survivors out to hug a horde.

Tommofork posted:

The built in workshop at Snyder is a machine shop, i.e. good. It's not a wasted slot.

Not always, I'm pretty sure its random now. Last time I settled at Snyder, I got a normal workshop.

Doobie Keebler
May 9, 2005

This game is really testing my gaming OCD. I want to loot a house but have to leave things behind because I'm out of space in my pack. Then missions pop up so frequently that I miss some of them. Don't die, runners! I'm coming! :ohdear: Lots of fun so far though.

Bumper Stickup
Jan 7, 2012

Mmm... Offshore Toast!


Grimey Drawer
"Huh. That's a pretty big group of zombies. But it's not showing as a horde. Wonder what it is."
*Three bloaters, a feral, two swats, and a fatty.*
":stare: Nope."

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dogstile
May 1, 2012

fucking clocks
how do they work?
What do you mean nope? A mine and a grenade will sort that nicely :black101:

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