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Zarfol posted:Was wandering around in a tavern and ran into a lich behind a hidden door. Keldorn with Carsomyr absolutely wrecked him, which is why I'm scared to get rid of him. I had him in Viconia in my party in my first playthrough of BG2. The way I handled the conflict was to reload my last save from the last time they fought. The timer for them fighting is based on real time so if you reload you can get them to coexist for a few more hours. (Also I kicked Keldorn out and had him rejoin after reloading, thinking that might be what's resetting the timer, but it turns out I was wrong about that.)
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# ? Dec 1, 2013 20:56 |
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# ? May 21, 2024 14:47 |
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Zarfol posted:First time through BG2 so far, maybe 10-15 hours in: This is so close to my first playthrough experience it's scary.
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# ? Dec 1, 2013 20:59 |
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Captain Oblivious posted:I will never understand all thw Jaheira hate. I loved the snark. I kind od thought it was nice to have a party member that isn't in awe of you because it wasn't all that long ago you were a dumbass kid on the run. I like her because she's the only one who seems genuinely affected by having been kidnapped and her husband being brutally murdered by a madman while she was powerless to stop him. Minsc is all "Dynaheir is dead! I need to avenge her by being exactly the same character I was in the previous game," and Imoen has three token emo lines and then disappears.
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# ? Dec 1, 2013 21:05 |
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Lemon Curdistan posted:I like her because she's the only one who seems genuinely affected by having been kidnapped and her husband being brutally murdered by a madman while she was powerless to stop him. Minsc is all "Dynaheir is dead! I need to avenge her by being exactly the same character I was in the previous game," and Imoen has three token emo lines and then disappears. To be fair to Minsc, he's a little too to be truly affected long term. As for Imoen I think you're underplaying the extent to which she was teetering on the brink of madness, and wasn't even herself when she got back.
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# ? Dec 1, 2013 21:15 |
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Also the extent to which she was going to die in Spellhold and playtesters were upset enough that they let her live (but didn't have time to give her proper conversations.)
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# ? Dec 1, 2013 21:32 |
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Sleep of Bronze posted:Also the extent to which she was going to die in Spellhold and playtesters were upset enough that they let her live (but didn't have time to give her proper conversations.) I don't blame the playtesters on that one. Killing off Imoen after all that would have felt pretty loving womeninrefrigerators.txt
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# ? Dec 1, 2013 21:50 |
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Zarfol posted:First time through BG2 so far, maybe 10-15 hours in:
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# ? Dec 1, 2013 21:54 |
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Captain Oblivious posted:I don't blame the playtesters on that one. Killing off Imoen after all that would have felt pretty loving womeninrefrigerators.txt
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# ? Dec 1, 2013 21:55 |
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Captain Oblivious posted:I don't blame the playtesters on that one. Killing off Imoen after all that would have felt pretty loving womeninrefrigerators.txt Odd. The version I heard was that the original plan was for Imoen to transform into the Slayer in Suldanessellar and you'd be forced to kill her.
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# ? Dec 1, 2013 22:06 |
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Cythereal posted:Odd. The version I heard was that the original plan was for Imoen to transform into the Slayer in Suldanessellar and you'd be forced to kill her.
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# ? Dec 1, 2013 22:08 |
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Cythereal posted:Odd. The version I heard was that the original plan was for Imoen to transform into the Slayer in Suldanessellar and you'd be forced to kill her. First I've heard of it. Every account I've ever heard of the original plans for Imoen has been "RIP Imoen at Spellhold".
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# ? Dec 1, 2013 22:09 |
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In Ascension the last baddie turns Imoen into the Slayer in the last fight after she had progressively gained the minor powers the PC accrued through BG1 and expressed mounting rage. I'm unsure if you have to kill her or you can wait for the transformation to wear off, but she attacks you.
Basic Chunnel fucked around with this message at 23:05 on Dec 1, 2013 |
# ? Dec 1, 2013 22:37 |
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Basic Chunnel posted:In Ascension the last baddie turns Imoen into the Slayer in the last fight after progressively gaining the minor powers the PC accrued through BG1. I'm unsure if you have to kill her or you can wait for the transformation to wear off, but she attacks you. Oh, that. If you just play keep away for a couple rounds, Imoen changes back. At the end of that segment of the boss fight she has a brief chat with you and then she can go Slayer Mode for the remaining segments of the final battle
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# ? Dec 1, 2013 22:39 |
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Imoen was much more preferable as her happy go lucky self in BG1, rather than emo chronicles part 12 in BG2. Not that I haven't basically kicked her out of every party ever anyway. Also a warning to anyone wanting to do the Ascension mod by *~David Gaider~*, that poo poo is loving hard and the cost of having to replay that final fight god knows how many times for some more dialogue is debatable. ESPECIALLY if you're running the game for the first time.
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# ? Dec 1, 2013 23:50 |
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It's not a first-timer mod, certainly, but it adds challenge without the SCS "find the tactical skeleton key" noise and imo it definitely makes the final fight seem more in line with the ridiculous / glorious "epic" feel that the denuoument of the Baldur's Gate series ought to have.
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# ? Dec 2, 2013 00:13 |
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I mean you can't really beat Mask of the Betrayer's Myrkul encounter,* but when it comes to epic level realness you ought to at least have more than the one fight repeated three times with some high-level trash mobs thrown in between them. It feels anticlimactic. Ascension also refreshes spells when you shut down an island, so it throws you a bone in that sense. * I need to play that game again, but the customary D&D buff fest after every rest plus the awful UI equals quick tedium.
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# ? Dec 2, 2013 00:22 |
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My roommate and I grabbed BG:EE on the steam sale the other day to do some coop action and I had a question. He went Sorceror and cocked up picks by assuming magic missile is always good and stuff like that. We've gotten far enough I don't want to restart so I looked at EEKeeper but it doesn't work with the Steam version. Any fixes or am I just missing something dumb?
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# ? Dec 2, 2013 00:25 |
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The problem with NWN (1 and 2) is that they are balanced around you stopping and resting after literally every fight, which is tedious and also just breaks the resource management aspect of the combat system.
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# ? Dec 2, 2013 00:27 |
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I never said Ascension wasn't good, I thoroughly enjoyed it. The final fight took me around 6 hours of continuous playing though, and I don't consider myself bad at DND. It's just hella tough, and some might not enjoy that.
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# ? Dec 2, 2013 00:28 |
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Canopus250 posted:My roommate and I grabbed BG:EE on the steam sale the other day to do some coop action and I had a question. He went Sorceror and cocked up picks by assuming magic missile is always good and stuff like that. We've gotten far enough I don't want to restart so I looked at EEKeeper but it doesn't work with the Steam version. Any fixes or am I just missing something dumb? EEKeeper works fine with the steam version, you just have to point it to the steam install dir, e.x. C:\Program Files (x86)\Steam\SteamApps\common\Baldur's Gate Enhanced Edition
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# ? Dec 2, 2013 00:29 |
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Canopus250 posted:My roommate and I grabbed BG:EE on the steam sale the other day to do some coop action and I had a question. He went Sorceror and cocked up picks by assuming magic missile is always good and stuff like that. We've gotten far enough I don't want to restart so I looked at EEKeeper but it doesn't work with the Steam version. Any fixes or am I just missing something dumb? It does work with the Steam version, you just have to change the location that it points to. Also Magic Missile is always good! It's one of the few spells that holds up at higher levels - it's fast casting, always hits, and hits multiple times, so it's useful for interrupting spellcasting and burning through Mirror Images.
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# ? Dec 2, 2013 00:33 |
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Oh its good, but he skipped sleep and horror for it. The problem with him making the character without me being around. Thanks for the heads up and I will try it again when I get home but it just kept telling me I needed to reload resources but I was probably doing it wrong.
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# ? Dec 2, 2013 00:38 |
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Canopus250 posted:Oh its good, but he skipped sleep and horror for it. The problem with him making the character without me being around. Thanks for the heads up and I will try it again when I get home but it just kept telling me I needed to reload resources but I was probably doing it wrong.
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# ? Dec 2, 2013 00:43 |
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Factor_VIII posted:Sleep especially and Horror to a lesser extent are only good at low levels. Magic Missile is certainly the better option if creating a sorcerer. Though if you're willing to use EEKeeper to reshuffle his spell list as he levels then I guess picking them for the early game makes sense. The Spell Revisions mod on gibberlings changes Sleep's rules to affect monsters with a hit dice less than the caster's level, which is a big help.
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# ? Dec 2, 2013 00:45 |
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Yeah he'd played BG2 so he picked stuff that was good there and skipped the essentials for low levels. It's not bad as I've played the game a million times and can cheese most stuff but after a few crashes we'd rather not play back through all of Beregost again.
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# ? Dec 2, 2013 00:46 |
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Cantorsdust posted:The Spell Revisions mod on gibberlings changes Sleep's rules to affect monsters with a hit dice less than the caster's level, which is a big help.
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# ? Dec 2, 2013 01:05 |
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Cythereal posted:Odd. The version I heard was that the original plan was for Imoen to transform into the Slayer in Suldanessellar and you'd be forced to kill her. Actually this is the most plausible version as it explains the Suldanesselar part of the novelization.
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# ? Dec 2, 2013 01:27 |
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I'm not sure the novelization is a good reason to believe anything, ever. That novelization
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# ? Dec 2, 2013 01:28 |
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Well, most novelizations, like game guides, are based from the less than final version of the gme. I wouldn't be surprised if what happened was that they gave Athans a very rough draft of the game script and told him to go nuts
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# ? Dec 2, 2013 01:30 |
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TINA TURNER posted:Well, most novelizations, like game guides, are based from the less than final version of the gme. I wouldn't be surprised if what happened was that they gave Athans a very rough draft of the game script and told him to go nuts There's 'not consistent with the game' going nuts and the 'oh god what the hell is wrong with you' going nuts.
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# ? Dec 2, 2013 01:34 |
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Factor_VIII posted:That sounds rather overpowered to me. Sleep is only a 1st level spell after all. It being able to take out high level monsters seems excessive. This is stupidly overpowered, sleep pretty much breaks all lower level encounters and to have it maintain that utility all the way to higher levels is pretty mundane.
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# ? Dec 2, 2013 01:35 |
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Can't believe Sleep works on Ogres/Half-Ogres/Ogrillons (they are wusses anyways)/Ogre Berzerkers in what could be some of the hardest encounters in vanilla BG1.
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# ? Dec 2, 2013 01:56 |
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steakmancer posted:Can't believe Sleep works on Ogres/Half-Ogres/Ogrillons (they are wusses anyways)/Ogre Berzerkers in what could be some of the hardest encounters in vanilla BG1. I never tried sleep on ogres until I saw it get used in the current lets play going on and realised how much harder I made the game.
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# ? Dec 2, 2013 02:03 |
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kingcom posted:I never tried sleep on ogres until I saw it get used in the current lets play going on and realised how much harder I made the game.
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# ? Dec 2, 2013 02:20 |
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Factor_VIII posted:Even without Sleep, there are ways to deal with them. In my latest playthrough for example I didn't use Sleep at all (since I have an Invoker who can't cast Enchantment spells) and didn't have any problems with ogres. Having 3 warriors specializing in longbows (and the rest of the party also using ranged weapons) meant that even ogre bersekers tended to die before they could close into the party and deal damage. I thus didn't need to resort to spells, though I do wonder if Spook or Horror would be effective against them. Sure but playing the ranged attack/kiter game is actual effort, versus hitting the free-win button.
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# ? Dec 2, 2013 02:34 |
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kingcom posted:Sure but playing the ranged attack/kiter game is actual effort, versus hitting the free-win button.
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# ? Dec 2, 2013 02:42 |
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Factor_VIII posted:I didn't even need to kite. As long as it was only one ogre, I could usually drop it in the time it took to go from the edge of the fog of war to the party. This method has the advantage that you don't need to rest often in order to regain spells, thus avoiding getting ambushed. I usually run with minimal murder-archers in BG1 so I guess I just dont pop them quickly enough. I usually need to have someone eat melee at least for a couple of rounds.
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# ? Dec 2, 2013 02:49 |
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In BG2:EE, I can't enter the door in Neera's quest, in Waukeen's Promenade where the Red Wizards are without the game crashing. Any ideas?
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# ? Dec 2, 2013 04:11 |
maev posted:This is stupidly overpowered, sleep pretty much breaks all lower level encounters and to have it maintain that utility all the way to higher levels is pretty mundane. Spell Revisions also makes it so sleeping characters wake upon being hit, they don't stay sleeping. So sleep lets you take a mob on one-at-a-time but against a single powerful enemy its basically just a free hit. Also Spell Revisions is basically balanced to be played with SCS.
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# ? Dec 2, 2013 06:01 |
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# ? May 21, 2024 14:47 |
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rakovsky maybe posted:Spell Revisions also makes it so sleeping characters wake upon being hit, they don't stay sleeping. So sleep lets you take a mob on one-at-a-time but against a single powerful enemy its basically just a free hit. Spell Revisions is awesome. It's not one of those trash mods that tries to make things 'challenging' by nerfing everything, nor does it just make things more powerful for no reason. It tones down the low level spells that are way too good like Spook and Skull Trap, and buffs the huge number of craptastic high levels spells that should be really good but aren't. It's nice having spells like Mantle, Pierce Shield, and Freedom actually be useful. Also it replaces literally useless poo poo like Infravision with new spells, and changes redundant ones like Shadow Door to be worth using.
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# ? Dec 2, 2013 07:26 |